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Old 23rd August 2010, 15:57   #41 (permalink)
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Interesting.
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Old 23rd August 2010, 16:03   #42 (permalink)
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Nice patch, Was mainly waiting for the trees, sad to see that delayed. any screenies or something of a the new trees so we can water our buds?
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Old 23rd August 2010, 16:06   #43 (permalink)
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Nice to see a patch with such a big emphasis on bug fixes. I'm a bit surprised that they made being red easier though, but it's fine with me I guess.
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Old 23rd August 2010, 16:08   #44 (permalink)
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Quote:
Originally Posted by Tizio View Post
I miss something, no new trees? :-(

Oh, BTW this is cool!
they are still waiting for that patch from Epic to do that.
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Old 23rd August 2010, 16:09   #45 (permalink)
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Quote:
Originally Posted by sakkdaddy View Post
Nice to see a patch with such a big emphasis on bug fixes. I'm a bit surprised that they made being red easier though, but it's fine with me I guess.
They gave reds a reason not to kill mindlessly. That should actually benefit everyone, especially new chars, slags and other "useless" kills.
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Old 23rd August 2010, 16:12   #46 (permalink)
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Just extracted some ore... It takes 70 catalyst to reach max efficiency... That is truly painful....

Unless numbers change drastically depending on the catalyst used (I was using Calx Powder), there are some problems.

Last edited by Electrum : 23rd August 2010 at 16:19.
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Old 23rd August 2010, 16:18   #47 (permalink)
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i search "molva beast" on google then this comes LOL
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Old 23rd August 2010, 16:20   #48 (permalink)
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whats a molva?? :P
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Old 23rd August 2010, 16:21   #49 (permalink)
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the new mount
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Old 23rd August 2010, 16:21   #50 (permalink)
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I know, but what i ment was what does it look like..
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Old 23rd August 2010, 16:23   #51 (permalink)
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http://www.mortalonline.com/forums/5...ml#post1003094
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Old 23rd August 2010, 16:24   #52 (permalink)
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Crashing while accessing vendors/bank.

From Vadda to Meduli.

If you stand next to vendor for 5 seconds before opening it works (mostly). Running and clicking straight away crashes it 4/5 times so far....

i think
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Old 23rd August 2010, 16:31   #53 (permalink)
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People are crashing after talking to a vendor ONCE, then when the log back in they cant see their characters, even after 20 mins... HOTFIX PLOX
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Old 23rd August 2010, 16:37   #54 (permalink)
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I see the graphical update on the trees didnt make it and is now changed to next week which disapoints me a little, but great job devs on all the new updating and bug fixes
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Old 23rd August 2010, 16:40   #55 (permalink)
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I think it is messed up that you guys did not release what you originally said you would in this patch, but instead did different and even moved the "Under Development" List around. You really should have left a note saying you couldn't get to, because that tells me you are lying to us and that you will try and cover your tracks. I like the update but do NOT appreciate the gesture you guys shown by removing and replacing.
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Old 23rd August 2010, 16:42   #56 (permalink)
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Quote:
Originally Posted by dvalverde View Post
I think it is messed up that you guys did not release what you originally said you would in this patch, but instead did different and even moved the "Under Development" List around. You really should have left a note saying you couldn't get to, because that tells me you are lying to us and that you will try and cover your tracks. I like the update but do NOT appreciate the gesture you guys shown by removing and replacing.
I also desperately seek drama.
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Old 23rd August 2010, 16:49   #57 (permalink)
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Quote:
Originally Posted by dvalverde View Post
I think it is messed up that you guys did not release what you originally said you would in this patch, but instead did different and even moved the "Under Development" List around. You really should have left a note saying you couldn't get to, because that tells me you are lying to us and that you will try and cover your tracks. I like the update but do NOT appreciate the gesture you guys shown by removing and replacing.
Don't feed the Trolls
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Old 23rd August 2010, 16:53   #58 (permalink)
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Edit: damn, should've clicked Markus' link first

Molva beasts eh? A quick google search has lead me to one conclusion: FISH MOUNTS!
Molva:
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Old 23rd August 2010, 16:56   #59 (permalink)
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Quote:
Originally Posted by Christian Hedberg View Post
Version 1.22.39.55
- Murder system for pets has been implemented. Pets can now recieve murder counts like any other player. It's still being worked on.
Interesting, from this I conclude that there also must be a pet training, bonding, and/or resurrection system in the pipeline. Why else would murder counts on a pet matter?
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Old 23rd August 2010, 16:58   #60 (permalink)
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Quote:
Originally Posted by BlackR View Post
Interesting, too bad its still gonna be no sound ingame for me due to my 7.1 G35 headset, cries
There's a way to fix it, someone here posted instructions, try searching for it. I have a link on my other PC but it's about 2,000 miles away atm.
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Old 23rd August 2010, 17:25   #61 (permalink)
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Please put Whisper back in the game... I just don't find any benefit nor excitement to it being removed, deads not being able to whisper the living, thats fair. But not being able to whisper the friends ive made now, and having NO way to contact them. This i DO not like.
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Old 23rd August 2010, 17:28   #62 (permalink)
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Quote:
Originally Posted by Dementia View Post
Not sure I understand how the extraction catalyst stuff works now. I can just put all my stack of catalyst in the extraction window and it will take the max amount for max yield?
Yes. If you need 30 units of catalyst to extract X amount of something, and you put in 100, only 30 will be used.

