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#163 (permalink) | |
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Senior Member
Join Date: May 2009
Location: North Pole
Age: 21
Posts: 4,463
Rep Power: 0
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Quote:
Look at it this way, now the tiny world will be 20% bigger. |
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#166 (permalink) | |
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Arena Champion
Join Date: Mar 2010
Location: Norway
Posts: 1,675
Rep Power: 2
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Quote:
I played a mage several times, I even tried it while LOS was bugged. It was the easiest class I've ever played. On a second note I don't see how the reagents are expensive, try to compare it to Tungsteel / Cronite or Oghmium. Not to mention that you don't use stamina when throwing magic at someone + you hit for 50 pure dmg with thunderlash, (apart from psyche) |
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#167 (permalink) | |
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Man is a pupil, pain is his teacher.
Kano |
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#168 (permalink) |
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Junior Member
Join Date: Apr 2009
Location: Ramstein Germany
Posts: 147
Rep Power: 3
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No, magic only needs to be manually aimed making friendly fire possible or healing your enemies possible. The whole tab targetting system hurts me more in pvp than it helps. Sitting with a thunderlash channeled that I can't use because the person is too far away, or LOS issues.
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#169 (permalink) | |
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Senior Member
Join Date: Aug 2009
Location: In those bushes...
Posts: 3,175
Rep Power: 3
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Quote:
That won't solve the fact that magic -doesn't have to worry about friendly fire -doesn't have to worry about hitting the wrong target -can spam "fire" while moving the center of their screen around at their target til the spell is released (easy-mode aiming) -can do focus fire techniques that'll drop someone instantly with minimal skill |
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#171 (permalink) |
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Arena Champion
Join Date: Mar 2010
Location: Norway
Posts: 1,675
Rep Power: 2
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I vouch for the first option!
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#173 (permalink) |
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Member
Join Date: Apr 2009
Posts: 624
Rep Power: 3
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l2xheal
archers, kill mages mounts cavalry, knock down mages (they should be dead before they can stand up in group fights) crying because 1 mage can't out-heal a sync dump? lol. maybe if 9/10 myrm weren't playing the exact same template... nah...
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#174 (permalink) |
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Veteran Member
Join Date: Apr 2008
Location: Quebec
Posts: 5,170
Rep Power: 4
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It would seem reds mounts remain blue since last patch...
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Epic PVE ideas |
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#175 (permalink) |
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Member
Join Date: Mar 2009
Posts: 519
Rep Power: 3
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For fuck sake, make magery skill based or....DIE
Everyone else has to aim BUT mages...They are the MOST dps and MOST foolproof dmg. They are also the only Support class... A group should not contain of 50%+ Supports It should be something like 2-3 Archers 2-3 Mages- 2-3 Fighters- 1-3 Chargers. The only kind of pvp orientation I dont have is Magery. Guess why? Because it requires almost No skill what so ever to spam "1" <--- Which is Thunderlash. At least make some kind of CD or that the mages can easily be disrupted IF engaged upon... Like this its gaygaygay because mages = 50+Dmg all the fucking time its just kkthxbye to ride into a group of 4 mages for example.... Its like sacrificing the first guy u have when u ride into the group of hilly billys. Last edited by Froxer : 2nd September 2010 at 14:23. |
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#176 (permalink) |
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Veteran Member
Join Date: May 2009
Location: England
Posts: 5,304
Rep Power: 4
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why not just roll a mage instead? The fact that you're telling us to roll a completely different class in order to counter something we've always been able to counter til recently shows it's op
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#177 (permalink) |
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Arena Champion
Join Date: Mar 2010
Location: Norway
Posts: 1,675
Rep Power: 2
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An archer isn't that efficient vs a mage at all. If you want to counter a magic-zerg then you need to have a bigger magic-zerg, or just way bigger amount of fighters in general.
