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Old 23rd July 2010, 05:53   #41 (permalink)
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Yeah, why lower stam regen? Rather than helping the spam hit problem this is going to make more people use pokey sticks because of the light weight and regaining stam on horseback is already an issue, especially for mounted archers. Hopefully it's not as bad as it sounds.

Horray for bridges, bringing the knockdown/mercy animations back, and turning thievery back on. Would be a near perfect patch if not for the stamina nerf.
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Old 23rd July 2010, 05:58   #42 (permalink)
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yea buff stam regen but higher stam cost. this makes for more fluent combat without to many breaks
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Old 23rd July 2010, 06:02   #43 (permalink)
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Great notes, as always.
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Old 23rd July 2010, 06:03   #44 (permalink)
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With regards to the stamina revision, perhaps in the future we'll see something more complex. For example people talk about swining weapons forever, perhaps we could analyse that a little deeper.

If a player swings at full swing with a big 2 handed weapon, it takes a moment to regain your stance. This is a heavy weapon. A quick swipe wouldn't take as much stamina. With momentum and a heavy weapon, it'd be more efficient to move into a second attack rather than returning to your original stance and loading another attack. However having that combo broken would be severe.

I suppose a simple way of defining this would be higher stamina regeneration but higher and varied stamina costs.

Glad to see stealing back in the game too. Contextualy I hate theives but it's a new dynamic to the game. Gives me a reason to kill someone lawfuly.
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Old 23rd July 2010, 07:35   #45 (permalink)
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This will be interesting for sure.
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Old 23rd July 2010, 07:37   #46 (permalink)
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Still not risk to thieves for naked thieves dying and respawning and repeat. ug.
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Old 23rd July 2010, 07:59   #47 (permalink)
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Originally Posted by killing karma View Post
Still not risk to thieves for naked thieves dying and respawning and repeat. ug.
this, needs statloss when u die with hidden flag imo.
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Old 23rd July 2010, 08:05   #48 (permalink)
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Quote:
- Fixed a bug in the calculation on damage vs houses.
Does that mean a couple naked guys can no longer punch a house to death in a few hours? If so, great 8)

and what about the snoop spamming was that overlooked?
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Old 23rd July 2010, 08:06   #49 (permalink)
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The biggest improvement seems to be that you actually have a chance to flag and kill them before they can bank stuff. Not really added risk for naked thieves but increased chance of getting your goods back.
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Old 23rd July 2010, 08:16   #50 (permalink)
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Hellllllllo thieves! Now I'm 1/3 happy 2/3 scared shitless that my stuff will be taken! Haha
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Old 23rd July 2010, 08:39   #51 (permalink)
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Quote:
Originally Posted by Angarato View Post
sweet patchnotes but wtf is up with the stamina regen nerf?... stam regen already sucks, back to "stand still to regen stam" combat? whoopdie doo -.-
Now you spend points in combat regen or suffer..
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Old 23rd July 2010, 08:40   #52 (permalink)
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stamina regen was already god awful.

I wonder if u can split stacks without removing them from your bank now...
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Old 23rd July 2010, 08:41   #53 (permalink)
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Quote:
Originally Posted by Guttersnipe View Post
The biggest improvement seems to be that you actually have a chance to flag and kill them before they can bank stuff. Not really added risk for naked thieves but increased chance of getting your goods back.
Well with the revamp, it is overall harder to steal to begin with, not to mention trying to steal reagents from mages while their in combat.. they will catch you more often due to the high INT. Glad it was readded.
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Old 23rd July 2010, 08:54   #54 (permalink)
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Quote:
Originally Posted by Guttersnipe View Post
The biggest improvement seems to be that you actually have a chance to flag and kill them before they can bank stuff. Not really added risk for naked thieves but increased chance of getting your goods back.
I'm worried about this:

Quote:
If the thief DIES with a stolen item in his inventory this item will be marked as [s] for stolen, picking up stolen items will flag you grey and the 2min timer will reset
If you catch and kill a thief and pick up YOUR stolen things...will you stay gray 2 minutes? Or the server "knows" that were your things...
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Old 23rd July 2010, 08:54   #55 (permalink)
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Originally Posted by Angarato View Post
sweet patchnotes but wtf is up with the stamina regen nerf?... stam regen already sucks, back to "stand still to regen stam" combat? whoopdie doo -.-
Yea, I'm interested to see how that's going to play out too. I guess this, combined with the new sounds for a full draw, are an attempt to make combat slow down.

