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#41 (permalink) |
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Join Date: Jan 2009
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Big overhaul regarding horse footsteps coming this next patch.
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http://img401.imageshack.us/img401/3346/henrik.gif Please redirect questions not regarding sound elsewhere. |
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#42 (permalink) |
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It must be something done with all this knockdown crap and not being able to hit horse charging on you with white weapons, soon horses will be even stronger with armors. Good luck to kill full armored bullhorse, even with bows it will be mission immposible.
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Man is a pupil, pain is his teacher.
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#44 (permalink) |
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Join Date: Apr 2009
Location: Denmark
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i also hate how horse men just apear and dissapear into the distance, even though that are not that "far" away.. only 30 sec of riding.
and the animation you get when a player loads on a horse seems odd.. small isues but |
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#46 (permalink) |
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Join Date: Mar 2009
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I think another way to balance horses would be to make the rider lose stamina depending on the speed the horse is galloping. I'm almost sure that the rider does lose stamina as he or she rides it but it's such a insignificant amount that it doesn't matter. So if they fix this, that means people aren't instantly gaining stam back while riding, and if the riders stam reaches 0 the rider should be thrown from the horse.
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#47 (permalink) | |
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Join Date: May 2009
Location: Germany, NRW
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#49 (permalink) | |
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Banned
Join Date: Aug 2009
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Quote:
This would give Controlled Riding a use. |
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#50 (permalink) | |
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Join Date: Jun 2009
Location: U.S.
Age: 42
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Quote:
These 2 things will solve nearly all horse exploits.
That alone^ indicates the area effect of trample is WRONG. Secondly, if it takes stamina to jump, then it easily should take 5x that amount to haul yourself (along with armor and weapons) up on a horse. Slightly less (3x more than jump) for swinging your body off and landing on the ground and dismounting. That way, if people want to trample, or chase people on horses, you won't be getting on/off every 10 seconds when chasing someone... you'll be out of stamina if you don't watch yourself.
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~metavision~ thinking beyond normal means
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#51 (permalink) | |
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Join Date: Aug 2009
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Quote:
Seriously I wonder if some of you just dont bother to try something out before you bitch about it. You think its easy fighting from horse back. Its not, I dont WANT to hit a person with my horse, it costs stamina, and hurts my horse. Not to mention brings me to a dead stop. Which is a bad thing. Yes mounted fighting needs some tweaks, but what some of you are suggesting will turn this game into dismounted fighting only, where the THURSAR are king. Fuck That. |
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#52 (permalink) | |
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Join Date: Jun 2009
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You have reading issues. My suggestions hinder the over-use of trample to a more precise encounter & secondly... that those who constantly use trample and get on and off their horses during a fight, will have less stamina than those who choose to stay on their horses and just fight. (ie: promotes horse combat) Currently, to kill someone you just have to ride a horse near them, trample them and get off and finish them. Instead of actually using mounted combat... of swinging your weapon while on the horse.
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~metavision~ thinking beyond normal means
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#54 (permalink) |
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Join Date: Apr 2010
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We have to admit, with a mount you have a huge advantage in combat and i think this is not fair because if you want to be a mounted soldier all you have to do is increase your riding skill (doesn't matter Mounted combat) because the only skill you are going to use is the damn knockdown on people without mount.
I have half points on Knockdown and knockback resistances and i never resisted a knockdown. If a horse comes runing to me at max speed i should be able to avoid it, if i fail then i fall down, ok. But yesterday i was surprised by 2 riders after losing my pet in a spider cave (btw, it was because spiders were bugged and attacked my horse in invisible mode and he died), anyway, the lack of any sound is really annoying, they jumped over us with no advice, in the middle of the night, the only sound I could hear was my shout when i was hit...they were a mage and an archer, mage dismounted and i managed to attack and interrupt his casts, good, the worst thing was when the archer (1 meter behind me) knock me down over and over again with his mount...what??? he didn't even need to run to push me down! I am agree with the OP and I suggest that: - game needs realistic sounds when mounted players are coming - Knockdown ressistance...does it work if you don't have 100 skill points on it? - Not all horses should be able to charge people (and only if the horse is runing at max speed or something like that) - It should be more easy to avoid mounted charges and hard to impact people on foot with your mount. - Change the horse direction need to be a bit more realistic (M&B as always) Thanks for reading |
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#55 (permalink) | |
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Quote:
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#56 (permalink) | |||
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Quote:
Ok I see what your trying to say now, and yes I agree with you. Although I dont use those tactics personally I see them used everyday. Quote:
Currently the most powerful weapon on horseback is the one that ISNT a weapon..... a 2handed short handle made of metal with no head. Was broken in beta, is still broken. Quote:
I also think it would be great if those two horses would be the only two that can knock someone over with a charge. AND added to them, they dont stop when they hit someone. After all does a bull stop when it hits someone, fuck no. Does a horse stop when it hits someone... not the last time I checked. |
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