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Old 5th March 2009, 05:00   #1 (permalink)
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Will there be a global, and will there be seperate tabs for group searching, and what not. Only reason i ask AoC is the first MMO i have played, and at launch the global chat was not bad, ppl lvling and looking for groups, but now that most ppl that play have lvl cap char's global is more of a trash talking place, or even worse a place where ppl complain about politics and anything else not related to game. I have no problem with it, but i do notice a lot of new players looking for help, or groups. And any thing they put into global gets flushed down the waterfall faster than anyone can see. And i am sure that has driven some ppl from that game, and makes a gaming community look kind of stupid, even though it is about 5 of the 2000 ppl chating. Also i know that there is a ignore for those ppl, but every time i log in it is not something i want to have to do. so the question really is "is there going to be a chat tab were only questions, and group searches are allowed"

This might be a dumb question, or one already covered. But is one of the things that came to mind when i saw the the questions section in forum.
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Old 5th March 2009, 08:24   #2 (permalink)
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Aslong as they remember one thing:

Put in a /say channel, a local channel for short range. The lack of it killed Darkfall's roleplaying potential.
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Old 5th March 2009, 10:34   #3 (permalink)
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any form of "global/walkietalkie" chat will kill RP potential.
In my honest opinion ONLY local chat should be allowed.

no /tell, no /guild, no /global channels please

ohh, Conrad, if you want to join the discussion, here's the link:
http://www.mortalonline.com/forums/4...nications.html
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Old 5th March 2009, 11:05   #4 (permalink)
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No offense but bugger RP, Guild and Tell chats are vital.
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Old 5th March 2009, 12:00   #5 (permalink)
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Being able to whisper to someone a few kms away definately kills immersion, but this is a mmo, chat functions are going to be vital as Kalekin says. Just imagine having to run an hour to get to a guild meeting.


[Edit] I'm speculating that there will be some sort of 'Global' channel.

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Old 5th March 2009, 12:16   #6 (permalink)
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Quote:
Originally Posted by moarfuzz View Post
Being able to whisper to someone a few kms away definately kills immersion
exactly what I mean.
Doesn't matter is it's a "whisper" or a "guild chat".
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Old 5th March 2009, 12:24   #7 (permalink)
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Quote:
Originally Posted by Kalekin View Post
No offense but bugger RP, Guild and Tell chats are vital.
True and whisper to .

We need Communication for all types i think.
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Old 5th March 2009, 17:36   #8 (permalink)
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Quote:
Originally Posted by mrmr View Post
any form of "global/walkietalkie" chat will kill RP potential.
In my honest opinion ONLY local chat should be allowed.

no /tell, no /guild, no /global channels please

ohh, Conrad, if you want to join the discussion, here's the link:
http://www.mortalonline.com/forums/4...nications.html
I disagree.

Leaving channels like that out of the game is only counter-productive since guilds and such will just use vent/TS.
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Old 5th March 2009, 17:56   #9 (permalink)
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First of all Hi to everyone i'm new to this community!!

Now back to the topic. In my opinion a say channel is a must for every mmorpg but when it comes to global chat or local chat i'm a little concerned. Such "global" chats often turn out to kill a lot of the atmosphere of a game. The only "global" chat function should be used to find groups or other players to quest with.
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Old 5th March 2009, 18:00   #10 (permalink)
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You will most likely be able to hide the global chat if there is going to be one.
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Old 5th March 2009, 19:30   #11 (permalink)
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Personally i can live with a toggle-able global chat, however, something i sorely missed in the DF beta was chat bubbles.

Some people don't like them (for weird reasons imo) so i definitely think they should be optional but for me they go a long way toward being able to have conversations with the people that you randomly meet.

I've never enjoyed simply looking at a chat interface when I'm actually standing face to face with the person im talking too.

(its fine for guild banter and such, but physical meetings should be a little different imo).
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Old 5th March 2009, 21:00   #12 (permalink)
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Quote:
Originally Posted by Jonkar View Post
I disagree.

Leaving channels like that out of the game is only counter-productive since guilds and such will just use vent/TS.
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Old 6th March 2009, 06:26   #13 (permalink)
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Quote:
Originally Posted by mrmr View Post
any form of "global/walkietalkie" chat will kill RP potential.
In my honest opinion ONLY local chat should be allowed.

no /tell, no /guild, no /global channels please

ohh, Conrad, if you want to join the discussion, here's the link:
http://www.mortalonline.com/forums/4...nications.html
Whaaaaaat, that would be a terrible thing to do. You'd be completely gutting gameplay for the sake of a tiny handout to the roleplaying community. Guilds would just wind up using irc or whatever and individuals would be stuck being able to talk to only people on whatever messenger service they use.

