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#1 (permalink) |
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Newbie
Join Date: Apr 2009
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Hi guys
I played Darkfall in the beta, and a short time after release. I stopped cus I didnt have time. Now, I have a little bit of time to play an MMORPG again, so I was looking for the best one out there. I knew about MO, so I read about it, watched videos, and thought it's very good. It also seems more fitting to me than DF, since it takes less time to come anywhere in the game (I'm a bit casual). Now I've bought MO, but haven't got to play it yet because of major installation problems. Can't download the files that are damaged with the repair tool. Error 404 etc. Well well, that wasn't my question, but you could help me understand what this problem is anyway. Now to my question: how many players are there in MO, and how many are there in DF? DF is split into one NA server, and one European server. MO is only one server, correct? /Stilaq |
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#3 (permalink) |
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Ive never had an installation issue myself on 3 diffrent pcs, but quite a few seem too and freshly installing it seems to fix it. Reading around Ive seen a few have issues with the repair system.
Another way round it is to download all the patches as torrents and then install them 1 by 1 by putting them in the correct folder (...\Mortal Online\mortalonline) The torrent files are located in D:\games\Mortal Online\patches and theyve been posted on the forums someplace too. Re DF it has 2 servers, I think pop is pretty similar but when I last played it probably had 10% of pop it did in 1st few months and if you dont have the time I wouldnt recomend it as it will take you literaly forever to train a char up. Mo also has taken a pop hit but its a much smaller landmass and has plenty of players atm, and with recent changes I think a fair few have comeback already. |
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#4 (permalink) |
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Theres more in DF obviously. MO is new and has lots of problems just the way DF was in the beginnng and needs time to repair itself and get population back. Since DF is out there as an alternative not as many people jumped on MO when it was announced as DF since a lot of those pvp seekers are already playing it.
DF has also been out for a couple years where MO has been out a couple months. Give MO time and it will eventually catch up and possibly pass DF population, but for now it's much less. |
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#5 (permalink) |
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well most likely DF has more players, alltough DF is more "casual" MMORPG, in MO it has some pretty unique ideas, and IF you play MO right way there aren't any grinding, alltough you can grind in MO all you want but you dont have to.
actually i have the same problem with that repair thing, tough my Mo client works pretty well. and if you are new player install directx physx and netframework this game needs those to run and yes Mo has one server not two so it could be that thi one server is more populaded than either of DF server, tough no ones knows for sure |
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#9 (permalink) |
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DF feels like it's more populated because of chat, but running around doesn't feel the same way. There are people there, just doesn't seem like a lot of them. I spent the past few days trying to find a guild. I've noticed the same few guilds advertising recruitment in chat, and the ones I talked to only had a few active members. I joined one with 30+ members, but only about half are active.
When my sub to MO ended about 2 weeks ago, it didn't feel much better. When in town it can be hit or miss, either there will be several people there or there will be only a couple. It was getting very difficult to buy equipment from crafters in Fab which is supposed to be a more populated town. Meduli, which is probably the most popular, wasn't much better, and there were times when there were no crafters present. This was before vendors, and territory control. The lack of general chat, which I'm not advocating, made MO feel a lot emptier when you weren't in town. I could find a spot to farm gazelles without having any other person around; while wisents continued to be difficult as they're endlessly farmed regardless of how many people are playing. I don't think that Darkfall really has any advantage as far as population. It's really not much dif. in feel then MO. Sometimes it seems like there's enough people, but most of the time both games felt like they were in severe need of a population boost. The size of the game worlds is actually irrelevant, as MO relies entirely upon player interaction, and DF doesn't encourage you to go far from NPC towns to hunt. |
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#12 (permalink) |
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Status King
Join Date: Jun 2009
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Without official numbers your claim is nothing but waste of forum server space. And, being active in the forum for quite a while now, I havn't seen any such official statement - especially not a recent one.
So... do you have any proof ? Else it didn't happen but instead is utter speculation which we don't have any use for here.
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Thank you for reading, Mauzi. _____________________________________________ Did you know: There's no archery without drawbacks... _____________________________________________ Bouja, famous bowyer of Bakti Finest bows for all your needs, also specialized in low and high strength bows |
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#14 (permalink) |
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I was in a 300 person seige on Darkfall last weekend.
