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#1 (permalink) |
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Newbie
Join Date: Mar 2009
Posts: 48
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Hey i thought i should make a small guide to weapon crafting, it will be about the "hitting" weapons since ive never made a bow.
First u find out what u want to make, and from what materials If u choose Swords: U need the skills: Weapon crafting --> Basic blade crafting --> advanced blade crafting and shortblade(take it the swords look wicked ) --> Great blade and side blade crafting Handle and pole crafting --> 1h Blade Hilt crafting --> 2h blade hilt crafting Now u can make all swords in game, that i know of. (u can "maybe, put a blade head onto a stick handle, and it might be a sword, but i aint sure) Lore’s u need: Materiel lore --> Dendrology --> then u need all the wood lore’s u want to work with, u don’t have to get advanced Dendrology, but if u really want to use ironwood and blackwood u can. U also going to need metalurgy --> Basic metals if u want cupprum and pig iron, cupprum is alright, but u kinda want steel later so u can save this one if u only want to make steel stuff. In metalurgy u should also get Iron-based alloys so u can use grain steel (not needed so much), steel (this is pretty nice and not so expensive) and TUNGSTEEL!!(best stuff atm but too expensive to skill up on ur own, unless ur rich as fuck). when u got all those for swords, what u start doing is getting ur wood lores up and ur crafting lores up at the same time, when u craft stuff(i prefer this cause u can do it for free, if u farm ur own wood ). u can also get your metal lore’s up if u have the metals available(this is smartest and is also fastest since u can get like 3 lore’s up at a time , but can be rather tricky if u cant get metal enough!!) what u do when u got all those skills: u start crafting the fuck out of yourself, it might be smart to use recipes, but test abit and see if its faster, cause your just going to make the same shit a 1000 times to get max skill If u chooses Axe Crafting: Weapon crafting --> Basic blade crafting --> axe crafting --> axe head crafting and poleaxe crafting. Weapon crafting --> Blunt weapon crafting--> axe crafting --> axe head crafting and poleaxe crafting. ( u need both blunt and basic to make axes, crazy 200 points xD ) Handle and pole crafting -->1h shaft and club crafting --> 2h shaft and staff crafting Lore’s are the same as in the sword part. If u chooses Spear crafting: Weapon crafting --> Basic blade crafting --> Spearhead crafting. ( i know that u can put a dagger tip on a stick and its a spear, and counts as a spear, but i think they are fake and gay, so no!! might as well put a great blade on a stick and say this is a spear! xD(so u can put some sword and dagger tips on the handle but it might counts as a poleaxe/polearm)) Handle and pole crafting -->1h shaft and club crafting --> 2h shaft and staff crafting Lore’s: the same as with the sword stuff. if u want to make daggers: Weapon crafting --> Basic blade crafting -->dagger blade crafting Handle and pole crafting --> 1h Blade Hilt crafting Same lore’s as all the other shite. If u want to make clubbas: u get another hobby xD Anyhow: Skills Weapon crafting --> Blunt weapon crafting--> Blunt head crafting and spiked head crafting Handle and pole crafting -->1h shaft and club crafting --> 2h shaft and staff crafting MAGICALLY U NEED THE SAME BLOODY LORES!! Anyhow, u start with farming materials and then u goto the crafting area with ur stuff. At the crafting bench u click "r" and there pops up a thingy box where there is 3 boxes, the 2 top ones are handles. left one is core and right one is coating. core: i normally put some heavier "materiel" into it, this give my weapon a good durability, but it also makes it heavier and more slow.( if u want light weapon and fast put light materiel into it, something like sponge wood) Coating: the outer part of the handle i believe, here i normally put a light materiel into it so i keep the weapon light, but if u just wants durability fill it up with steel or ironwood and stuff like that. The bottom box is the "blade" box or the box for the head or whatever yee wishes to call it. here u just insert your heaviest materiel and u get win, if your materiel is good. If something is missing please say so And questions just ask, ill do my out most to answer, or someone else hopefully will if i dont with love Lucky bob Last edited by cookiesoldier : 24th August 2010 at 23:24. |
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#2 (permalink) |
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Junior Member
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Good guide, would be nice if you ran it through a spell/grammer checker but thats just me being a nazi.
I plan on deleting another character and rolling a weaponsmith, and this certainly has cleared a lot of grey areas up for me! So thanks for the heads up on a crash course of weaponsmithing.
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"I seldom fling children from towers to improve their health.
Yes, I meant for him to die." |
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#6 (permalink) |
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Member
Join Date: Mar 2009
Location: Saskatchewan, Canada
Posts: 1,166
Rep Power: 3
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For weapons, keep around as much sponge and white wood as possible.
