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Old 23rd August 2010, 12:22   #1 (permalink)
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Default Weapon crafting

Hey i thought i should make a small guide to weapon crafting, it will be about the "hitting" weapons since ive never made a bow.

First u find out what u want to make, and from what materials

If u choose Swords:
U need the skills:
Weapon crafting --> Basic blade crafting --> advanced blade crafting and shortblade(take it the swords look wicked ) --> Great blade and side blade crafting
Handle and pole crafting --> 1h Blade Hilt crafting --> 2h blade hilt crafting
Now u can make all swords in game, that i know of.
(u can "maybe, put a blade head onto a stick handle, and it might be a sword, but i aint sure)
Lore’s u need:
Materiel lore --> Dendrology --> then u need all the wood lore’s u want to work with, u don’t have to get advanced Dendrology, but if u really want to use ironwood and blackwood u can.

U also going to need metalurgy --> Basic metals if u want cupprum and pig iron, cupprum is alright, but u kinda want steel later so u can save this one if u only want to make steel stuff.
In metalurgy u should also get Iron-based alloys so u can use grain steel (not needed so much), steel (this is pretty nice and not so expensive) and TUNGSTEEL!!(best stuff atm but too expensive to skill up on ur own, unless ur rich as fuck).

when u got all those for swords, what u start doing is getting ur wood lores up and ur crafting lores up at the same time, when u craft stuff(i prefer this cause u can do it for free, if u farm ur own wood ). u can also get your metal lore’s up if u have the metals available(this is smartest and is also fastest since u can get like 3 lore’s up at a time , but can be rather tricky if u cant get metal enough!!)

what u do when u got all those skills: u start crafting the fuck out of yourself, it might be smart to use recipes, but test abit and see if its faster, cause your just going to make the same shit a 1000 times to get max skill

If u chooses Axe Crafting:

Weapon crafting --> Basic blade crafting --> axe crafting --> axe head crafting and poleaxe crafting.
Weapon crafting --> Blunt weapon crafting--> axe crafting --> axe head crafting and poleaxe crafting. ( u need both blunt and basic to make axes, crazy 200 points xD )

Handle and pole crafting -->1h shaft and club crafting --> 2h shaft and staff crafting

Lore’s are the same as in the sword part.

If u chooses Spear crafting:

Weapon crafting --> Basic blade crafting --> Spearhead crafting.
( i know that u can put a dagger tip on a stick and its a spear, and counts as a spear, but i think they are fake and gay, so no!! might as well put a great blade on a stick and say this is a spear! xD(so u can put some sword and dagger tips on the handle but it might counts as a poleaxe/polearm))

Handle and pole crafting -->1h shaft and club crafting --> 2h shaft and staff crafting

Lore’s: the same as with the sword stuff.


if u want to make daggers:
Weapon crafting --> Basic blade crafting -->dagger blade crafting
Handle and pole crafting --> 1h Blade Hilt crafting

Same lore’s as all the other shite.


If u want to make clubbas:

u get another hobby xD

Anyhow:
Skills
Weapon crafting --> Blunt weapon crafting--> Blunt head crafting and spiked head crafting
Handle and pole crafting -->1h shaft and club crafting --> 2h shaft and staff crafting

MAGICALLY U NEED THE SAME BLOODY LORES!!


Anyhow, u start with farming materials and then u goto the crafting area with ur stuff.

At the crafting bench u click "r" and there pops up a thingy box where there is 3 boxes, the 2 top ones are handles. left one is core and right one is coating.

core:
i normally put some heavier "materiel" into it, this give my weapon a good durability, but it also makes it heavier and more slow.( if u want light weapon and fast put light materiel into it, something like sponge wood)

Coating: the outer part of the handle i believe, here i normally put a light materiel into it so i keep the weapon light, but if u just wants durability fill it up with steel or ironwood and stuff like that.

The bottom box is the "blade" box or the box for the head or whatever yee wishes to call it. here u just insert your heaviest materiel and u get win, if your materiel is good.

If something is missing please say so
And questions just ask, ill do my out most to answer, or someone else hopefully will if i dont

with love
Lucky bob

Last edited by cookiesoldier : 24th August 2010 at 23:24.
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Old 23rd August 2010, 13:37   #2 (permalink)
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Good guide, would be nice if you ran it through a spell/grammer checker but thats just me being a nazi.

I plan on deleting another character and rolling a weaponsmith, and this certainly has cleared a lot of grey areas up for me! So thanks for the heads up on a crash course of weaponsmithing.
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Old 23rd August 2010, 14:11   #3 (permalink)
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nice guide, il probably use my last spot for a weapon crafter now
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Old 23rd August 2010, 14:20   #4 (permalink)
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ill get it through some gramma test xD
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Old 31st August 2010, 17:21   #5 (permalink)
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what books are best to read and what should be done manually? would be helpful.
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Old 31st August 2010, 17:35   #6 (permalink)
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For weapons, keep around as much sponge and white wood as possible.

