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#81 (permalink) |
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Developer
Join Date: Apr 2008
Rep Power: 27
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Yes, unfortunately. My first thought was that the pigeons would indeed be "real" and visible to other players. And that you could kill them, of course. That sounded very realistic and cool.
But if you think about it, the "pigeons" are magical in the way that they can be sent to any name, that they then automatically track (it's their purpose in the game) - something that real pigeons could never do, of course. Now, lets say Guild A is ambushing Guild B. All Guild B has to do is send out pigeons that automatically track the opposing guild members and thereby reveal their location. This may sound like a cool feature indeed, but it would ruin all sneak-tactics and probably be known as pigeontracking or something We could take this further and start to think about ways to prevent this pigeontracking, like options to forbid opposing guilds to send pigeons, by radically limiting the pigeons, or that you could only send pigeons to people that have a special pigeon-item that you have given them etc. But now we are starting to think like bad designers do as that is the exact opposite of the original intent with the pigeons: To be able to send a message to anyone anywhere. Remember? It's better to let the pigeons be magical invisible pigeons. And then perhaps transfer the tracking mechanic to rare hawks and falcons instead, that can indeed be seen and killed
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#82 (permalink) |
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Newbie
Join Date: Apr 2008
Location: Germany
Age: 33
Rep Power: 0
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That Chat-System sound's perfect to me! *cheers*
You can still use Teamspeak, ICQ or whatever outside but it adds a LOT of ingame-feeling i think. I also like the pigeon-idea, would be cool (but not necessary) if there would be a short animation of sending them away and arriving.
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Dragons can wait for ages... this one is very impatient. |
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#83 (permalink) | |
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Newbie
Join Date: Apr 2008
Rep Power: 2
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#85 (permalink) |
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Newbie
Join Date: Mar 2009
Rep Power: 0
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I'm not sure if this has been discussed before or not. I haven't seen anything about it yet though.
One chat-related topic that is very important to many players is the presence of overhead chat text. Combine overhead chat text with no global chat and you have a far more immersive and believeable game environment. When many people hear about this they imagine comicbook style overhead chat bubbles, which I agree don't look good at all. Most people here have a background playing UO and I think they did it very tastefully there, and it helped to make the game experience a lot more enjoyable. I hear it was also done well in AoC but I haven't played that so I can't comment. The MO devs seem like smart, thoughtful people who actively solicit player feedback (which is amazing and I will give MO a try just because of that alone). So I'd like to hear their thoughts and plans on this particular topic. And of course the thoughts of the potential players as well. |
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#86 (permalink) | |
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Junior Member
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Global Chat = Easy DoS attack (Denial of Service) I still remember the WoW DoS attack with the global chat, lol thousands of players going mad in a few minutes hehe. |
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#87 (permalink) | |
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Member
Join Date: Nov 2008
Location: Wiesbaden Germany Guild:Aegis Imperium
Rep Power: 3
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So the picture of the Khurite with the falcon on his shoulder isn't just art? Oh sweet tracking birds in the game. Horse Archery and tracking birds make Khurite look very interesting indeed. Back to topic: Thanks for clearing that up Mats. The chat system sounds perfect.
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#88 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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*Your lip-reading skill allows you to listen in on the private conversation*
A: So yeah, did anything else happen yesterday? I thought I saw you and Stacy head out together? B: Nah man, we were just out to take a smoke, nothing else of interest really - I wouldn't mind hooking up with her, but it doesn't seem like she's interested. A: I dunno, she seemed pretty interested... B: Hah, I wish. Anyway, did ya see the football game this evening? Daaa-amn that [Generic Football Player Name] is good. C: /cry THEY ARE RUINING THE RP BY HAVING A PRIVATE CONVERSATION ABOUT A RL TOPIC! Somehow, that doesn't really seem too immersive to me. While it's a funky idea, there are problems for you "die-hard", "realistic" roleplayers. I don't care if people hear about my RL problems I'm discussing with a RL friend, but I won't be held responsible for breaking other people's immersion. Also, delayed messages on a global scale... Glad I'm using three computers, that way I can message my buddies over IM/Vent/TS instead. Of course, it depends on how harsh the delay is - 10-15 seconds is ok, maybe even half a minute, but longer than that and the system gets pretty useless. I appreciate the "realism" (in a fantasy game... *cough*), but there are also limits on how "hardcore" you want to get, before you start scaring the non-RPers away. |
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#90 (permalink) | |
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Member
Join Date: Mar 2009
Location: WA - USA
Age: 26
Rep Power: 1
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Make the game shutdown third party programs automatically, IMO, and include a well run VoiP. Otherwise these features, I feel, will be broken and unbalanced, since players with vent/xfire/irc etc. will have all the communication they need, and players without will be bound within the walls. I'd really love to see this chat system work. http://www.mortalonline.com/forums/8...s-add-ons.html |
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#91 (permalink) |
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Member
Join Date: Mar 2009
Rep Power: 1
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Rok that's a terrible idea if the game did that it could probably be classed as malware.
