|
|||||||
| General Discussion Discussions about Mortal Online |
![]() |
|
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) |
|
Junior Member
Join Date: Jul 2010
Posts: 99
Rep Power: 2
|
As the topic says, does anyone out there run with shadows on even w/ a capable computer? Curious in general as mine seems to be able to handle them fine
|
|
|
|
|
|
#3 (permalink) |
|
Newbie
Join Date: Jun 2010
Posts: 9
Rep Power: 0
|
Full shadows, full everything, max texture filtering, 1920x1200, and everything is smooth (60 fps or so), except sometimes in towns where half-second freeze occur occasionally (not a fps drop, just freeze for a moment) probably due to some memory address issue.
I'd like to have some option to increase graphic details or to use some newer direct X feature... Last edited by kliffoth : 25th July 2010 at 00:08. |
|
|
|
|
|
#5 (permalink) | |
|
Member
Join Date: Apr 2009
Posts: 1,191
Rep Power: 0
|
I can run shadows, all max settings in the world, not near towns and definitely not near meduli. I just keep it on medium and turn shadows off so it's playable for me in cities.
__________________
Quote:
|
|
|
|
|
|
|
#6 (permalink) |
|
Member
Join Date: Jun 2010
Posts: 251
Rep Power: 2
|
I5 750 @ 3.0+ ~
4GB RAM DDR3 1600MHZ ATI Radeon 5870 1GB @ 900/1300 2 Hot HDD's in RAID0 W7 64 I run everything on max, 1920 x 1080, forced AA and AF, and some other thingies... 60 fps is the minimum I got. Unless I'm in a bugged cave (5 fps...) Or unless I turn shadows on (20 fps... maximum) Shadows are broken imho. |
|
|
|
|
|
#15 (permalink) |
|
Member
Join Date: May 2009
Posts: 670
Rep Power: 0
|
I do. Every once in a while they're actually useful in the daytime if you're going to get ambushed from a high ledge or something.
|
|
|
|
|
|
#17 (permalink) |
|
Junior Member
Join Date: Apr 2008
Posts: 127
Rep Power: 0
|
IO play with everything maxed out with only a few stuttering issues when I first get near Fabrnum and Meduli. The biggest issue I keep noticing is that quite a few times the shadows will be just retangular blocks and not the atual shape.
Most often I'll notice it when looking down and my heads shadow will be a square. Usually if I look up and back down I'll get the Dracogena helm outline, but someitmes it will just stay as the square instead. |
|
|
|
|
|
#18 (permalink) | |
|
Programmer Guy
Join Date: Mar 2009
Location: Ottawa, Canada
Posts: 1,822
Rep Power: 15
|
Quote:
|
|
|
|
|
|
|
#20 (permalink) |
|
Programmer Guy
Join Date: Mar 2009
Location: Ottawa, Canada
Posts: 1,822
Rep Power: 15
|
I was hopeful, since it's very likely a driver issue, although that didn't fix it for me. ATI shadow flickers remain!
PS: What I'm referring to is on ATI cards the edges of the shadows vibrate and turn very blocky, much more than you'd see on an nVidia card. |
|
|
|
|
|
#24 (permalink) |
|
Newbie
Join Date: Mar 2010
Posts: 30
Rep Power: 0
|
...hmm I'm waitin for the download right now, and I too have an ati card. I'll have to play around with settings to see if anything helps. I watched a few videos on youtube and I see what you mean. I don't remember it being like that durring the beta... anyway a lot seems to have changed in the game since I played and I'm excited to check it out again.
|
|
|
|
|
|
#25 (permalink) | |
|
Member
Join Date: Feb 2010
Posts: 461
Rep Power: 0
|
Quote:
In addition I'm using DDR 3 so that's 3 sticks running in tripple channel. I'm also considering trying Windows without a page file to see what happens. |
|
|
|
|
|
|
#26 (permalink) |
|
Junior Member
Join Date: Jul 2010
Posts: 99
Rep Power: 2
|
I idle at 700-800mb, but I disable services I don't need, turn off Indexing, several extraneous things.
