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Old 24th July 2010, 21:56   #1 (permalink)
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Default Does anyone run with shadows, even those with capable machines?

As the topic says, does anyone out there run with shadows on even w/ a capable computer? Curious in general as mine seems to be able to handle them fine
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Old 24th July 2010, 22:04   #2 (permalink)
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I do, pretty nicely. Almost maxed out.
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Old 25th July 2010, 00:05   #3 (permalink)
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Full shadows, full everything, max texture filtering, 1920x1200, and everything is smooth (60 fps or so), except sometimes in towns where half-second freeze occur occasionally (not a fps drop, just freeze for a moment) probably due to some memory address issue.
I'd like to have some option to increase graphic details or to use some newer direct X feature...

Last edited by kliffoth : 25th July 2010 at 00:08.
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Old 25th July 2010, 00:10   #4 (permalink)
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Yeah i run full everything at 1920x1080.

ATI Radeon 5870
I7-860
8gb RAM
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Old 25th July 2010, 00:12   #5 (permalink)
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I can run shadows, all max settings in the world, not near towns and definitely not near meduli. I just keep it on medium and turn shadows off so it's playable for me in cities.
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Old 25th July 2010, 00:43   #6 (permalink)
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I5 750 @ 3.0+ ~
4GB RAM DDR3 1600MHZ
ATI Radeon 5870 1GB @ 900/1300
2 Hot HDD's in RAID0
W7 64

I run everything on max, 1920 x 1080, forced AA and AF, and some other thingies...
60 fps is the minimum I got.
Unless I'm in a bugged cave (5 fps...)
Or unless I turn shadows on (20 fps... maximum)

Shadows are broken imho.
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Old 25th July 2010, 00:55   #7 (permalink)
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Yeah, though they still flicker because I run ATI...
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Old 25th July 2010, 00:57   #8 (permalink)
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It's ATI cards that cause that flicker?

bummer...
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Old 25th July 2010, 01:03   #9 (permalink)
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They flicker on NVidias too
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Old 25th July 2010, 01:31   #10 (permalink)
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Oh yes, they flicker on nvidia cards too. I have to expand my RAM (I have 4 gb now) to be able to have all textures at high res, but my graphics card works just fine with shadows. Except flickering.. I use a Nvidia GTX 275.
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Old 25th July 2010, 04:01   #11 (permalink)
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Everything at max detail and working perfectly, except the flickering shadows.

-Core i7 920 (overclocked to 3.0 ghz)
-6 gig of DDR3 RAM
-GeForce GTX 285 (factory overclocked)
-Windows 7 64bit
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Old 25th July 2010, 04:03   #12 (permalink)
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Everything maxed.

2.3 GHz Quad Core
ATI 5770 HD 1GB vram
8 gigs of ram
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Old 25th July 2010, 04:08   #13 (permalink)
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Why would you need more than 4gb ram? I'm using w7 64 and my client with everything running I don't go over like 2.25gb
But I do have 1.25gb on my 470
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Old 25th July 2010, 04:09   #14 (permalink)
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Why would you need more than 4gb ram? I'm using w7 64 and my client with everything running I don't go over like 2.25gb
But I do have 1gb on my 470
When I play I play in windowed mode with firefox and other stuff running on my other monitors.
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Old 25th July 2010, 04:12   #15 (permalink)
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I do. Every once in a while they're actually useful in the daytime if you're going to get ambushed from a high ledge or something.
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Old 25th July 2010, 04:20   #16 (permalink)
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Originally Posted by Ar'Khazad View Post
They flicker on NVidias too
ATI cards have a whole other level of shadow flickering. You've got to use one to experience it. Oddly enough, it only happens when your camera is facing certain angles..
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Old 25th July 2010, 04:28   #17 (permalink)
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IO play with everything maxed out with only a few stuttering issues when I first get near Fabrnum and Meduli. The biggest issue I keep noticing is that quite a few times the shadows will be just retangular blocks and not the atual shape.

