Mortal Online Forums

 

Go Back   Mortal Online Forums > General Mortal Online Discussions > PVP and PVE
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

PVP and PVE Discussions about PVP and PVE

Reply
 
LinkBack Thread Tools
Old 25th February 2009, 20:17   #1 (permalink)
Junior Member
 
Xelviel's Avatar
 
Join Date: Feb 2009
Location: Missouri
Rep Power: 2 Xelviel is on a distinguished road
Default Three things-Disarming, Holding Items, and fighting dirty.

Will it be considered in MO? If so Would it be rather, Their weapon disappears for a few seconds, or is actually Paper-dolled and drops to the ground, as in Oblivion type disarming where as you can pick the weapon up, or throw it With a "Hold item" key, this was a method i used in the Arena on a Very hard and difficult mod. Anyways.

How about, you're mining. Its been a long road, you're about to bring a load in for the day. The ideas of the things you've always wanted to buy off the auction house, or from a friend, or a vendor is very close. When all of a sudden you begin to lose Health, your Combat log shows you've been struck, you turn around its a player/Mob. You're a Trade skill person, and you don't have too many reliable skills, or abilities to combat such a trained, battle hardened opponent.

So you Fight dirty. You disarm him, Hold Z(going back to oblivion) throw his weapon far, and you begin to pound on him , your weak attacks soon total up, you're doing noticeable damage to him. He retrieves his weapon, Disarm is on cooldown, or he knows how to maneuver against it, So you Sweep his leg, he falls to the floor hes defenseless, you florish. Back against the ground he cant do much Bobbing and weaving, you strike him for a defensless critacle blow, he dies, you loot him, He carries no gold but in his inventory lies a map of his camp, You venture off a few paces from the vein you was mining to a small camp in this camp is a small tent, a fire, and a bedroll, inside the tent you find valubles, and a chest containing alarge amount of the game's currency.

I can go on and on but i wont. However I think such abilities is a good way for us tradeskillers to fight against the everyday Joe the bandit.
Xelviel is offline   Reply With Quote
Old 25th February 2009, 21:12   #2 (permalink)
Newbie
 
Ten Tron's Avatar
 
Join Date: Feb 2009
Location: EvE Online
Rep Power: 0 Ten Tron is on a distinguished road
Default

Sounds good on paper but don't you think if a carebear player uses these tacitcs with great sucess that the PvP community would adapt them too?

I would imagine a good PvP player would have a hybrid character of some sort. Weeding out all the useless skills and only training the ones that actually work in PvP. So if a sweep or disarm did exsist in MO and they worked effectively, then I would suspect that alot of PvP'rs would also have those skills.

Lets face it, if your a carebear then I would have a PvP support group around you. I don't think many skills would save you from a experienced PvP'r.
__________________
I play EvE Online and my character (Ten Tron) is on the Tranquility server. If you also play on the Tranquility server then contact me. Oh wait, I forgot, there is only one server in EvE. Anyways, I'm the guy that stole trillions of ISK from the EvE Bank. I'm quiting EvE to play this game. Send me ISK and I will send you ten times the amount back as my gift to you. You can have my stuff but only to the pilots who send me ISK as a good faith payment.
Ten Tron is offline   Reply With Quote
Old 26th February 2009, 02:51   #3 (permalink)
Junior Member
 
Join Date: Apr 2008
Rep Power: 2 BloodofDragons is on a distinguished road
Default

personaly i hope there is no disarm in MO.

but how could a "Trade skill person" that "don't have too many reliable skills, or abilities to combat such a trained, battle hardened opponent" disarm a "battle hardened opponent"?

if there is a disarm skill in MO i hope the % chance reflects the targets skill with the equiped weapon.

example: your sword skill 35 and your disarm skill is 10. targets sword skill is 35. you have a 10% chance of success. 35+10=45-35=10

an other example: your sword skill 45 your disarm 15. targets sword skill is 30. you have a 30% chance of success. 45+15=60-30=30

and one more: your sword skill 25 your disarm 5. targets sword skill is 45. you have 0% chance of success. 25+5=30-45=-15 the targets skill with a sword is for greater then yours and disarm is impossible.