Use them to grind up your skills. When you go for material lore grinding, the mercy dagger is the lowest material cost item to use to level up on. Animal materials was left out, so here is some info: there are a few groups in animal materials that can be used for weapons, though only one really does it any justice. Keratin lore leads to horn family... not that great in melee... lower damage than bone tissue for horn and its a higher density... used in bows Skeleton Lore leads to endo skeletal and exo skeletal. Both of these again are not very good for weapons. Bone tissue does make very cheap beginer swords for total new people. these are good for the armor crafting branch... bone tissue and iron bone for armor, and in the exo skel family you have carapace for shields and crepite for armor.. But there is Dental lore... which gives you: emalj, molarium and incisium lore. Emalj makes good starter weapons. GOod way to make money as a starter weaponsmith. Metal too expensive and wood sucks for weapon heads. Molarium is optimal for weapon handle core when not totally basing it off speed and using SpW SpW for handles. Incisium makes a very light, nice damaging weapon. This is the top material to be using when not entering metals.... the new price change may affect this as well.. As a weaponsmith you should think about animal materials to help you start out if you dont have a support base to help supply metals and such. Emalj is always locally avaliable, and there will always be those looking for weapons below the cost of 1g which you can stay below with incisum (again this may change with the new patch and new vendor pricing on animal mats) You would need for skills to use animal mats: Animal Mat Lore (PRI) --> Dental Lore (Sec) --> Emalj, Molarium, Incisium (All secondary) If you go the route of skeletal lores.. it will cost you one more primary skill... Skeleton Lore is a primary skill |
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#7 (permalink) |
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Newbie
Join Date: Mar 2009
Posts: 48
Rep Power: 0
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Deemer: All the books for the skills u want must be read, i recommend u read the entire book, so u wont have to farm the skill up as much, most books give about 50 or something i think. after that u need to grind the skills up by making weapons.
Basil: ahh yea i excluded animal materials intil someone asked me about it :P I agree mostly on what u say, except that bone tissue and emalj should be used for weapons, yes they are cheap, but hardly worth the trouble, since u can get incisium stuff for like 50silver, so that would make 0 money if u sold it :/ |
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#8 (permalink) | |
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Member
Join Date: Mar 2009
Location: Saskatchewan, Canada
Posts: 1,166
Rep Power: 3
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Quote:
Bone tissue lore is only good for PR in a sense, since wood is so much less dense and takes less to grind up your skills with. New players have no money... new players get lots of bone tissue... make them weapons with it so they can train up the weapon skill of choice, not just swords till they can afford better weapons... they return to you... everyone is happy. I based myself as a merchant in beta, and would not only look at immediate payout, but long term and return customers... They do have a use, just not as direct as incisium for example. If you are just going to craft, no they arent worth it. But if you are going to be a merchant as well, and sell your goods.. they can be beneficial additions. EDIT.. yes incisium is cheap right now, but not very avaliable at the vendors. Basing your crafting around the hopes that someone has sold to the vendors doesnt get you far. So unless your farming for yourself, or have a supplier (which i had ended up contracting a few during beta) incisium can be harder to come by. There are times when there are thousands at the vendors.. then days with none... Last edited by BasilTeshi : 31st August 2010 at 19:31. |
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#9 (permalink) |
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Newbie
Join Date: Mar 2009
Posts: 48
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ahh yea, ur point is very valid point!, yes if u wanna sell some cheap stuff bone tissiue is alright and its cheap to skill up on too.
getting incisium, is definetly getting someone else to farm it for u, rarely anyone sells it to vendor these days, worth nothing to vendor i believe. |
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#11 (permalink) |
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Member
Join Date: Mar 2009
Location: Norway
Posts: 851
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There's hardly any useful information in this guide, and I think any stickied "guides" should at least have proper grammar. Some formatting and organization of the information would be nice at least.
But nobody else has posted one, so beggars can't be choosers I guess.
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#13 (permalink) |
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Member
Join Date: Mar 2009
Location: Norway
Posts: 851
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That would be awesome
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Khel's Archery Guide |
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#14 (permalink) | |
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Junior Member
Join Date: Mar 2010
Posts: 217
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Quote:
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#15 (permalink) | |
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Newbie
Join Date: Nov 2010
Posts: 6
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Quote:
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#16 (permalink) |
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Junior Member
Join Date: Nov 2010
Posts: 72
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SoulR:
Yes, having the lore for the material you have is required to be able to craft out of that material. Also, the higher your skill in the lore, the higher quality gear you make. You definitely don't have enough skill points on one character to be able to max swords and still be able to extract and refine all the metals. If I remember right, just maxing extraction and mining uses all of a character's skill points. I'm a bowcrafter rather than a weaponcrafter, so that's about all the advice I can give you. |
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#17 (permalink) |
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Junior Member
Join Date: Aug 2010
Location: Norway
Age: 19
Posts: 72
Rep Power: 2
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1. Are short blades the only 1H swords in game?
2. What are sideblades, and can they be used at a 1H hilt? 3. Are great blades only for 2H hilts or can it be on 1H for greating longswords? 4. Also can I get external recipes for bladedesigns or are the ones following with the skill book the only ones? 5. Will advanced blade crafting grant me more blade designs (for 1H?) |
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#18 (permalink) | ||
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Member
Join Date: Jan 2010
Location: Netherlands
Age: 21
Posts: 1,651
Rep Power: 3
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No they're not.
The side blade's skill consist of these three blade heads; Curved blade, straight blade and the swelled blade, they can be used on a 1 handed hilt. Quote:
Quote:
You need Advanced Blade Crafting to start learning Side blade Crafting and Great Blade Crafting.
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Last edited by Dennis131 : 3rd December 2010 at 13:56. Reason: edit>edit |
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#22 (permalink) | |
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Junior Member
Join Date: Feb 2011
Location: Viking land nr 1
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Yes and no. Depending on what u mount on the 2h shaft u get something special, u might get a spear, a axe or a polearm.
If u do it on the 1h handles, not the sword handles u will again something special with each combination. I cant tell u what the greatblade gives, but it would be easy to test if u like it
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