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#1 (permalink) |
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Quality Assurance
Join Date: May 2009
Posts: 115
Rep Power: 0
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Version 1.22.39.55 – Release
2010-08-23 Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall. ------ ADDITIONS & CHANGES ------ General: - Rebuilt the stat-loss for reds, it now works like this: When you kill a blue player, you receive +1 to your long-term and short-term counts.
- "/statlosscount" or "/statloss" in the chat will show you your current stat-loss time. - You will now lose a murder count every 8th hour. - Remade a lot of the GUI-stuns into cool downs meaning they no longer cause full-stun. - Reworked how much cool down you have for doing certain GUI/server operations a bit. AI & Mounts: - Donkeys with bags now have 28 slots. - Built a system to make it easier to see what mount-equipment fits on which mount. - All the attacks of the rare boss encounter have been tweaked. They are now more consistent with its animations. - The behavior of the rare boss encounter has been tweaked. - Murder system for pets has been implemented. Pets can now recieve murder counts like any other player. It's still being worked on. Art & Sound: - Gaurs, cousins of the Wisents, can now be found roaming the south west regions of Myrland. - Audio from low frequency thunder strikes are no longer played directional for a more authentic thunder storm. - A few Molva Beasts from Nordveld are now running free in Myrland. - Mount equipment for Molva beasts added to a certain vendor. - Molva beast leather armor can be bought in the color red, blue, green, yellow, black, white and gray. - Saddles and Armors added for the Rare Mongrel Horse, can be bought in Vadda. - Bullhorse saddle can be bought for 200 silver instead of 50. - Tabards added. - Added Tabard tailors in every city. - Tabards can be bought in the same colors as banners. - All teal banners have been removed. - Added props within the palisades close to Morin Khur. - Added props within the palisades close to Kranesh. Combat: - Added directional blocking. Moving right or left while pressing block will make you block in that direction. If you block in the correct direction when you get hit it will result in a perfect block. The old perfect block is still active too. - Took down the amount of damage you do when spam-clicking with a weapon rather then letting it charge. - You will now get a damage message when you get hit by a siege weapon. - Raised overall melee-damage a bit. - Took down the overall defense of armors a bit. Guilds: - Guild ranks 3 to 10 will now be able to invite members to the guild. - Disbanding a guild will now also clear the ownership on any houses that the guild owned. Housing: - All player constructible objects (Houses, Keeps, Walls, Bridges etc) should now be visible from a much longer distance. - Catalysts can now be sold by player vendors. - Some houses and keeps have been slightly moved to fit with their surroundings. - Crafting recipes can now be used on workbenches in houses. Magic: - Magic reflection now stays on the target until logout or until canceled by an incoming spell. Skills & Attributes: - Parts of the skill-system is rebuilt. It should solve some of the current skill issues. - Using spear stance now drains a bit of stamina. - Spears now lose durability if you hit someone while in spear stance. - Extraction now requires that you use a certain amount of catalysts for maximum yield. (And you will no longer lose the entire stack of catalysts when using them.) UI: - Streamlined the Extraction Window. ------ BUG FIXES ------ General: - Players should no longer be teleported through palisades. - Fixed issues with players who looked strange when they logged in on a mount. - Siege Weapons now work on unconstructued buildings. - Fixed a bug that sometimes made unequipping your off-hand weapon/shield/torch disappear. - Killing players in mercy mode will now correctly flag the killer. - You can no longer interact with siege weapons while dead. - Fixed a bug that made it possible to sprint without losing the right amount of stamina. - Fixed a bug connected to Extraction that sometimes made the extracted materials not show up. - You can no longer add items to your carry-pet from a very long distance. - Fixed an issue that could cause invisible creatures/pets. - Fixed a bug where teleporting you to a priest when dead didn't always work. - Fixed a bug that enabled players to equip items while dead. - Palisades will now correctly take damage from Siege Weapons. AI & Mounts: - Some spiders were not dropping intended loot, they should be fixed now. - Animal corpses will now spawn in a better way and most of the oddness like rotation on corpse is now fixed. - Pets killed when the owner is offline will no longer respawn when the owner logs back on. - General tweaks and fixes were made for the taming system. - An issue that made some creatures fail in any stable handling and re-creation has been resolved. Affected creatures was: River prower, Shore prower, Terror bird. - Pets should now keep their names even between server reboots. - Pets should no longer automatically follow their tamer after a server reboot. - Pets attacking blue players should now be flagged only when actually reaching its target and making an actual attempt to attack. Art & Sound: - Fixed props that interfered with palisades close to Morin Khur. - Fixed props that interfered with palisades close to Kranesh. - Fixed odd altitudes on keep and houses inside palisades close to Nereb Madgulu. - Stone and dust debris when clicking on your character in character creation is back. - A memory leak by the Morin Khur starting point has been fixed. Guilds: - Fixed a bug where leaving your guild wouldn't reset your guild membership flag. - Fixed a bug where leaving your guild wouldn't reset your acronym. Housing: - Fixed a bug where it was possible that the house would not receive payment for upkeep when payed with multiple stacks. - Accessing the chest from the outside of a house should no longer be possible. - It should no longer be possible to open a locked palisade gate from the outside. - Houses that have had their owner changed should now have a properly functioning guild stone. - Houses should have less issues when being rollbacked. - Houses will now receive the correct amount of HP when upgraded to a new tier. - Player Vendors no longer take items in your bank as payment. - Player Vendors no longer spawn inside