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Old 7th March 2009, 12:16   #41 (permalink)
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I guess this can go to the answered questions section
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Old 7th March 2009, 16:45   #42 (permalink)
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But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill. __________________
This means that typical chat is done with bubbles? when you simply speak.
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Old 7th March 2009, 16:48   #43 (permalink)
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This means that typical chat is done with bubbles? when you simply speak.
Not at all, it could be done for chat boxes just as well.

Although I personally wouldn't mind. Imo optional chat bubbles is the best chat solution.
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Old 9th March 2009, 16:47   #44 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.

Really? That's badass.
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Old 9th March 2009, 20:40   #45 (permalink)
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Mats, will we have floating text/chat bubble so we can SEE who is talking?

It removes from the immersion if you're running around and spamming shit, and nobody can see you do it because you're hidden in the brush. You'd think that the floating text would give it away.
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Old 9th March 2009, 22:09   #46 (permalink)
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Wow. Sounds like nearly an identical system I proposed way back in September.

Especially the /whisper system.

Very glad the chat system will be like this. I think one of UO's major strengths was it's lack of all that non-sense chat. If the guy wasn't near you ... you couldn't see/hear him talk. Simple as that.

The world has become too reliant on these /global-world chat boxes where a person sitting 20 miles away can hear and talk to you.
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Old 9th March 2009, 22:27   #47 (permalink)
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Guild/Alliance/Party channels should be in, imho. Grouped up people will end up using voice programs anyway, so hindering chat and forcing them to use 3d party programs is quite bad. Party chat should be somewhat distance limited.
I agree! Party channels have to be in - if not this will only give people with VoIP advantage and cripple those without. Of course you could use local chat, but people won't. On the other hand - if you're playing competitively you'll end up with only using VoIP and guildchat anyway..

I absolutely LOVE the whispers-can-be-overheard part and the fact that you have to upgrade your guildstone (:
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Old 10th March 2009, 01:34   #48 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
That's really great Mats! I love this system. We won't depend on freaking /global or w/e.

An other good thing with the pigeon thingy is that when you gank some loner you won't see like 3 of his friends appearing and ganking you back because he whispered them all for help, you will have time to get away and do your stuff before they are alerted.
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Old 10th March 2009, 08:48   #49 (permalink)
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An other good thing with the pigeon thingy is that when you gank some loner you won't see like 3 of his friends appearing and ganking you back because he whispered them all for help, you will have time to get away and do your stuff before they are alerted.
Yes you will, there's Ventrilo for that.
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Old 10th March 2009, 12:03   #50 (permalink)
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Yes you will, there's Ventrilo for that.
That's why Ventrilo and /guild chat suck
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Old 11th March 2009, 07:56   #51 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.

Mats you never fail to give the most awesome information! I really like the ideas for chat, it sounds interesting, and challenging!

BTW do those pigeons fit in our packs?

(if I missed this in the thread I apologize)
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Old 11th March 2009, 10:52   #52 (permalink)
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*** Warning Off Topic ***

http://en.wikipedia.org/wiki/War_pigeon
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Old 11th March 2009, 18:37   #53 (permalink)
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only read 2 posts so sorry if someone else suggested it before :P

but i was thinking about a chat system that in the local chat (/say or something like that) that if you are far away from someone and he says something you only see some letters and dots making it harder to understand

i like this more then that you just cant hear anything from someone while you can hear him clearly when you move one step closer.
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Old 11th March 2009, 19:02   #54 (permalink)
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Just read Mats post here, in this thread.
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Old 31st March 2009, 09:59   #55 (permalink)
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Moving to answered questions sub-forum.
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Old 31st March 2009, 12:37   #56 (permalink)
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Thats pretty crazy, I knew this game would be shaking it up some with the increased immersion and whatnot but damn. The first things that came to my mind is somebody just spamming carrier pigeons like some kind of magician. Of course this would require an actual graphic to be used for it. Another thing would be guild chat being spammed with all kinds of personal type stuff that should just be done in whispers but people don't want to wait. Not that im particually against this system, just my initial response.

As far as what we used in Ultima Online I believe it did have a whispering system that was called ICQ :P. Things definately had a different feel in those days and it lended itself to more natural rp like stuff instead of a chatroom/game but it also had a downside in that it also ment it didn't lend itself to grouping up much.