something along the lines of this may be ok (figures of course could be changed for balance) ohh and seeing as how this will be a player skill game and almost 100% sure that it will be self aiming how do you think it should work. surely it won't be a simple shortcut click and you disarm someone. maybe on a successful block you would be given 1 or 1.5 seconds to target and "hit" the weapon wielding hand for the disarm to work.

also i don't think that anyone should be allowed to pick up the weapon atleast for a couple of seconds except the owner because after all this is a game and i see it being exploited just to take peoples weapons with out actually beating them and there for given the right to loot them.

one more thing how is this fighting dirty? i was thinking like throwing dirt in someone eyes or kicking them in the crotch or something like that.

the "holding items" should be nothing like oblivion. you should have to have an empty hand. take the time to pick it up. them throw it or use it (some sort of command to throw). no need to equip it because in a combat situation anything picked up from the ground/ect should be equiped right away if it is a hand held object such as a weapon. if any other item is picked up during combat a time frame should be used to put the item in a bag/backpack.
BloodofDragons is offline   Reply With Quote
Old 26th February 2009, 07:06   #4 (permalink)
Member
 
Enerzeal's Avatar
 
Join Date: Apr 2008
Location: Warrington, England Clan: Kindred Rising
Age: 22
Rep Power: 6 Enerzeal has a spectacular aura aboutEnerzeal has a spectacular aura about
Send a message via MSN to Enerzeal
Default

As people have pointed out, if the tradeskill guy can fight dirty, then the player attacking him can sure as hell fight dirty as well. I imagine any disarm will only make the weapon disappear for a few seconds, as dropping items on the ground takes a fair chunk of server power, especially if everyones doing it all round the world.

I agree with the ideas though, sweeping, disarming, kicking dust in the eyes. It would be very cool to find alot of this in game, one can only hope the skills are that varied.
Enerzeal is offline   Reply With Quote
Old 26th February 2009, 09:22   #5 (permalink)
Newbie
 
Rokhazulu's Avatar
 
Join Date: Feb 2009
Rep Power: 2 Rokhazulu is on a distinguished road
Default

I don't know. Any kind of cheap shots are always really frustrating but, it's the kind of thing you sort of have to deal with. I'd prefer it if there wasn't any kind of disarming in MO because it would be a mechanic that would have to be perfect in order for it to not be annoying.
__________________

Before his ascension to Valhalla, Ragnar of the Vikings was said to have uttered his famous death song: "The champion who comes into Odin’s dwelling does not lament his death, but seriously you were lagging all over the place and fireballs are overpowered."
Rokhazulu is offline   Reply With Quote
Old 26th February 2009, 13:30   #6 (permalink)
Junior Member
 
Join Date: Feb 2009
Location: London, UK
Age: 22
Rep Power: 2 nooblet is on a distinguished road
Default

Quote:
Originally Posted by BloodofDragons View Post
if there is a disarm skill in MO i hope the % chance reflects the targets skill with the equiped weapon.

example: your sword skill 35 and your disarm skill is 10. targets sword skill is 35. you have a 10% chance of success. 35+10=45-35=10

an other example: your sword skill 45 your disarm 15. targets sword skill is 30. you have a 30% chance of success. 45+15=60-30=30

and one more: your sword skill 25 your disarm 5. targets sword skill is 45. you have 0% chance of success. 25+5=30-45=-15 the targets skill with a sword is for greater then yours and disarm is impossible.
and one more: your sword skill 100 your disarm 100. targets sword skill is 100. you have 100% chance of success. 100+100=200-100=100 the targets skill with a sword is maxed but your chance to disarm is 100%.

Scary...
__________________
Killer: 100% | Acheiver: 47% | Explorer: 40% | Socializer: 13%

٩๏̯͡๏)۶
nooblet is offline   Reply With Quote
Old 26th February 2009, 14:25   #7 (permalink)
Member
 
Nehemia's Avatar
 
Join Date: Apr 2008
Location: St.Michel, Finland. Guild:TFBB
Age: 20
Rep Power: 6 Nehemia will become famous soon enoughNehemia will become famous soon enough
Send a message via MSN to Nehemia
Default

No disarm. If you have ever met a "disarm thief." You'll know why.

