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#81 (permalink) | |
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Junior Member
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Quote:
PS- Thanks for the info ITT, Henrik. |
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#82 (permalink) |
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Senior Member
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Can we get a little word on flash support?
I was talking to a friend who's a software engineer and aparently flash is supposed to be a very powerful tool in regard to what can be done with the GUI. I'd love a status update on this. |
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#83 (permalink) | ||
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CEO
Join Date: Apr 2008
Posts: 895
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Quote:
Quote:
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#86 (permalink) | |
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Member
Join Date: Jul 2008
Location: Switzerland
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#87 (permalink) | |
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Member
Join Date: Jun 2010
Location: Kansas City
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Quote:
Cheers, C.
__________________
Disclaimer: These opinions are my own. I reserve the right to sprinkle the odd fact in amongst my opinions to confuse the reader. |
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#88 (permalink) | |
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Senior Member
Join Date: Feb 2009
Location: Italy, Naples
Age: 24
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Quote:
http://www.youtube.com/watch?v=P3ALwKeSEYs
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22/july/09
first log in cool memories <3 |
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#93 (permalink) |
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Senior Member
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please, please, please don't make my click-and-drag a thousand times a day. That mechanic in DFO played a bigger role in me leaving than any of the other problems that game had.
mini-games, on the other hand, would be cool. |
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#95 (permalink) |
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Join Date: Feb 2009
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Not I sir.
While I would say the UO inventory is marginally better than what we have now its far from ideal. *Click-click-click-click....* all day long is not my idea of a good time. I'd rather have some actual strategy behind game-play rather than a mindless bury fest. |
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#96 (permalink) | |
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Senior Member
Join Date: Feb 2009
Location: Italy, Naples
Age: 24
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Quote:
__________________
22/july/09
first log in cool memories <3 |
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#98 (permalink) | |
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MMC'09 - 3rd place
Join Date: Feb 2009
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Quote:
__________________
God has mercy.
I don't |
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#99 (permalink) | |
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Member
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Location: Italy
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Quote:
Also, we still have no idea how stealing will work with such a system, maybe they planned something to make the "hide valuables under crap" technique useless. and even if it will have some use, nothing forces you to use such technique, maybe you'll have other ways to protect yourselves from thieves. |
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#105 (permalink) |
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Junior Member
Join Date: May 2010
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Let's not tell everyone about hiding their valuables in a UO style inventory...
And no I don't think everyone already knows. I played Siege and was suprised at how many people didn't use this technique which had been around for years. |
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#107 (permalink) | |
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Senior Member
Join Date: Jun 2009
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Quote:
No... There is a difference. I constantly get hit in-game, before I see the animation of them swinging. I've altered my gameplay to anticipate more, but most the time, it isn't accurate enough. Also, it is impossible to dodge a horse the latencies effect gameplay. I can be standing behind a tree and still get a trample effect.. not kewl. I can actually out maneuvered my opponent and be been standing BEHIND him a good distance and still take dmg, then.. see him swing. I'm in Ann Arbor Michigan on a good pipeline(200 ping). So, in-the-end, my acuities are not played out in-game and feel lethargic, because of the hit detection... which doesn't track my my swift moves, accurately enough. It's frustrating and real problem. So... there is a big difference between EU play and US play. Please respect that when people ask about it...
__________________
~metavision~ thinking beyond normal means
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#108 (permalink) | |
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Senior Member
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#109 (permalink) | |
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Member
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maybe the end of mis-id'd combat |
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#110 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: Germany - Rhein Main Area
Age: 44
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hi meta...
that is not a us only problem (or overseas only problem)... we here in germany have the same problem. you dont have to do pvp to notice it... its the same with mobs... so im thinking that there is indeed room for a lot of optimization, but an us server will not solve the problem for you and me but divide the comunitiy of a niche game with a pretty small playerbase... greets evilduck |
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#111 (permalink) | |
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Quote:
Notice how I didn't ask for that^ (separate server)? I just asked that people respect the US player's concerns, because there is a definite disadvantage. Also the reason why I am unconcerned about Myrland (my house) and am instead, choosing to wait for the new continent to call home, because it might be here in US. So then, I will have the advantage... and not care about the woes of the people who get owned on in the new world. I'm willing to wait a year, to shine.
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~metavision~ thinking beyond normal means
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#112 (permalink) |
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Junior Member
Join Date: Feb 2010
Posts: 108
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Meta,
Yeah, essentially this is a problem with either the netcode or the hardware that's running it. Basically, if a character is in hit range on your screen, you can hit him. He may be ten yards away from you on his, but it's what you see that matters. The problem with this is it only allows for aggressive combat as you cannot really play defensively when you cannot be certain where you are on your opponents screen. The same problem can be visualized easier when you log in to the game in a crowded area and it takes a while for the server to tell your client where everybody is in game and people slowly pop up on your screen. Same thing when you're riding a horse and people pop up in front of you just a few feet away when you should've seen them many seconds before. The code or the hardware that's running is not efficiently updating the clients. While a 1 second ping wouldn't be the best to play on, 1 second is relatively fast and you'd see a much faster response in the gameplay if that was the only issue at hand. |
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#113 (permalink) | |
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Member
Join Date: Jun 2010
Location: Kansas City
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Quote:
EVE manages this. You just have to design the system to cope. It means no relying on twitch type combat and server side hit detection. There are enough crappy FPS games out there to go and play if you want twitch. Cheers, C.
__________________
Disclaimer: These opinions are my own. I reserve the right to sprinkle the odd fact in amongst my opinions to confuse the reader. |
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#114 (permalink) | |
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Senior Member
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Quote:
You're new... you might not know, but there is mention that each new continent within the game (6 are planned) will physically be placed in different parts of the world, so that ALL players have equal use, etc..
__________________
~metavision~ thinking beyond normal means
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#118 (permalink) |
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Member
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This has been talked about for over a year now. Can't point you to the original source, but people who have been around for a while have heard it a lot and I think its not just some random rumor, but its also probably way off in the future at this stage of the game. I imagine they will want to finalize Myrland and get their current server problems fixed first, and probably try to develop a larger sub base before they start opening new continents on connected servers.
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#119 (permalink) | |
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Senior Member
Join Date: Jun 2009
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Quote:
This pretty much what I was told flash support would allow, and has me pretty excited. Thank you much for the reply. |
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