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Old 12th July 2009, 17:02   #241 (permalink)
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A couple things:

1) Voip, IM, etc. are different from global chat in that you need to know the person you're connecting to in some form ahead of time

2) An mmo means there are people there with you-you can "run into" them randomly in the world in MO even though you can't talk to them on global

3) I like the way they're doing the global chat and such, however I think the whispers/pigeons shouldn't have a LARGE delay even at large distances - if I'm talking to a friend I want to be able to hold a conversation without too much lag using whispers, otherwise it's discouraging communication between people who aren't physically close.

With that said, a max delay of 5 or maybe 10 secs or so wouldn't be too bad I don't think - though it would have to be tested to get the right delay that you could still hold a sem-real-time conversation.
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Old 12th July 2009, 17:30   #242 (permalink)
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Originally Posted by Jonkar View Post
I disagree.

Leaving channels like that out of the game is only counter-productive since guilds and such will just use vent/TS.
How is the counter productive that brings guilds together even more than just typing i would prefer using vent constantly rather than sitting with a big chatroom in a game...
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Old 12th July 2009, 17:47   #243 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
Pigeon grams! any other flying birds like owls or falcons you can send messages by?
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Old 13th July 2009, 07:52   #244 (permalink)
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Quote:
Originally Posted by Jonkar View Post
I disagree.

Leaving channels like that out of the game is only counter-productive since guilds and such will just use vent/TS.
Agreed, and abolutely why I like this idea of communication. You can only "hear" the players in your vacinity. Now, given other aspects of the chat system(as limited as it seems now), we might easily see a town mail or messaging board system put into place. Or even hired mercs or postal riders to export mail or messages to other places around each continent.

Clans and guilds will use TS or any VoIP system they can to communicate.

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Old 8th August 2009, 18:13   #245 (permalink)
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Originally Posted by Everrest View Post
Personally i can live with a toggle-able global chat, however, something i sorely missed in the DF beta was chat bubbles.

Some people don't like them (for weird reasons imo) so i definitely think they should be optional but for me they go a long way toward being able to have conversations with the people that you randomly meet.

I've never enjoyed simply looking at a chat interface when I'm actually standing face to face with the person im talking too.
DFs community was pure crap. If you werent old UO player you were idiot. And because UO didnt have speech bubbles DF shouldn't have them either.

And imo there should only be guild chat. Speech bubbles for everything else.
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Old 2nd September 2009, 23:04   #246 (permalink)
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as a player of old school MUDs like DragonRealms and a fan of games like that and UO (and what it appears MO will be)...I think SOME FORM of visible local area chat is actually MORE immersive.

Im currently playing Darkfall, and the chat system is really a negative especially in terms of local communication with people standing right around you! It is NATURAL to be able to quickly and easily (and VISIBLY) say something to someone who runs up to you. It should not be something that is a tab that blinks at you among your 100 other tabs (like in Darkfall). What this creates is a situation where even members of your own race speaking your own language seem like foreigners whom you cannot communicate with. It makes the whole environment feel very primitive and backwards.

So, am I a fan of "chat bubbles" per say? Not necessarily, but I do believe that (as in real life) chat that happens in close proximity to you should be readily "audible" (or visible due to mechanical limitations) unless someone specifically decides to whisper someone.

If i see some guy on the street drop his wallet I dont have to send him a letter or run up to him and whisper in his ear...i call out "hey guy! you dropped your wallet!"

....or you just take it and run off, but you get the idea
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Old 7th September 2009, 14:56   #247 (permalink)
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I am sorry buts Mat's reply doesn't sound great to me:

First off, any new starter to the game may as well be playing a single player game as it will be as slient as the grave with no one to ask for help or advice.

That is going to lose a lot of new players before the first months sub can be collected.I found the beta lonely and frustrating until I finallly got into beta irc and also found a guild with a MO vent channel.

Second, only people who get into guilds large enought to buy guild chat will have any sense of community inside the game.

Thirdly crafters who are not in a large guild will be screwed when it comes to selling stuff.