Cont I personally think that /Pigeon will be used to communicate with people whom you don't personally know well enough to put on your Xfire/msn/IRC. That trader you met with yesterday I doubt you'll ask for his MSN details or what IRC chat he visits. Of course if you've got friends playing the game or guild mates you'll talk to them using 3rd party software but what's the problem with that? You'd be doing so anyway and after awhile of having a guild you'll be getting a /guild chat so it's not a problem. In my opinion the devs aren't trying to stop you from talkling with friends. They're just trying to make social encounters a little more important. Last edited by NoneSuch : 5th April 2009 at 23:42. |
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#92 (permalink) |
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Member
Join Date: Mar 2009
Rep Power: 3
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Regarding the lip reading skill - how will you raise that skill? Surely not by just randomly standing near people who are having private chat.
So I'm guessing it would be something like you facing the guy/girl talking to someone and activating the skill - thus raising it if successfull. Question then would be - how do you prevent that from happening? Will we see everyone in a city standing right next to a wall and facing it so no one would be able to see your lips? Or maybe there will be some other stat that would counter the lip reading skill? |
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#93 (permalink) | |
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Newbie
Join Date: Mar 2009
Rep Power: 1
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#94 (permalink) | ||||
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Member
Join Date: Mar 2009
Location: WA - USA
Age: 26
Rep Power: 1
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It's basically cheating. Quote:
I disagree. I think they are trying to stop certain communications if it doesn't make sense in a realistic environment. Personally, I think they'd cut out guild chat if that didn't have to listen to all the bitching that would ensue; so they settled with a small compromise. Oh, one last question. Are gold spammers going to be able to pidgeon spam people? I know seeing a pidgeon fly in is gonna make me happy, like getting a new text message, or letter in the mail. But seeing a pidgeon fly in only to reveal "YuanSun's Feeds His children campaign starts at 89.97usd..." will be such a let down. |
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#95 (permalink) |
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Newbie
Join Date: Sep 2008
Location: Iowa
Rep Power: 0
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I would have to disagree with nearly every one and the devs on this one.
The main thing that makes an MMO an MMO is the social aspect. Ever log on to a dead or dying game and wonder..am I the only one playing... This is what happens without global chat, /msg, etc. One thing this will encourage is megaguilds just for the ease of communication with a large player base. RP should be a choice and not forced on you. You need to balance ease of use with other issues. 98% of my in game communication in a game has nothing to do with game specifics (wheres the siege, player x is running to X,Y) but more a social communication. You remove this and you remove my willingness to play a limited game. --- And really...lipreading??? Sometimes realism goes way too far. |
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#97 (permalink) | |
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Newbie
Join Date: Mar 2009
Rep Power: 0
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no global/zone chat is great for many reasons. and done away with in a way that makes perfect sense. gotta say i love the direction dev's heading with MO on multiple levels. thx for the insight Mats |
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#98 (permalink) | |
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Member
Join Date: Mar 2009
Rep Power: 1
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/sigh time to dust off IRC, ICQ, MSN and Vent. I have a question for all who have had immersion ruined by global chat in other games: why havent you disabled them? |
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#100 (permalink) | |
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Junior Member
Join Date: Dec 2008
Rep Power: 0
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Quote:
Invisible pigeons sounds fine. However, how do you sell the fact that your player is sending out a pigeon w/o them ever actually seeing a pigeon? My solution to keep the pigeon ingame is to just have it fly in some random direction and disappears when it leaves the player's clip range. Birds don't always start off going the right direction before they get the correct heading as well; so it actually makes sense. |
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#101 (permalink) | |
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Member
Join Date: Jan 2009
Location: Northants UK
Age: 40
Rep Power: 4
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#103 (permalink) | ||||
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There is much more bigger reasons for that people. Quote:
No global chat makes people to go and interact with players, to looks for a blacksmith or that tamer so you could buy/sell things. In player driven economy trading is innevitable part of gameplay. Now you see live city, people walking and talking, that's how it should be. With global chat cities will be like in Lineage2, the spots for people to sit and write/read/trade in global chat. Now this would be awfull. In old UO days, you could always run to the blacksmith shop and see there few blacksmithers sitting and willing to sell their goods, then you would even end up having your own supplyers and such. This interaction creates not only more friendly enviroment for Roleplayers, but also creates stronger community, more realistic economy and enchances the gameplay you wouldn't get in the way of having Global Chat. As someone said, MMORPG's are all about community and I completely agree with him, that's why I think global chat is evil.
