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Old 28th July 2010, 01:54   #1 (permalink)
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Default What are the devs working on? ETA

I found this. This has not been updated for a long while. Curious what the devs are working on this week. We have been getting awesome weekly updates. However when is the content coming in? Or the major ai and bug fixes that stop us from raiding the dungeons. High res textures and related memory leak fixes for example?

Is this stuff days away, weeks, months? Any guesstimate on the completion of these items? Personally i would love to know more about what is coming just on the next patch.

Coming features/content:

• High res textures
• Complete overhaul of current GUI/UI. Adding flash support
• Crafting system finalized (weapon, armor and bow)
• Item system finalized
• Magic system in spell book system, 2 complete schools
• Player vendors
• Finalizing dungeons and different locations in Myrland
• AI finalizing for common mobs/NPCs
• Guild/player identification, banners etc.
• Mount inventory, weight
• Destructible spawners, doors, chests
• Finalizing FFA structures, destructible
• Skinning/butchery
• Further tweaks in melee combat and introduction of special moves

Other information that would be nice is what changes to the crafting system are planed? What magic is going to be added. Will we get to customize our banners? doors chests? What kind of special moves for combat are we talking about, hopefully not just counter attacks.
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Old 28th July 2010, 02:26   #2 (permalink)
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• Player vendors
This would make me so happy, I could start to sell my goods without having to spam WTS or go looking for work. I could set up shop and go get other things done around the house study/clean/work lol and still sell stuff and help out the community as a crafter.

As of right now I won't go into a town and spam WTS, it won't work for me I'm not the chatty type but like the crafting and for the first time ever I'm playing one as my main.

I just want you to buy my shit and go lol

So plz plz SV get this in!
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Old 28th July 2010, 03:40   #3 (permalink)
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Why not just ask for their project plan, where we can add milestones of death if not met within the given timeframe set by the community.
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Old 28th July 2010, 03:42   #4 (permalink)
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Originally Posted by Darkelfv View Post
• Player vendors
this will be very nice! people want a vibrant/active economy, and this is a great way to move in that direction. its a bit limiting that the buyer and seller currently must be logged in at the same time in order to complete a transaction.
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Old 28th July 2010, 03:57   #5 (permalink)
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I understand the locality of things but i have always liked auction houses. Player vendors where i have to endlessly search for some dudes house to find that he is out of stock doesn't really appeal to me.
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Old 28th July 2010, 04:09   #6 (permalink)
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I understand the locality of things but i have always liked auction houses. Player vendors where i have to endlessly search for some dudes house to find that he is out of stock doesn't really appeal to me.
thats why they need to have a set of stalls in each city available for slotting player vendors. have a fairly high upkeep and fast decay so they're only used by active sellers. have this be in addition to player vendors at your house. that way you can go into town and check out the town player vendors in addition to finding a player vendor at someone's house.
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Old 28th July 2010, 04:44   #7 (permalink)
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thats why they need to have a set of stalls in each city available for slotting player vendors. have a fairly high upkeep and fast decay so they're only used by active sellers. have this be in addition to player vendors at your house. that way you can go into town and check out the town player vendors in addition to finding a player vendor at someone's house.
I'd prefer seeing them only in player houses, to give more incentive to go through the trouble of building a home.
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Old 28th July 2010, 04:46   #8 (permalink)
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Old 28th July 2010, 04:54   #9 (permalink)
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thats why they need to have a set of stalls in each city available for slotting player vendors. have a fairly high upkeep and fast decay so they're only used by active sellers. have this be in addition to player vendors at your house. that way you can go into town and check out the town player vendors in addition to finding a player vendor at someone's house.
This sounds good. Except the high upkeep part. Im assuming you mean a monetary means of upkeep? Even noobie crafter should have the ability to set up a vendor if for no other reason than to get them started.

Perhaps something inbetween. Vendors placed in these city stalls have to pay a sellers tax to be there, basically they take a cut of the selling price. Vendors placed in houses are free. This gives incentive for those that want to sell that high end drop for a lot of dough to sell it out of a house. It also allows new crafters to set up shop in cities and sell items without having to front the cost of doing so.
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Old 28th July 2010, 05:09   #10 (permalink)
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Originally Posted by Paratus View Post
I'd prefer seeing them only in player houses, to give more incentive to go through the trouble of building a home.
Or perhaps impose heavy restrictions on player vendors in town to prevent players from over crowding but at least give them a foundation to start on?