So I think theres a downside and an upside to the proposed system but I have faith in the devs so I am not too concerned. Oh just thought of a good suggestion; if you are in a guild with someone you should be able to insta whisper them (assuming guild chat is instant of course) so what I mentioned won't be a problem.
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Old 31st March 2009, 13:39   #57 (permalink)
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Originally Posted by mrmr View Post
no /guild
So you want /s spamming instead ?

it could be
/g a says: LOL
/g b says: LOL
/g c says: n00b
/g d says: lag!!

or the same deal in /s

By no guild chat you also seem to asume that all the "guilds" have voice cooms and forums to coordinate their activities, which I am sure is not the case most of the time.

Ultimately for non-rp'ers /g is essential and /tell is a real convenience, not just for non-rp'ers but for you RP'ers as well, otherwise you will get above example in /s instead of /t.
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Old 31st March 2009, 15:11   #58 (permalink)
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I wanna see voice chat between players and clear, easy to use chat with others,team,guild and raid. It will be nice if guild in game will have own voice chat ( in place of ventrilo). Shortkeys we can assume ourselfs, soo no needed /h = heal e.t.c

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Old 31st March 2009, 15:27   #59 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
I like it.

The part about needing to work toward getting guild-wide communication is cool as well. This insures that a guild has to be coordinated to get off their feet. This will prevent having 1000s of useless clans like in other MMOs.

EDIT: But make sure somebody can't just spam a person with pigeons and follow where they fly to find that person, then gank them.

Last edited by Wrafe : 31st March 2009 at 15:34.
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Old 31st March 2009, 17:57   #60 (permalink)
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This system is great. UO used it, well similar to this one, and it was great. And sending a pigeon, thats great! i love how they are tryin to make this realistic. i like the lip reading and hearing skills. absolutely never seen that before. you will actually have to watch what you say, and i can already see spys from other guilds making an actual use in this game.

Also the no global chat is great for one other major issue! GOLD SELLERS! It is going to be much more difficult for them to sell their gold without global chat and /tell.

I also hope they don't have a /who implemented as well. Hoping they will have a friends list at the least though
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Old 31st March 2009, 19:58   #61 (permalink)
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Hearing skill?
Lip reading skill?


This. Game. Will. Be. Ridiculously. AWESOME!
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Old 31st March 2009, 20:52   #62 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
Quote:
Originally Posted by Wrafe View Post
EDIT: But make sure somebody can't just spam a person with pigeons and follow where they fly to find that person, then gank them.
i wonder if it will be an actual pigeon or just a dlayed wisper ether way its still cool i can se looking up into the sky in a major city and sky being full of them
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Old 31st March 2009, 21:43   #63 (permalink)
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Originally Posted by Atira View Post
i wonder if it will be an actual pigeon or just a dlayed wisper ether way its still cool i can se looking up into the sky in a major city and sky being full of them
[6/7/2009 1:30pm] /tell Atira I
[6/7/2009 1:36pm] /tell Atira AM
[6/7/2009 1:45pm] /tell Atira COMING
[6/7/2009 1:50pm] /tell Atira TO
[6/7/2009 2:01pm] /tell Atira GET
[6/7/2009 2:16pm] /tell Atira YOU
[6/7/2009 2:16pm] Wrafe has killed Atira with Backstab!

Death by pigeon! lol


Yeah, I hope it isnt exploitable.. but I'd liek to see the pigeon. That'd be cool.
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Old 31st March 2009, 21:56   #64 (permalink)
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<sigh> yet another stalker

would be cool if they put "death by pigeon" in chat if they person who pked you sent you message via pigeon in the last 5 minutes or somthing lol
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Hardest poll yet!
I voted male (on a warm, WARM summer-day)..when it's winter..well I'm not sure what I am then.
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Old 31st March 2009, 22:23   #65 (permalink)
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Originally Posted by Wrafe View Post

EDIT: But make sure somebody can't just spam a person with pigeons and follow where they fly to find that person, then gank them.
If there even will be real animations of flying pidjons, they will probably just be visable for a couple of meters before they exit your screenview.
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Old 1st April 2009, 12:32   #66 (permalink)
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... and again the MO Devs did it right...
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Old 1st April 2009, 15:51   #67 (permalink)
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Originally Posted by mrmr View Post
That's why Ventrilo and /guild chat suck

Personally, I'd like to see all 3rd party programs automatically shut down when MO is started, making them unusable. This is why I'd like to see an In-Game VoiP that's based of proximity. The chat system being implemented is awesome, but, with programs like ventrilo, basically irrelevent
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Old 1st April 2009, 16:15   #68 (permalink)
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Personally, I'd like to see all 3rd party programs automatically shut down when MO is started, making them unusable ...
You want MO to take over your computer? I'll try not to flame here, but this is one of the weakest suggestions I've seen to date. They might as well just scrap the project for PC only and release it to Consoles only. I personally enjoy using my computer as a computer, and not a 100% gamestation.