Most often I'll notice it when looking down and my heads shadow will be a square. Usually if I look up and back down I'll get the Dracogena helm outline, but someitmes it will just stay as the square instead.
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Old 25th July 2010, 04:38   #18 (permalink)
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IO play with everything maxed out with only a few stuttering issues when I first get near Fabrnum and Meduli. The biggest issue I keep noticing is that quite a few times the shadows will be just retangular blocks and not the atual shape.

Most often I'll notice it when looking down and my heads shadow will be a square. Usually if I look up and back down I'll get the Dracogena helm outline, but someitmes it will just stay as the square instead.
ATI card?
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Old 25th July 2010, 04:50   #19 (permalink)
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Turn off Catalyst AI to fix most flickering shadows.
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Old 25th July 2010, 06:41   #20 (permalink)
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Turn off Catalyst AI to fix most flickering shadows.
I was hopeful, since it's very likely a driver issue, although that didn't fix it for me. ATI shadow flickers remain!

PS: What I'm referring to is on ATI cards the edges of the shadows vibrate and turn very blocky, much more than you'd see on an nVidia card.
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Old 25th July 2010, 06:46   #21 (permalink)
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I was hopeful, since it's very likely a driver issue, although that didn't fix it for me. ATI shadow flickers remain!

PS: What I'm referring to is on ATI cards the edges of the shadows vibrate and turn very blocky, much more than you'd see on an nVidia card.
Code a fix! Those dumbasses at ATI don't know shit! If you can code a launcher you can fix a shitty graphics driver!
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Old 25th July 2010, 07:10   #22 (permalink)
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Quote:
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Code a fix! Those dumbasses at ATI don't know shit! If you can code a launcher you can fix a shitty graphics driver!
Not quite :P
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Old 25th July 2010, 07:14   #23 (permalink)
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ATI card?
Yeah the 5750. I'm going to give it a try later with the Catalyst AI off see if that helps; had it on advanced.
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Old 25th July 2010, 08:03   #24 (permalink)
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...hmm I'm waitin for the download right now, and I too have an ati card. I'll have to play around with settings to see if anything helps. I watched a few videos on youtube and I see what you mean. I don't remember it being like that durring the beta... anyway a lot seems to have changed in the game since I played and I'm excited to check it out again.
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Old 25th July 2010, 08:49   #25 (permalink)
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Why would you need more than 4gb ram? I'm using w7 64 and my client with everything running I don't go over like 2.25gb
But I do have 1.25gb on my 470
Windows 7 64 idles at about 1-1.5 gig at the best of times for me. No idea why but I recently reinstalled the other week and the same issue.

In addition I'm using DDR 3 so that's 3 sticks running in tripple channel.

I'm also considering trying Windows without a page file to see what happens.
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Old 25th July 2010, 08:55   #26 (permalink)
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I idle at 700-800mb, but I disable services I don't need, turn off Indexing, several extraneous things.

I also run without a Page File with no issues, 4gb ram total, 750mb of that or so idle when not running a game.
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Old 25th July 2010, 10:18   #27 (permalink)
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Actually it does seem like Shadows are a bit bugged, they do flicker as people say on any setting, but moreover in cities there's like a 75% FPS drop.

I might get 30-40FPS in this city in certain spots with Shadows on, but with them off I'm getting 90-120 in the exact same area. That's kinda sad.
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Old 25th July 2010, 11:23   #28 (permalink)
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running everything maxed here, exept shadows and motion blur.

Dont run motion blur, because i dont want anything to ruin my combat view xD
Dont run shadows because they are shit ugly on my ATI 5850 and because the distract my combat view HAX

2.88 Intel Quad Core
8 gigs DDR2 RAM
ATI Radeon HD5850

Would like to see some nicer graphics though, i have no issues running it on max.
Only in crowded areas like Meduli, i get some lagging but that is not caused by my hardware

WE WANT OPTIMIZATION!
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Old 25th July 2010, 19:32   #29 (permalink)
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Actually it does seem like Shadows are a bit bugged, they do flicker as people say on any setting, but moreover in cities there's like a 75% FPS drop.

