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#241 (permalink) |
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Newbie
Join Date: Mar 2009
Location: USA
Age: 24
Rep Power: 2
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A couple things:
1) Voip, IM, etc. are different from global chat in that you need to know the person you're connecting to in some form ahead of time 2) An mmo means there are people there with you-you can "run into" them randomly in the world in MO even though you can't talk to them on global 3) I like the way they're doing the global chat and such, however I think the whispers/pigeons shouldn't have a LARGE delay even at large distances - if I'm talking to a friend I want to be able to hold a conversation without too much lag using whispers, otherwise it's discouraging communication between people who aren't physically close. With that said, a max delay of 5 or maybe 10 secs or so wouldn't be too bad I don't think - though it would have to be tested to get the right delay that you could still hold a sem-real-time conversation. |
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#243 (permalink) | |
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Member
Join Date: Mar 2009
Location: Land of the golden sun
Rep Power: 0
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Quote:
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#244 (permalink) | |
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Junior Member
Join Date: Apr 2009
Location: US
Rep Power: 1
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Quote:
Clans and guilds will use TS or any VoIP system they can to communicate. --=={ Krokar Dreamchaser }==-- |
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#245 (permalink) | |
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Newbie
Join Date: Jan 2009
Location: Cold North
Rep Power: 2
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Quote:
And imo there should only be guild chat. Speech bubbles for everything else. |
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#246 (permalink) |
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Junior Member
Join Date: Sep 2009
Location: USA East Coast
Rep Power: 1
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as a player of old school MUDs like DragonRealms and a fan of games like that and UO (and what it appears MO will be)...I think SOME FORM of visible local area chat is actually MORE immersive.
Im currently playing Darkfall, and the chat system is really a negative especially in terms of local communication with people standing right around you! It is NATURAL to be able to quickly and easily (and VISIBLY) say something to someone who runs up to you. It should not be something that is a tab that blinks at you among your 100 other tabs (like in Darkfall). What this creates is a situation where even members of your own race speaking your own language seem like foreigners whom you cannot communicate with. It makes the whole environment feel very primitive and backwards. So, am I a fan of "chat bubbles" per say? Not necessarily, but I do believe that (as in real life) chat that happens in close proximity to you should be readily "audible" (or visible due to mechanical limitations) unless someone specifically decides to whisper someone. If i see some guy on the street drop his wallet I dont have to send him a letter or run up to him and whisper in his ear...i call out "hey guy! you dropped your wallet!" ....or you just take it and run off, but you get the idea |
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#247 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 0
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I am sorry buts Mat's reply doesn't sound great to me:
First off, any new starter to the game may as well be playing a single player game as it will be as slient as the grave with no one to ask for help or advice. That is going to lose a lot of new players before the first months sub can be collected.I found the beta lonely and frustrating until I finallly got into beta irc and also found a guild with a MO vent channel. Second, only people who get into guilds large enought to buy guild chat will have any sense of community inside the game. Thirdly crafters who are not in a large guild will be screwed when it comes to selling stuff. As this game has zones, then having it like the old EQ chat system of zone chat would have it's benefits, a simple switch to turn off the various chats would help those who hate the spam.imho Last edited by Judder : 7th September 2009 at 18:40. |
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#248 (permalink) |
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Junior Member
Join Date: Sep 2009
Location: USA East Coast
Rep Power: 1
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i agree with there needing to be a sense of community, but in keeping with the tone of realism i think that the chat should follow realistic communal communications in the medieval period. again - this means that long distance communication should be difficult, but that communicating with someone within talking or shouting distance of you should be EASY and READILY "AUDIBLE" (visible?).
this would help a LOT with community feel. |
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#249 (permalink) |
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Newbie
Join Date: Aug 2009
Rep Power: 1
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Props to the devs on the No Global or Regional Chatting. It is the very thing to be adjusted to OFF for me in in about 9 different MMO's. Come to think of it almost everyone I have ever known turns it off. Whoever decided that adding yahoo,aim and msn's hybrid preteen poop joke channel to all major games deserves a swift eye gouge. For just a moment he can understand the pain caused by it over the last decade.