Thing is though, it's not going to slow the combat down, it'll just slow the break down. I guess that means we're meant to play as if we have to manage one stamina bar.

Maybe they'll increase damage in the future or something. Looks like the end of my sprint circling days :/
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Old 23rd July 2010, 09:04   #56 (permalink)
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Quote:
Originally Posted by Kraibag View Post
I'm worried about this:

If you catch and kill a thief and pick up YOUR stolen things...will you stay gray 2 minutes? Or the server "knows" that were your things...
Quote:
Originally Posted by Maerlyn View Post
If the rightful owner picks up the item he/she will not see the stolen [s] flag and thus will not be flagged for retrieving his property.
L2Read patch notes.

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Old 23rd July 2010, 09:06   #57 (permalink)
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Quote:
Originally Posted by Kraibag View Post
I'm worried about this:



If you catch and kill a thief and pick up YOUR stolen things...will you stay gray 2 minutes? Or the server "knows" that were your things...
Hehe, server knows who it was, it will show up WITHOUT a [S] for that person.
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Old 23rd July 2010, 09:35   #58 (permalink)
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Great patch, but please make sure you don't do it how Darkfall did in the beginning, as in a guild declaring war on another just to instantly gank a crafter in a safe zone.

Needs to be a price to start a war, it needs to last for a set time, and also needs to take 24 hours before it kicks in.

Just my thoughts.
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Old 23rd July 2010, 09:58   #59 (permalink)
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thank you sv, i pretty much dislike thieves... but eh, ill deal with them. Too much good sounding stuff in this patch maybe extracting/refining wont be as boring anymore...
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Old 23rd July 2010, 10:09   #60 (permalink)
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looks like a REALLY GOOD patch.
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Old 23rd July 2010, 10:15   #61 (permalink)
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Curiously satisfying.
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Old 23rd July 2010, 10:20   #62 (permalink)
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I dig it.


The merry gentlemen's club will soon open its doors, now recruiting for more people.
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Old 23rd July 2010, 10:36   #63 (permalink)
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Quote:
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STILL NO OVERHEAD SWING! ffs

dont be so greedy you just got counter !


btw awsome patch
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Old 23rd July 2010, 10:49   #64 (permalink)
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Sounds too good to be true lol

I hope all works as intended and there are no major bugs
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Old 23rd July 2010, 11:05   #65 (permalink)
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Pretty good patch, love the thievery system, thieves can suck it now.
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Old 23rd July 2010, 11:05   #66 (permalink)
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Finally i can play with my thief
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Old 23rd July 2010, 11:08   #67 (permalink)
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so regarding counter, does that mean sheilds/blockiing is actually usefull now?
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Old 23rd July 2010, 11:15   #68 (permalink)
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Quote:
Originally Posted by Maerlyn View Post
- Made a big fix that could solve the ?-item issue. Now it could be that there are still places that could create ?-items so we need to know if you still get them.

- We would like to hear from you if you get any new ?-items. We might have resolved the issue but need large-scale proof that it's really gone.
Will this also fix the issue with looting items in pvp, then when relogging, the items disappear? I am guessing this has to do with when you die and your inventory while dead turns into question marks, then maybe the person who looted you will lose their armor when they relog.

Anyway, will this be fixed now?
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Old 23rd July 2010, 11:29   #69 (permalink)
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Hahahahah Im Gonna Rob You!!!!!
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Old 23rd July 2010, 11:31   #70 (permalink)
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im waiting for farmer joe kick since block b
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Old 23rd July 2010, 11:35   #71 (permalink)
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Quote:
Originally Posted by sakkdaddy View Post
Will this also fix the issue with looting items in pvp, then when relogging, the items disappear? I am guessing this has to do with when you die and your inventory while dead turns into question marks, then maybe the person who looted you will lose their armor when they relog.

Anyway, will this be fixed now?
We can't reproduce that inhouse any more, but having folks here try to repo it 100 times is NOTHING compared to what happens on the live server.
If you still get it, please send me an email and please note that this is if you get NEW ? items, not if the old are still there.
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Old 23rd July 2010, 11:59   #72 (permalink)
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Just don't allow instant guild war declarations.

There is nothing worse than griefers finding a lone crafter in a "safe" town, then war deccing the guild and instantly killing him.