the floor of the house. - Fixed a bug where the money from a Player Vendor transaction did not end up in the house owner's chest. Magic: - Fixed a bug where AoE spells with self target properties would still check if the target was in range and if it was alive. - Fixed a bug with AoE spells that made them hit dead players. - Fixed a bug with AoE spells that made them cost no reagents. - Fixed a bug where AoE spells didn't grant skill gains. - Fixed a bug where initiating a spell cast while resting wouldn't stun you during the "getting up" animation. - Fixed a bug where magic damage wouldn't cancel the logout timer on the target. - Fixed a bug where blocking while casting magic could lessen your damage taken. - Fixed a bug where magic reflection would make the caster immune to spells until logout. Skills & Attributes: - You can no longer gain experience using spear stance on NPCs. - Hitting a Guild Member with Spear stance will no longer flag you gray. - Spear Stance will no longer trigger from the sides or behind the player using it. - Fixed a bug that prevented gaining skill levels above 80 in Ecumenical Spells. UI: - Items will no longer be added on top of each other when trying to stack items. - Fixed a typo in the logout-message. - Mount-bags will now close if you move to far away. - Fixed issues caused by the UI closing itself when moving too far away from a vendor. - Fixed up several low-res UI elements. - Fixed a bug where new chat messages would get out of sync if they contained too many wide characters. - Fixed the chat wrapping bug. - Fixed an typo in the extraction process where it said refining instead of extracting. - Fixed the run-and-extract bug. - Loyalty on Mounts should now update correctly. - Fixed a small bug in the guild member GUI. - Placing a deployable item will no longer consume the entire stack. ------ KNOWN ISSUES ------ - Currently there as a bug that cause client-crashes if you open vendor-GUI several times in a row. Last edited by Christian Hedberg : 23rd August 2010 at 15:08. |
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#3 (permalink) |
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Developer
Join Date: Apr 2008
Location: Malmö Sweden
Age: 27
Posts: 1,180
Rep Power: 0
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I'm not as pro as Emil *sad panda*
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Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
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#20 (permalink) |
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Member
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Pretty neat patch.
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PvP Videos Last edited by Ninogan : 23rd August 2010 at 15:32. |
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#24 (permalink) |
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Junior Member
Join Date: Aug 2010
Location: Morin Khur
Age: 28
Posts: 137
Rep Power: 2
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Interesting.
Not sure I understand how the extraction catalyst stuff works now. I can just put all my stack of catalyst in the extraction window and it will take the max amount for max yield? |
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#26 (permalink) |
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Junior Member
Join Date: Apr 2010
Posts: 71
Rep Power: 0
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What happens to current timers? ex: I had waited ~16-17 hours off my 20 hours timer to be blue when the server went down. Will I be blue when I log in? Will I have 3-4 hours left? Or will I reset at 8 hours?
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#27 (permalink) |
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Junior Member
Join Date: Jun 2010
Posts: 151
Rep Power: 2
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....
Intersting !
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The Facophany - Join us searching for new MMOs and shouting Fack Off |
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#30 (permalink) |
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Member
Join Date: Jul 2009
Posts: 1,257
Rep Power: 0
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Thought the same, but (now) they are on the "Week 2: August 30th"-Update:
http://www.mortalonline.com/content/under-development They were planned for today, weren't they?
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#32 (permalink) | |
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Junior Member
Join Date: Apr 2010
Posts: 71
Rep Power: 0
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Quote:
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#35 (permalink) |
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Veteran Member
Join Date: Apr 2008
Location: Quebec
Posts: 5,130
Rep Power: 4
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Housing:
- All player constructible objects (Houses, Keeps, Walls, Bridges etc) should now be visible from a much longer distance. hell, it's about time! The concerning word is "should" though... lol |
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#36 (permalink) |
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Member
Join Date: Mar 2009
Location: Somewhere, USA
Age: 40
Posts: 777
Rep Power: 3
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Hmmm, horse not visible for 10 secs after dis-mount, try and "use" catalyst vendor...crash! Run client integrity scan....811 damaged files!
Note: 0 damaged files before patch.
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RanKor Of ForSaken "You keep'a using that word...I do not tink it means what you tink it means."-Inigo Montoya |
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#39 (permalink) |
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Newbie
Join Date: Feb 2009
Posts: 39
Rep Power: 0
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__________________
www.morturio-gilde.de |
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#40 (permalink) |
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Senior Member
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Nice patch, only thing missing in it is a magic nerf.
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A wise man does not fear, a man afraid does not think. Two little goblins out in the sun, down came a griffin, then there was one. The man who begs for mercy is a coward. Leave mercy for the man who begs the sword. |
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