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Old 23rd August 2010, 00:12   #1 (permalink)
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Default DF vs MO considering population

Hi guys


I played Darkfall in the beta, and a short time after release. I stopped cus I didnt have time. Now, I have a little bit of time to play an MMORPG again, so I was looking for the best one out there. I knew about MO, so I read about it, watched videos, and thought it's very good. It also seems more fitting to me than DF, since it takes less time to come anywhere in the game (I'm a bit casual).

Now I've bought MO, but haven't got to play it yet because of major installation problems. Can't download the files that are damaged with the repair tool. Error 404 etc. Well well, that wasn't my question, but you could help me understand what this problem is anyway.

Now to my question: how many players are there in MO, and how many are there in DF? DF is split into one NA server, and one European server. MO is only one server, correct?

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Old 23rd August 2010, 00:47   #2 (permalink)
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No one know the how many are in DF and how many are in MO, they never said it

MO server is global, yes
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Old 23rd August 2010, 07:00   #3 (permalink)
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Ive never had an installation issue myself on 3 diffrent pcs, but quite a few seem too and freshly installing it seems to fix it. Reading around Ive seen a few have issues with the repair system.

Another way round it is to download all the patches as torrents and then install them 1 by 1 by putting them in the correct folder (...\Mortal Online\mortalonline)
The torrent files are located in D:\games\Mortal Online\patches and theyve been posted on the forums someplace too.

Re DF it has 2 servers, I think pop is pretty similar but when I last played it probably had 10% of pop it did in 1st few months and if you dont have the time I wouldnt recomend it as it will take you literaly forever to train a char up.

Mo also has taken a pop hit but its a much smaller landmass and has plenty of players atm, and with recent changes I think a fair few have comeback already.
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Old 23rd August 2010, 07:16   #4 (permalink)
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Theres more in DF obviously. MO is new and has lots of problems just the way DF was in the beginnng and needs time to repair itself and get population back. Since DF is out there as an alternative not as many people jumped on MO when it was announced as DF since a lot of those pvp seekers are already playing it.

DF has also been out for a couple years where MO has been out a couple months.

Give MO time and it will eventually catch up and possibly pass DF population, but for now it's much less.
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Old 23rd August 2010, 07:44   #5 (permalink)
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well most likely DF has more players, alltough DF is more "casual" MMORPG, in MO it has some pretty unique ideas, and IF you play MO right way there aren't any grinding, alltough you can grind in MO all you want but you dont have to.

actually i have the same problem with that repair thing, tough my Mo client works pretty well.

and if you are new player install directx physx and netframework this game needs those to run

and yes Mo has one server not two so it could be that thi one server is more populaded than either of DF server, tough no ones knows for sure
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Old 23rd August 2010, 08:04   #6 (permalink)
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DF european server around 1800 active accounts, USA server around 2200. Oficial numers from AV.
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Old 23rd August 2010, 08:17   #7 (permalink)
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THanks for your answers, appreciated!
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Old 23rd August 2010, 08:45   #8 (permalink)
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I am pretty sure the MO server feels more populated than the DF servers because the continent in DF is bigger than in MO.

I find the population in MO good enough to have fun playing.
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Old 23rd August 2010, 23:02   #9 (permalink)
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DF feels like it's more populated because of chat, but running around doesn't feel the same way. There are people there, just doesn't seem like a lot of them. I spent the past few days trying to find a guild. I've noticed the same few guilds advertising recruitment in chat, and the ones I talked to only had a few active members. I joined one with 30+ members, but only about half are active.

When my sub to MO ended about 2 weeks ago, it didn't feel much better. When in town it can be hit or miss, either there will be several people there or there will be only a couple. It was getting very difficult to buy equipment from crafters in Fab which is supposed to be a more populated town. Meduli, which is probably the most popular, wasn't much better, and there were times when there were no crafters present. This was before vendors, and territory control. The lack of general chat, which I'm not advocating, made MO feel a lot emptier when you weren't in town. I could find a spot to farm gazelles without having any other person around; while wisents continued to be difficult as they're endlessly farmed regardless of how many people are playing.