Not only that but it would hinder the RP community in the long run because they'd have a harder time organizing shit.
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Old 6th March 2009, 06:34   #14 (permalink)
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Global chat would be retarded and would be spammed with your 13 year nightmare kids.

Example: World of Warcraft

There should be a say only for the "realistic" effect. Maybe some sort of messaging system (mail like they use to) for long distance, in which guilds could send mail to all members in advance of a meeting or crisis that is happening.
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Old 6th March 2009, 06:42   #15 (permalink)
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Originally Posted by Aelus View Post
Global chat would be retarded and would be spammed with your 13 year nightmare kids.

Example: World of Warcraft

There should be a say only for the "realistic" effect. Maybe some sort of messaging system (mail like they use to) for long distance, in which guilds could send mail to all members in advance of a meeting or crisis that is happening.
You don't necessarily need a global chat but no guild or whisper system would be a horrible design decision. They're extremely useful tools and there's a reason why pretty much every MMO I can think of since forever has used them.

And making design decisions based on a fear of 13 year old nightmare kids or "realistic" effect is pretty silly in a game where half the people will eventually set up macro systems to stand next to a wall and level up their skills or run around towns naked yelling about pwning noobs.
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Old 6th March 2009, 09:32   #16 (permalink)
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Quote:
Originally Posted by Killbottom View Post
You don't necessarily need a global chat but no guild or whisper system would be a horrible design decision. They're extremely useful tools and there's a reason why pretty much every MMO I can think of since forever has used them.

And making design decisions based on a fear of 13 year old nightmare kids or "realistic" effect is pretty silly in a game where half the people will eventually set up macro systems to stand next to a wall and level up their skills or run around towns naked yelling about pwning noobs.
First, UO (the father of MMO) hadn't any "global" chat channel, if i'm not wrong.

And how about macro...i've read posts stating:
Quote:
If anyone will use any 3rd party macro software, they should be banned
and i much pretty agree with this, but, what about 3rd party "chat" programs?
So basically, if something you don't like is used...."Banhammer"...
...if it's something you like..."It's ABSOLUTELY NECESSARY"?

If developers will leave global chat out, isn't using a 3rd party chat program something like "illegal"?
If developers will give us a macro system, isnt' using a 3rd party macro program something like "legal"?

Maybe my thoughts are "flawed", but i don't really see anything wrong...enlight me please...
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Old 6th March 2009, 09:36   #17 (permalink)
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Originally Posted by mrmr View Post
And how about macro...i've read posts stating:

and i much pretty agree with this, but, what about 3rd party "chat" programs?
So basically, if something you don't like is used...."Banhammer"...
...if it's something you like..."It's ABSOLUTELY NECESSARY"?

If developers will leave global chat out, isn't using a 3rd party chat program something like "illegal"?
If developers will give us a macro system, isnt' using a 3rd party macro program something like "legal"?

Maybe my thoughts are "flawed", but i don't really see anything wrong...enlight me please...
lol, do you really believe they will be able to enforce that? rofl.
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Old 6th March 2009, 10:13   #18 (permalink)
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Dont allow /tell have no sense, it breaks the RP? Well, dont use it, disable the chat, dont whisper and not answer anyone.
There are other people that not have 8 hours per day to play and be searching for his frends in the world for example, so that people that play 2 hours, dont want to be alone because they cant speak with his friends.
Well, they can use messenger to talk with their friends, the Alt+Tab its much more inmersive than a wishper-chat...
PS: Im supposing that you could separate the differents chat´s windows like in others games, having a window only for whispers, other for combat etc, if you take the whisper`s window and adjust his opaccy to 0%, voilá! No whispers in your game.

Last edited by Manorothh : 6th March 2009 at 10:35.
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Old 6th March 2009, 11:49   #19 (permalink)
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No to Global chats, but yes to Guilds, local, squads, also say chat. If there is not going to be these chats, maybe it will be more immersive, but people REALLY will be pissed off about this game, so I think the trade is not worthy a price (people will use other communication tools anyway). Also I prefer Voice chat over text, but there should be both.

Oh, and about tell "chat", I would like more system like forums PM messages, in roleplaying manner it would mean letters. It looks immersive and realistic for roleplayers, in the same time satisfying simple folk. This worked in UO, but if in MO there is going to be Voice chat, then I don't know how this could work...
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Old 6th March 2009, 11:51   #20 (permalink)
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I have said this once, maybe twice, and i will say it again.

A /say channel with a certain radius is a must have. Without it, there wont be much grounds for RP. The rest of the chats are a necessity in order to be able to interact with others. Sure if RP for you means to "be IC all the time" then just turn of the chats.