They just need to recognize everything out there that players can (and will) use and do their best to make the best game experience they can. Fortunately for us, it seems that they are keeping a broad understanding and aren't getting tunnel vision.
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Old 1st April 2009, 16:23   #69 (permalink)
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You want MO to take over your computer? I'll try not to flame here, but this is one of the weakest suggestions I've seen to date. They might as well just scrap the project for PC only and release it to Consoles only. I personally enjoy using my computer as a computer, and not a 100% gamestation.
So when you want to use your computer, exit out of the game.

It seems like the easiest option for eliminating game-changing 3rd party programs.

I want a game that's immersive and balanced (while people with higher end PC's will obviously have an advantage, but this is unavoidable), and removing third party, game-changing programs seems, to me, like a good first step. Blocking them all seems like the easiest way to take that first step.
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Old 1st April 2009, 16:58   #70 (permalink)
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Originally Posted by Rok View Post
So when you want to use your computer, exit out of the game.

It seems like the easiest option for eliminating game-changing 3rd party programs.

I want a game that's immersive and balanced (while people with higher end PC's will obviously have an advantage, but this is unavoidable), and removing third party, game-changing programs seems, to me, like a good first step. Blocking them all seems like the easiest way to take that first step.
Okay then all the friends will come to my house and bring there PCs so we can communicate that way. Having the game "take over your computer" will just frustrate players. Allot of guilds out there rely heavily on services like ventrilo or team speak and taking that away will just make them go else where. I understand what you’re getting at but doing something like that is a step in the wrong direction
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Hardest poll yet!
I voted male (on a warm, WARM summer-day)..when it's winter..well I'm not sure what I am then.
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Old 1st April 2009, 17:11   #71 (permalink)
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So when you want to use your computer, exit out of the game.

It seems like the easiest option for eliminating game-changing 3rd party programs.

I want a game that's immersive and balanced (while people with higher end PC's will obviously have an advantage, but this is unavoidable), and removing third party, game-changing programs seems, to me, like a good first step. Blocking them all seems like the easiest way to take that first step.
It really isn't worth discussing. It will never happen. So let's leave it alone for now, or atleast out of this thread. It is 100% impossible for them to do, for many timesink and legal reasons.
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Old 1st April 2009, 19:53   #72 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.

I love it! Thanks for making it more realistic and less likely to hear the ramblings of the bored. I am very pleased with this decision!
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Old 1st April 2009, 21:26   #73 (permalink)
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This chat interface sounds like what i was looking for with a few little perks i didnt even think of. nice to know theres no global chat. the main reason i hate global and regional chat is they quickly fill up with a flood of "WTS WTB" and to me thats just lazy marketing.

Its just my personal prefference of course but i liked how it was done in old UO. if you wanted to sell your goods you had to actively seek the consumer. you could set up vendors anywhere you want to sell your armor or weapons or you could go to an active city and advertise your wears.

And of course ive always had a beef with just hearing other people from across a city or region. never made since to me. kinda takes away the feel that im an individual and makes me feel like a Borg or something.
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Old 1st April 2009, 23:31   #74 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
Shit thats hardcore im freakin impressed!

I hope these make it in at launch, cause that is just, well, freakin hardcore man!

i wonder is its asking too much to be able to KILL the pigeons
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Old 1st April 2009, 23:36   #75 (permalink)
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I do think it's a very bad idea but I guess time will tell If you don't like what is discussed in global chat, you can always turn it off btw.
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Old 1st April 2009, 23:37   #76 (permalink)
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Wooo hoo! This chat system sounds perfect!
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Old 2nd April 2009, 00:14   #77 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
That is simply awesome. I am 100% for 'no global chat'. I love the pigeon idea. Hearing and lip-reading? Can this game get any better?
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Old 2nd April 2009, 07:24   #78 (permalink)
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I have to say, all of your solutions are awsome..I didn't think i'd be playing another MMO...i was wrong! Thanks Mats
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Old 3rd April 2009, 04:19   #79 (permalink)
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Quote:
Originally Posted by mrmr View Post
any form of "global/walkietalkie" chat will kill RP potential.
In my honest opinion ONLY local chat should be allowed.

no /tell, no /guild, no /global channels please

ohh, Conrad, if you want to join the discussion, here's the link:
http://www.mortalonline.com/forums/4...nications.html
lol you serious? that would suck not being able to talk to your friends...
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Old 3rd April 2009, 09:02   #80 (permalink)
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inferno but you will be able to talk to your friends..at least guildmates, once you've gotten the guild stone to a certain power!!!! that, my friend, is Genious!

yes i know i can't spell 8(
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