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#41 (permalink) |
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Yeah, why lower stam regen? Rather than helping the spam hit problem this is going to make more people use pokey sticks because of the light weight and regaining stam on horseback is already an issue, especially for mounted archers. Hopefully it's not as bad as it sounds.
Horray for bridges, bringing the knockdown/mercy animations back, and turning thievery back on. Would be a near perfect patch if not for the stamina nerf.
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#42 (permalink) |
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yea buff stam regen but higher stam cost. this makes for more fluent combat without to many breaks
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#44 (permalink) |
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With regards to the stamina revision, perhaps in the future we'll see something more complex. For example people talk about swining weapons forever, perhaps we could analyse that a little deeper.
If a player swings at full swing with a big 2 handed weapon, it takes a moment to regain your stance. This is a heavy weapon. A quick swipe wouldn't take as much stamina. With momentum and a heavy weapon, it'd be more efficient to move into a second attack rather than returning to your original stance and loading another attack. However having that combo broken would be severe. I suppose a simple way of defining this would be higher stamina regeneration but higher and varied stamina costs. Glad to see stealing back in the game too. Contextualy I hate theives but it's a new dynamic to the game. Gives me a reason to kill someone lawfuly. |
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#45 (permalink) |
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This will be interesting for sure.
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PvP Videos |
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#48 (permalink) | |
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Quote:
and what about the snoop spamming was that overlooked? |
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#49 (permalink) |
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The biggest improvement seems to be that you actually have a chance to flag and kill them before they can bank stuff. Not really added risk for naked thieves but increased chance of getting your goods back.
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#53 (permalink) |
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Well with the revamp, it is overall harder to steal to begin with, not to mention trying to steal reagents from mages while their in combat.. they will catch you more often due to the high INT. Glad it was readded.
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#54 (permalink) | ||
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#55 (permalink) | |
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Quote:
Thing is though, it's not going to slow the combat down, it'll just slow the break down. Maybe they'll increase damage in the future or something. Looks like the end of my sprint circling days :/
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#56 (permalink) | ||
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#57 (permalink) |
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Developer
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Hehe, server knows who it was, it will show up WITHOUT a [S] for that person.
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Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
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#58 (permalink) |
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Great patch, but please make sure you don't do it how Darkfall did in the beginning, as in a guild declaring war on another just to instantly gank a crafter in a safe zone.
Needs to be a price to start a war, it needs to last for a set time, and also needs to take 24 hours before it kicks in. Just my thoughts. |
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#59 (permalink) |
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thank you sv, i pretty much dislike thieves... but eh, ill deal with them. Too much good sounding stuff in this patch
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#64 (permalink) |
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Sounds too good to be true lol
I hope all works as intended and there are no major bugs
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#68 (permalink) | |
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Quote:
Anyway, will this be fixed now?
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#71 (permalink) | |
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If you still get it, please send me an email and please note that this is if you get NEW ? items, not if the old are still there.
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Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
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#72 (permalink) |
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Just don't allow instant guild war declarations.
There is nothing worse than griefers finding a lone crafter in a "safe" town, then war deccing the guild and instantly killing him. Ideally war dec's should not operate in blue towns as they only help griefers kill crafters or semi afkers. I have no issue at all with guild wars out in the open lawless areas but at least there people have the option to be gearered or get killed and a war dec should not affect a murder count. That said griefing guilds should not be allowed to war dec everyone and kill whoever they feel like without losing their blue status, therefore limit the number of war decs allowed to be issued by a guild. |
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#73 (permalink) |
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so using any weapon that has a weight over 2 is useless now?
great balance fix guys! as if the stamina regen wasn't fucked already but now your just forcing people to go for spears. all you needed to do was change so that 10 stam per swing would be the lowest and then double the stam regen. what fucking point is it to use a heavy weapon no huh? I can swing 3 times then I'm useless cause I can't regen stamina. gg retards. other than this fucktarded change the rest was good |
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#74 (permalink) |
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So... will there actually be risk attached to thieving? Or will we still see the "naked-thief-dance" around every bank area again; where everyone knows he is a thief but unable to do anything to prevent it?
If thief just gets guarded again and again, losing nothing, until finally someone screws up then this system will just be annoying. Once guarded for being a thief you need to flagged in that particular town for 24 hours or something. You also need to be able to 'catch' a thief trying to pickpocket you and guard him. In other words if you are looking a thief straight in the eye and see him doing his little sneak animation you should be able to guard him right there. Thieving only makes sense if I never even know who stole from me. The moment I know and I cannot stop him right there it is bullshit. **please correct me if this is no longer the case** Flagging the stolen items is a very good addition. Last edited by Rhygar : 23rd July 2010 at 12:57. |
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#76 (permalink) |
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Join Date: Feb 2010
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yery good patch, but I think it's a little bit too early to bring thieves back to game as long as it's still not possible to retrieve splits of a stack out of the storage.
e.g.: I want to buy a book for 500 Silber (= 5 gold) and go to my storage. I only have a stack of 100 g e.g. in my storage. So now I am not able to just retrieve only the 5 gold, but have to get the full stack, split it up in my personal inventory and then lay back the rest (95 gold). In this time a thiev could steal my full stack of 100 gold, which imho is not intended. So I really would like to see the inventory/storage system improved asap!
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Herr, gib uns die Weisheit, das Recht zu erkennen - den Willen, es zu wählen - und DIE KRAFT, ES DURCHZUSETZEN! |
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#78 (permalink) | |
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Programmer Guy
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#79 (permalink) | |
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Newbie
Join Date: Feb 2010
Location: Klagenfurt am Wörthersee, Austria
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Quote:
So they would have to do their "business" carefully and mostly from behind (like every real thiev also would). The system like it has been in BETA was more like "allowed" robbery with no means for the victims to defend themselves but than thievery. Thieves should at least risk stat losses like PKers (e.g. 50 % like PKs have now)
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Herr, gib uns die Weisheit, das Recht zu erkennen - den Willen, es zu wählen - und DIE KRAFT, ES DURCHZUSETZEN! |
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