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction |
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#104 (permalink) | ||||
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Member
Join Date: Mar 2009
Location: WA - USA
Age: 26
Rep Power: 1
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I have read all of those threads. The point is, by not having global chats and zone chats, you'll have people alt+tabbing all the time to read their mIRC and Vent-Hop. If you're going to allow third-party programs, adapt the text-based chat to follow the same rules as available software to balance the playing field. Or include your own comprehensive, In-Game VoiP system that follows the same rules as the text-based chat system. Level the playing field as much as possible, so we can narrow the outcome of battles, large and small, to skill. Communication is a skill. Quote:
Allowing software like Vent and mIRC will be, basically, allowing global chat, but forcing players to alt+tab to do it; what is the point of this? Either allow global/zone/whisper chat to mirror this software, or disallow the software. |
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#105 (permalink) | |
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Member
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I myself never bored to sit in IRC global chats or in-game global chats. I mostly sit in Teamspeak of our guild chat, but there are only 10-50 players speaking, and all of them are friends, not randoms around the world. Only some of the players will use IRC chats, while minority players will enjoy the game, and the minority is shaping the game world. So, yeah, not putting in-game global chat would help alot, while some people will still use IRC's. Now allowing to use these 3rd party programs or not allowing makes completely no difference.
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction |
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#106 (permalink) | |
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Junior Member
Join Date: Jan 2009
Location: Romania/New York
Rep Power: 0
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#107 (permalink) |
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Newbie
Join Date: Mar 2009
Rep Power: 0
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Personally I think you put resources into a virtually meaningless "gesture" since everyone will use other means to communicate.
So, why put in effort in something that is already a lost battle and that has the added bad side of makeing it harder for people playing a "massively multiplayer online role playing game" to befriend new people? Without decent communication options in a modern online game of today, the game will just fail. Edit: Besides haveing the discussed crippled chat systems will at least prevent the game from being anything near massively multiplayer. Last edited by Uthuk : 9th April 2009 at 00:33. |
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#108 (permalink) |
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Member
Join Date: Mar 2009
Rep Power: 1
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I don't think it's taking them any extra resources not including a few chat channels. Actually removing global is probably saving resources more than anything.
To me it seems people's idea of a MMO is a big chat system more of an actual game involving masses of people. If I wanted to chat about the latest movie's, peoples opinion on Wow and how fat my mum is I can use an IRC channel or visit a forum. Let's face it that's what people use Global chat for. Do also remember that this will make guilds just that much more important as they'll have accesss to the nearest thing which could be called a global chat ingame. |
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#109 (permalink) | |
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Member
Join Date: Mar 2009
Rep Power: 1
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Quote:
And those who dont want it dont have to participate, and if you particiapte and find someone obnoxious you should be able to /ignore/mute that person. Having options to disbale global chat and ignore ppl would be a nice compromise to having global chat. I think its strange to try and make communication a hassle. |
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#110 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 0
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I'm wondering how many people crying for global chat and arguing that Voips will be used anyway, played OU or begining EQ?
