Definitely depends on how developed non-combat options are, as well as on how the social aspect develops. I will likely primarily be drawn to a more combat and exploration-oriented character, not necessarily PvP-centric, but certainly not opposed to it.
If there is a sufficiently developed role-play environment, I would be more apt to turn to something like musicianship or a similar skill. While I am not generally drawn to crafting other than as a means of garnering quick cash, if the crafting system is interesting and complex I might actually become more focused on that aspect.
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