I might get 30-40FPS in this city in certain spots with Shadows on, but with them off I'm getting 90-120 in the exact same area. That's kinda sad.

how capable is your system..? what are it's specs?
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Old 25th July 2010, 19:50   #30 (permalink)
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how capable is your system..? what are it's specs?
Hanns G 1920x1080HH231 screen
E8400 Core2 @ 3.69ghz w/ 4GB RAM (never exceed 2.5 or so GB in usage)
Also with an Nvidia 470GTX 1.25GB w/ my old 9800GTX+ 512MB running as PhysX processor
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Old 25th July 2010, 19:55   #31 (permalink)
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I can run it on full shadows, but it's to ugly with them on in the distance.
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Old 25th July 2010, 19:57   #32 (permalink)
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I can run it on full shadows, but it's to ugly with them on in the distance.
Still? You've tried since last patch, right?
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Old 25th July 2010, 20:18   #33 (permalink)
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Running everything on max with forced AA, however some areas seem to be poorly optimized or there are serious driver issues. For example in vadda forest frames drop to 30-40 while video card (GTX 480) doesn't get loaded more than around 60%.
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Old 25th July 2010, 20:33   #34 (permalink)
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Still? You've tried since last patch, right?
there's some ugly and flicker with the 470 with them on
but should it really be dipping so low even in a city? i mean outside the city with shadows on in the day i get like 80 and at night around the same

seems poorly optimized my specs seem pretty solid if im not mistaken
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Old 25th July 2010, 20:38   #35 (permalink)
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Running everything maxed at constant 60 fps as well as when recording video on 1920x1080 resolution.

i7 920 @*4.00ghz
12gb ram
gtx 295
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Old 25th July 2010, 23:00   #36 (permalink)
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Just tried the game with Catalyst AI turned off (for those with ATI cards) and I haven't seen the shadow block head syndrome since then. Tried a bunch of different times at various locations and times in game and the shadow looks normal.
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Old 25th July 2010, 23:02   #37 (permalink)
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Still? You've tried since last patch, right?
They addressed it last patch? I'll take a look!
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Old 25th July 2010, 23:03   #38 (permalink)
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Running everything maxed at constant 60 fps as well as when recording video on 1920x1080 resolution.

i7 920 @*4.00ghz
12gb ram
gtx 295
Think it's the ram that really makes the difference here.
The way we build our armours is dynamic rather than being static like in WoW etc. This puts a rather heavy load on the ram.
We are looking into ways to fix this issue, we even have a possible solution but it's yet to be implemented, will see if I can put one of the guys on it on Monday.
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Old 26th July 2010, 00:25   #39 (permalink)
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Think it's the ram that really makes the difference here.
The way we build our armours is dynamic rather than being static like in WoW etc. This puts a rather heavy load on the ram.
We are looking into ways to fix this issue, we even have a possible solution but it's yet to be implemented, will see if I can put one of the guys on it on Monday.
Just as a note, my RAM usage doesn't really exceed 2.5GB with the game running in a large city, I have 4GB total but shadows still cause a drop in FPS from anywhere from 80-120 down to 25-60 during daytime. I have plenty of FPS without shadows, but even low detail shadows really put a significant hit on FPS.

E8400 @ 3.69ghz w/ Nvidia 470 & 4GB RAM.
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Old 26th July 2010, 00:49   #40 (permalink)
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Was running everything maxed with full AF and a bunch of AA with 40+ fps at all times(also in duli, fab etc)

Core i5-750@3.6ghz
6gb ddr3
Nvidia 260.

Think the combo of fast ram and the Core I CPU's make the difference.

I for one was sad to see enviroment shadows disabled bcause of the shadows on mountain bug, And wish to see it fixed asap.(its no gamebreaker ofcourse=P)
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