I don't think that Darkfall really has any advantage as far as population. It's really not much dif. in feel then MO. Sometimes it seems like there's enough people, but most of the time both games felt like they were in severe need of a population boost.

The size of the game worlds is actually irrelevant, as MO relies entirely upon player interaction, and DF doesn't encourage you to go far from NPC towns to hunt.
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Old 23rd August 2010, 23:07   #10 (permalink)
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MO server have 200 ppl maximum.
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Old 23rd August 2010, 23:17   #11 (permalink)
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Originally Posted by Lodbrok View Post
MO server have 200 ppl maximum.
200? nah its more than that.
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Old 23rd August 2010, 23:30   #12 (permalink)
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Originally Posted by Lodbrok View Post
MO server have 200 ppl maximum.
Without official numbers your claim is nothing but waste of forum server space. And, being active in the forum for quite a while now, I havn't seen any such official statement - especially not a recent one.

So... do you have any proof ? Else it didn't happen but instead is utter speculation which we don't have any use for here.
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Old 23rd August 2010, 23:40   #13 (permalink)
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Realistically, not more then 700 i would say.
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Old 24th August 2010, 00:12   #14 (permalink)
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I was in a 300 person seige on Darkfall last weekend.

I would guess the population is about 5 to 10x that.

At least one other seige was happening at the time.
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Old 24th August 2010, 01:27   #15 (permalink)
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Look at the political map and you see, how "active" Darkfall is:

http://darkfallinfo.com/pmap/map/ind...?mapserver=eu1

There are two zergs, i think together they are 600 player. Its like Pirates of the Burning Sea, its happening again.
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Old 24th August 2010, 15:05   #16 (permalink)
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Originally Posted by Zeraphine View Post
Look at the political map and you see, how "active" Darkfall is:

http://darkfallinfo.com/pmap/map/ind...?mapserver=eu1

There are two zergs, i think together they are 600 player. Its like Pirates of the Burning Sea, its happening again.
eu1 server has less population than the US1 server, both combined i would say it's a 3:1 ratio of df:mo
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Old 24th August 2010, 15:08   #17 (permalink)
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Originally Posted by kio1992 View Post
eu1 server has less population than the US1 server, both combined i would say it's a 3:1 ratio of df:mo
How do you know? You don't play MO any longer.
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Old 24th August 2010, 15:12   #18 (permalink)
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How do you know? You don't play MO any longer.
Prove that i dont.
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Old 24th August 2010, 15:35   #19 (permalink)
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Prove that i dont.
Well if you take these two posts together....
http://www.mortalonline.com/forums/5...tml#post992146

http://www.mortalonline.com/forums/5...tml#post994167

it sounds like you play darkfall in your personal life and use MO for "various advertising and labour task's."
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Old 24th August 2010, 15:44   #20 (permalink)
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Default df-mo

I just Bought MO....wasted money imo way more bugs and sever problems then any mmo release i have seen including DF i played both in beta and now both in release and MO needs to go back to beta the terrain is not even done.....most people cant play more than 10-15mins at a time before some huge fatal error or mem leak .....the last game that released like this is just shy of Dead.....AOC....im staying in DF it may be a bigger world and have the same pop but spread out and have a huge Vet pop that does nothing but gank noobs all day but at least i can login and stay in and get what i pay for.....here i cant even play and waste money on a game that has no business being released.


P.S. thanks forum Mod for deleting my post ....whats wrong hit a cord? ohh and thanks for the infraction just cause i spoke the truth you give me an infraction...FAIL!!!!! I was given a infraction cause they said i was trolling when all i did was make a post about dont waste your money on the game yet...its not ready...WTF???? why not just ban me and save the trouble if your going to suppress people opinions on the game i didnt swear or call anyone names ...heck i didnt even use names at all....

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Old 24th August 2010, 15:45   #21 (permalink)
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Quote:
Originally Posted by Zeraphine View Post
Look at the political map and you see, how "active" Darkfall is:

http://darkfallinfo.com/pmap/map/ind...?mapserver=eu1

There are two zergs, i think together they are 600 player. Its like Pirates of the Burning Sea, its happening again.
Wow thats sick. The Fremen Knights are the new superpower. EU 1 is dead.