I would guess the population is about 5 to 10x that. At least one other seige was happening at the time.
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Playing: DF Played: UO, Lineage2, Lotro, WoW, AoC Hoping to return to MO... |
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#15 (permalink) |
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Look at the political map and you see, how "active" Darkfall is:
http://darkfallinfo.com/pmap/map/ind...?mapserver=eu1 There are two zergs, i think together they are 600 player. Its like Pirates of the Burning Sea, its happening again. |
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#16 (permalink) | |
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Quote:
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In Egypt, Eating Humans.
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#19 (permalink) |
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Well if you take these two posts together....
http://www.mortalonline.com/forums/5...tml#post992146 http://www.mortalonline.com/forums/5...tml#post994167 it sounds like you play darkfall in your personal life and use MO for "various advertising and labour task's."
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Importance of balancing playstyles--> http://www.mud.co.uk/richard/hcds.htm flagging system--> http://www.mortalonline.com/files/fl...O_Flagging.pdf Exp [80%] Ach [67%] Soc [40%] Kill[13%] |
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#20 (permalink) |
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I just Bought MO....wasted money imo way more bugs and sever problems then any mmo release i have seen including DF i played both in beta and now both in release and MO needs to go back to beta the terrain is not even done.....most people cant play more than 10-15mins at a time before some huge fatal error or mem leak .....the last game that released like this is just shy of Dead.....AOC....im staying in DF it may be a bigger world and have the same pop but spread out and have a huge Vet pop that does nothing but gank noobs all day but at least i can login and stay in and get what i pay for.....here i cant even play and waste money on a game that has no business being released.
P.S. thanks forum Mod for deleting my post ....whats wrong hit a cord? ohh and thanks for the infraction just cause i spoke the truth you give me an infraction...FAIL!!!!! I was given a infraction cause they said i was trolling when all i did was make a post about dont waste your money on the game yet...its not ready...WTF???? why not just ban me and save the trouble if your going to suppress people opinions on the game i didnt swear or call anyone names ...heck i didnt even use names at all.... Last edited by vonryan321 : 24th August 2010 at 15:50. |
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#21 (permalink) | |
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Quote:
Though it still probably has a bigger population than MO. |
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#22 (permalink) | |
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Quote:
Have fun failing. |
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#23 (permalink) | |
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#26 (permalink) | |
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I dont think you realise i was subtly referring to me being a "gold farmer" which is in fact, not true. (for obvious reasons) also, if there's a "df vs mo" thread, it's good to get in there and debate, get the Fanboy's blood flowing and rowsing them into realisation that they have very little valid arguement's to fall back on the defence of Mortal Online apart from the fact that it has "potential".
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In Egypt, Eating Humans.
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#28 (permalink) | |
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Quote:
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In Egypt, Eating Humans.
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#30 (permalink) |
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uo took longer than 2 weeks to max out a chracter, afaik.
And no, i did not play UO, as i had other things to do when i was 5-8 years old rather than trying to play an mmo on a dial up connection. and, im talking about Mortal Online here, 3 months into release, this only has the barebone elements of what uo has, wheres the slab's of bacon or the tamaeble cats? or the llama mounts for that matter.
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In Egypt, Eating Humans.