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#178 (permalink) | |
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Senior Member
Join Date: Jun 2009
Location: P(r)oland
Posts: 4,494
Rep Power: 0
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Quote:
Anyway looking at ecu spells I see 2, maybe 3 spells that COULD be made projectile based-rest could stay as it is. 1 is Spurt 2 is Thunderlash 3 is Fireball(is it even projectile? never bothered with that one) Looking at how rest of the spells work(mainly no projectile at all, nothing that could logically transfer the spell onto target-or you want a cable for lightning and drip tube for healing? analogically for mind blast, purge, corrupt, fulm and whatever is lefe that do not use projectile animation and no, making everything use projectile animation is retarded-you want quake? go play fucking quake and stop bitching-changes are needed, but direction you want it to go is retarded) I can't even imagine how would you want to make it archery like without completely redesigning all of them. But I guess I would not mind making projectile like spells in ecu school like you all cry for while leaving the rest as it is. Hell, I can go as far and say that making ONLY thunderlash archery like(because THIS is what you want crying mofos-not being able to miss do NOT equal to not having to aim-or you didn't used magery since you need to have target EXACTLY on your crosshair to release spell and still QQ about very old beta magery like some of you do still for some reason) |
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#180 (permalink) | |
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Senior Member
Join Date: Jun 2009
Location: P(r)oland
Posts: 4,494
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Personally I would go for additional primary skill(you know, UO had one, why MO shouldn't? Worked for UO). |
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#181 (permalink) | |
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Member
Join Date: May 2009
Location: UK
Posts: 1,748
Rep Power: 3
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Quote:
Granted, I think it would be better if it were projectile based, but currently you do have to aim. |
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#182 (permalink) |
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Member
Join Date: Mar 2009
Posts: 519
Rep Power: 3
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Flintwick, you tell funny stuff bro. Just make me some popcorn too.
"Currently you do have to aim" Yippie doo spamm Key "1" all over my screen POFFF OMFGZZ IT HIT ! HAHA I R SO PRO No... You do not have to "Aim" at the moment. All you have to do is Smash key number one wich you have set to ThunderIoutDpsuMohahaha Spell. Mage is like roll face on keyboard class. Destroying and making a otherwise beatiful PVP environment to SHIT. GG SV L2P. You were supposed to make a Skill based game, not a I rol face on keyboard and out peeeveepee you Oke!? game. |
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#183 (permalink) | |
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Arena Champion
Join Date: Mar 2010
Location: Norway
Posts: 1,675
Rep Power: 2
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Quote:
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#184 (permalink) | |
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Member
Join Date: Nov 2008
Posts: 746
Rep Power: 4
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#187 (permalink) | |
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Arena Champion
Join Date: Mar 2010
Location: Norway
Posts: 1,675
Rep Power: 2
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Quote:
I can easily relate to Froxer's frustration, as my playstyle has also been made completely obsolete due to the development of the PVP magic. I was hoping that this game would make it possible for skill, tactics and team coordination to overcome enemies with greater numbers. But I honestly feel that as if the new and buffed magic has made this very difficult, if not impossible. Last edited by Scarecrovv : 2nd September 2010 at 18:28. |
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#188 (permalink) |
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Senior Member
Join Date: Jan 2009
Age: 25
Posts: 2,383
Rep Power: 4
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we could and did take on groups of way bigger numbers when most people used melee and archery only, and both sides had like 1 or 2 mages for support, but now its just a group of mages using their no friendly fire unmitigatable skillash to 1 shot people.
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#189 (permalink) |
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Junior Member
Join Date: Aug 2010
Posts: 61
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Just like in every other MMO.. one mage is fine, two mages is fine, three mages or more is an instakill. Limit the casts/minute IMO. Whether that's by adding a cool-down or increasing mana costs.. doesn't matter to me.
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#190 (permalink) | ||
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Newbie
Join Date: Dec 2009
Posts: 18
Rep Power: 3
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Quote:
Quote:
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#191 (permalink) |
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Junior Member
Join Date: Jun 2009
Posts: 62
Rep Power: 0
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So I was curious. I read that 80% of the taxes go to the guild in charge's keep. So where does the other 20% go? Perhaps I missed the explanation, for that I am sorry. But i sure do hope the rest of the taxes dont disapear into thin air.
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#192 (permalink) |
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Senior Member
Join Date: Feb 2010
Posts: 2,260
Rep Power: 2
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I'm guessing they do. It's called a money sink, and it serves to remove some of the gold from the in-game economy... keep in mind how much gold is created out of thin air every time someone sells something to a vendor; without money sinks, there'd be so much gold in the economy, it'd all be worthless (inflation can mess up a game economy just as easily as a real economy).
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#193 (permalink) |
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Junior Member
Join Date: Jun 2009
Posts: 62
Rep Power: 0
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Narrat, when u put it that way it makes sense. I can see where that makes sense, but dont people spend some of their monies back in thiose npc vendors when buying lower teir rocks and what not?
But i do understand what ur saying and that is acceptable i guess. Afterall its really the guilds that should be asking the question not some lonely nub like my char |
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#195 (permalink) | |
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Senior Member
Join Date: Feb 2010
Posts: 2,260
Rep Power: 2
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Quote:
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#198 (permalink) |
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Arena Champion
Join Date: Mar 2010
Location: Norway
Posts: 1,675
Rep Power: 2
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Woah, I did not expect this. I got caught off-guard.
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