Though it still probably has a bigger population than MO.
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Old 24th August 2010, 16:04   #22 (permalink)
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i didnt swear or call anyone names ...heck i didnt even use names at all....
LOL read your own post. You call people saps for playing this game. Also you say you weren't going to reply and yet here you are again. Lastly as someone else pointed out all of your posts of which there are few are in the public area so you certainly look like a troll.

Have fun failing.
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Old 25th August 2010, 00:36   #23 (permalink)
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Quote:
eu1 server has less population than the US1 server, both combined i would say it's a 3:1 ratio of df:mo
Yes, US have 200 player more - interesting A game, that need 40.000 player, like EvE Online...
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Old 25th August 2010, 01:16   #24 (permalink)
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Originally Posted by Zeraphine View Post
Yes, US have 200 player more - interesting A game, that need 40.000 player, like EvE Online...
* this lol

DF map was cerated for have 10.000 players online, and they have only the 20% lol
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Old 25th August 2010, 08:02   #25 (permalink)
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(trolling and crying)
Please produce some more posts, it will get you banned faster.
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Old 25th August 2010, 13:31   #26 (permalink)
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Well if you take these two posts together....
http://www.mortalonline.com/forums/5...tml#post992146

http://www.mortalonline.com/forums/5...tml#post994167

it sounds like you play darkfall in your personal life and use MO for "various advertising and labour task's."
lol [sarcasm] advertising and labour tasks [/sarcasm]

I dont think you realise i was subtly referring to me being a "gold farmer" which is in fact, not true. (for obvious reasons)

also, if there's a "df vs mo" thread, it's good to get in there and debate, get the Fanboy's blood flowing and rowsing them into realisation that they have very little valid arguement's to fall back on the defence of Mortal Online apart from the fact that it has "potential".
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Old 25th August 2010, 13:43   #27 (permalink)
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Mortal Onlines basic backbone will make it a much better game long term than DFO.
-Skill cap
-Local Banking
-Easy to achieve stat cap
-Better Alignment System
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Old 25th August 2010, 16:11   #28 (permalink)
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Mortal Onlines basic backbone will make it a much better game long term than DFO.
-Skill cap
-Local Banking
-Easy to achieve stat cap
-Better Alignment System
Wheres the longevity though.
  • Whats there to make players keep playing?
  • What is there to do after they acheve the stat cap in 2 weeks?
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Old 25th August 2010, 16:12   #29 (permalink)
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Wheres the longevity though.
  • Whats there to make players keep playing?
  • What is there to do after they acheve the stat cap in 2 weeks?
You can tell you didn't play UO.
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Old 25th August 2010, 17:04   #30 (permalink)
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You can tell you didn't play UO.
uo took longer than 2 weeks to max out a chracter, afaik.

And no, i did not play UO, as i had other things to do when i was 5-8 years old rather than trying to play an mmo on a dial up connection.

and, im talking about Mortal Online here, 3 months into release, this only has the barebone elements of what uo has, wheres the slab's of bacon or the tamaeble cats? or the llama mounts for that matter.
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Old 25th August 2010, 18:04   #31 (permalink)
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uo took longer than 2 weeks to max out a chracter, afaik.

And no, i did not play UO, as i had other things to do when i was 5-8 years old rather than trying to play an mmo on a dial up connection.

and, im talking about Mortal Online here, 3 months into release, this only has the barebone elements of what uo has, wheres the slab's of bacon or the tamaeble cats? or the llama mounts for that matter.
Your profile doesn't list your age but considering your usual post content it's easy to deduce that you are young. However you tend to sound like someone who needs to be led by the hand like themepark games do in order for you to enjoy yourself. DF doesn't count as a sandbox since it is more of a guild warfare sim with a giant grind (my opinion) and no skillcap.

MO doesn't have everything UO had. But this game does have some things that UO didn't upon release like the territory system, sieging, guildstones and guildwars, a much more advanced crafting system. As for slabs of bacon, yeah MO doesn't have that I might as well cancel my sub. But MO DOES have tamables and DOES have different mounts. In UO you had the horse and I think it wasn't till later that the ridable llama and eventually ostard were added. And of the horses there was only one type in different colors. There are already different horses with different strengths in MO.

