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#1 (permalink) |
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Join Date: Apr 2009
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For archery, is Strength the only important attribute (i heard it is)? Why is Dex not included? I thought I saw one of the devs talking about this once...about dex doing something eventually. Str being the only modifier is doesnt make sense.
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#4 (permalink) |
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In real life strength determines the maximum draw weight of a bow you can use. Dexterity would determine your skill with it (aiming, hand positioning, etc).
So I don't know that Strength should be the most important thing.
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#5 (permalink) | |
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Quote:
That said, DEX will have effects on archery later on. Although it will never really help you to draw heavier bows.
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#6 (permalink) | |
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Quote:
I agree that Dex should factor. I also agree that Strength is more important. I'm sick of seeing a million Legolas clones in every high-fantasy game because "strength is for melee, dex is for ranged." Personally, depending on the weapon, I think melee takes significantly more dexterity than archery.
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#7 (permalink) | |
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EDIT: and also skill points of course, but no matter how much you practice, if you are a clumsy bugger, you aren't gonna shoot straight |
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#8 (permalink) | |
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i have to agree with that, also i think dexterity could be more on par with strengh when dexterity increases the speed of the draw so a high str character may use heavier bows that hit every 3sec for 80 damage, but a high dex character can use a bow that hit every 3sec for 40 damage BUT because of the high dexterity they can draw that bow every 1,5sec this would lead in 2 different playstyls for an archer but with the same overall damage at the end of the day it is dextery based how fast you can pull out an arrow from your quiver and hook it into the string , so it might be a realistic use for dex |
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#9 (permalink) |
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I still think you guys are using a typical fantasy mindset for how bows are really used. Strength is hardly merely a limiting factor (how strong of a bow you can use). It also determines how steady you will be able to pull the bowstring.
I guess it depends on how you define dexterity. In MO, dexterity seems to be a reflection of how nimble your hands and feet are. In a typical RPG game, Dexterity is often defined (incorrectly, imho) by what I would use the word "skill" for. Not merely a measure of how fleet and fluid one moves, but how precisely one does those things. Precision is a measure of skill, not dexterity. A guy can be smooth as silk and still suck ass with a bow. Granted, I agree that an oaf will probably suck with a bow, too. I'd take a well practiced oaf over a nimble greenhorn any day of the week, though. Of course, having more Dex will and should never hurt you... I think, for game mechanics sake, archery should work as follows: Strength limits the draw weight of the bow, Dexterity effects the "downtime" between firings (for drawing arrows and knocking; as Talime suggested), Constitution/Strength effects how long the bow can be held and still remain accurate and Skill affects how "tight" the targeting reticule should be able to get. Like I said in the first post, when you are talking about bows that can kill an armored man...Strength is more important than Dexterity. Remember, Dex is NOT how accurate you are. That is skill (character and/or player). Pulling the string:Strength. The speed and fluidity which you knock arrows
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