Last edited by kio1992 : 25th August 2010 at 17:08. |
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#31 (permalink) | |
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Quote:
MO doesn't have everything UO had. But this game does have some things that UO didn't upon release like the territory system, sieging, guildstones and guildwars, a much more advanced crafting system. As for slabs of bacon, yeah MO doesn't have that I might as well cancel my sub. But MO DOES have tamables and DOES have different mounts. In UO you had the horse and I think it wasn't till later that the ridable llama and eventually ostard were added. And of the horses there was only one type in different colors. There are already different horses with different strengths in MO. Things UO has than MO doesn't that most people remember: Furniture making. Lockpicking. Trap making (this wasn't in at release). Treasure hunting (not in at release) Boats Fishing (Coming soon to MO) Hiding Stealth (not in at release) I don't really see anything there that makes me want to wait till later instead of just playing MO now. Also UO's AI system really was not more advanced than MO's currently is which is only waiting on the patch from Epic to get better. So you say it only has barebone elements of what UO had? You don't know what you are talking about. Last edited by ltankhsd : 25th August 2010 at 18:10. Reason: Work keyboard sucks |
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#32 (permalink) | |
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At release on September 25, 1997 I was there and no comparison in the least can be made between MO and what UO was in just the first month of its release. It's only real issue was lag which it fixed in the first month, but beyond that was a HUGE game world with TONS of things to do that "worked". It was very much a completed game that could only improve, and that's what it did until Trammel. I could just as well be referencing DFO in what I said above as well. Attempting to compare MO today to UO at release is crazy. Also at release: Significantly larger game world (20x the size at least) Moon Gates Rune Stones 8 Circles of Magery = 56 varied spells House, Keep & multiple dwelling deeds Tons of Vibrant NPC Cities & Spawn Locations NPC Vendors Extensive crafting system that was fun and "not" a grind Player Economy Varied Player Builds Dye Tubs 7 (I can recall, perhaps more) significant dungeons 25,000 to 50,000 players within first quarter of release; 100,000 one year later. and the list goes on and on. In much the same way I find the comparison with DFO to be equally futile. Once the server issues were fixed in the first month of DFO release, there was a vibrant game world to "play" with 30+ dungeons, multiple mage schools, player cities and hamlets ready to be built, a handcrafted game world also 20x the size of MO and with DFO the list goes on as well. If you're having fun with MO, more power to you; hope the game gets its issues worked out and more content in that works. I find attempting to compare MO to other games at this point in time is not very wise and if I was a MO fan personally, I'd stick to talking about MO as it pales when comparing it to other games in its current state. -CC Last edited by ChinaCat : 25th August 2010 at 19:29. |
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#33 (permalink) |
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I played from UO beta through till around 2001 maybe 2002. I remember well the ups and downs of UO AND the bugs associated with it. You said lag was the only problem but take off your rose colored glasses and you will remember crashing bugs including bugs people could use to crash the whole server if they wanted. You will remember duping and exploits to gain access to peoples houses and loot them dry and 3rd party programs like UO extreme that allowed for fastwalking and seeing people who are supposed to be hidden. UO certainly was not perfect or bug free for a long time.
Also at release: Significantly larger game world (20x the size at least)- Not sure where you get that from. Sounds like an opinion to me. I certainly don't think it's 20x the size unless you want to count barren open water. Moon Gates- Design decision that there is no fast travel in MO. Rune Stones- See Moon Gates 8 Circles of Magery = 56 varied spells - Yeah there's not as many spells in MO but then again most of the spells in UO were USELESS. I mean harm, really? I think the only thing stuff like harm and magic missle were for was removing someones magic resist. MO will have 13 spell schools. Yeah not there yet but supposed to get some magic love in a coming patch soon. House, Keep & multiple dwelling deeds- Yeah I believe MO has this. Next. Tons of Quests- Umm are you serious? There were NO quests in UO unless you count "Help me I have been kidnapped by these evil brigands, please escort me back to Yew!" Otherwise no. NPC Vendors- Apparently MO doesn't have NPC vendors. I've been buying from players in disguise the whole time. Extensive crafting system that was fun and "not" a grind- You think it was extensive and not a grind? Sorry that is purely your opinion. And I don't think any normal reasonable person would claim that UO had a more elaborate crafting system than MO for the crafting skills in game. Player Economy- MO has one. Varied Player Builds- Bullcrap. In UO release you had tank mages and the people who got their asses kicked by tank mages. I remember when E-Bolt did an amount of damage equal to the magery skill so if you had 100 magery you insta killed anyone. It wasn't until later that they finally balanced things. Dye Tubs- This will come no doubt. 7 (I can recall, perhaps more) significant dungeons- There are some dungeons in MO though buggy until the Epic patch but there are also supposed to be more in Tindreme whenever they release that. 25,000 to 50,000 players within first quarter of release; 100,000 one year later.- And aside from Meridian 59 it was the ONLY MMO IN EXISTENCE. I believe that you can easily compare MO to UO. You just see MO through the biased prism of a DF troll and UO the the rose colored glasses of nostalgia. I still wonder by the way why you have went back on your statement that you weren't going to post on the forums to bash a game you don't play. Last edited by ltankhsd : 25th August 2010 at 19:09. |
