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#42 (permalink) |
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I am really not sure where this game is headed. Instead of boasting people in shining metal plate armour, everyone running around is either naked or wearing some rag-tag looking armour made of scales. At least most people were able to afford steel weapons, now...
Not to mention that ever since the molarium and then wisent nerf, economy has slowed by a lot. Meh, I honestly don't understand what they are hoping to achieve. |
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#43 (permalink) | |
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Quote:
Changes like this affects in many ways the ways and looks of people, so even behaviour. Believe it or not. It wouldt be fun if everyone got a house, got 100 mounts, all the weapon armor they ever wanted. They should just try to balance the professions some more. Its now like 100 times better to go wisent hunting than mining. that is wrong the basic jobs should be equally advanced and needed almost the same amount of skills. And in an hour get you approximately the same money.
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I'm in the credits =) |
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#44 (permalink) | |
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Quote:
And yes, it would be fun for people to actually own some cool stuff. Why do you think WoW has millions of subscribers? Before extraction was in, I personally found beta a helluva lot of fun because armour was easily obtainable. Then you could focus on having fun. You can have a unique vision and design while still having a game that is fun to play. There is difference between putting some effort into getting items and working - literally working - for them. |
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#45 (permalink) | |
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#46 (permalink) | |
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Quote:
how often have you seen politics in a MMO besides Eve ?
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I'm in the credits =) |
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#47 (permalink) | |
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Quote:
WoW doesnt have politics, house building, player vendors, local banking, different prizing due to region, player based economy, thieves, pvp (on almost every place with full loot) this is a far more mature, hardcore game
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I'm in the credits =) |
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#48 (permalink) |
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Join Date: Jul 2009
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The new system will put me out of business. It has to be revamped.
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Me and Taalar (in game: Hergald and Thorikknor) are running a shop: Minerals & Metals in Fabernum |
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#49 (permalink) |
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Junior Member
Join Date: Feb 2010
Location: Charleston
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I have to agree with the above, this new system will put me out of business as well. Providing a lot of the catalysts are not pickable (for the higher end stuff) means I have to farm up more money to buy them. Then to risk running out and getting ganked with all of it just makes me cringe. I could buy a portable unit in town, but then I have to worry about someone getting a bone on when they see it and calling guard. There goes my 100s down the drain. awesome move SV. Hope to see it fixed, but I won't hold my breath.
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#50 (permalink) |
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If solo/poor extractors don't have enough coin to buy what they need to refine/extract to the next level , then just sell the stuff.
What this might do ,is create more of a market for unworked tier 2 materials . They also stated in patch notes that prices will be adjusted as well as you soon will be able to pick or create some of the catalysts we now have to buy . |
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#51 (permalink) | |
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Join Date: Jun 2010
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Quote:
Cheers, C.
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Disclaimer: These opinions are my own. I reserve the right to sprinkle the odd fact in amongst my opinions to confuse the reader. |
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#53 (permalink) | |
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Quote:
You could do a reasonably valid test with 100 Waterstone and 10 fuming salt if you are prepared to 'waste' 150s on it. With the vendors bugging out right now, though, I'm not even prepared to try. Cheers, C.
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Disclaimer: These opinions are my own. I reserve the right to sprinkle the odd fact in amongst my opinions to confuse the reader. |
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#54 (permalink) |
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Join Date: Feb 2009
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i stop extranting till it change or i will delete the char
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www.morturio-gilde.de |
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#55 (permalink) | ||
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Developer
Join Date: Apr 2008
Posts: 1,296
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Quote:
Quote:
Name - Buy from Player - Sell to Player - % of old Sell Price (All prices in Cuprum) Water...........: 0 : 1 : 10% Coal.............: 4 : 12 : 60% Calx Powder...: 4 : 12 : 60% Palm Oil.........: 12 : 24 : 10% Coke.............: 5 : 20 : 80% Beeswax........: 18 : 36 : 10% Calamine........: 9 : 27 : 60% Bor...............: 10 : 30 : 3% Sulfur............: 12 : 36 : 60% Nitre..............: 15 : 45 : 30% Rock Oil..........: 20 : 60 : 34,3% Ichor.............: 25 : 80 : 59,3% Fuming Salt.....: 30 : 90 : 6% Previously, refining a full stack of Waterstone with Fuming Salt (1) would cost you 1500c. Now it will cost you 90c*100 = 9000c. More expensive, but a lot better than 150000c. 1 Water cost you 10c before. Now you will sometimes need 100, new cost will be 100c. The more "intermediate" catalysts which are extractable (such as Coal, Calx Powder) haven't changed much, as they are mainly byproducts of extracting (and their sell prices haven't changed except for Ichor, from 27 to 25). The "intermediate" catalysts that are pickable haven't changed much, but the availability will be affected by the later updates to the pickables. Even with these changes, yes, things have gotten a bit more expensive. (Although they will even out a bit as we update and introduce more pickables, at least for those who PtP trade and/or gather themselves.) And just to have it said, there are reasons to why we patch this before updating the pickables. But it was definitely never intended to patch the increased catalyst use without the price change. Again, I'm sorry.