Ideally war dec's should not operate in blue towns as they only help griefers kill crafters or semi afkers. I have no issue at all with guild wars out in the open lawless areas but at least there people have the option to be gearered or get killed and a war dec should not affect a murder count. That said griefing guilds should not be allowed to war dec everyone and kill whoever they feel like without losing their blue status, therefore limit the number of war decs allowed to be issued by a guild.
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Old 23rd July 2010, 12:02   #73 (permalink)
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so using any weapon that has a weight over 2 is useless now?

great balance fix guys! as if the stamina regen wasn't fucked already but now your just forcing people to go for spears.

all you needed to do was change so that 10 stam per swing would be the lowest and then double the stam regen.

what fucking point is it to use a heavy weapon no huh? I can swing 3 times then I'm useless cause I can't regen stamina. gg retards.

other than this fucktarded change the rest was good
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Old 23rd July 2010, 12:09   #74 (permalink)
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So... will there actually be risk attached to thieving? Or will we still see the "naked-thief-dance" around every bank area again; where everyone knows he is a thief but unable to do anything to prevent it?

If thief just gets guarded again and again, losing nothing, until finally someone screws up then this system will just be annoying.

Once guarded for being a thief you need to flagged in that particular town for 24 hours or something. You also need to be able to 'catch' a thief trying to pickpocket you and guard him. In other words if you are looking a thief straight in the eye and see him doing his little sneak animation you should be able to guard him right there. Thieving only makes sense if I never even know who stole from me. The moment I know and I cannot stop him right there it is bullshit.

**please correct me if this is no longer the case**

Flagging the stolen items is a very good addition.
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Old 23rd July 2010, 12:29   #75 (permalink)
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Its the jesus patch.
now plsss remove that godamm sign of yours
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Old 23rd July 2010, 12:49   #76 (permalink)
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yery good patch, but I think it's a little bit too early to bring thieves back to game as long as it's still not possible to retrieve splits of a stack out of the storage.

e.g.: I want to buy a book for 500 Silber (= 5 gold) and go to my storage. I only have a stack of 100 g e.g. in my storage. So now I am not able to just retrieve only the 5 gold, but have to get the full stack, split it up in my personal inventory and then lay back the rest (95 gold). In this time a thiev could steal my full stack of 100 gold, which imho is not intended.

So I really would like to see the inventory/storage system improved asap!
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Old 23rd July 2010, 12:51   #77 (permalink)
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You have to say the notes get better every time, game is really starting to move along now, gj
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Old 23rd July 2010, 12:54   #78 (permalink)
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Quote:
Originally Posted by Hellfire13 View Post
yery good patch, but I think it's a little bit too early to bring thieves back to game as long as it's still not possible to retrieve splits of a stack out of the storage.

e.g.: I want to buy a book for 500 Silber (= 5 gold) and go to my storage. I only have a stack of 100 g e.g. in my storage. So now I am not able to just retrieve only the 5 gold, but have to get the full stack, split it up in my personal inventory and then lay back the rest (95 gold). In this time a thiev could steal my full stack of 100 gold, which imho is not intended.

So I really would like to see the inventory/storage system improved asap!
But, now that the items flag.. if you see it leave your bag you can call guards. If anyone else loots that off the thief corpse, call guards again, and continue collecting loot until you're the one with your coins back.
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Old 23rd July 2010, 12:55   #79 (permalink)
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Quote:
Originally Posted by Rhygar View Post
So... will there actually be risk attached to thieving? Or will we still see the "naked-thief-dance" around every bank area again; where everyone knows he is a thief but unable to do anything to prevent it?

If thief just gets guarded again and again, losing nothing, until finally someone screws up then this system will just be annoying.

Once guarded for being a thief you need to flagged in that particular town for 24 hours or something. You also need to be able to 'catch' a thief trying to pickpocket you and guard him. In other words if you are looking a thief straight in the eye and see him doing his little sneak animation you should be able to guard him right there. Thieving only makes sense if I never even know who stole from me. The moment I know and I cannot stop him right there it is bullshit.

**please correct me if this is no longer the case**

Flagging the stolen items is a very good addition.
/agreed, we must have some means to handle thieves, who sneak on us right looking in our face! Guards or at least be allowed to hit and kill him.

So they would have to do their "business" carefully and mostly from behind (like every real thiev also would). The system like it has been in BETA was more like "allowed" robbery with no means for the victims to defend themselves but than thievery.

Thieves should at least risk stat losses like PKers (e.g. 50 % like PKs have now)
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Old 23rd July 2010, 12:58   #80 (permalink)
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Quote:
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But, now that the items flag.. if you see it leave your bag you can call guards. If anyone else loots that off the thief corpse, call guards again, and continue collecting loot until you're the one with your coins back.
So the moment I see the thief steals I can guard him without any running or knocking? That is great if it is true.
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