Use them to grind up your skills.

When you go for material lore grinding, the mercy dagger is the lowest material cost item to use to level up on.

Animal materials was left out, so here is some info:

there are a few groups in animal materials that can be used for weapons, though only one really does it any justice.

Keratin lore leads to horn family... not that great in melee... lower damage than bone tissue for horn and its a higher density... used in bows

Skeleton Lore leads to endo skeletal and exo skeletal. Both of these again are not very good for weapons. Bone tissue does make very cheap beginer swords for total new people. these are good for the armor crafting branch... bone tissue and iron bone for armor, and in the exo skel family you have carapace for shields and crepite for armor..

But there is Dental lore... which gives you: emalj, molarium and incisium lore. Emalj makes good starter weapons. GOod way to make money as a starter weaponsmith. Metal too expensive and wood sucks for weapon heads. Molarium is optimal for weapon handle core when not totally basing it off speed and using SpW SpW for handles. Incisium makes a very light, nice damaging weapon. This is the top material to be using when not entering metals.... the new price change may affect this as well..

As a weaponsmith you should think about animal materials to help you start out if you dont have a support base to help supply metals and such. Emalj is always locally avaliable, and there will always be those looking for weapons below the cost of 1g which you can stay below with incisum (again this may change with the new patch and new vendor pricing on animal mats)

You would need for skills to use animal mats:

Animal Mat Lore (PRI) --> Dental Lore (Sec) --> Emalj, Molarium, Incisium (All secondary)

If you go the route of skeletal lores.. it will cost you one more primary skill... Skeleton Lore is a primary skill
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Old 31st August 2010, 19:18   #7 (permalink)
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Deemer: All the books for the skills u want must be read, i recommend u read the entire book, so u wont have to farm the skill up as much, most books give about 50 or something i think. after that u need to grind the skills up by making weapons.


Basil: ahh yea i excluded animal materials intil someone asked me about it :P

I agree mostly on what u say, except that bone tissue and emalj should be used for weapons, yes they are cheap, but hardly worth the trouble, since u can get incisium stuff for like 50silver, so that would make 0 money if u sold it :/
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Old 31st August 2010, 19:27   #8 (permalink)
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Quote:
Originally Posted by cookiesoldier View Post
Deemer: All the books for the skills u want must be read, i recommend u read the entire book, so u wont have to farm the skill up as much, most books give about 50 or something i think. after that u need to grind the skills up by making weapons.


Basil: ahh yea i excluded animal materials intil someone asked me about it :P

I agree mostly on what u say, except that bone tissue and emalj should be used for weapons, yes they are cheap, but hardly worth the trouble, since u can get incisium stuff for like 50silver, so that would make 0 money if u sold it :/
I dont think they are worth investing in, no. But when in town there are those who cannot afford the 1-10g weapons.. they want the cheap ones. At the start you can kill pigs for emalj.. you can make some coin by selling them while you save for better books. People do buy them.

Bone tissue lore is only good for PR in a sense, since wood is so much less dense and takes less to grind up your skills with. New players have no money... new players get lots of bone tissue... make them weapons with it so they can train up the weapon skill of choice, not just swords till they can afford better weapons... they return to you... everyone is happy. I based myself as a merchant in beta, and would not only look at immediate payout, but long term and return customers...


They do have a use, just not as direct as incisium for example. If you are just going to craft, no they arent worth it. But if you are going to be a merchant as well, and sell your goods.. they can be beneficial additions.

EDIT.. yes incisium is cheap right now, but not very avaliable at the vendors. Basing your crafting around the hopes that someone has sold to the vendors doesnt get you far. So unless your farming for yourself, or have a supplier (which i had ended up contracting a few during beta) incisium can be harder to come by. There are times when there are thousands at the vendors.. then days with none...

Last edited by BasilTeshi : 31st August 2010 at 19:31.
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Old 31st August 2010, 20:27   #9 (permalink)
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ahh yea, ur point is very valid point!, yes if u wanna sell some cheap stuff bone tissiue is alright and its cheap to skill up on too.
getting incisium, is definetly getting someone else to farm it for u, rarely anyone sells it to vendor these days, worth nothing to vendor i believe.
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Old 30th November 2010, 12:09   #10 (permalink)
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a spellcheck and this should be stickied
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Old 30th November 2010, 12:19   #11 (permalink)
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There's hardly any useful information in this guide, and I think any stickied "guides" should at least have proper grammar. Some formatting and organization of the information would be nice at least.

But nobody else has posted one, so beggars can't be choosers I guess.
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Old 30th November 2010, 12:32   #12 (permalink)
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ur right khel, ill remake it in a week
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Old 30th November 2010, 12:46   #13 (permalink)
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That would be awesome
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Old 30th November 2010, 13:19   #14 (permalink)
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Quote:
Originally Posted by Khel View Post
There's hardly any useful information in this guide, and I think any stickied "guides" should at least have proper grammar. Some formatting and organization of the information would be nice at least.