I remember logging on on sundays to go to the Bazaar in EQ, in the tunnel between qeynos and FP soo see if there was something cool for me to buy. I remember running through butcherblock with my newbie wood elf and not understanding any of the short PC's because they were speaking another language. Once i figured that out i spent a couple of weeks, running around getting primers and hanging out asking others to help teach me their languages. It was a pain in the ass, but it was fun and cool as hell! These are the types of things thats got me and i suspect a few others interested in MO. Wether u play for 2 hours or 20 hours from log in to log out this game is going to be challenging, but that makes it exciting to play. and if you look at the game hopping of recient years, alot of gamers, older gamers maybe, are looking for that missing old excitement. but thats just how I feel, not right, not wrong, just my take on it
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"I would also carry around a rune that said "My House!" and a random blank key, but it was bound in the back of a Lich Lord room. After every death, I would gear up in my anti-undead suit and go loot the corpse of my killer." ~Wrafe |
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#111 (permalink) | |
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Member
Join Date: Mar 2009
Rep Power: 1
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#112 (permalink) | |
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Member
Join Date: Feb 2009
Location: England
Rep Power: 12
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When you send a message a pigeon jumps out of your hand, Starts to run on the spot like in cartoons and then when hes built up enough smoke he will shoot off at a speed untrackable by the human(Elf/Half-Orc/[Anyother non-human race]) eye. Also sounds will be added after updates. On a serious note: If we are allowed to use Hawks and Falcons as trackers (and they are fully despatchable) does that mean that birds (and other avians possibly) are in as pets? and we won't have to put up with standard ground based pets? |
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#113 (permalink) | |
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Junior Member
Join Date: Jan 2009
Location: Romania/New York
Rep Power: 0
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#114 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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I have a question for those people that say that global chat reduces their ability to socialize. How often do you hold a conversation in global chat? If you are one of the #$%@ that actually uses this channel to talk to people that you will probably have no interaction with whatsoever, then I don't see how you would appreciate any aspect of this game.
The only possible uses for global chat is spamming, complaining, and trading. I am all for a system that completely eliminates the spams and complaints that everyone throws out in global. Trading though, that is a little different. With the system of item recognition that they implemented, the only time that you would be selling something that you know is good is when you find something better, or when you craft something that is top quality. If you are a crafter, you will likely be known if you have high quality merchandise. As for the item that you found a better one of, if it is really worth selling, use something like Ebay to do your dirty work. If items are rare enough that you will only come across a better item over a long period of time, it should take a while to try and unload it if you want a price that is really high. There is nothing stopping you, i assume, from holding an auction in town for those that are interested in buying it. If items are not rare enough to warrent you taking the time to get a good deal from selling it, then it isn't worth selling. As for the banning of third party software, it is legally impossible for them to do that so just get over the idea. If they were somehow able to limit the use of such software, the simple solution would be a second computer which I am sure those hardcore gamers who use the third party programs would not hessitate to set-up. I personally would find no trouble in setting a laptop on my desk next to my pc so I could still use Vent/TS and mIRC. I do agree with Rok that the use of this would be constituted as cheating regardless of the acceptance of it. This is not going to stop it or make it less acceptable, so you might as well drop that idea also because it is going nowhere. NoneSuch has pretty much hit the nail on the head with his take on this. removal of global chat will do nothing in regard to hampering your socialization with your friends. You do not socialize with your freinds in global chat, and if you do socialize with them in global, why do you want to force everyone to listen to your conversation. Are you really that desperate for attention? There are plenty of other ways that the devs have implemented that still allows you to sociallize with people. It shouldn't be that big of a deal that you can't be the center of attention of the entire game. If that is what you are trying to acheive by advocating for global chat then I think that you need to find a game that is oriented toward other people who are desperate to be noticed, and not try to ruin another good game. |
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#115 (permalink) | |
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Banned
Join Date: Feb 2009
Rep Power: 0
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they don't want the bottom left of ur screen flooded by race chat though with tons of spam about smoking weed. it really makes it feel like everyone ur playing with is a tard even if only the tards are the ones making the non-stop posts. if u have real life friends, or a guild that uses vent, ur probably using that kind of chat system anyway. this in-game chat system sounds excellent. bravo. |
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#116 (permalink) |
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Junior Member
Join Date: Mar 2009
Rep Power: 2
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Rok and Nonesuch, you are both very wise. I only wish more were like you. I can guess that you were both in old UO. Now that thats out of the way lemme get on with this thing.
