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Old 11th July 2010, 07:07   #41 (permalink)
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Epic work..best map so far to MO..
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Old 11th July 2010, 18:12   #42 (permalink)
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Good job guys!
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Old 11th July 2010, 23:15   #43 (permalink)
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Great work there.
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Old 12th July 2010, 02:50   #44 (permalink)
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The area just southwest of Bak ti looks.... odd. Is it just me, or can anyone else comment on it? The mountain ranges look far too cluttered and seem to run too north/south.
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Old 12th July 2010, 04:42   #45 (permalink)
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The mountain ranges are not really exact guidelines of where you can pass or not; for the most part they are just general guidelines on where "Shit get's real steep". However all of the mountain ranges have been carefully mapped out in accordance to our old POS map and the new weather zones.

I have heard that some guild cracked the POS system, so probably expect another pixel perfect map or something of the like. I am sure this map still has distortions, and by no means is perfect; however up to this point I can safetly claim that this is the best map of Myrland that currently exists.
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Old 12th July 2010, 22:17   #46 (permalink)
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dont like it.......

only joking tis cool
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Old 12th July 2010, 22:25   #47 (permalink)
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some 1 will steal it shortly ha
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Old 5th August 2010, 13:34   #48 (permalink)
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awsome
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Old 23rd March 2011, 02:06   #49 (permalink)
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And to further upon the tradition of cartography... I present to you, a map of the Huergar Caverns.

Spoiler for Huergar Caverns Map:
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Old 19th June 2011, 03:43   #50 (permalink)
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The master of chicken-scratch dungeon mapping is back!
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Last edited by carp3 : 19th June 2011 at 19:36.
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