Things UO has than MO doesn't that most people remember:
Furniture making.
Lockpicking.
Trap making (this wasn't in at release).
Treasure hunting (not in at release)
Boats
Fishing (Coming soon to MO)
Hiding
Stealth (not in at release)

I don't really see anything there that makes me want to wait till later instead of just playing MO now. Also UO's AI system really was not more advanced than MO's currently is which is only waiting on the patch from Epic to get better. So you say it only has barebone elements of what UO had? You don't know what you are talking about.

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Old 25th August 2010, 18:36   #32 (permalink)
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Originally Posted by ltankhsd View Post
Things UO has than MO doesn't that most people remember:
Furniture making.
Lockpicking.
Trap making (this wasn't in at release).
Treasure hunting (not in at release)
Boats
Fishing (Coming soon to MO)
Hiding
Stealth (not in at release)

At release on September 25, 1997 I was there and no comparison in the least can be made between MO and what UO was in just the first month of its release. It's only real issue was lag which it fixed in the first month, but beyond that was a HUGE game world with TONS of things to do that "worked". It was very much a completed game that could only improve, and that's what it did until Trammel. I could just as well be referencing DFO in what I said above as well.

Attempting to compare MO today to UO at release is crazy.

Also at release:

Significantly larger game world (20x the size at least)
Moon Gates
Rune Stones
8 Circles of Magery = 56 varied spells
House, Keep & multiple dwelling deeds
Tons of Vibrant NPC Cities & Spawn Locations
NPC Vendors
Extensive crafting system that was fun and "not" a grind
Player Economy
Varied Player Builds
Dye Tubs
7 (I can recall, perhaps more) significant dungeons
25,000 to 50,000 players within first quarter of release; 100,000 one year later.

and the list goes on and on.

In much the same way I find the comparison with DFO to be equally futile. Once the server issues were fixed in the first month of DFO release, there was a vibrant game world to "play" with 30+ dungeons, multiple mage schools, player cities and hamlets ready to be built, a handcrafted game world also 20x the size of MO and with DFO the list goes on as well.

If you're having fun with MO, more power to you; hope the game gets its issues worked out and more content in that works. I find attempting to compare MO to other games at this point in time is not very wise and if I was a MO fan personally, I'd stick to talking about MO as it pales when comparing it to other games in its current state.

-CC

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Old 25th August 2010, 18:58   #33 (permalink)
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*snip* see below

-CC
I played from UO beta through till around 2001 maybe 2002. I remember well the ups and downs of UO AND the bugs associated with it. You said lag was the only problem but take off your rose colored glasses and you will remember crashing bugs including bugs people could use to crash the whole server if they wanted. You will remember duping and exploits to gain access to peoples houses and loot them dry and 3rd party programs like UO extreme that allowed for fastwalking and seeing people who are supposed to be hidden. UO certainly was not perfect or bug free for a long time.

Also at release:

Significantly larger game world (20x the size at least)- Not sure where you get that from. Sounds like an opinion to me. I certainly don't think it's 20x the size unless you want to count barren open water.

Moon Gates- Design decision that there is no fast travel in MO.

Rune Stones- See Moon Gates

8 Circles of Magery = 56 varied spells - Yeah there's not as many spells in MO but then again most of the spells in UO were USELESS. I mean harm, really? I think the only thing stuff like harm and magic missle were for was removing someones magic resist. MO will have 13 spell schools. Yeah not there yet but supposed to get some magic love in a coming patch soon.

House, Keep & multiple dwelling deeds- Yeah I believe MO has this. Next.

Tons of Quests- Umm are you serious? There were NO quests in UO unless you count "Help me I have been kidnapped by these evil brigands, please escort me back to Yew!" Otherwise no.

NPC Vendors- Apparently MO doesn't have NPC vendors. I've been buying from players in disguise the whole time.