If you are unsure how much you will be able to extract (depending on skill levels, appliance, type of catalyst) it's better to put too much in than too little. On the other hand, you will need to get a hold of those (buying or finding), so experience matters.

Also, if you know from experience that you can get 11 units of material by using 4 units of catalysts, but the difference between 3 or 4 catalysts are only 1 unit of material, it might not be worth throwing that extra catalyst in.

Quote:
Originally Posted by Electrum View Post
Just extracted some ore... It takes 70 catalyst to reach max efficiency... That is truly painful....

Unless numbers change drastically depending on the catalyst used (I was using Calx Powder), there are some problems.
Yes there are. There are four upcoming things that will affect this in the near future:

1. More pickable catalysts
2. Some catalysts will be possible to refine/manufacture
3. Different efficiency rating (strength) per catalyst
4. Adjustments to the prices
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Old 23rd August 2010, 17:33   #63 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Yes. If you need 30 units of catalyst to extract X amount of something, and you put in 100, only 30 will be used.

If you are unsure how much you will be able to extract (depending on skill levels, appliance, type of catalyst) it's better to put too much in than too little. On the other hand, you will need to get a hold of those (buying or finding), so experience matters.

Also, if you know from experience that you can get 11 units of material by using 4 units of catalysts, but the difference between 3 or 4 catalysts are only 1 unit of material, it might not be worth throwing that extra catalyst in.
Sounds like new stuff to figure out. Sounds good
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Old 23rd August 2010, 17:34   #64 (permalink)
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Awesome sauce
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Old 23rd August 2010, 17:35   #65 (permalink)
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what about editing the topic title? :P
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Old 23rd August 2010, 17:36   #66 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Yes there are. There are four upcoming things that will affect this in the near future:

1. More pickable catalysts
2. Some catalysts will be possible to refine/manufacture
3. Different efficiency rating (strength) per catalyst
4. Adjustments to the prices
As a solo slag hauler, I have to say I'm not happy with the change. It's already doubled my work, not to mention that I will now have to sink money into the process, at least until the updates come out.

In my humblest of opinions, which is always right, I think you guys should have waited until the above were in before releasing this specific update, or released them at the same time.
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Old 23rd August 2010, 17:38   #67 (permalink)
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still no pokeyweapon fix. that fucking game sucks. no pockystick= no chance. this is since fucking open beta.
i cant belive its that hard to fix. shit ehh.
crash almost every time your using a vendor.
bughorses everywhere.....
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Old 23rd August 2010, 17:41   #68 (permalink)
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Interesting, but unfortunately I had 4 crashes in 15 minutes.
All during trading with a npc vendor or the storage npc.

atm for me unplayable...
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Old 23rd August 2010, 17:49   #69 (permalink)
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Quote:
Originally Posted by Zutha View Post
Don't feed the Trolls

I wasnt trolling just felt it was wrong is all. Just a post saying they moved the dates around would have been polite.
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Old 23rd August 2010, 17:57   #70 (permalink)
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Quote:
Originally Posted by dvalverde View Post
I wasnt trolling just felt it was wrong is all. Just a post saying they moved the dates around would have been polite.
And it will get moved again since this week they'll be busy fixing the bugs that the bugfixing patch introduced
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Old 23rd August 2010, 18:01   #71 (permalink)
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Anyone found those Molvas yet?


Nice patch btw.
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Old 23rd August 2010, 18:10   #72 (permalink)
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you guys rule!
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Old 23rd August 2010, 18:12   #73 (permalink)
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Quote:
Originally Posted by Kusimeka View Post
Please put Whisper back in the game... I just don't find any benefit nor excitement to it being removed, deads not being able to whisper the living, thats fair. But not being able to whisper the friends ive made now, and having NO way to contact them. This i DO not like.
If you stand near them, you should be able to do it, I agree, but not from farther than a few metres, imho
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Old 23rd August 2010, 18:12   #74 (permalink)
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the whisper feature is gone?!
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Old 23rd August 2010, 18:20   #75 (permalink)
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Yay, I'm now missing even more skill points.
Just lost 30 odd randomly logged in. Great..
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Old 23rd August 2010, 18:35   #76 (permalink)
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Quote:
Originally Posted by charcoal22 View Post
still no pokeyweapon fix. that fucking game sucks. no pockystick= no chance. this is since fucking open beta.
i cant belive its that hard to fix. shit ehh.
crash almost every time your using a vendor.
bughorses everywhere.....
- Took down the amount of damage you do when spam-clicking with a weapon rather then letting it charge.
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Old 23rd August 2010, 18:49   #77 (permalink)
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wooow. how much?1ms?
last fight. almost 20dmg every sec. wtf.no chance with any other weapon(platescale armor!)
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Old 23rd August 2010, 18:58   #78 (permalink)
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Great job guys keep it up!
Woot woot Mondays aren't so bad after all!
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Old 23rd August 2010, 19:21   #79 (permalink)
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Quote:
Originally Posted by Tubbly View Post
they are still waiting for that patch from Epic to do that.
Actually, they were planning to add some new tree models this patch that are eventually going to be animated with ST once the EG patch is implemented.

My guess is that the models are delayed because of some problem/bug
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Old 23rd August 2010, 19:27   #80 (permalink)
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Quote:
Originally Posted by BlackR View Post
Interesting, too bad its still gonna be no sound ingame for me due to my 7.1 G35 headset, cries
Just change your headset options to 5.1 or Stereo Headset.
7.1 surround doesnt work.
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