As this game has zones, then having it like the old EQ chat system of zone chat would have it's benefits, a simple switch to turn off the various chats would help those who hate the spam.imho

Last edited by Judder : 7th September 2009 at 18:40.
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Old 8th September 2009, 16:19   #248 (permalink)
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i agree with there needing to be a sense of community, but in keeping with the tone of realism i think that the chat should follow realistic communal communications in the medieval period. again - this means that long distance communication should be difficult, but that communicating with someone within talking or shouting distance of you should be EASY and READILY "AUDIBLE" (visible?).

this would help a LOT with community feel.
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Old 15th September 2009, 12:19   #249 (permalink)
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Props to the devs on the No Global or Regional Chatting. It is the very thing to be adjusted to OFF for me in in about 9 different MMO's. Come to think of it almost everyone I have ever known turns it off. Whoever decided that adding yahoo,aim and msn's hybrid preteen poop joke channel to all major games deserves a swift eye gouge. For just a moment he can understand the pain caused by it over the last decade.

Wasnt so bad in eq, unless you walked into neriak forest. Hell I used to go into Neriak Forest just to listen to thier region chatter. It was a dark elf ghetto, and it had its own charecter that was specific to the zone.

Been all down hill since. In the last 10 years of online gaming, I have been able to visible watch american children get dumber and dumberer. I pray that a wave of chaos matter brings the fictional Dynamic Duo, Jay and S Bob, to life in our dimension. They can continue their crusade; going door to door beating children up in front of thier pc's for being lil ass monsters.

THATS IT!? I Never thought of it till now. When I was a kid, if I talked shit to people I got my ass kicked. If I was a rude prick, I got called on it and had to fight, go home alone, or get my shit together and be cool.

In a Era of 0 accountability and online anonymity we have the fertile soil laid out. Our young people can root themselves deep in their own crap and grow stupider by the day.

Well at least this will force them out of the cities and into gameplay. Now when I see a chat bubble like " RP SuKs, fag, lollol! I cn spel howvr i wont. lamer." I can just decapitate them. Because they will be right in front of me.

In UO we had heads for bounty turn in's. They took that out because people didnt like a favorite pastimes of some people I knew. Opening trade and showing a bag full of masses of the persons head you were camping. Leaving peoples heads on their own doorsteps.

Ahh sigh, there are so many good uses for a decapitated melon. I would settle for a necklace of idiot tongues though.

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Old 15th September 2009, 12:44   #250 (permalink)
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Quote:
Originally Posted by Judder View Post
I am sorry buts Mat's reply doesn't sound great to me:

First off, any new starter to the game may as well be playing a single player game as it will be as slient as the grave with no one to ask for help or advice.

That is going to lose a lot of new players before the first months sub can be collected.I found the beta lonely and frustrating until I finallly got into beta irc and also found a guild with a MO vent channel.

Second, only people who get into guilds large enought to buy guild chat will have any sense of community inside the game.

Thirdly crafters who are not in a large guild will be screwed when it comes to selling stuff.

As this game has zones, then having it like the old EQ chat system of zone chat would have it's benefits, a simple switch to turn off the various chats would help those who hate the spam.imho
Trust us, your wrong. What this system does, is requires the people who come to this world to think for once. They will have to read the pamphlet that has all the starter info. Instead of spamming for help and asking everyone to waste thier time playing, to answer questions that are right in front of thier faces. This game will have a in game guide, I hope much like AoC's which was extensive and well documented.

As for them being all alone in a big scary violent world. Tough shit, if you dont like it play something easier and safer. Or maybe, just maybe, go find some people and talk to them. Dont be rude or demanding or beg to much and you may start to make some friends. Then you wont be a solo crafter without a guild. Who the fuck cares about a player who lacks even the desire to have basic social skills or get involved in their community. Dont come here and preach fairplay for loners. There are plenty of other games for them to go be alone in.

This world will not be for everyone, and you will find it impossible to scream "thats not fair" from the ghost world.

Not entirely directed at the poster, but he got me ranting.
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Old 15th September 2009, 12:50   #251 (permalink)
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Quote:
Originally Posted by Sumphoo View Post
Trust us, your wrong. What this system does, is requires the people who come to this world to think for once. They will have to read the pamphlet that has all the starter info. Instead of spamming for help and asking everyone to waste thier time playing, to answer questions that are right in front of thier faces. This game will have a in game guide, I hope much like AoC's which was extensive and well documented.

As for them being all alone in a big scary violent world. Tough shit, if you dont like it play something easier and safer. Or maybe, just maybe, go find some people and talk to them. Dont be rude or demanding or beg to much and you may start to make some friends. Then you wont be a solo crafter without a guild. Who the fuck cares about a player who lacks even the desire to have basic social skills or get involved in their community. Dont come here and preach fairplay for loners. There are plenty of other games for them to go be alone in.

This world will not be for everyone, and you will find it impossible to scream "thats not fair" from the ghost world.

