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#1 (permalink) |
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Newbie
Join Date: Feb 2009
Posts: 11
Rep Power: 2
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Will it be considered in MO? If so Would it be rather, Their weapon disappears for a few seconds, or is actually Paper-dolled and drops to the ground, as in Oblivion type disarming where as you can pick the weapon up, or throw it With a "Hold item" key, this was a method i used in the Arena on a Very hard and difficult mod. Anyways.
How about, you're mining. Its been a long road, you're about to bring a load in for the day. The ideas of the things you've always wanted to buy off the auction house, or from a friend, or a vendor is very close. When all of a sudden you begin to lose Health, your Combat log shows you've been struck, you turn around its a player/Mob. You're a Trade skill person, and you don't have too many reliable skills, or abilities to combat such a trained, battle hardened opponent. So you Fight dirty. You disarm him, Hold Z(going back to oblivion) throw his weapon far, and you begin to pound on him , your weak attacks soon total up, you're doing noticeable damage to him. He retrieves his weapon, Disarm is on cooldown, or he knows how to maneuver against it, So you Sweep his leg, he falls to the floor hes defenseless, you florish. Back against the ground he cant do much Bobbing and weaving, you strike him for a defensless critacle blow, he dies, you loot him, He carries no gold but in his inventory lies a map of his camp, You venture off a few paces from the vein you was mining to a small camp in this camp is a small tent, a fire, and a bedroll, inside the tent you find valubles, and a chest containing alarge amount of the game's currency. I can go on and on but i wont. However I think such abilities is a good way for us tradeskillers to fight against the everyday Joe the bandit. |
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#2 (permalink) |
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Newbie
Join Date: Feb 2009
Location: EvE Online
Posts: 5
Rep Power: 0
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Sounds good on paper but don't you think if a carebear player uses these tacitcs with great sucess that the PvP community would adapt them too?
I would imagine a good PvP player would have a hybrid character of some sort. Weeding out all the useless skills and only training the ones that actually work in PvP. So if a sweep or disarm did exsist in MO and they worked effectively, then I would suspect that alot of PvP'rs would also have those skills. Lets face it, if your a carebear then I would have a PvP support group around you. I don't think many skills would save you from a experienced PvP'r.
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I play EvE Online and my character (Ten Tron) is on the Tranquility server. If you also play on the Tranquility server then contact me. Oh wait, I forgot, there is only one server in EvE. Anyways, I'm the guy that stole trillions of ISK from the EvE Bank. I'm quiting EvE to play this game. Send me ISK and I will send you ten times the amount back as my gift to you. You can have my stuff but only to the pilots who send me ISK as a good faith payment. |
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#3 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 91
Rep Power: 3
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personaly i hope there is no disarm in MO.
but how could a "Trade skill person" that "don't have too many reliable skills, or abilities to combat such a trained, battle hardened opponent" disarm a "battle hardened opponent"? if there is a disarm skill in MO i hope the % chance reflects the targets skill with the equiped weapon. example: your sword skill 35 and your disarm skill is 10. targets sword skill is 35. you have a 10% chance of success. 35+10=45-35=10 an other example: your sword skill 45 your disarm 15. targets sword skill is 30. you have a 30% chance of success. 45+15=60-30=30 and one more: your sword skill 25 your disarm 5. targets sword skill is 45. you have 0% chance of success. 25+5=30-45=-15 the targets skill with a sword is for greater then yours and disarm is impossible. something along the lines of this may be ok (figures of course could be changed for balance) ohh and seeing as how this will be a player skill game and almost 100% sure that it will be self aiming how do you think it should work. surely it won't be a simple shortcut click and you disarm someone. maybe on a successful block you would be given 1 or 1.5 seconds to target and "hit" the weapon wielding hand for the disarm to work. also i don't think that anyone should be allowed to pick up the weapon atleast for a couple of seconds except the owner because after all this is a game and i see it being exploited just to take peoples weapons with out actually beating them and there for given the right to loot them. one more thing how is this fighting dirty? i was thinking like throwing dirt in someone eyes or kicking them in the crotch or something like that. the "holding items" should be nothing like oblivion. you should have to have an empty hand. take the time to pick it up. them throw it or use it (some sort of command to throw). no need to equip it because in a combat situation anything picked up from the ground/ect should be equiped right away if it is a hand held object such as a weapon. if any other item is picked up during combat a time frame should be used to put the item in a bag/backpack. |
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#4 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 140
Rep Power: 3
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As people have pointed out, if the tradeskill guy can fight dirty, then the player attacking him can sure as hell fight dirty as well. I imagine any disarm will only make the weapon disappear for a few seconds, as dropping items on the ground takes a fair chunk of server power, especially if everyones doing it all round the world.
I agree with the ideas though, sweeping, disarming, kicking dust in the eyes. It would be very cool to find alot of this in game, one can only hope the skills are that varied. |
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#5 (permalink) |
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Newbie
Join Date: Feb 2009
Posts: 7
Rep Power: 0
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I don't know. Any kind of cheap shots are always really frustrating but, it's the kind of thing you sort of have to deal with. I'd prefer it if there wasn't any kind of disarming in MO because it would be a mechanic that would have to be perfect in order for it to not be annoying.
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Before his ascension to Valhalla, Ragnar of the Vikings was said to have uttered his famous death song: "The champion who comes into Odin’s dwelling does not lament his death, but seriously you were lagging all over the place and fireballs are overpowered." |
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