Oh well, if disarming is in, I'll be maxing it, just for the lulz of disarming your weapon, taking it and run away.
__________________
Nehemia is offline   Reply With Quote
Old 26th February 2009, 15:47   #8 (permalink)
Junior Member
 
Join Date: Feb 2009
Rep Power: 0 Demufe is an unknown quantity at this point!!
Default

best way is that weapon will be dropped on the ground and any player can loot them... but this way will be luck based if u are disarmed 80% of times ure dead
__________________
Demufe is offline   Reply With Quote
Old 26th February 2009, 17:03   #9 (permalink)
Member
 
Join Date: Jan 2009
Rep Power: 3 Ryahask will become famous soon enough
Default

No, unless every single person can disarm and there is no skill in it (Meaning that everyone disarms for the same length of time) the skill would unbalance the game. If you were to put it in with the rules I just gave, it'd be pointless, so no I don't see any reason to put in disarm.

In general in a game such as this, there shouldn't be any skills that disable your opponent. Putting them in, whether rooting, stunning, or disarming, will simply screw up fights. You can never put something that prevents the other player from attacking into a skill based game. As for a cheap shot, such as kicking dust in their eyes, it can't be done either. Unless the server takes control of the enemy character when this happens it would either completely break the fight, whoever was blinded would lose, or have to do utterly nothing as you'd need to allow the other character to still attack, meaning they have to be able to see.

Last edited by Ryahask : 26th February 2009 at 17:08.
Ryahask is offline   Reply With Quote
Old 26th February 2009, 17:12   #10 (permalink)
Junior Member
 
shifue's Avatar
 
Join Date: Aug 2008
Location: nc usa
Rep Power: 2 shifue is on a distinguished road
Default

there is disarming in the game since it's a some what common tactic devs have posted it somewhere here. the line was around this summed up of course if you hit their hand you can possibly disarm them i'll hunt down the link
shifue is offline   Reply With Quote
Old 26th February 2009, 18:06   #11 (permalink)
Newbie
 
Jeffan's Avatar
 
Join Date: Feb 2009
Location: Sweden
Rep Power: 2 Jeffan is on a distinguished road
Default

Quote:
Originally Posted by shifue View Post
there is disarming in the game since it's a some what common tactic devs have posted it somewhere here. the line was around this summed up of course if you hit their hand you can possibly disarm them i'll hunt down the link
Yeah they are planning to have different hitboxes and want to further on put in special effects when you hit special boxes.


"Additional effects for striking different parts may be added later (such as greater chance for knockback when hit on legs or feet, critical hits on head, chance of being disarmed when hit on hands etc.), " says Mats Persson in this thread:
http://www.mortalonline.com/forums/3...tem-short.html
__________________
Over and Out
/Jeffan aka CrazyLazyJoe
Jeffan is offline   Reply With Quote
Old 26th February 2009, 18:17   #12 (permalink)
Member
 
Join Date: Jan 2009
Rep Power: 3 Ryahask will become famous soon enough
Default

Quote:
Originally Posted by Jeffan View Post
Yeah they are planning to have different hitboxes and want to further on put in special effects when you hit special boxes.


"Additional effects for striking different parts may be added later (such as greater chance for knockback when hit on legs or feet, critical hits on head, chance of being disarmed when hit on hands etc.), " says Mats Persson in this thread:
http://www.mortalonline.com/forums/3...tem-short.html
Well that kind of sucks to hear, yes, they're cool effects to add in but to have combat rely upon chance isn't a good thing. Unless combat is incredibly slow, making 3-5 hits insignificant, or unless disarming and skills similar to it last less than one second combat will often rely on chance. No it isn't a guess, from the Alpha combat thread you know how long it will take to strike with most weapons, and if I remember correctly 1 second would equal two hits from a melee weapon.
Ryahask is offline   Reply With Quote
Old 26th February 2009, 18:51   #13 (permalink)
Newbie
 
