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#41 (permalink) | |
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Banned
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Quote:
The difference would be using a voice chat program is we finally get to hear their voices. Which does much from turning the programmers from faceless walls of text, to actual people somewhere in the world. And Henrik almost forgot my biggest most important question.... When will the Thusar get flaws that match the fluff? Like PERMA-GREY FLAG! |
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#42 (permalink) | |
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EDIT: Or just unmute people to hear their questions and respond to the devs answers, that works too Last edited by Mark : 21st July 2010 at 22:53. |
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#46 (permalink) | |
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Quote:
Last edited by TooArticulateToHandle : 21st July 2010 at 23:10. |
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#47 (permalink) | |
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I love it http://www.youtube.com/watch?v=msBV2j6aLk0 . Last edited by Crucial : 21st July 2010 at 23:36. |
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#48 (permalink) |
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Status King
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Nice Henrik, good news. Also I like your approach in this task.
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Thank you for reading, Mauzi. _____________________________________________ Did you know: There's no archery without drawbacks... _____________________________________________ Bouja, famous bowyer of Bakti Finest bows for all your needs, also specialized in low and high strength bows |
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#52 (permalink) |
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It would still be nice to have the wind blowing the trees and if you put some more lifelike bamboo in Toxai instead of that cardboard painted with a picture look. The texturing is also quite poor on a lot of the trees, like the firmwood/pine. Even if having the textures higher means running slower, at least give us the option of turning it up or not.
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Currently playing: MO (Active Sub), StarCraft II, League of Legends "New topic: will i be able to pick lint from my belly button and if so will said lint have varying quality? Could I, for instance, find rare spidersilk in my belly button and craft a headband from it that gives me an INT bonus?" -Magnus27 |
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#53 (permalink) | |
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CEO
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Quote:
Changing our static trees to speedtree would not be to hard for us, but we first need to test the new speetree in our new build to be sure its working performance wise, a speedtree cost more performance than our current trees. They will probably not look like in those videos as they really max their poly count and details because thats all they show, an engine just to show trees, grass and shadows and thats it, and a few textures high res. Now Unreal render these trees differently, but we are really looking forward to see the new improved implementation how the speedtree 5 is being run in UE3. They say they rebuilt it pretty much from scratch and they are more optimized and looks even better because of the smooth lod changes. We actually hand build all lod and massive lods for our game, with the new speed tree this is also rebuild within ST thats supposed to be even more effective and better looking. But we have to wait before we cheer of these new trees. There's still a chance that they are to expensive in our large non instanced world. Worst case scenario we cannot use ST still without even more optimization, but what we can do for sure is making better trees than we have today. We are far from poly cap at the moment, but have to solve the textures as described before, cause thats our current cap. Texture memory which we will work on.
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#54 (permalink) | |
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#57 (permalink) |
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CEO
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Sorry but I cant answer that today.
All I know is that we have a lot of room to optimize the game. It will simply improve over time, there are allways room for improvement, even when you think there's not
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#60 (permalink) |
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What other game's forum have you seen the CEO answer in-depth questions about the technical side of game? At 12:30 AM nonetheless!
<3 Star Vault I'd +rep you Henrik, but that doesn't exist on here anymore +5 inches of epenis. |
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#66 (permalink) | |
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Quote:
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#67 (permalink) |
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meh, do you mean skill or twitch .... because twitch speed != skill.
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#68 (permalink) |
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this game has alot of potential, and will have a very bright future, i cant wait to see this game with more content and quality, it is already a great game, i hope the game becomes more popular, as players are getting harder and harder to find, also the economy could use a little tweak, like maybe reducing the money that a vendor pays for mats, and adding a drop of silver to some monsters ect
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#70 (permalink) | |
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Quote:
When you do everything possible to get something better and there is simply nothing else to do, it is already on it's peak, that's full optimization. It does not mean that it will be perfect, but that whatever is left after, is simply impossible to further optimize. Optimization is the search for optimal state, not the search for perfection. |
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#71 (permalink) | |
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i just hope with speedtree you will also add 3d grass in some ofrm or another to all locations because without it the ground textures look horrible. |
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#72 (permalink) | |
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wait a sec....they are using fairies? I knew about the magic but the fairies...that's excellent. Maybe they can magic in a server for America at some point. I tested the lag by going to a friend's house that has multiple computers set up with MO on them and I tested the amount of time it took for motion to occur after I had done something. It took about a second to carry out the moves I did on my friends other pc. That 1 second is huge in this kind of game. They need to throw a server in the US. |
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#73 (permalink) |
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in depth discusion with the ceo... and some people still claim there is a lack of comunication (in other threads)
btw great info about development in the near future, thanks a lot evilduck |
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#75 (permalink) |
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Thanks for the updates Henrik!
I like the idea about a dev interview using vent or similar, it would be cool if we could submit questions to MO Radio who in turn could do a dev/ceo interview. Just make sure the audio is available for those who can't listen to it live |
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#76 (permalink) |
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It does ,faster the combat is faster player have to react and needs to aim quicker and that requires skills and lots of practice my friend, if you want chess style pvp go play chess instead.
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#78 (permalink) |
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That first pic gave me a sea of nostalgia...
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#80 (permalink) |
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Henrik. Are you going to add more undergrowth to the game world or is that too heavy on perfomance?
The open flat grounds with some horrible looking bushes are just a pain to look at. Hopefully the HD textures will improve that, but more undergrowth would just make the world even more immersive :P You could even have an option to add undergrowth in the settings |
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