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#42 (permalink) | |
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Member
Join Date: Sep 2008
Location: Spain
Age: 20
Rep Power: 5
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Quote:
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#44 (permalink) | |
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Senior Member
Join Date: Feb 2009
Location: I live inside Cypheir's cardboard box ¯\(°_o)/¯
Rep Power: 20
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Quote:
Really? That's badass. |
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#45 (permalink) |
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Banned
Join Date: Jan 2009
Age: 29
Rep Power: 0
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Mats, will we have floating text/chat bubble so we can SEE who is talking?
It removes from the immersion if you're running around and spamming shit, and nobody can see you do it because you're hidden in the brush. You'd think that the floating text would give it away. |
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#46 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Lorn V
Rep Power: 3
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Wow. Sounds like nearly an identical system I proposed way back in September.
Especially the /whisper system. Very glad the chat system will be like this. I think one of UO's major strengths was it's lack of all that non-sense chat. If the guy wasn't near you ... you couldn't see/hear him talk. Simple as that. The world has become too reliant on these /global-world chat boxes where a person sitting 20 miles away can hear and talk to you.
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"Touch me again and you'll be lying in a pool of your own blood." |
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#47 (permalink) | |
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Junior Member
Join Date: Mar 2009
Location: Salzburg, Austria
Age: 23
Rep Power: 2
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Quote:
I absolutely LOVE the whispers-can-be-overheard part and the fact that you have to upgrade your guildstone (: |
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#48 (permalink) | |
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Member
Join Date: Mar 2009
Rep Power: 2
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Quote:
An other good thing with the pigeon thingy is that when you gank some loner you won't see like 3 of his friends appearing and ganking you back because he whispered them all for help, you will have time to get away and do your stuff before they are alerted. |
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#51 (permalink) | |
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Member
Join Date: Oct 2008
Location: Sacramento, Ca
Rep Power: 5
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Quote:
Mats you never fail to give the most awesome information! I really like the ideas for chat, it sounds interesting, and challenging! BTW do those pigeons fit in our packs? (if I missed this in the thread I apologize) |
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#53 (permalink) |
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Member
Join Date: Mar 2009
Rep Power: 3
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only read 2 posts so sorry if someone else suggested it before :P
but i was thinking about a chat system that in the local chat (/say or something like that) that if you are far away from someone and he says something you only see some letters and dots making it harder to understand i like this more then that you just cant hear anything from someone while you can hear him clearly when you move one step closer. |
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#54 (permalink) |
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Member
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Just read Mats post here, in this thread.
__________________
Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction |
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#56 (permalink) |
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Newbie
Join Date: Mar 2009
Rep Power: 1
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Thats pretty crazy, I knew this game would be shaking it up some with the increased immersion and whatnot but damn. The first things that came to my mind is somebody just spamming carrier pigeons like some kind of magician. Of course this would require an actual graphic to be used for it. Another thing would be guild chat being spammed with all kinds of personal type stuff that should just be done in whispers but people don't want to wait. Not that im particually against this system, just my initial response.
As far as what we used in Ultima Online I believe it did have a whispering system that was called ICQ :P. Things definately had a different feel in those days and it lended itself to more natural rp like stuff instead of a chatroom/game but it also had a downside in that it also ment it didn't lend itself to grouping up much. So I think theres a downside and an upside to the proposed system but I have faith in the devs so I am not too concerned. Oh just thought of a good suggestion; if you are in a guild with someone you should be able to insta whisper them (assuming guild chat is instant of course) so what I mentioned won't be a problem. |
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#57 (permalink) |
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Junior Member
Join Date: Feb 2009
Location: Copenhagen, Denmark
Age: 24
Rep Power: 2
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So you want /s spamming instead ?
it could be /g a says: LOL /g b says: LOL /g c says: n00b /g d says: lag!! or the same deal in /s By no guild chat you also seem to asume that all the "guilds" have voice cooms and forums to coordinate their activities, which I am sure is not the case most of the time. Ultimately for non-rp'ers /g is essential and /tell is a real convenience, not just for non-rp'ers but for you RP'ers as well, otherwise you will get above example in /s instead of /t. |
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#58 (permalink) |
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Member
Join Date: Mar 2009
Location: Poland, far far away
Age: 19
Rep Power: 3
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I wanna see voice chat between players and clear, easy to use chat with others,team,guild and raid. It will be nice if guild in game will have own voice chat ( in place of ventrilo). Shortkeys we can assume ourselfs, soo no needed /h = heal e.t.c
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#59 (permalink) | |
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Junior Member
Join Date: Dec 2008
Rep Power: 0
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Quote:
The part about needing to work toward getting guild-wide communication is cool as well. This insures that a guild has to be coordinated to get off their feet. This will prevent having 1000s of useless clans like in other MMOs. EDIT: But make sure somebody can't just spam a person with pigeons and follow where they fly to find that person, then gank them. Last edited by Wrafe : 31st March 2009 at 15:34. |
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#60 (permalink) |
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Member
Join Date: Jul 2008
Location: Wentzville, MO
Age: 28
Rep Power: 3
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This system is great. UO used it, well similar to this one, and it was great. And sending a pigeon, thats great! i love how they are tryin to make this realistic. i like the lip reading and hearing skills. absolutely never seen that before. you will actually have to watch what you say, and i can already see spys from other guilds making an actual use in this game.