Jeffan's Avatar
 
Join Date: Feb 2009
Location: Sweden
Rep Power: 2 Jeffan is on a distinguished road
Default

Quote:
Originally Posted by Ryahask View Post
Well that kind of sucks to hear, yes, they're cool effects to add in but to have combat rely upon chance isn't a good thing. Unless combat is incredibly slow, making 3-5 hits insignificant, or unless disarming and skills similar to it last less than one second combat will often rely on chance. No it isn't a guess, from the Alpha combat thread you know how long it will take to strike with most weapons, and if I remember correctly 1 second would equal two hits from a melee weapon.
Half-correct i think, each hit has atleast ˝ second drawback AFTER the hit so 1 hit takes 1 sec but hits after ˝.

This could be good if they implement it correct, it should have a skill (disarming skill for example) so the higher the skill the higher the chance of it happening. So if i go for a melee swordsman with specialized Disarming than i would try to hit his hands. But just imagine hitting someones hand when they are jumping,swinging and ducking. (kinda hard i guess)
__________________
Over and Out
/Jeffan aka CrazyLazyJoe
Jeffan is offline   Reply With Quote
Old 26th February 2009, 19:36   #14 (permalink)
Junior Member
 
Join Date: Apr 2008
Rep Power: 2 BloodofDragons is on a distinguished road
Default

nooblet it was just an example and i was just trying to point out that a skilled fighter would be harder to disarm.


Quote:
Originally Posted by Jeffan View Post
Half-correct i think, each hit has atleast ˝ second drawback AFTER the hit so 1 hit takes 1 sec but hits after ˝.

This could be good if they implement it correct, it should have a skill (disarming skill for example) so the higher the skill the higher the chance of it happening. So if i go for a melee swordsman with specialized Disarming than i would try to hit his hands. But just imagine hitting someones hand when they are jumping,swinging and ducking. (kinda hard i guess)
this is why i think disarm should only work after a block either by player block or auto block. the most common and effective way to disarm someone is to first "trap" the weapon.

and no demufe i don't think anyone should beable to pick up a disarmed weapon (atleast for some time) because it will cause a lot of griefing. 2 players are fighting, someone passes by. one of the fighters gets disarmed, player 3 runs up and grabs the weapon and runs off. now both fighters are pissed and player 3 got some loot for having done nothing at all to earn it. it should be treated just like making a kill. only the player (party) who killed something (disarmed someone) should have rights to it for a time.
BloodofDragons is offline   Reply With Quote
Old 26th February 2009, 19:50   #15 (permalink)
Newbie
 
Join Date: Feb 2009
Rep Power: 2 Stoppable is on a distinguished road
Default

Disarming imo is always a good idea.
Just make sure that you cant loot in combat after a disarm or so.
The fight has to continue and if either of them dies then you can loot it etc.

Not like it would happen "for real", run up to someone knock the sword out of his hand and run like a mofo.

PvP - Fighting Dirty = Win. Use all strategy possible to get out alive.
Stoppable is offline   Reply With Quote
Old 26th February 2009, 20:14   #16 (permalink)
Junior Member
 
Zeno's Avatar
 
Join Date: Apr 2008
Location: Ontario, Canada
Age: 26
Rep Power: 2 Zeno is on a distinguished road
Default

This is kind of redundant, I understand the OPs original intent but I can will concur with everyone else here in saying that any skill that is effective in PvP will be used by PvPers in their build as well, thus, nullifying any advantage this would have given the tradesman.

If you fancy playing a 100% dedicated tradeskill character, count on either having people to back you up or getting killed a lot.

If I knew someone was a great tradesman but had no defence, I would routinely kill them to loot their uber trades goods all the while laughing as they flail away defenceless.

