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Old 25th August 2010, 14:49   #1 (permalink)
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Default Molva Beast spawn

They need to add more hidden spawns scattered around. Remove the second spawn at glacier and make a couple more in different areas.

As it is now, it's crap. Two reasons.

1. There is a shit ton of stuck locations at the glacier.

2. Whoever brings the biggest group to the spawn gets it until someone can bring an even bigger group. This is promoting zerging.

And since SV fucked up with taming and pretty much everyone can get it, instead of only dedicated tamers, everyone is able to tame it, which IMO is bull.

So come on SV, stop promoting people to zerg spawn locations, stop fucking over solo guys, and make some more hidden spawns that we have to find.

PS: Gonna have to contact mod to move this to the right section. My account is messed up on top of this and i'm unable to post in other sections, though I can see it.
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Old 25th August 2010, 15:25   #2 (permalink)
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Agreed
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Old 25th August 2010, 16:27   #3 (permalink)
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Fixed for next patch.
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Old 25th August 2010, 18:13   #4 (permalink)
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the molva beast should require 30 creature control to ride it.
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Old 25th August 2010, 20:03   #5 (permalink)
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Quote:
Originally Posted by deathshroud View Post
the molva beast should require 30 creature control to ride it.
Agreed as well
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Old 25th August 2010, 20:07   #6 (permalink)
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We need this in more areas than just the Molva spawn. Players should be rewarded for exploring and moving and collecting info rather than finding a spawn and camping it all day. Wisent herds should move (sure pathing is messed up at the moment, so they might not be able to wander. But, this doesn't mean spawn locations can't vary in the mean time).

The lack of change in the environment adds up toa pretty stale environment in a short time.
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Old 26th August 2010, 03:31   #7 (permalink)
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Tamers really need some unique stuff. Mounts, rare pets to show off, etc.
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Old 26th August 2010, 03:59   #8 (permalink)
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I would have agreed with you Sindas but ......

1. it's easy to NOT get stuck
2. Your a Fucking Hypocrite because your with the biggest zerg up there
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Old 26th August 2010, 04:01   #9 (permalink)
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I was constantly getting stuck trying to find this spawn.

but i agree on the one idea of adding another spawn in the world just to keep guilds from camping this spawn and preventing everyone else from trying to get one.

Maybe add a spawn at the other side of the continent.
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Old 26th August 2010, 05:06   #10 (permalink)
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Quote:
Originally Posted by Bonestorm View Post
Tamers really need some unique stuff. Mounts, rare pets to show off, etc.
Right now I'd be happy if the pets I already got would stay with me for more than an hour, stay visible and don't tell me that I'm too far away to reach them (while they're basically crawling up my ass trying to follow me)

But yeah, I agree. Tamers need a lot of love. I guess we'll just have to wait for the Jesus patch for that..
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Old 26th August 2010, 07:32   #11 (permalink)
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Taming should require different animal-lores with taming or creature controll as parents, the way crafting requiers crafting lores.
Horse-lore for horses, reptile-lore for reptiles and so on.
Having a high skill in the lores should then be the skill used to calculate whenever or not you can tame the beast.

Then not everyone can tame anything because of more primary skill-points being used.
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Old 26th August 2010, 13:19   #12 (permalink)
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All mobs should spawn randomly throughout the world. Well not entirely randomly, but have several places you woul dhave to look to find it.. especially the rare spawns like th emolva. Wisents should migrate, move about, sometimes grouping together then splitting. Keep people guessing. Maybe this is something that will come with the fables "epic Epic patch" who knows.

Raining mobs and knowing exactly where to find them is kinda ... dull ... spice it up a tad. Maybe even make wisents spawns fewer and further apart, make them move, and make the heard huge.
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Old 26th August 2010, 13:40   #13 (permalink)
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Quote:
Originally Posted by deathshroud View Post
the molva beast should require 30 creature control to ride it.
this, and bullhorse too imho, even if tamed it's a freakin wild muscled angry horse...

Quote:
Originally Posted by Elghorn View Post
Taming should require different animal-lores with taming or creature controll as parents, the way crafting requiers crafting lores.
Horse-lore for horses, reptile-lore for reptiles and so on.
Having a high skill in the lores should then be the skill used to calculate whenever or not you can tame the beast.

Then not everyone can tame anything because of more primary skill-points being used.
this will happen, just wait
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Last edited by Kuroi : 26th August 2010 at 13:44.
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Old 26th August 2010, 13:56   #14 (permalink)
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They should put here too.

Hardest place to get in ever.
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Old 26th August 2010, 16:42   #15 (permalink)
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Quote:
Originally Posted by Alfa Bravo View Post
They should put HERE too.

Hardest place to get in ever.
there's a rumor it's even there :P
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Old 28th August 2010, 16:54   #16 (permalink)
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Quote:
Originally Posted by Henrik Ekholm View Post
Fixed for next patch.
what you mean with fixed?

fixed stuck locations? fixed molva spawn? changed molva spawn?
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Old 28th August 2010, 18:58   #17 (permalink)
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Make Molvas rare spawned at maybe 2-3 more secret places. Some creatures should be more hard to find. Don't make random spawn, because fix spawns also make knowledge important. Not every tamer should ride around with one ... then Molvas turn into an average pet ... nothing special.
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Old 28th August 2010, 21:34   #18 (permalink)
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IMO should have 8-10 fixed spawns with only 1-2 spawning totally at any given time in those spots randomly. This would keep knowledge important while removing the ability of people farming the spawns so easily. Should also do this with bulls.
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Old 29th August 2010, 10:17   #19 (permalink)
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Quote:
Originally Posted by Kuroi View Post
there's a rumor it's even there :P
It isn't. That is where the Molva mount armor vendor is, in addition to the Master alloys and Cronite lore books.
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Old 7th October 2010, 12:35   #20 (permalink)
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Default yea make wisents a zerg attraction too

Quote:
Originally Posted by djoutsider711 View Post
All mobs should spawn randomly throughout the world. Well not entirely randomly, but have several places you woul dhave to look to find it.. especially the rare spawns like th emolva. Wisents should migrate, move about, sometimes grouping together then splitting. Keep people guessing. Maybe this is something that will come with the fables "epic Epic patch" who knows.

Raining mobs and knowing exactly where to find them is kinda ... dull ... spice it up a tad. Maybe even make wisents spawns fewer and further apart, make them move, and make the heard huge.
Then the same thing would happen to wisents zerg groups campin what little of them spawning just to make a coin, reducing the spawns would be stupid, especially in already mostly empty environment as is
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Old 7th October 2010, 20:07   #21 (permalink)
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I'm totally for random rare mount spawns.
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