Extensive crafting system that was fun and "not" a grind- You think it was extensive and not a grind? Sorry that is purely your opinion. And I don't think any normal reasonable person would claim that UO had a more elaborate crafting system than MO for the crafting skills in game.

Player Economy- MO has one.

Varied Player Builds- Bullcrap. In UO release you had tank mages and the people who got their asses kicked by tank mages. I remember when E-Bolt did an amount of damage equal to the magery skill so if you had 100 magery you insta killed anyone. It wasn't until later that they finally balanced things.

Dye Tubs- This will come no doubt.

7 (I can recall, perhaps more) significant dungeons- There are some dungeons in MO though buggy until the Epic patch but there are also supposed to be more in Tindreme whenever they release that.

25,000 to 50,000 players within first quarter of release; 100,000 one year later.- And aside from Meridian 59 it was the ONLY MMO IN EXISTENCE.

I believe that you can easily compare MO to UO. You just see MO through the biased prism of a DF troll and UO the the rose colored glasses of nostalgia. I still wonder by the way why you have went back on your statement that you weren't going to post on the forums to bash a game you don't play.

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Old 25th August 2010, 19:13   #34 (permalink)
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/snip
I believe that you can easily compare MO to UO. You just see MO through the biased prism of a DF troll and UO the the rose colored glasses of nostalgia.
You, meaning those of you that are fans of MO who insist on comparing MO to other games are your own worst enemies for reasons stated. I'm not going to resort to name calling as you have. I was there; I'm here, I know the facts and call it as I see it. I don't post here often at all and only posting because I don't particularly like people who may not know better being misled.

I made a suggestion that MO fans would be better served to stick to talking about MO as comparing it to other games will not result in a positive outcome. Do what you like but don't expect to be able to make stuff up, spin it, and not be called on it.

Edit: Yes, the quest reference isn't a good one. I replaced it with one that is: "Tons of Vibrant NPC Cities & Spawn Locations" The size of Britain to Yew and Vesper alone is larger than the entire MO map. Yes, UO was probably 20x larger and that doesn't include water.

-CC

Last edited by ChinaCat : 25th August 2010 at 19:24.
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Old 25th August 2010, 19:20   #35 (permalink)
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Originally Posted by ltankhsd View Post
Your profile doesn't list your age but considering your usual post content it's easy to deduce that you are young.
Believe it or not, but the 4 numbers at the end of my name are my date of birth, I am 18.

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Originally Posted by ltankhsd View Post
However you tend to sound like someone who needs to be led by the hand like themepark games do in order for you to enjoy yourself.
I do not need to be led by the hand, I like game's where i have the freedom to do what i want, go where i want, and kill what i want. Hence, a sandbox game minus the roleplaying elements other players may enjoy.

However, Mortal Online is a very empty sandbox game, Every implemented feature is very basic and easily mastered. There is no Longevity to the skill's, Apart from pointless gold grinding for a house or some skill books (the library system is NOT Sandbox, why do i need a book to know how to jump, sprint, swim or even read?? What happened to, "pick up a weapon and learn how to use it")

At release, i created alot of content for myself during that first month, each was undermined by exploits or bugs.
  • I went to pvp, the combat system is unbalanced with "flavour of the month weapons".
  • I opened a shop selling mount's on a delivery service, I can make much more money simple killing wisent after Wisent.
  • I helped create a clan house, A pointless grind for several hour's pressing "R".
  • I Explored the world and all it's caves, The risar dungeon was bugged, the other caves were ALL empty.
  • I Created armour and weapons, The economy is non existant with every player and their mother having crafting alts.
  • I created a "roleplay" character known as `TheSheriff`, Roleplay unsuccesful in red towns.
  • I Leveled my taming and tamed all the creature's i could, Pointless grind/taming bugged
I could list more, but what other "content" can i create for myself? Anything i tried to do was bugged and exploitable, I could not compete in the Marketplace as there was no ecomomy, Skilling up was a gold grind (again, books? wtf.)