But nobody else has posted one, so beggars can't be choosers I guess.
tbh i found it very informative, sans the grammar and some missing points. (coming from someone who doesnt know weapon crafting)
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Old 1st December 2010, 01:22   #15 (permalink)
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Quote:
Originally Posted by cookiesoldier View Post
Hey i thought i should make a small guide to weapon crafting, it will be about the "hitting" weapons since ive never made a bow.

First u find out what u want to make, and from what materials

If u choose Swords:
U need the skills:
Weapon crafting --> Basic blade crafting --> advanced blade crafting and shortblade(take it the swords look wicked ) --> Great blade and side blade crafting
Handle and pole crafting --> 1h Blade Hilt crafting --> 2h blade hilt crafting
Now u can make all swords in game, that i know of.
(u can "maybe, put a blade head onto a stick handle, and it might be a sword, but i aint sure)
Lore’s u need:
Materiel lore --> Dendrology --> then u need all the wood lore’s u want to work with, u don’t have to get advanced Dendrology, but if u really want to use ironwood and blackwood u can.

U also going to need metalurgy --> Basic metals if u want cupprum and pig iron, cupprum is alright, but u kinda want steel later so u can save this one if u only want to make steel stuff.
In metalurgy u should also get Iron-based alloys so u can use grain steel (not needed so much), steel (this is pretty nice and not so expensive) and TUNGSTEEL!!(best stuff atm but too expensive to skill up on ur own, unless ur rich as fuck).
What skills are required for weapon crafting? I mean for making swords above are all the lores and metalurgy required? Can the lores and what not be left to an alt? Like have one toon that does all the gathering and another that does all the crafting? New so not sure if one would have enough primaries avail to max all gathering as required and so on. Any input is appreciated and the read so far has been helpful.
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Old 1st December 2010, 02:16   #16 (permalink)
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SoulR:

Yes, having the lore for the material you have is required to be able to craft out of that material. Also, the higher your skill in the lore, the higher quality gear you make. You definitely don't have enough skill points on one character to be able to max swords and still be able to extract and refine all the metals. If I remember right, just maxing extraction and mining uses all of a character's skill points. I'm a bowcrafter rather than a weaponcrafter, so that's about all the advice I can give you.
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Old 3rd December 2010, 13:43   #17 (permalink)
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Default Swords

1. Are short blades the only 1H swords in game?
2. What are sideblades, and can they be used at a 1H hilt?
3. Are great blades only for 2H hilts or can it be on 1H for greating longswords?
4. Also can I get external recipes for bladedesigns or are the ones following with the skill book the only ones?
5. Will advanced blade crafting grant me more blade designs (for 1H?)
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Old 3rd December 2010, 13:48   #18 (permalink)
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Quote:
Originally Posted by Threethumb View Post
1. Are short blades the only 1H swords in game?
No they're not.
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Originally Posted by Threethumb View Post
2. What are sideblades, and can they be used at a 1H hilt?
The side blade's skill consist of these three blade heads; Curved blade, straight blade and the swelled blade, they can be used on a 1 handed hilt.
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Originally Posted by Threethumb View Post
3. Are great blades only for 2H hilts or can it be on 1H for greating longswords?
They can be used in combination with a 1 handed hilt.
Quote:
Originally Posted by Threethumb View Post
4. Also can I get external recipes for bladedesigns or are the ones following with the skill book the only ones?
No, only way to get more blade head's is by reading various skill books
Quote:
Originally Posted by Threethumb View Post
5. Will advanced blade crafting grant me more blade designs (for 1H?)
You need Advanced Blade Crafting to start learning Side blade Crafting and Great Blade Crafting.
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Last edited by Dennis131 : 3rd December 2010 at 13:56. Reason: edit>edit
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Old 3rd February 2011, 01:22   #19 (permalink)
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i vote a sticky :P
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Old 7th February 2011, 00:57   #20 (permalink)
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Nice guide!
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Old 29th April 2011, 19:37   #21 (permalink)
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If you put other blades then spearheads on a 2Hand Staff, f.ex a greatblade, does it still count as a spear? I mean, is it affected by spearskill?
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Old 29th April 2011, 22:20   #22 (permalink)
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Yes and no. Depending on what u mount on the 2h shaft u get something special, u might get a spear, a axe or a polearm.
If u do it on the 1h handles, not the sword handles u will again something special with each combination.


I cant tell u what the greatblade gives, but it would be easy to test if u like it but i have no doubt that someone already has.
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Old 30th April 2011, 02:34   #23 (permalink)
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Quote:
Originally Posted by Lucky_bob View Post
I cant tell u what the greatblade gives, but it would be easy to test if u like it but i have no doubt that someone already has.
It's a poleaxe.
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