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Old 23rd August 2010, 19:32   #81 (permalink)
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Is the 10% statloss permanent?
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Old 23rd August 2010, 19:33   #82 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Yes. If you need 30 units of catalyst to extract X amount of something, and you put in 100, only 30 will be used.

If you are unsure how much you will be able to extract (depending on skill levels, appliance, type of catalyst) it's better to put too much in than too little. On the other hand, you will need to get a hold of those (buying or finding), so experience matters.

Also, if you know from experience that you can get 11 units of material by using 4 units of catalysts, but the difference between 3 or 4 catalysts are only 1 unit of material, it might not be worth throwing that extra catalyst in.

Yes there are. There are four upcoming things that will affect this in the near future:

1. More pickable catalysts
2. Some catalysts will be possible to refine/manufacture
3. Different efficiency rating (strength) per catalyst
4. Adjustments to the prices

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Originally Posted by Electrum View Post
As a solo slag hauler, I have to say I'm not happy with the change. It's already doubled my work, not to mention that I will now have to sink money into the process, at least until the updates come out.

In my humblest of opinions, which is always right, I think you guys should have waited until the above were in before releasing this specific update, or released them at the same time.

I agree. All the extraction features should be released at the same time.
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Old 23rd August 2010, 20:16   #83 (permalink)
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Is it just me or is magic still stuck at 80?
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Old 23rd August 2010, 20:51   #84 (permalink)
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think the new extraction its crappy -.-
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Old 23rd August 2010, 21:17   #85 (permalink)
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I think this whole patch is crappy... I cant play for longer then 1 minute in Vadda before I crash because of verious Fatal Errors....

please undo this "Bugfix" Patch...
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Old 23rd August 2010, 21:44   #86 (permalink)
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Is the patch version wrong?
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Patch Notes v.1.20.36.50 - August 2nd
Patch Notes v.1.21.37.53 - August 8th
Patch Notes v.1.22.38.54 - August 16th
Patch Notes v.1.21.37.53 - August 23rd
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Old 23rd August 2010, 21:58   #87 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Yes. If you need 30 units of catalyst to extract X amount of something, and you put in 100, only 30 will be used.

If you are unsure how much you will be able to extract (depending on skill levels, appliance, type of catalyst) it's better to put too much in than too little. On the other hand, you will need to get a hold of those (buying or finding), so experience matters.

Also, if you know from experience that you can get 11 units of material by using 4 units of catalysts, but the difference between 3 or 4 catalysts are only 1 unit of material, it might not be worth throwing that extra catalyst in.

Yes there are. There are four upcoming things that will affect this in the near future:

1. More pickable catalysts
2. Some catalysts will be possible to refine/manufacture
3. Different efficiency rating (strength) per catalyst
4. Adjustments to the prices
Those four items should have gone in with the catalyst changes. Until they are implemented (properly), you've taken the most grind-intensive build and made it more grind-intensive.

up to 100 catalyst items for 1 extraction? Seriously?
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Old 23rd August 2010, 22:06   #88 (permalink)
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Yea this is really beyond good and evil. You pay more for your catalysts than you get out of the stones, hell, im gonna leave my extractor offline till either the catalysts used are lowered or the output gets higher. Right now it really doesnt make sense.
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Old 23rd August 2010, 22:09   #89 (permalink)
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Fail patch?

Revert?
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Old 23rd August 2010, 22:49   #90 (permalink)
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Client version doesnt match server version plx up your client for me?
Hotfix? or is it just me?
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Old 23rd August 2010, 22:54   #91 (permalink)
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Originally Posted by Fabrasch View Post
Client version doesnt match server version plx up your client for me?
Hotfix? or is it just me?
I am having this issue as well, I was able to log in after the patch this morning but just now I got denied. I don't want to reinstall this game, I will ragequit.
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Old 23rd August 2010, 22:57   #92 (permalink)
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everyone got this issue at the moment,think they hotfixing stuff
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Old 23rd August 2010, 23:04   #93 (permalink)
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Oki ^^ i was just wondering that no Fred popped up or question bout that
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Old 23rd August 2010, 23:34   #94 (permalink)
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Hotfix for client-crashes will come in the morning, we fixed several issues on the server with this patch but to make a client-patch we need a lil bit more time.
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Old 23rd August 2010, 23:46   #95 (permalink)
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I think the extraction changes will help us in the long run, steel and tungsteel prices have been really low the last while, and this will drive the prices up a lot. We've been charging 4-5g for steel Greatblade and with the changes, I could see that increasing to 7.5 at least. Steel has been selling for 15-20g per stack, that could increase to 30 or even 40 with the changes. Also people are finally accumulating wealth and will be able to afford these higher prices as well. I may be overly optimistic, but this may be a very good thing in the long run. And until the new pickables are in, it leaves us at an advantage as we can charge more now than we will be able to then when they add the pickables.
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Old 23rd August 2010, 23:52   #96 (permalink)
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I guess there wont even be new people starting an extractor. I mean, how can you afford it? You pay more for the catalysts than you get out of it from the start, so you need a farming char to afford leveling an extractor. And this, in my opinion, is a pain in the ass since you arent even supposed to switch your money between your chars. So, to put it in a nutshell, an extractor cant afford the stuff he needs, how are you supposed to level up and stuff?
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Old 23rd August 2010, 23:54   #97 (permalink)
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Hotfix for client-crashes will come in the morning, we fixed several issues on the server with this patch but to make a client-patch we need a lil bit more time.
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Old 24th August 2010, 00:08   #98 (permalink)
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crashes everytime i speak to a vendor is this part of the hotfix?
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Old 24th August 2010, 00:28   #99 (permalink)
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crash+crash+crash+crash+crash+crash+crash+crash+cr ash+crash+crash+crash+crash+crash+crash+crash+cras h+crash+crash+crash+crash+crash+crash+crash+crash+ crash+crash+crash+crash+crash
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Old 24th August 2010, 00:30   #100 (permalink)
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try changing the angle you view the vender at, and left clicking on items you want to buy.. has worked for me every third time 8)
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Old 24th August 2010, 00:37   #101 (permalink)
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I have to open the inventory before talking to the vendorf for it to function (most times)
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Old 24th August 2010, 03:00   #102 (permalink)
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since the patch the ingame framerate getting slower every minute when i log in till the game crashes from this...its unplayable atm for me..hope this would be fixed too
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Old 24th August 2010, 04:15   #103 (permalink)
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Surely a fix for not getting Amarantum and Bloodore would have come? I know Im not the only one with this issue!
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Old 24th August 2010, 05:03   #104 (permalink)
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Quote:
Originally Posted by PyrateLV View Post
Just change your headset options to 5.1 or Stereo Headset.
7.1 surround doesnt work.
This is not a solution for the G35 headset. You have to uninstall the entire driver. This is a great nuisance when I switch to games like BC2 on a regular basis. Install uninstall Install uninstall Install uninstall.
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Old 24th August 2010, 08:05   #105 (permalink)
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still crashing... Opening a vendor - opening my inventory - looking around in Vadda... crash crash crash
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Old 24th August 2010, 10:44   #106 (permalink)
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Quote:
Originally Posted by Electrum View Post
As a solo slag hauler, I have to say I'm not happy with the change. It's already doubled my work, not to mention that I will now have to sink money into the process, at least until the updates come out.

