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| General Discussion Discussions about Mortal Online |
| View Poll Results: Limit weapons in house destruction process? | |||
| Leave house destruction as is with all weapons allowed. |
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16 | 11.85% |
| Limit house destruction weapons (i.e. sledgehammers for individuals, siege weapons for groups) |
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112 | 82.96% |
| Some other option |
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7 | 5.19% |
| Voters: 135. You may not vote on this poll | |||
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#1 (permalink) |
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Quick poll to see what people think about house destruction. Right now you can destroy a house with any weapon. It seems pretty silly to me to slash a house down with a worn short sword, shoot it with arrows, or spear it to death. It seems to me a better idea would be to limit house destruction to sledgehammers for individuals, and later on to siege weapons when implemented.
1. Leave house destruction as is 2. Limit house destruction to particular weapons (i.e. sledgehammers and siege weapons). 3. Some other idea.
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#4 (permalink) |
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I would think that craftable ONLY tool would be allowed for such an endeavor. Not only that, but highly customizable tools that are meant for such incredible blows.
Massive hammer (ie: sledgehammer), with extremely hard hammer-head and great durability. They should be expense to build, so that the risk vs reward, and time invested weighs heavily upon an organization if they wish to raise/destroy someone's house. It should not be a trivial affair, but a organized and costly endeavor.
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#5 (permalink) | |
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Quote:
But didn't they say you will not be able to destroy a house with normal handheld weapons when we will have siege weapons?\ And lulz at poll results, first time I see everyone agreeing on one thing. |
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#6 (permalink) |
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Destroying a well-built structure should be a massive and difficult exercise, otherwise there will be little point in building one.
Building a house in MO is probably the biggest effort any player can make at present (and for the foreseeable future). Who would be happy to see all that effort vanish overnight ? |
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#8 (permalink) |
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Status King
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I would say that axes could work aswell. Maybe fire arrows too. I would still like to see some very tiny damage done to a house with all other weapons, there needs to be a huge durability loss though and fist hits need to damage the attacker.
Though, I recently tried to destroy a house with 1hp and it didn't work at all - I wonder if this is implemented even. Did anyone actually try it or is this just a generic thread about the topic in general ? Also, everyone note that for later there'll be slow and hard to move siege weapons to more efficiently destroy buildings. In my view that'll be the latest time when regular weapons will lose most of their ability to destroy buildings.
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Thank you for reading, Mauzi. _____________________________________________ Did you know: There's no archery without drawbacks... _____________________________________________ Bouja, famous bowyer of Bakti Finest bows for all your needs, also specialized in low and high strength bows |
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#9 (permalink) |
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I disagree. It is unrealistic to do NOTHING to a house with any weapon, from a sword to an arrow. What would be a better solution is to limit the damage of most weapons severely. For instance, arrows would do 1-3 damage, spears 3-5, and swords 3-7. The catch being, using swords or spears on a house would do EXTREME damage to the weapon, just as trying to cut wood with your great blade would in real life.
Blunt weapons would do a reasonable amount of damage, depending on the head type. They would only take reasonable durability and perhaps do 10-30 damage. Remember, this game is a sandbox. You shouldn't be physically limited on what you want to do. If I want to hit a house with a short sword and bring it down, I could. I would just be an idiot. |
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#10 (permalink) |
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Guys, its suposed to be that only enough damage and right type of damage is actually doing damage on structures, as in option 2 is pretty much what it is today.
If you find other data not following option 2 then please submit that feedback so we can balance it. Cause option 2 is what it is or suposed to be at the moment.
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#11 (permalink) | |
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I support option #2 |
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#12 (permalink) | |
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Quote:
I'm also suggesting a buff to sledgehammers to make them an 'optimal' weapon for house destruction. They have no use in game right now, and it would create an economy for siege weapons (what is the most efficient sledgehammer?).
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#14 (permalink) | |
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#15 (permalink) | |
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Quote:
Did anyone try it after release or is all this just based on the beta where it worked to destroy houses with fists ?
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Thank you for reading, Mauzi. _____________________________________________ Did you know: There's no archery without drawbacks... _____________________________________________ Bouja, famous bowyer of Bakti Finest bows for all your needs, also specialized in low and high strength bows |
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#16 (permalink) | |
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You can do damage with arrows, swords, and worst of all fists. I think sledgehammers should be the only weapons that do damage, the rest should break SUPER fast and do very little damage.
