|
|||||||
| General Discussion Discussions about Mortal Online |
| View Poll Results: How heavy is the max you can steal? | |||
| I can't steal even a single unit of goods. |
|
18 | 13.85% |
| I can get 5 units sometimes, but still fail alot. |
|
5 | 3.85% |
| 10-15 units of goods sometimes. |
|
4 | 3.08% |
| 16-30 Units of Goods is the max I have got. |
|
4 | 3.08% |
| 30-50 Units - I somehow got this much. |
|
6 | 4.62% |
| 50-75 Units of Goods (Please post info) |
|
3 | 2.31% |
| 75+ Units of Goods (Please post what it was) |
|
9 | 6.92% |
| I just clicked this thread out of interest. |
|
81 | 62.31% |
| Voters: 130. You may not vote on this poll | |||
![]() |
|
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Member
Join Date: Feb 2010
Posts: 286
Rep Power: 0
|
Just curious, but seems to me like 50 units of something is like the max you can try to steal. I am sure I am wrong maybe its 60 units.. LOL. I did get 25 units of Bone Tissue from a friend a few times after multiple fails. But the way it looks when I max out the last few points of pilfer, it seems you can't really steal that much anyways, IF you even get away.
They need to increase the amount you can steal, and play with some of the calcs on the formula, because you can't really steal much of anything worth anything. Short of the rare chance of a deed or a single gold coin showing up in someones inventory, but you know they will be paranoid the second they have it anyways, so good luck there. But what about you guys? What is the heaviest thing you got? I failed like 23 times on an AFK miner trying to get 28 units of ORE and several other times trying to get 34 units of ore. Anyone with 100 Int or more and maxed thief skills, what is the heaviest lot of stuff you stole? |
|
|
|
|
|
#2 (permalink) |
|
Senior Member
Join Date: Feb 2010
Posts: 2,260
Rep Power: 2
|
I'm still having trouble lifting a single coin (weight 0.00). I'm only at pilfer 60 or something, but I got tired of grinding on an afk'er and am kinda worried about grinding to 100 and still being unable to steal more than 2 coins...
So anyway, heaviest I ever stole was 0.00 weight, and at about 20% success rate against a new char (20 int). |
|
|
|
|
|
#4 (permalink) | |
|
Member
Join Date: Feb 2010
Posts: 286
Rep Power: 0
|
Quote:
LOL at all the Traps at the bank. You see these guys with a bag full of single cuprum coins. They wait and theres a few guys ready to ambush you. Most of the time I know its a trap, but meh it is a single cuprum coin .. and its more than I am getting more the time. The best steal I have had so far and got away with it totally was a Leather Lore Book at the library. Chick was behind the counter, sneak up behind her, grab the book and bail and was hidden criminal. Waited and banked it after the timer. (Speaking of which WHERE DEVS..is the S flag on stolen goods! We have no idea what is stolen and what is not sometimes and there is no timer.. please add these things) I go back and she is there.. but not behind the counter this time.. she looks pissed and start swinging so i bail. Pull her outside of town near a house, where she yells guards (lol) and then we get into a little fight and then she snoopos me and sees the book is gone and is like blast, you already banked it. Lost interest with me and left I got 17 Emj off an armor guy and a chest peice too, but thats about it short of a few coins here and there. |
|
|
|
|
|
|
#5 (permalink) | |
|
Junior Member
Join Date: Jun 2010
Posts: 234
Rep Power: 0
|
Quote:
or you can stop being a troll because someone took your 3 silver.. your post is not constructive to this thread OT: I took 11 silver.. my max |
|
|
|
|
|
|
#6 (permalink) |
|
Member
Join Date: Feb 2010
Posts: 286
Rep Power: 0
|
Currently that is actually the case. I mean you CAN steal .. sometimes.. just nothing useful and the chance of getting away is slim. Once they fix it, I would disagree with you. But that is why this forum is here, so the Dev's can see the ooopsie daisy they have made.
|
|
|
|
|
|
#7 (permalink) | |
|
Member
Join Date: Feb 2010
Posts: 286
Rep Power: 0
|
Quote:
(if you haven't add it to the poll and lolz at your troll bane |
|
|
|
|
|
|
#10 (permalink) |
|
Member
Join Date: Mar 2009
Posts: 821
Rep Power: 0
|
well the way what im thinking even 25 units is more than enough, you just need to think what you steal and what are pointles to steal, f you get 25 silver or even 25 gold, it is moree than fine to me (i'm not a thief tough).