In my humblest of opinions, which is always right, I think you guys should have waited until the above were in before releasing this specific update, or released them at the same time.
Quote:
Originally Posted by Slickboo View Post
Yea this is really beyond good and evil. You pay more for your catalysts than you get out of the stones, hell, im gonna leave my extractor offline till either the catalysts used are lowered or the output gets higher. Right now it really doesnt make sense.
yeah, i agree.. When i tried to work on my slaghauler i ended up just logging out.
It burns way to mutch money as a solo slaghauler atm!

Last edited by Rasp : 24th August 2010 at 10:48.
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Old 24th August 2010, 10:46   #107 (permalink)
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crash-crash- crash
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Old 24th August 2010, 11:46   #108 (permalink)
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Quote:
Originally Posted by longhairdfreak View Post
I think the extraction changes will help us in the long run, steel and tungsteel prices have been really low the last while, and this will drive the prices up a lot. We've been charging 4-5g for steel Greatblade and with the changes, I could see that increasing to 7.5 at least. Steel has been selling for 15-20g per stack, that could increase to 30 or even 40 with the changes. Also people are finally accumulating wealth and will be able to afford these higher prices as well. I may be overly optimistic, but this may be a very good thing in the long run. And until the new pickables are in, it leaves us at an advantage as we can charge more now than we will be able to then when they add the pickables.
The cost in catalysts has been multiplied by over 50. Don't expect the cost of metal to barely get multiplied by 2 if this change isn't tweaked.
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Old 24th August 2010, 13:13   #109 (permalink)
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This patch was the opposite of the Epic patch. I call revert.

And magic is still broken.
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Old 24th August 2010, 13:29   #110 (permalink)
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Where is the patch for the last patch?
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Old 24th August 2010, 13:38   #111 (permalink)
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has the hotfix come yet?
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Old 24th August 2010, 13:52   #112 (permalink)
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So has the vendor/virtual memory crash and the loss of characters at the start menu been addressed, I can't see mine and that pretty much keeps me outta of the game. I saw one comment to this issue and no reply?
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Old 24th August 2010, 13:56   #113 (permalink)
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murdercounts still count 20 hours ;(
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Old 24th August 2010, 16:01   #114 (permalink)
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It's sooooo much better now that we can see player buildings from further away, I wish it was even more but it's a lot better and there seem to be no performance hit which make me wonder why it took so long to do it but thanks anyway, it's awesome to see the entire town from the roof of a keep!
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Old 24th August 2010, 16:50   #115 (permalink)
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worst patch till now. My extractor is useless that way
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Old 24th August 2010, 17:11   #116 (permalink)
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Quote:
Originally Posted by Raketrinike View Post
crash+crash+crash+crash+crash+crash+crash+crash+cr ash+crash+crash+crash+crash+crash+crash+crash+cras h+crash+crash+crash+crash+crash+crash+crash+crash+ crash+crash+crash+crash+crash
= patch
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Old 24th August 2010, 17:20   #117 (permalink)
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Need another hotfix please
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Old 24th August 2010, 17:23   #118 (permalink)
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This wasn't happening prior to the hotfix patch, but now I'm crashing at the armourcrafter station in meduli.
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Old 24th August 2010, 17:41   #119 (permalink)
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Crashed, then was murdered inside of a guarded town while I was trying to fix the "no character" problem. Logged back in as a ghost with nothing on me.

Great patch, thanks!
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Old 24th August 2010, 18:12   #120 (permalink)
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Originally Posted by EternalOne View Post
Crashed, then was murdered inside of a guarded town while I was trying to fix the "no character" problem. Logged back in as a ghost with nothing on me.

Great patch, thanks!
Yup , this patch is awsome .
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