I also run without a Page File with no issues, 4gb ram total, 750mb of that or so idle when not running a game. |
|
|
|
|
|
#27 (permalink) |
|
Junior Member
Join Date: Jul 2010
Posts: 99
Rep Power: 2
|
Actually it does seem like Shadows are a bit bugged, they do flicker as people say on any setting, but moreover in cities there's like a 75% FPS drop.
I might get 30-40FPS in this city in certain spots with Shadows on, but with them off I'm getting 90-120 in the exact same area. That's kinda sad. |
|
|
|
|
|
#28 (permalink) |
|
Member
Join Date: May 2010
Location: I live in a cave.
Posts: 538
Rep Power: 0
|
running everything maxed here, exept shadows and motion blur.
Dont run motion blur, because i dont want anything to ruin my combat view xD Dont run shadows because they are shit ugly on my ATI 5850 and because the distract my combat view 2.88 Intel Quad Core 8 gigs DDR2 RAM ATI Radeon HD5850 Would like to see some nicer graphics though, i have no issues running it on max. Only in crowded areas like Meduli, i get some lagging but that is not caused by my hardware WE WANT OPTIMIZATION! |
|
|
|
|
|
#29 (permalink) | |
|
Senior Member
Join Date: Jun 2009
Location: U.S.
Age: 42
Posts: 2,604
Rep Power: 0
|
Quote:
how capable is your system..? what are it's specs?
__________________
~metavision~ thinking beyond normal means
|
|
|
|
|
|
|
#33 (permalink) |
|
Focus Group
Join Date: Mar 2010
Posts: 530
Rep Power: 2
|
Running everything on max with forced AA, however some areas seem to be poorly optimized or there are serious driver issues. For example in vadda forest frames drop to 30-40 while video card (GTX 480) doesn't get loaded more than around 60%.
|
|
|
|
|
|
#34 (permalink) |
|
Junior Member
Join Date: Jul 2010
Posts: 99
Rep Power: 2
|
there's some ugly and flicker with the 470 with them on
but should it really be dipping so low even in a city? i mean outside the city with shadows on in the day i get like 80 and at night around the same seems poorly optimized my specs seem pretty solid if im not mistaken |
|
|
|
|
|
#35 (permalink) |
|
Member
|
Running everything maxed at constant 60 fps as well as when recording video on 1920x1080 resolution.
i7 920 @*4.00ghz 12gb ram gtx 295
__________________
PvP Videos |
|
|
|
|
|
#36 (permalink) |
|
Junior Member
Join Date: Apr 2008
Posts: 127
Rep Power: 0
|
Just tried the game with Catalyst AI turned off (for those with ATI cards) and I haven't seen the shadow block head syndrome since then. Tried a bunch of different times at various locations and times in game and the shadow looks normal.
|
|
|
|
|
|
#38 (permalink) | |
|
Developer
Join Date: Apr 2008
Location: Malmö Sweden
Age: 27
Posts: 1,180
Rep Power: 0
|
Quote:
The way we build our armours is dynamic rather than being static like in WoW etc. This puts a rather heavy load on the ram. We are looking into ways to fix this issue, we even have a possible solution but it's yet to be implemented, will see if I can put one of the guys on it on Monday.
__________________
Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
|
|
|
|
|
|
#39 (permalink) | |
|
Junior Member
Join Date: Jul 2010
Posts: 99
Rep Power: 2
|
Quote:
E8400 @ 3.69ghz w/ Nvidia 470 & 4GB RAM. |
|
|
|
|
|
|
#40 (permalink) |
|
Junior Member
Join Date: Oct 2009
Posts: 223
Rep Power: 0
|
Was running everything maxed with full AF and a bunch of AA with 40+ fps at all times(also in duli, fab etc)
Core i5-750@3.6ghz 6gb ddr3 Nvidia 260. Think the combo of fast ram and the Core I CPU's make the difference. I for one was sad to see enviroment shadows disabled bcause of the shadows on mountain bug, And wish to see it fixed asap.(its no gamebreaker ofcourse=P) |
|
|
|
![]() |
«
Previous Thread
|
Next Thread
»
| Thread Tools | |
|
|
All times are GMT +1. The time now is 07:40.