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#21 (permalink) | |
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Your logic is like saying I should be able to make a sword that actaully cuts out of leather or wool. I can make a sword out of wool but it won't cut anything. You can hit a house with your dagger, but it wont hurt anything... |
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#23 (permalink) | |
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Houses have a huge amount of HP in the game which allows a small amount of damage from abnormal destruction weapons. As I explained above, this is realistic. By the way, my logic is like saying I should be able to make a sword out of leather or wool, it just won't do anything and will fall apart. Last edited by Electrum : 23rd July 2010 at 08:03. |
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#26 (permalink) | |
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The houses in this game are made from stone metal and wood. Try your kitchen knife on the plaster and 6x6s of a pre 1930's home... |
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#27 (permalink) | |
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Make all weapons besides sledge hammers do 1 dmg then, brawling should do 0. An arrow would never hurt a house, neither would a spear. This also doesnt take the sound of of the box. If you think about it, it may actually increase it. Mace crafters were pretty rare, now they may be able to sell things to guilds and whatnot.
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#28 (permalink) |
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Here is my take on using a dagger, sword, spear, etc to damage a house.
I am not stupid, my character may be, but if I wanted to damage a house using a spear, I wouldn't stand at the middle of the wall and stab...stab..stab...I would look for weak points, or connections I could sever. How about the roof? Looks like a good place to start making holes. Dagger can be used to work stones out of place, chip away loose mortar, cut away at joints. Lots of work for a dagger if you want to destroy a house (modern or archaic) you just have to use your brain instead of thinking about stab...stab...stab...stab.... I am not, actually, overjoyed to think any weapon can damage my house. But I do build things (buildings) for a living and I can see how simple tools could damage or destroy a structure. It is surprisingly easy to critically damage a modern house with a claw hammer and chisel. (even from the outside)
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#29 (permalink) | |
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#30 (permalink) |
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Option #2 for sure.
I can see your point electrum, but there is a difference between sieging and damaging. Yeah you could damage a house with a sword IRL, but the chances of that damage doing anything remotely related to siege damage is low.
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#31 (permalink) |
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I can stab a piece of concrete with a butcher knife and do some damage, but the knife would break after a few hits. He is right, taking away the ability to do it completely is anti sandbox, but making it destroy your weapon and take little damage from your weapon isn't.
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#32 (permalink) | ||
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Quote:
Quote:
300 short swords might barely compare to a single sledgehammer, not to mention, it would take 30 times as long to take a house down. |
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#33 (permalink) | |
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If each stab did 1 point of damage and took away 1-2 points of dura I can see that being realistic. Why you care that you can wear down weapons barely hurting a house, I don't know, but I guess I can't argue if thats what you want... |
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#35 (permalink) | |||
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Quote:
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#36 (permalink) | ||
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I don't see them saying that you cant attack a house with a sword, just that it wont do damage. Presume that a house can soak certain damage types, those being slashing and piercing. In order to use piercing or slashing to damage a house you would have to put more force behind the object than a character can provide, resulting in your weapons not doing anything to the structure hitpoints. Now say that houses are weak against blunt damage, the weight of the weapon combined with the strength of the character is enough force to do worthwhile damage to the structure hitpoints even if it is in a low amount. Quote:
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#37 (permalink) |
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This thread as inspired me to make a sig...
(though banana guy was a close 2nd)
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The problem with building an online sandbox is that if no one is waiting in the box the sand will never come. Last edited by Mycke : 23rd July 2010 at 01:31. |
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#38 (permalink) | |
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http://www.mortalonline.com/forums/4...-feedback.html also fix blunt weapons in general |
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#39 (permalink) | ||
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Quote:
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#40 (permalink) |
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Hahahaha, you guys are funny, and are making a huge deal out of the laws of houses.
First off i think houses are supposed to be more or less sieged, with the siege weapons not yet implimented. Either make houses permanent until siege engines enter the fray or Why can you chop a house down with a sword? i bet i coud do it in just a few hours in real life. i dont care if you used old growth wood (which you cant even drive 16d nails through), or the crappy new 1/3 of what you bought isnt here, soft ass new growth pine wood. or stone for that matter. Gravity is what brings a house down, not the tools you use. Lets say Mo is real life...... just for this topic. Give me 2 hours (even less with a proper tool) to remove the fasteners from the walls holding the roof on and the shit would colapse. It would be pretty dangerous work but i will make your cookie crumble in no time. the roof is what holds the walls together they too would fall.... leaving you debris and a stone slab |
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