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#1 (permalink) |
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They need to add more hidden spawns scattered around. Remove the second spawn at glacier and make a couple more in different areas.
As it is now, it's crap. Two reasons. 1. There is a shit ton of stuck locations at the glacier. 2. Whoever brings the biggest group to the spawn gets it until someone can bring an even bigger group. This is promoting zerging. And since SV fucked up with taming and pretty much everyone can get it, instead of only dedicated tamers, everyone is able to tame it, which IMO is bull. So come on SV, stop promoting people to zerg spawn locations, stop fucking over solo guys, and make some more hidden spawns that we have to find. PS: Gonna have to contact mod to move this to the right section. My account is messed up on top of this and i'm unable to post in other sections, though I can see it. Last edited by Sindas : 10th September 2010 at 00:00. |
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#3 (permalink) |
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Member
Join Date: Jan 2009
Age: 26
Posts: 311
Rep Power: 0
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Fixed for next patch.
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http://img401.imageshack.us/img401/3346/henrik.gif Please redirect questions not regarding sound elsewhere. |
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#6 (permalink) |
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Join Date: Jul 2009
Posts: 1,188
Rep Power: 3
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We need this in more areas than just the Molva spawn. Players should be rewarded for exploring and moving and collecting info rather than finding a spawn and camping it all day. Wisent herds should move (sure pathing is messed up at the moment, so they might not be able to wander. But, this doesn't mean spawn locations can't vary in the mean time).
The lack of change in the environment adds up toa pretty stale environment in a short time. |
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#9 (permalink) |
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Junior Member
Join Date: Oct 2009
Location: Texas
Posts: 176
Rep Power: 3
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I was constantly getting stuck trying to find this spawn.
but i agree on the one idea of adding another spawn in the world just to keep guilds from camping this spawn and preventing everyone else from trying to get one. Maybe add a spawn at the other side of the continent.
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No Sig For U!!! |
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#10 (permalink) | |
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Member
Join Date: Jun 2010
Location: Stockholm, Sweden
Posts: 817
Rep Power: 2
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Quote:
But yeah, I agree. Tamers need a lot of love. I guess we'll just have to wait for the Jesus patch for that..
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#11 (permalink) |
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Junior Member
Join Date: Jul 2009
Posts: 245
Rep Power: 3
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Taming should require different animal-lores with taming or creature controll as parents, the way crafting requiers crafting lores.
Horse-lore for horses, reptile-lore for reptiles and so on. Having a high skill in the lores should then be the skill used to calculate whenever or not you can tame the beast. Then not everyone can tame anything because of more primary skill-points being used. |
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#12 (permalink) |
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Junior Member
Join Date: Jul 2010
Posts: 237
Rep Power: 0
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All mobs should spawn randomly throughout the world. Well not entirely randomly, but have several places you woul dhave to look to find it.. especially the rare spawns like th emolva. Wisents should migrate, move about, sometimes grouping together then splitting. Keep people guessing. Maybe this is something that will come with the fables "epic Epic patch" who knows.
Raining mobs and knowing exactly where to find them is kinda ... dull ... spice it up a tad. Maybe even make wisents spawns fewer and further apart, make them move, and make the heard huge. ![]() |
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#13 (permalink) | ||
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Senior Member
Join Date: Feb 2009
Location: Italy, Naples
Age: 24
Posts: 2,841
Rep Power: 4
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Quote:
Quote:
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22/july/09
first log in cool memories <3 Last edited by Kuroi : 26th August 2010 at 13:44. |
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#17 (permalink) |
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Senior Member
Join Date: Jun 2008
Location: Sweden
Posts: 3,549
Rep Power: 0
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Make Molvas rare spawned at maybe 2-3 more secret places. Some creatures should be more hard to find. Don't make random spawn, because fix spawns also make knowledge important. Not every tamer should ride around with one ... then Molvas turn into an average pet ... nothing special.
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#18 (permalink) |
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Junior Member
Join Date: Jul 2010
Posts: 78
Rep Power: 2
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IMO should have 8-10 fixed spawns with only 1-2 spawning totally at any given time in those spots randomly. This would keep knowledge important while removing the ability of people farming the spawns so easily. Should also do this with bulls.
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#20 (permalink) | |
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Junior Member
Join Date: Jan 2009
Location: New Mexcio
Posts: 51
Rep Power: 0
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Quote:
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