Also the no global chat is great for one other major issue! GOLD SELLERS! It is going to be much more difficult for them to sell their gold without global chat and /tell. I also hope they don't have a /who implemented as well. Hoping they will have a friends list at the least though
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Pizza dudes got 30 Seconds.... Vas Ort Flam CORP POR Achiever 20.00%, Explorer 46.67%, Killer 86.67%, Socializer 46.67% |
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#62 (permalink) | ||
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Junior Member
Join Date: Mar 2009
Location: Boston, MA
Age: 20
Rep Power: 1
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Quote:
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#63 (permalink) | |
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Junior Member
Join Date: Dec 2008
Rep Power: 0
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Quote:
[6/7/2009 1:36pm] /tell Atira AM [6/7/2009 1:45pm] /tell Atira COMING [6/7/2009 1:50pm] /tell Atira TO [6/7/2009 2:01pm] /tell Atira GET [6/7/2009 2:16pm] /tell Atira YOU [6/7/2009 2:16pm] Wrafe has killed Atira with Backstab! Death by pigeon! lol Yeah, I hope it isnt exploitable.. but I'd liek to see the pigeon. That'd be cool. |
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#67 (permalink) |
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Member
Join Date: Mar 2009
Location: WA - USA
Age: 26
Rep Power: 1
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Personally, I'd like to see all 3rd party programs automatically shut down when MO is started, making them unusable. This is why I'd like to see an In-Game VoiP that's based of proximity. The chat system being implemented is awesome, but, with programs like ventrilo, basically irrelevent |
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#68 (permalink) | |
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Junior Member
Join Date: Dec 2008
Rep Power: 0
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Quote:
They just need to recognize everything out there that players can (and will) use and do their best to make the best game experience they can. Fortunately for us, it seems that they are keeping a broad understanding and aren't getting tunnel vision. |
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#69 (permalink) | |
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Member
Join Date: Mar 2009
Location: WA - USA
Age: 26
Rep Power: 1
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Quote:
It seems like the easiest option for eliminating game-changing 3rd party programs. I want a game that's immersive and balanced (while people with higher end PC's will obviously have an advantage, but this is unavoidable), and removing third party, game-changing programs seems, to me, like a good first step. Blocking them all seems like the easiest way to take that first step. |
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#70 (permalink) | |
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Junior Member
Join Date: Mar 2009
Location: Boston, MA
Age: 20
Rep Power: 1
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#71 (permalink) | |
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Junior Member
Join Date: Dec 2008
Rep Power: 0
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Quote:
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#72 (permalink) | |
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Junior Member
Join Date: Mar 2009
Rep Power: 1
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Quote:
I love it! Thanks for making it more realistic and less likely to hear the ramblings of the bored. I am very pleased with this decision!
__________________
What's wrong with killing? Everybody's got their reasons. -Mitsuko Souma (Battle Royale) |
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#73 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 2
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This chat interface sounds like what i was looking for with a few little perks i didnt even think of. nice to know theres no global chat. the main reason i hate global and regional chat is they quickly fill up with a flood of "WTS WTB" and to me thats just lazy marketing.
Its just my personal prefference of course but i liked how it was done in old UO. if you wanted to sell your goods you had to actively seek the consumer. you could set up vendors anywhere you want to sell your armor or weapons or you could go to an active city and advertise your wears. And of course ive always had a beef with just hearing other people from across a city or region. never made since to me. kinda takes away the feel that im an individual and makes me feel like a Borg or something. |
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#74 (permalink) | |
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Junior Member
Join Date: Mar 2009
Location: Auckland, New Zealand
Rep Power: 1
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Quote:
I hope these make it in at launch, cause that is just, well, freakin hardcore man! i wonder is its asking too much to be able to KILL the pigeons
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What is it? Go on, say it out loud... Little bastards |
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#77 (permalink) | |
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Member
Join Date: Feb 2009
Location: Western U.S.A. Guild: Ravensworn
Rep Power: 3
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#79 (permalink) | |
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Banned
Join Date: Mar 2009
Rep Power: 0
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Quote:
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