I suppose though just allowing a couple of basic vendors (very low quality weapons for example) would just defeat the purpose of that anyway.
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Old 28th July 2010, 06:08   #11 (permalink)
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Wait a sec. Before player vendors they gotta fix the icons. And all the stuff, like what it looks like and the durability before you buy it.
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Old 28th July 2010, 10:28   #12 (permalink)
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Or perhaps impose heavy restrictions on player vendors in town to prevent players from over crowding but at least give them a foundation to start on?
Or perhaps use supply and demand? The more people trying to have a spot the more expensive it becomes?
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Old 28th July 2010, 10:30   #13 (permalink)
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I'd prefer seeing them only in player houses, to give more incentive to go through the trouble of building a home.
I actually hope for Player vendors also in towns. Vendor in houses will be useful anyway in the wilderness more far from towns.
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Old 28th July 2010, 13:51   #14 (permalink)
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An update will be posted later today.
Check the twitter - I'll post there as soon as its live.
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Old 28th July 2010, 14:06   #15 (permalink)
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Old 28th July 2010, 14:31   #16 (permalink)
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I'd prefer seeing them only in player houses, to give more incentive to go through the trouble of building a home.
I disagree -- the benefit of player vendors, making buying/selling easier and more frequent will be enhanced if they're available in towns. Having to go search out someone's house, if that was the only place they occur, would just be a pain. Having both, i.e. in town and in player houses would be a nice solution imo.
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Old 28th July 2010, 14:37   #17 (permalink)
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player vendors should only be in player houses
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I can guarantee you that the solution is not: "You steal stuff, but the owner gets to keep a copy, and yay! both are satisfied and live happily ever after in Carebear-land".
Although the system will be much better than before, yes, I guess some people will be angry and leave. Like people leave when they realize it's a full loot game. It's part of the design, and me saying it's a prioritized and important feature are not empty words.
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Old 28th July 2010, 14:59   #18 (permalink)
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I want my awesome tabard and guild name displayed when you target someone!

Make tabards registerable so no one else can craft it, it could be stolen or traded of course but only crafted by the guild that own it.
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Old 28th July 2010, 15:01   #19 (permalink)
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player vendors should only be in player houses
^This. If we are going to encourage players to leaving NPC cities what is the better way then to make them search for player cities that sell good gears?

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I disagree -- the benefit of player vendors, making buying/selling easier and more frequent will be enhanced if they're available in towns. Having to go search out someone's house, if that was the only place they occur, would just be a pain. Having both, i.e. in town and in player houses would be a nice solution imo.
Having them in NPC towns would make it pointless to have them anywhere else.
And it would be pain to find only for the first time-just like finding new NPC town with the book that you are looking for. Want to trade in towns? Do it like now-by yourself.
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Old 28th July 2010, 15:07   #20 (permalink)
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Having them in NPC towns would make it pointless to have them anywhere else.
And it would be pain to find only for the first time-just like finding new NPC town with the book that you are looking for. Want to trade in towns? Do it like now-by yourself.
If there is only 2-5 expansive vendor spot available in each NPC towns depending on the size of it, people would still need to put some in the wilderness... Only the richest guilds would have vendors in NPC towns.

Quote:
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player vendors should only be in player houses
and in rare rentable spots in NPC towns.