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GK isn't some nice calm peaceful place to just sit around and extract stuff all day. We don't load characters up with carcass and rocks to the brim to where you have to push them around to the tables to work. - Anticules Mortal Online is a placeholder for Mortal Online. -SV - Airfell Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting? -Archaaz |
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#58 (permalink) | |
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Junior Member
Join Date: Jan 2009
Location: Sin City
Posts: 157
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Quote:
How is being poor in a game fun. Its not fun IRL? How is not having things in a game fun. It isnt IRL? If Im riding along on my 1 horse, wearing my 1 set of armor and 1 weapon and get PKed its not fun to have to go and grind enough money/materials just to get what I had back. Its more fun to go to my stable/bank/house, grab another horse some more gear and then go after the SOB that took my stuff. Why do Game Developers think that making me grind and work and struggle to even be marginally well off is fun? I do it IRL every damn day and its not fun. I come to games to get away from that grind/struggle/work. To be and do what I cant IRL. |
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#59 (permalink) | |
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Join Date: Mar 2009
Location: Saskatchewan, Canada
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Quote:
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#60 (permalink) | |
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Join Date: Jan 2009
Location: Sin City
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Quote:
Just increasing the catalyst amount used during extraction with out adjusting the vendor price or allowing us to gather catalyst from the environment is completely unbalancing. Something like this is an All or Nothing change. You cant just put one piece in without screwing up the whole thing. |
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#61 (permalink) |
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Join Date: Feb 2010
Location: Finland
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The biggest problem is that the price for metals will rais quite much.
Few players could afford to buy steel and thungsteel, not ot mention cronite and Oghmium. Now even fewer players will buy metals and slaghaulers can't keep extracting because they can't afford new catalysts... I don't think this was a good move for the game economy. Slaghauler wasn't nearly as good to get money as a figheter (wisent farmer) now they will be even worse. Wisent farm has to change. It is not fun. |
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#63 (permalink) | |
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Junior Member
Join Date: Jan 2009
Location: Sin City
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Quote:
I never said that or insinuated to such. Nice try at a Troll. I like FPS's but only for short periods because they are too linear and there is really no sense in accomplishment or purpose. Thats why I play MMOs. I dont mind having to make a commitment to a game and apply myself to achieve things. I prefer it. I dont however want it to feel like work. |
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#68 (permalink) |
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Join Date: May 2010
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This is how it should have been from the beginning, maybe even a bit harder to acquire steel and tungsteel. Much of the "ancient" armor and weapons of our world that have been referred to in this post were made of bronze and iron, both of which unfortunately, have been skipped almost completely in the world of Nave.
Really, why should it only take thirty minutes or less of wisent killing to replace a "high end" weapon. You should feel the loss of a steel weapon in your gut as in Eve when you lose a nicely fit t2 ship. Its kind of like an "oh shit!" moment instead of a "Damn, anyone have an extra steel spear?". |
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#69 (permalink) | |
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Join Date: Jul 2010
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Quote:
__________________
Gracius the wanderer wizard |
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#71 (permalink) | |
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Thanks Mats for the explanation. |
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#73 (permalink) |
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this added complication to crafting simply enforces the use of bone/dental materialks even further. I like the idea behind it. Having the catalysts in the world that a new proffesion (gatherers) can make a profit from. But if you are gonig to bump up the difficulty of metal gains you really need to bump up the animal tissue difficulty to.
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#74 (permalink) | |
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Junior Member
Join Date: Mar 2010
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Quote:
One should be able to make the same profit selling purely to npc as a fighter and a miner. They were not even close before, and now even when waiting for next patch, it will be worse.
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As intelligence grow, knowledge seems less important. - Me. |
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#75 (permalink) | |
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Member
Join Date: Jun 2010
Location: Kansas City
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Quote:
Cheers, C.
__________________
Disclaimer: These opinions are my own. I reserve the right to sprinkle the odd fact in amongst my opinions to confuse the reader. |
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#76 (permalink) | |
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www.theoldergamers.com - TOG clan in game. Join us!! 25+ , Sturm in game. Blue Avengers GOOOO!!! AVENGERS: WHO WE ARE!! BE YOUR OWN AVENGER |
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#77 (permalink) | |
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Member
Join Date: Jun 2010
Location: Kansas City
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Quote:
Cheers, C.
__________________
Disclaimer: These opinions are my own. I reserve the right to sprinkle the odd fact in amongst my opinions to confuse the reader. |
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#78 (permalink) | |
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Member
Join Date: May 2009
Posts: 894
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Quote:
But since you're complaining about the economy - do you want to know how a more robust, sophisticated economy is going to develop? By doing the types of things they are doing right now. As the economy in MO evolves, there are going to be a number of changes that are going to seem draconian. People hate change - and often believe that the status quo is somehow "right", or the way it should always be. Not so. Everyone should be prepared for a lot more changes as SV continues to improve the economic model in the game. |
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#80 (permalink) | |
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