It's the nature of the beast, you simply cannot afford to be so passive in a FFA PvP environment.
__________________
Oderint Dum Metuant
"Let them hate, so long as they fear"
~ Caligula



UO - AC - EQ - DAoC - SB- L2 - EQ2 - Eve - WoW - WAR - DF - MO?
Zeno is offline   Reply With Quote
Old 26th February 2009, 21:08   #17 (permalink)
Member
 
Join Date: Jan 2009
Rep Power: 3 Ryahask will become famous soon enough
Default

I can't see this coming into the game without being useless or ruining the combat system. If everyone can use it, as it isn't a physical skill that needs training, then it will simply be a race to who disarms first. If only those who train it can use it, these types of tactics will be overpowered and slaughter anyone who doesn't train in them. The only way I could see it going in is if at the MAX a disarm, or any skill that disables the opponent, lasts a matter of 2-3 seconds.
Ryahask is offline   Reply With Quote
Old 26th February 2009, 21:13   #18 (permalink)
Newbie
 
Join Date: Feb 2009
Rep Power: 2 Stoppable is on a distinguished road
Default

Quote:
Originally Posted by Zeno View Post
This is kind of redundant, I understand the OPs original intent but I can will concur with everyone else here in saying that any skill that is effective in PvP will be used by PvPers in their build as well, thus, nullifying any advantage this would have given the tradesman.

If you fancy playing a 100% dedicated tradeskill character, count on either having people to back you up or getting killed a lot.

If I knew someone was a great tradesman but had no defence, I would routinely kill them to loot their uber trades goods all the while laughing as they flail away defenceless.

It's the nature of the beast, you simply cannot afford to be so passive in a FFA PvP environment.

A tradesman has money.
A tradesman has guards DUE to his money.
A tradesman has power DUE to his money.
A tradesman should not be underestimated

Atleast not the way i play mine
Stoppable is offline   Reply With Quote
Old 26th February 2009, 21:16   #19 (permalink)
Member
 
Join Date: Jan 2009
Rep Power: 3 Ryahask will become famous soon enough
Default

Quote:
Originally Posted by Stoppable View Post
A tradesman has money.
A tradesman has guards DUE to his money.
A tradesman has power DUE to his money.
A tradesman should not be underestimated

Atleast not the way i play mine
Until you have a trade empire I doubt you'll have "guards", maybe guard. Also have to find players willing to give up their time for how much you're paying them, so you need to give them more than what they'd gain off of mobs during that time.
Ryahask is offline   Reply With Quote
Old 26th February 2009, 21:18   #20 (permalink)
Newbie
 
Join Date: Feb 2009
Rep Power: 2 Stoppable is on a distinguished road
Default

Quote:
Originally Posted by Ryahask View Post
Until you have a trade empire I doubt you'll have "guards", maybe guard. Also have to find players willing to give up their time for how much you're paying them, so you need to give them more than what they'd gain off of mobs during that time.

Of course.
And no it wouldnt be like a 24/7 job even though their is no safe spots.
People are easily manipulated. *Evil grin*
Stoppable is offline   Reply With Quote
Old 26th February 2009, 23:15   #21 (permalink)
Newbie
 
Join Date: Feb 2009
Rep Power: 0 stedml is an unknown quantity at this point!!
Default

I think that a disarm skill would be cool but obviously even at high ranks should have a low chance of success otherwise it would be extremely frustrating, and take away from a lot of skill
stedml is offline   Reply With Quote
Old 27th February 2009, 23:19   #22 (permalink)
Member
 
Kieffer's Avatar
 
Join Date: Jan 2009
Rep Power: 2 Kieffer is on a distinguished road
Send a message via MSN to Kieffer Send a message via Skype™ to Kieffer
Default

disarming to inventory would be fine, or some sort of few second lock out of weapon use. Would rather not have weapon strip unless they added weapon breaking, melting, heat metal etc the entire shabang if you get my drift that way you do not have to have just one weapon removal type skill and the system will be diverse.
Kieffer is offline   Reply With Quote
Old 28th February 2009, 01:25   #23 (permalink)
Member
 
Regicide's Avatar
 
Join Date: Jan 2009
Rep Power: 3 Regicide will become famous soon enough
Default

The main thing id like to see with fighting dirty is being able to kick sand in your opponents face or spit in his face to confuse him. Once you start getting into too much detail combat becomes way to complex and it would be too difficult to implement everything. Something that we might see in a few more years though.
__________________
Regicide is offline   Reply With Quote
Reply



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT +1. The time now is 05:47.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0