Obviously, these spots should be more expansive than the vendor module for houses since there will be a lot more trafic and of course, the amount would be limited but it could be very interesting. If there are proper names for every items so we know what we're buying that is.
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Old 28th July 2010, 15:19   #21 (permalink)
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An update will be posted later today.
Check the twitter - I'll post there as soon as its live.
Very interesting and I hope some patch also in this week.
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Old 28th July 2010, 15:20   #22 (permalink)
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If there is only 2-5 expansive vendor spot available in each NPC towns depending on the size of it, people would still need to put some in the wilderness... Only the richest guilds would have vendors in NPC towns.
Only if they are temporary(1 week? 1 month? not any longer for sure) and expensive enough so only the ones selling a lot of good or expensive ones would benefit from it.
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Old 28th July 2010, 15:36   #23 (permalink)
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player vendors would be useless right now, as you cant tell what kind of armor your buying
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Old 28th July 2010, 16:01   #24 (permalink)
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thats why they need to have a set of stalls in each city available for slotting player vendors. have a fairly high upkeep and fast decay so they're only used by active sellers. have this be in addition to player vendors at your house. that way you can go into town and check out the town player vendors in addition to finding a player vendor at someone's house.
Why not just have a broker in each town, and make it have a high fee.
However, I wouldn't want either. People need to leave town to buy stuff. They shouldn't make it easier to never leave town with coin.
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Old 28th July 2010, 17:00   #25 (permalink)
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i can see it now reds hanging around well known crafter houses waitnig for the crafter and or any potential buyers
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Old 28th July 2010, 17:20   #26 (permalink)
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i can see it now reds hanging around well known crafter houses waitnig for the crafter and or any potential buyers
Nah, towns would sprout up and be advertised by guilds or alliances for their vendor services and then those guilds would put in place methods to enforce security there. Of course it might not be able to stop a raid in force but there would likely be some measure of protection from the guild/alliance who owns the vendors.

In UO there were places that welcomed PK's and blues alike for their shopping needs as long as nobody started trouble.
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Old 28th July 2010, 17:40   #27 (permalink)
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but with a population of 300 at peak times it would be fairly hard to atempt to police anything in MO, also theres no way to stop an npc vendor selling to a particular person or guild and crafters who arent in guilds but own hosues wont see any business
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Old 28th July 2010, 17:58   #28 (permalink)
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The players should have the option of being able to buy crafted stuff in NPC towns I think. Having a few stalls or a broker would be a good alternative. I don't think there's anything bad about someone doing business in town. You could always have it be more expensive or something or maybe charge a town tax on all transactions so that there are downsides to using the town player vendors. But I still think they should be there as an option.
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Old 28th July 2010, 18:17   #29 (permalink)
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The players should have the option of being able to buy crafted stuff in NPC towns I think. Having a few stalls or a broker would be a good alternative. I don't think there's anything bad about someone doing business in town. You could always have it be more expensive or something or maybe charge a town tax on all transactions so that there are downsides to using the town player vendors. But I still think they should be there as an option.
agreed. Steep taxing, heavy competition, and limited blue-town vendor storage should make the player-city outposts viable still.
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Old 28th July 2010, 18:55   #30 (permalink)
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Updating under development section today,
Check back there in a few to see whats going on at the office and when to expect what. Some good ones most people been waiting for some time..

Ah didnt see Maerlyn's post before me..
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Old 28th July 2010, 19:05   #31 (permalink)
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yay
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Old 28th July 2010, 19:15   #32 (permalink)
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Update is posted! Link
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Last edited by Maerlyn : 28th July 2010 at 19:23. Reason: fixed linked - why does my forum hate me?
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Old 28th July 2010, 19:19   #33 (permalink)
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404 error on that link Maerlyn
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Old 28th July 2010, 19:23   #34 (permalink)
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fixed
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Old 28th July 2010, 19:32   #35 (permalink)
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Half the features on that list aren't really self-explanatory! Deployable extracting
& Deployable camping site? Player crafting recipes? Destructible spawners?

What does any of this mean? I could guess, of course, but I'd like to know for certain what this stuff is all about!
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Old 28th July 2010, 19:32   #36 (permalink)
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9th of august seams to become a very interesting day.

• Deployable extracting
• Deployable camping sites
• Mount equipment (bags and armor)
• Combat special moves
• Player vendors
• Banners & Guild Tabards
• Destructible spawners

lots of goodies.
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Old 28th July 2010, 19:34   #37 (permalink)
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Totaly awsome! The content is coming!

The sand is soon here!
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Old 28th July 2010, 19:37   #38 (permalink)
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Interesting, would be nice to have those topics explained better tho.

But im excited for 9th august, mainly coz of player vendors and mount inventory/armor.
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Old 28th July 2010, 19:39   #39 (permalink)
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Please fix the game breaking bugs you currently have before adding more content that you will then need to fix the game breaking bugs for...
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Old 28th July 2010, 19:42   #40 (permalink)
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I guess I could've wrote in in 64pt letters.. it would still be misread:

Here goes again:Please keep in mind that these are NOT the complete patchnotes.
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