Not entirely directed at the poster, but he got me ranting.
+1 from me... because it is the truth!
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Old 15th September 2009, 15:11   #252 (permalink)
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Quote:
Originally Posted by Sumphoo View Post
Trust us, your wrong. What this system does, is requires the people who come to this world to think for once. They will have to read the pamphlet that has all the starter info. Instead of spamming for help and asking everyone to waste thier time playing, to answer questions that are right in front of thier faces. This game will have a in game guide, I hope much like AoC's which was extensive and well documented.

As for them being all alone in a big scary violent world. Tough shit, if you dont like it play something easier and safer. Or maybe, just maybe, go find some people and talk to them. Dont be rude or demanding or beg to much and you may start to make some friends. Then you wont be a solo crafter without a guild. Who the fuck cares about a player who lacks even the desire to have basic social skills or get involved in their community. Dont come here and preach fairplay for loners. There are plenty of other games for them to go be alone in.

This world will not be for everyone, and you will find it impossible to scream "thats not fair" from the ghost world.

Not entirely directed at the poster, but he got me ranting.
Well said.
And it is annoying seeing all the "help me" spam over and over concerning things that are right in front of them. It gives the impression that few people are capable of figuring things out for themselves.

Personally, I enjoy the idea of the limited chat functions.
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Old 15th September 2009, 15:14   #253 (permalink)
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I dont think global chat should be implemented.
Guild and PM chat I do not see the problem. Most guilds have their members on TS orVent anyways. I spose it will be a good thing and for guilds though on getting their members into voip
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Old 16th September 2009, 23:47   #254 (permalink)
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Anything to keep the dumbing down away. The global and regional channels get spammed by the impatient younglings, whiners or e-peen lords of highest calibre. There are tons of games with more channels than their chat tabs can handle , quest directional indicators, minimaps, teleportings, fast travels and what not. I hope this one will hold its word and be an exception.
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Old 17th September 2009, 22:26   #255 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
Can one kill the pigeon sending someone else's message? For example, I see some pigeon flying overhead, can I shoot it out of the air?
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Old 18th September 2009, 16:01   #256 (permalink)
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Can one kill the pigeon sending someone else's message? For example, I see some pigeon flying overhead, can I shoot it out of the air?
you will most likely not be able to see pigeons, because that can be abused to find sneaking players and would cause lag.
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Old 18th September 2009, 16:18   #257 (permalink)
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you will most likely not be able to see pigeons, because that can be abused to find sneaking players and would cause lag.
It was supposed to be a joke you bastard!

Besides, I'm sure with all the messages there would be thousands of pigeons flying back and forth
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Old 19th September 2009, 20:55   #258 (permalink)
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With that said, a max delay of 5 or maybe 10 secs or so wouldn't be too bad I don't think - though it would have to be tested to get the right delay that you could still hold a sem-real-time conversation.
This would just seem like a bad lag imo.
make it travel in real time, seeing pigeons going in and out of a crowded city reminds me of Harry Potter movie xD
If you want to talk send a pigeon and make a meeting.

Maybe there could be a world type that is for the people less into RP, where you could do normal /tell.
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Old 20th September 2009, 07:56   #259 (permalink)
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It was supposed to be a joke you bastard!

Besides, I'm sure with all the messages there would be thousands of pigeons flying back and forth
Hell man I thought it was a great idea> Screw killing monsters I wanna sit on a cliff and shoot downcrrier pigeons and then collect all the info and sell that to th higest bidder. (Roleplay info only)
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Old 21st September 2009, 16:11   #260 (permalink)
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I do like the idea of animation for pigeons on exit and entry, like you send a pigeon and you see it fly off from your hands...the guy who receives it sees it fly to him...but in between it would be not visible or interactable.
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Old 21st September 2009, 18:36   #261 (permalink)
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Quote:
Originally Posted by Judder View Post
I am sorry buts Mat's reply doesn't sound great to me:

First off, any new starter to the game may as well be playing a single player game as it will be as slient as the grave with no one to ask for help or advice.

That is going to lose a lot of new players before the first months sub can be collected.I found the beta lonely and frustrating until I finallly got into beta irc and also found a guild with a MO vent channel.

Second, only people who get into guilds large enought to buy guild chat will have any sense of community inside the game.

Thirdly crafters who are not in a large guild will be screwed when it comes to selling stuff.

As this game has zones, then having it like the old EQ chat system of zone chat would have it's benefits, a simple switch to turn off the various chats would help those who hate the spam.imho
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