and what about horse deeds steal bull horse deed worth of what 8g? should be more than fine so basicly do not steal pointles stuff, like in real life if you steal something. you would'nt go to candy store to steal 25kg candy, but instad if you steal few stocks or something like that it much more worth while |
|
|
|
|
|
#12 (permalink) | |
|
Member
Join Date: Feb 2010
Posts: 286
Rep Power: 0
|
Quote:
But see, Miners and Loggers have hundreds of units of things, as well as Extractors. Now in Beta you could get 400ish or so and sometimes higher, but for the most part a 250 units steal would normally go through if you had all the skills. But that just made people carry 1k stacks of things, instead of trading 10 silver coins, they just carry 1k units of cuprum coins, so there was your anti thief system right there. So they were safe as long as they carried enough of it to be too heavy to steal. Now as it stands, it won't be long before people just carry 100 units of stuff and never worry about thieves again |
|
|
|
|
|
|
#16 (permalink) |
|
Junior Member
Join Date: Mar 2009
Posts: 176
Rep Power: 3
|
different strategies:
my first pull from thieving is 45s worth of stuff. I failed at taking 51 flakestone from an extractor. He finally got pissed at all my failures that he turned around and hit me. Well, he attacked first even though i was global, so he goes local to me (no murdercount) so I punched him to death and took everything he had . . . . . He put up a good fight, he could have won with that broken short sword, someone could have came out to help him. I was naked and brawling. Don't confine yourself to the "mechanics" of the thievery. This puts me in the 75+ and above as this guy had 300+ calspar, 300+ malachite, 60 flakestone, 30 waters, and a few other things as well as the calx piles i left behind. Can't remember exactly what he had but it was about 45s worth of stuff. Last edited by Clandestined : 24th July 2010 at 21:29. |
|
|
|
|
|
#17 (permalink) |
|
Senior Member
Join Date: Mar 2009
Posts: 1,943
Rep Power: 0
|
It shouldn't be. As we said before. Yes, it's harder, yes we're approaching balance from the "hard" end right now. Community feedback (constructive) is vital to get this right.
__________________
~ In omnibus requiem quasivi et nusquam inveni nisi in angulo cum libro ~
|
|
|
|
|
|
#18 (permalink) | |
|
Member
Join Date: Feb 2009
Location: USA
Posts: 361
Rep Power: 4
|
Quote:
Maybe a couple of skills can add to this. Misdirection skill can make it so you can steal one of something no matter the weight (ie. a sword or piece of armor) Sleight-of-hand to increase the weight that can be stolen. Maybe 1 - 100% more weight so that max weight to be lifted would be 1.0. Also some skills to help prevent detection and make the animations less obvious. Maybe some skills to reduce the cooldown or pilfer time. I think that we could get quite a few skills in there so that thieves will need to be dedicated thieves. The system as it is now is good for someone who doesn't specialize in thieving. All the other skills would make them better. Last edited by Glasya : 24th July 2010 at 22:42. |
|
|
|
|
|
|
#21 (permalink) | |
|
Member
Join Date: Apr 2009
Posts: 1,191
Rep Power: 0
|
You can steal 75 weight items .75 but you will go global grey and fail like 90% of the time. I have stole a 3.50 weight item...HOWEVER
The calculation is done by weight of items+item NUMBER. Meaning, a 300 stack that weighs 3.00 will be IMPOSSIBLE to steal because it has 300 units AND is 3.00 weight. Now, i stole a single item (1) and was actually able to take it, however i did go global grey. http://www.mortalonline.com/forums/5...every-sad.html Read this for some testing and such I did.
__________________
Quote:
|
|
|
|
|
|
|
#22 (permalink) | |
|
Senior Member
Join Date: Feb 2010
Posts: 2,260
Rep Power: 2
|
Quote:
I see your logic, but it skews the results of a poll that could prove very useful to the future balancing of thieving. |
|
|
|
|
|
|
#23 (permalink) |
|
Junior Member
Join Date: Mar 2009
Posts: 176
Rep Power: 3
|
why confine yourself to the mechanics they define? Sandbox . . . .