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#34 (permalink) | |
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I made a suggestion that MO fans would be better served to stick to talking about MO as comparing it to other games will not result in a positive outcome. Do what you like but don't expect to be able to make stuff up, spin it, and not be called on it. Edit: Yes, the quest reference isn't a good one. I replaced it with one that is: "Tons of Vibrant NPC Cities & Spawn Locations" The size of Britain to Yew and Vesper alone is larger than the entire MO map. Yes, UO was probably 20x larger and that doesn't include water. -CC Last edited by ChinaCat : 25th August 2010 at 19:24. |
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#35 (permalink) | ||||
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However, Mortal Online is a very empty sandbox game, Every implemented feature is very basic and easily mastered. There is no Longevity to the skill's, Apart from pointless gold grinding for a house or some skill books (the library system is NOT Sandbox, why do i need a book to know how to jump, sprint, swim or even read?? What happened to, "pick up a weapon and learn how to use it") At release, i created alot of content for myself during that first month, each was undermined by exploits or bugs.
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#36 (permalink) |
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I agree that book is the worst thing Ever. I dont mind books to craft or stuff that you realistically need to read in order to learn, but stuff like mining, woodcutting, jump, weapon training and much more to read before being better at them is simply plain retarded.
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#37 (permalink) |
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Darkfall has more players than MO since MO is new and not yet polished as Darkfall is.
However, when you actually play Darkfall it would feel to you way emptier than if you would have played MO. While a 500km^2 is cool, its biggest disadvantage that most of it remains empty and unpopulated. |
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#38 (permalink) | |
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#39 (permalink) | |
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That said, no one should under-estimate the insanely difficult task of coding a MMO. From all reports I've read from developers of many games in addition to third party programmers, coding a mmo is a beast. It's natural and even fair to compare games to each other. It just seems to me that MO has enough of its own issues to improve upon and enough to enjoy for a number of those playing that comparison type threads tend to mislead, invite trolling, insulting, baiting and flaming more than it does promoting or simply discussing MO. IMO fans of MO should expect to gain subscribers based upon what they find is fun and/or promising in MO, not because they find X game to be crap, or MO to have A, B & C that UO had too. You can see in multiple threads where that type of discussion leads and frankly the result isn't very flattering to the game this forum is produced by. -CC Last edited by ChinaCat : 26th August 2010 at 17:15. |
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#40 (permalink) |
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I agree and hate to post a counter argument since it critiques UO under Raph, but...
Also at release: Significantly larger game world (20x the size at least) ---- not so much Moon Gates -- \ both design choices, they "shrink" the world Rune Stones -- / which SV didn't want 8 Circles of Magery = 56 varied spells ---ok got me there House, Keep & multiple dwelling deeds --- Mo has that now Tons of Vibrant NPC Cities & Spawn Locations --- Yew,Minoc,Vesper,jhelom, nujel'm, magincia moonglow, occlo, trinsic, skara, britain, serpent's hold and trinsic != tons 13 cities to MO's 10 NPC Vendors --- if you mean player owned vendors, that was added at about 3 months, about the same point where MO added them http://update.uo.com/oldupdates/12-16-97.shtml Extensive crafting system that was fun and "not" a grind --- As a former grandmaster miner, grandmaster blacksmith, there was grind Also there was not much variety in what you could craft Player Economy --- there is one in MO, it's just in it's infancy Varied Player Builds --- how is this different than MO? Dye Tubs --- ok got me there 7 (I can recall, perhaps more) significant dungeons --- ok got me there 25,000 to 50,000 players within first quarter of release; 100,000 one year later. --- the only competition was meridian59 [/quote]
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Importance of balancing playstyles--> http://www.mud.co.uk/richard/hcds.htm flagging system--> http://www.mortalonline.com/files/fl...O_Flagging.pdf Exp [80%] Ach [67%] Soc [40%] Kill[13%] |
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