Global chat is horrible. I think people are spoiled and dont treat mmos as games anymore. They take it too seriously. In old UO every single city had an active BUT different communty. many stayed planted in the cities they started in taking "jobs". meaning they cut trees and made bows or killed animals to make leather armor or went to the mining city of Minoc to strike it big with the ingots and go downt he long road of becomming a grandmaster smith. You could travel from town to town and see some of the same but some new people. it was a pleasant feeling. i felt as if.. hmm i dunno... i had actually TRAVELED! thats the problem with global chat. you can make the world as big as you want but if you have global chat your world will be one loud mouth little village. constantly spammed with "wtb wts lulz noob and all the other classics we all love so much. that completely takes away froma ny sense of travel and absolutely destroys the reason to go anywhere accept for the biggest city like on wow where people only go to Orgrimar/Stonehelm. To me there was nothing like getting on and logging on to great lakes and going to the Yew Empath Abby/Bank to see if any of my friends were on. Did i need global chat or /w? no. did i want them? nope. i was against that stuff before it existed. And about this "guilds need it" crap. ya know what? we did without it in old uo and it made for a better game. events were planned and strategies used. guildmasters not on? we didnt vent chat him we went to the next highest in command and talked to him. this is moot as guilds had a charter stating all events i believe. all im saying with this great wall of text is one simple thing. global and regional chat and 3rd party programs are not needed. you everyone would just not use those for a few days i think wed all find that Mortal Online at its core is a "Game" and it is meant to be played as a game and not taken so seriously as to have to feel you need to be in constant contact with 1000s of people constantly. ive said it once and ill say it again. That makes me feel like a Borg. |
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#117 (permalink) |
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Junior Member
Join Date: Jan 2009
Location: Romania/New York
Rep Power: 0
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i dont understand how you guys are arguing over something as obvious as general chat, it has no purpose other than pissing people off and giving away info (especially in a game like this where info matter) those who say oh theyre going to use a third party program, yea they might but 1 you cant stop that, 2 its only with their guild/friends, 3 not every1 will, 4 cuts down spam by like a gajillion....now what we should be talking about is if pigeons should be visible, i say yes but you cant track the direction they are going in
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#118 (permalink) | |
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Newbie
Join Date: Apr 2009
Rep Power: 0
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Last edited by Stamati : 12th April 2009 at 09:17. |
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#119 (permalink) | ||||
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Newbie
Join Date: Apr 2009
Rep Power: 1
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Why does everyone opposed to anything that does not adhere to the current trend in grind MMOs with this argument. You are making the assumption that a game is something that requires constant contact with everyone and that it is impossible to do this outside of a game "because it is reality."
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Or is it that you are worried that while you are sitting in the forest picking your flowers you wont have anything to keep your mind off of how bored you are? The only real need that I see for messaging is to contact your friend about where to meet eachother. If you are only using the game as a chat program, please just use a chat program. Quote:
People do like crafting. There is more a of a sense of accomplishment attached to it since you can make things that you can use and give to other people to use. It helps to connect players to a game by allowing them to create the content. It doesn't matter whether it seems like work because that is something that people enjoy. Quote:
Are you still able to use a message pigeon when you are underground? I guess the bird could get out... but still it doesn't seem very plosable for them to be able to be used. This detracts on the whole realism thing if I can recieve a message by bird if im spelunking in some cave or wandering in the sewers of a forgoten city. Well, that was long... |
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#120 (permalink) |
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Junior Member
Join Date: Jan 2009
Location: Romania/New York
Rep Power: 0
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[/quote]Yes we should talk about the pigeons, but it seems like they may have made up their minds already. There is one thing that I would like to know about them though...
Are you still able to use a message pigeon when you are underground? I guess the bird could get out... but still it doesn't seem very plosable for them to be able to be used. This detracts on the whole realism thing if I can recieve a message by bird if im spelunking in some cave or wandering in the sewers of a forgoten city. Well, that was long...[/quote] well they could get out however you did or even easier since theyre small Last edited by Andrei Georgescu : 12th April 2009 at 17:27. |
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