your true skills as a thief should outweigh the mechanics of the game. i want thieving to change more in the way people perform. It's just snoop snoop snoop, take and fail, guard . . . . . I am honestly most annoyed at those that think they are thieves just because they have the skills in the skill list, yet sit right in front of the bank for everyone to know they are a thief. These are the ones i grief in town, and they usually lose whatever they got to me. How many thieves in GK? or Kranesh? Sure I stretch the line of what the poll is asking for, but you are only confined by your perceptions. |
|
|
|
|
|
#24 (permalink) |
|
Member
Join Date: Jul 2009
Location: Edinburgh
Posts: 573
Rep Power: 0
|
^
What nonsense. I'm not a theif, but this is clearly a feedback thread for the thieving mechanic. You don't talk about ability to defeat someone in plate with a dagger if ultimately you had to cast spells to bring them down. That's a tainted sample and irrelevant to the mechanic discussed - you just sound like you're waving your e-peen in the wind hoping for congratulations. |
|
|
|
|
|
#25 (permalink) |
|
Member
Join Date: Apr 2008
Location: Mikkeli, Finland. Thief Advocate
Posts: 1,520
Rep Power: 0
|
I manage to keep up 10+ seconds after a guy without him being aware I'm attempting to pilfer, sad news is I fail 99% of the time with pilfer, therefore my personal skills don't count vs. the game mechanic I cannot defeat.
__________________
Come, Unstoppable Eraser Rain. |
|
|
|
|
|
#26 (permalink) | ||
|
Member
Join Date: Apr 2009
Posts: 1,191
Rep Power: 0
|
Quote:
Other then tickets that weigh 0.01, it is almost impossible. I just wish there were ways for the player to be good and not depend on only dice rolls. The animations and messages need to go and risk with higher reward needs to make it's way in.
__________________
Quote:
|
||
|
|
|
|
|
#27 (permalink) | |
|
Member
Join Date: Sep 2008
Location: Iceland
Posts: 366
Rep Power: 4
|
Quote:
I hope they'll balance it over the next week or so, from community feedback. Good luck SV. |
|
|
|
|
|
|
#28 (permalink) |
|
Junior Member
Join Date: May 2009
Posts: 227
Rep Power: 0
|
It should be that way:
Stealing full stack if its above 50 or 100 should be close to impossible (and it is i think). BUT if stack is of 1000 you have option to split it and steal xx units from this stack. Lower amount you will want to take lower the chance of being caught. So thieves could have option to steal either 3 silver with 99% success chance or try to take 50 with 5% chance (or 1000 with 0.0001% ;p). |
|
|
|
|
|
#30 (permalink) |
|
Member
Join Date: Dec 2009
Posts: 717
Rep Power: 3
|
The risk is, and always has been for EVERYTHING, time and effort. People dont go thieving to Waste their time, they do it to enjoy it and it be atleast Somewhat productive.
The only cases I've seen thieving even somewhat productive is pet tickets. Sure it's realistic thieves cant steel 1000 of Anything off you, but it's not realistic they cant just take a handful of it. Even that handful, the failure chance is too retardedly high. The only people you can steel from are near retard grade int characters. Sure you shouldn't be able to steal from a master crafter very easy, their more intelligent (in game wise) then most, however intelligence only applies to areas your familiar with or paying attention to. If you didn't notice someone, you don't develop a spidey sense because you're intelligent. Psyche maybe could play that direction, but not int. Even before that, the int shield is Far too potent. |
|
|
|
|
|
#31 (permalink) |
|
Junior Member
Join Date: Jul 2009
Posts: 194
Rep Power: 3
|
I'd say it's balanced the way it is.
A thief can run around town in rags and not risk a thing while pilfering everyone else's hard earned stuff. Why should he get a huge reward when the only thing he has to worry about is dying and waiting a few more minutes to get back to stealing again?
__________________
|
|
|
|
|
|
#32 (permalink) |
|
Junior Member
Join Date: Mar 2009
Posts: 161
Rep Power: 0
|
I think its fine that you cant steal much through pilfering.
I think they should add lockpicking so that thieves can break into houses and access peoples chests. This is where the real profit for thieving should be. It would also be more risky because you will probably be much further from a priest and risk losing your lockpicks if caught. I also think players should be able to craft and deploy thier own chest and thieves should be able to steal from these. Im getting a bit off topic so ill stop now |
|
|
|
|
|
#34 (permalink) |
|
Junior Member
Join Date: Apr 2009
Posts: 76
Rep Power: 3
|
Thiefering is totaly nerfed, the hardest grind and at 100 your steal cap is 50 something, you cant take from stacks, its verry hard to get something usefull just by pilfering. In the other hand, theres lot of of stupid ppl arround who loves hit you when they think you got something, when that happens you can have some profit, also hearing all the complains and taunts is a fun thing, ppl get mad on the thief and start to gain murdercounts.
Another good thing is happening, carebears are being forced off from cities. If they stay afk inside ppl can snoop out and murder, if they go outside, some red will get en eventualy. Now we just need a thief boost and non-consensual guild war system (with anti-grief mechanics). |
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 07:28.









