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#43 (permalink) |
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Member
Join Date: Mar 2009
Location: Norway
Posts: 851
Rep Power: 3
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Nice to see a patch with such a big emphasis on bug fixes. I'm a bit surprised that they made being red easier though, but it's fine with me I guess.
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Khel's Archery Guide |
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#46 (permalink) |
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Member
Join Date: Jul 2010
Location: Boston, MA
Posts: 1,417
Rep Power: 2
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Just extracted some ore... It takes 70 catalyst to reach max efficiency... That is truly painful....
Unless numbers change drastically depending on the catalyst used (I was using Calx Powder), there are some problems. Last edited by Electrum : 23rd August 2010 at 16:19. |
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#52 (permalink) |
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Member
Join Date: Jan 2009
Location: Bristol, UK
Age: 30
Posts: 511
Rep Power: 4
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Crashing while accessing vendors/bank.
From Vadda to Meduli. If you stand next to vendor for 5 seconds before opening it works (mostly). Running and clicking straight away crashes it 4/5 times so far.... i think |
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#55 (permalink) |
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Junior Member
Join Date: Apr 2010
Location: USA-FL
Posts: 75
Rep Power: 0
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I think it is messed up that you guys did not release what you originally said you would in this patch, but instead did different and even moved the "Under Development" List around. You really should have left a note saying you couldn't get to, because that tells me you are lying to us and that you will try and cover your tracks. I like the update but do NOT appreciate the gesture you guys shown by removing and replacing.
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----------------------- Rise to the Occasion. ----------------------- |
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#56 (permalink) | |
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Senior Member
Join Date: Feb 2010
Posts: 2,260
Rep Power: 2
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Quote:
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#57 (permalink) | |
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Member
Join Date: Jan 2009
Location: Bristol, UK
Age: 30
Posts: 511
Rep Power: 4
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Quote:
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#61 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 110
Rep Power: 4
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Please put Whisper back in the game... I just don't find any benefit nor excitement to it being removed, deads not being able to whisper the living, thats fair. But not being able to whisper the friends ive made now, and having NO way to contact them. This i DO not like.
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#62 (permalink) | ||
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Developer
Join Date: Apr 2008
Posts: 1,296
Rep Power: 15
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Quote:
If you are unsure how much you will be able to extract (depending on skill levels, appliance, type of catalyst) it's better to put too much in than too little. On the other hand, you will need to get a hold of those (buying or finding), so experience matters. Also, if you know from experience that you can get 11 units of material by using 4 units of catalysts, but the difference between 3 or 4 catalysts are only 1 unit of material, it might not be worth throwing that extra catalyst in. Quote:
1. More pickable catalysts 2. Some catalysts will be possible to refine/manufacture 3. Different efficiency rating (strength) per catalyst 4. Adjustments to the prices
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GK isn't some nice calm peaceful place to just sit around and extract stuff all day. We don't load characters up with carcass and rocks to the brim to where you have to push them around to the tables to work. - Anticules Mortal Online is a placeholder for Mortal Online. -SV - Airfell Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting? -Archaaz |
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#63 (permalink) | |
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Junior Member
Join Date: Aug 2010
Location: Morin Khur
Age: 28
Posts: 137
Rep Power: 2
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#66 (permalink) | |
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Member
Join Date: Jul 2010
Location: Boston, MA
Posts: 1,417
Rep Power: 2
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Quote:
In my humblest of opinions, which is always right, I think you guys should have waited until the above were in before releasing this specific update, or released them at the same time. |
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#67 (permalink) |
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Junior Member
Join Date: Feb 2010
Location: Germany
Posts: 201
Rep Power: 2
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still no pokeyweapon fix. that fucking game sucks. no pockystick= no chance. this is since fucking open beta.
i cant belive its that hard to fix. shit ehh. crash almost every time your using a vendor. bughorses everywhere.....
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#69 (permalink) |
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Junior Member
Join Date: Apr 2010
Location: USA-FL
Posts: 75
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I wasnt trolling just felt it was wrong is all. Just a post saying they moved the dates around would have been polite.
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----------------------- Rise to the Occasion. ----------------------- |
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#70 (permalink) | |
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Junior Member
Join Date: Jul 2010
Location: Lisbon, Portugal
Age: 30
Posts: 248
Rep Power: 2
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Quote:
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Gracius the wanderer wizard |
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#71 (permalink) | |
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Senior Member
Join Date: Mar 2009
Location: Austria
Posts: 2,046
Rep Power: 0
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Anyone found those Molvas yet?
Nice patch btw.
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#73 (permalink) | ||
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Senior Member
Join Date: Mar 2009
Location: Austria
Posts: 2,046
Rep Power: 0
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#79 (permalink) |
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Junior Member
Join Date: Jan 2009
Location: Sin City
Posts: 157
Rep Power: 0
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Actually, they were planning to add some new tree models this patch that are eventually going to be animated with ST once the EG patch is implemented.
My guess is that the models are delayed because of some problem/bug |
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