Wasnt so bad in eq, unless you walked into neriak forest. Hell I used to go into Neriak Forest just to listen to thier region chatter. It was a dark elf ghetto, and it had its own charecter that was specific to the zone. Been all down hill since. In the last 10 years of online gaming, I have been able to visible watch american children get dumber and dumberer. I pray that a wave of chaos matter brings the fictional Dynamic Duo, Jay and S Bob, to life in our dimension. They can continue their crusade; going door to door beating children up in front of thier pc's for being lil ass monsters. THATS IT!? I Never thought of it till now. When I was a kid, if I talked shit to people I got my ass kicked. If I was a rude prick, I got called on it and had to fight, go home alone, or get my shit together and be cool. In a Era of 0 accountability and online anonymity we have the fertile soil laid out. Our young people can root themselves deep in their own crap and grow stupider by the day. Well at least this will force them out of the cities and into gameplay. Now when I see a chat bubble like " RP SuKs, fag, lollol! I cn spel howvr i wont. lamer." I can just decapitate them. Because they will be right in front of me. In UO we had heads for bounty turn in's. They took that out because people didnt like a favorite pastimes of some people I knew. Opening trade and showing a bag full of masses of the persons head you were camping. Leaving peoples heads on their own doorsteps. Ahh sigh, there are so many good uses for a decapitated melon. I would settle for a necklace of idiot tongues though. ![]() |
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#250 (permalink) | |
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Newbie
Join Date: Aug 2009
Rep Power: 1
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Quote:
As for them being all alone in a big scary violent world. Tough shit, if you dont like it play something easier and safer. Or maybe, just maybe, go find some people and talk to them. Dont be rude or demanding or beg to much and you may start to make some friends. Then you wont be a solo crafter without a guild. Who the fuck cares about a player who lacks even the desire to have basic social skills or get involved in their community. Dont come here and preach fairplay for loners. There are plenty of other games for them to go be alone in. This world will not be for everyone, and you will find it impossible to scream "thats not fair" from the ghost world. Not entirely directed at the poster, but he got me ranting. ![]() |
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#251 (permalink) | |
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Junior Member
Join Date: Apr 2008
Location: Vienna, Austria
Rep Power: 2
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Quote:
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#252 (permalink) | |
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Member
Join Date: May 2008
Location: Grand Rapids, MI
Age: 34
Rep Power: 10
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Quote:
And it is annoying seeing all the "help me" spam over and over concerning things that are right in front of them. It gives the impression that few people are capable of figuring things out for themselves. Personally, I enjoy the idea of the limited chat functions.
__________________
"...Fleeting, enshadowed, thou art privy to my sin. Secrets dead, wouldst thou inflict the cruel daylights upon my skin? Dost thou not want to worship me with crimson sacrifice, so my cunt may twitch against thy kiss and weep with new-found life?..." Cradle of Filth - A Gothic Romance (Red Roses for the Devil's Whore) |
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#253 (permalink) |
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Newbie
Join Date: Feb 2009
Rep Power: 0
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I dont think global chat should be implemented.
Guild and PM chat I do not see the problem. Most guilds have their members on TS orVent anyways. I spose it will be a good thing and for guilds though on getting their members into voip
__________________
"If ignorance is bliss, it explains the forum I am experiencing, full of joy.” -DG |
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#254 (permalink) |
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Junior Member
Join Date: Sep 2008
Location: Behind you, leeching.
Age: 31
Rep Power: 2
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Anything to keep the dumbing down away. The global and regional channels get spammed by the impatient younglings, whiners or e-peen lords of highest calibre. There are tons of games with more channels than their chat tabs can handle , quest directional indicators, minimaps, teleportings, fast travels and what not. I hope this one will hold its word and be an exception.
__________________
You cannot stop The Zerg! http://www.youtube.com/watch?v=wkOSITgBk2Q http://www.youtube.com/watch?v=lSLHa...eature=related |
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#255 (permalink) | |
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Junior Member
Join Date: Aug 2009
Rep Power: 1
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Quote:
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#257 (permalink) | |
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Junior Member
Join Date: Aug 2009
Rep Power: 1
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Quote:
Besides, I'm sure with all the messages there would be thousands of pigeons flying back and forth |
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#258 (permalink) | |
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Junior Member
Join Date: Sep 2009
Rep Power: 1
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Quote:
make it travel in real time, seeing pigeons going in and out of a crowded city reminds me of Harry Potter movie xD If you want to talk send a pigeon and make a meeting. Maybe there could be a world type that is for the people less into RP, where you could do normal /tell. |
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#260 (permalink) |
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Junior Member
Join Date: Sep 2009
Location: USA East Coast
Rep Power: 1
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I do like the idea of animation for pigeons on exit and entry, like you send a pigeon and you see it fly off from your hands...the guy who receives it sees it fly to him...but in between it would be not visible or interactable.
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#261 (permalink) | |
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Junior Member
Join Date: Aug 2009
Rep Power: 1
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Quote:
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