Quote:
Originally Posted by ltankhsd View Post
-blah blah blah-

Things UO has than MO doesn't that most people remember:
Furniture making.
Lockpicking.
Trap making (this wasn't in at release).
Treasure hunting (not in at release)
Boats
Fishing (Coming soon™ to MO)
Hiding
Stealth (not in at release)
I would say the `bold` features are pretty big feature's for a game to have in release? and as Chinacat said, there was alot more features.

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Originally Posted by ltankhsd View Post
I don't really see anything there that makes me want to wait till later instead of just playing MO now.
Why I am not playing Mortal Online.
  • Server is still crashing. ( 3 months past release now is it?)
  • Combat System is Unbalanced.
  • Pointless gold grind for basic skills (Library system)
  • Poor Economy (Large price changes, Dupe's and gold Exploits at release)
  • Little content (Content is very basic and uncomplete)
  • Alot of bugs.
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Old 25th August 2010, 20:13   #36 (permalink)
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I agree that book is the worst thing Ever. I dont mind books to craft or stuff that you realistically need to read in order to learn, but stuff like mining, woodcutting, jump, weapon training and much more to read before being better at them is simply plain retarded.
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Old 25th August 2010, 20:51   #37 (permalink)
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Darkfall has more players than MO since MO is new and not yet polished as Darkfall is.

However, when you actually play Darkfall it would feel to you way emptier than if you would have played MO. While a 500km^2 is cool, its biggest disadvantage that most of it remains empty and unpopulated.
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Old 26th August 2010, 13:33   #38 (permalink)
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At release on September 25, 1997 I was there and no comparison in the least can be made between MO and what UO was in just the first month of its release
MO is a 3D game, UO not. It took longer to make as an example a feature like furniture in a 3D game, as simply in 2D!
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Old 26th August 2010, 17:12   #39 (permalink)
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Originally Posted by Zeraphine View Post
MO is a 3D game, UO not. It took longer to make as an example a feature like furniture in a 3D game, as simply in 2D!
And if we compare the power of computers in 1997 to 2010 it would be like comparing simple addition to quantum physics.

That said, no one should under-estimate the insanely difficult task of coding a MMO. From all reports I've read from developers of many games in addition to third party programmers, coding a mmo is a beast.

It's natural and even fair to compare games to each other. It just seems to me that MO has enough of its own issues to improve upon and enough to enjoy for a number of those playing that comparison type threads tend to mislead, invite trolling, insulting, baiting and flaming more than it does promoting or simply discussing MO.

IMO fans of MO should expect to gain subscribers based upon what they find is fun and/or promising in MO, not because they find X game to be crap, or MO to have A, B & C that UO had too. You can see in multiple threads where that type of discussion leads and frankly the result isn't very flattering to the game this forum is produced by.

-CC

Last edited by ChinaCat : 26th August 2010 at 17:15.
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Old 27th August 2010, 07:46   #40 (permalink)
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Quote:
Originally Posted by ChinaCat View Post
Attempting to compare MO today to UO at release is crazy.
I agree and hate to post a counter argument since it critiques UO under Raph, but...

Also at release:

Significantly larger game world (20x the size at least) ---- not so much
Moon Gates -- \ both design choices, they "shrink" the world
Rune Stones -- / which SV didn't want
8 Circles of Magery = 56 varied spells ---ok got me there
House, Keep & multiple dwelling deeds --- Mo has that now
Tons of Vibrant NPC Cities & Spawn Locations --- Yew,Minoc,Vesper,jhelom, nujel'm, magincia moonglow, occlo, trinsic, skara, britain, serpent's hold and trinsic != tons 13 cities to MO's 10
NPC Vendors --- if you mean player owned vendors, that was added at about 3 months, about the same point where MO added them http://update.uo.com/oldupdates/12-16-97.shtml
Extensive crafting system that was fun and "not" a grind --- As a former grandmaster miner, grandmaster blacksmith, there was grind Also there was not much variety in what you could craft
Player Economy --- there is one in MO, it's just in it's infancy
Varied Player Builds --- how is this different than MO?
Dye Tubs --- ok got me there
7 (I can recall, perhaps more) significant dungeons --- ok got me there
25,000 to 50,000 players within first quarter of release; 100,000 one year later. --- the only competition was meridian59
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