I am a social gamer who basically keeps on chatting on all channels available while im doing stuff. Id dare to say that RP also needs people who just sit and watch the sea, or some stranger loitering at an alley corner. You see, those are people like me, and the way they can do that is because they have tonnes of people to chitchat OOCly while they do so.

Taking of guild chat etc. wont really change much since people will anyway put up Ventrilo and TS servers. Heck, the current server i am playing on in AoC has a public vent server for anyone who wants to use (purchased by a community memeber).

I know some people, especially RPers think VoIPs are the bane of RP but there are also people who have no trouble RPing well even though they might be chitchatting on an vent, quite the contrary it can sometimes be very fun to have a laugh OOCly when the characters end up acting in way the players themselves didn't really expect.
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Old 6th March 2009, 12:11   #21 (permalink)
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Meos, from your post I understand that you are for Global chat. I can prove that Global chat is Evil. First of all, in other MMORPG's when you need to buy something, you just watch the global chat and write what you need. Where the hell is market, player interaction? In old days of Ultima Online, when it was beter, when crafters meaned alot, there was no global chat at all, only the text appeared over your character head. People walked and speaked to each other to get items "face to face". If you need an armor you always know that in that blacksmith shop you can almost always find John Smith selling his items, or if you need reagents just go to that house near the city, you can find alchemist Benny Weed who is willing to make some money there. What I mean, that it makes economy more interesting, more player interaction and such.

I am for limiting all chats as much as POSSIBLE. Not adding the Guild chat would be fail, same as private messages.
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Old 6th March 2009, 14:02   #22 (permalink)
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strange how noone commented about the "3rd party macro" programs...
...but all of you take 3rd chat program as "good"....

...strange...how strange...
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Old 6th March 2009, 14:28   #23 (permalink)
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Quote:
Originally Posted by mrmr View Post
strange how noone commented about the "3rd party macro" programs...
...but all of you take 3rd chat program as "good"....

...strange...how strange...
First, I don't know what to say about macro programs.

And we take 3rd party programs as necesserity, something that all will use and if you don't - you are at the big disadvantage. It's internet!
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Old 6th March 2009, 14:35   #24 (permalink)
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First, I don't know what to say about macro programs.

And we take 3rd party programs as necesserity, something that all will use and if you don't - you are at the big disadvantage. It's internet!
Ok, wanna see you all, when i'll use tons of bots....if you don't - you are at the big disadvantage. It's internet!

Note: this is a sarcastic comments clearly...I'm just pointing out that if you use something "out" of the game, you're kinda "overwriting" unwritten rules.
Even if you're just using a 3rd party chat program.
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Old 6th March 2009, 15:11   #25 (permalink)
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Quote:
Originally Posted by mrmr View Post
Ok, wanna see you all, when i'll use tons of bots....if you don't - you are at the big disadvantage. It's internet!

Note: this is a sarcastic comments clearly...I'm just pointing out that if you use something "out" of the game, you're kinda "overwriting" unwritten rules.
Even if you're just using a 3rd party chat program.
I am talking not about the rules, I am talking of what will happen. 3rd party programs will be minority and everyone will use it, you cannot strict players not to use them because it does not affect the game technicaly. While bots automate your gameplay, players themselves will hate and kill the people that will use such bots. Also to make the bot will be very difficult in this game. so yeah, bots are evil and I have nothing new to say about it.

Or I just don't get what you want to say.
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Old 6th March 2009, 15:26   #26 (permalink)
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I think that guilds, group, say chat are binding. For the global chat, I don't think it's a good idea, or maybe like WoW just in capitals.
For the tell, I would like exist but just with players put in our friend list. (To be in contact eveywhere even if we aren't in the same guild).
If we stop all chat, all players will not to be equal. Certains use another software (TeamSpeak,..) and others player nothing.
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Old 6th March 2009, 15:48   #27 (permalink)
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Quote:
Originally Posted by Stump View Post
I am talking not about the rules, I am talking of what will happen. 3rd party programs will be minority and everyone will use it, you cannot strict players not to use them because it does not affect the game technicaly. While bots automate your gameplay, players themselves will hate and kill the people that will use such bots. Also to make the bot will be very difficult in this game. so yeah, bots are evil and I have nothing new to say about it.

Or I just don't get what you want to say.
If the game will not have any "global" chat (aka walkie talkie, of /guild and /tells), if you use a program to have a "walkie talkie", you're affecting one of the game mechanic in a way devs didn't want to.
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Old 6th March 2009, 16:22   #28 (permalink)
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First, UO (the father of MMO) hadn't any "global" chat channel, if i'm not wrong.
UO was also old as fuck and didn't have a lot of important things that games have now.

Just because UO didn't do it doesn't mean its how it should be.
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Old 6th March 2009, 16:36   #29 (permalink)
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MO is heavily inspired by UO...
...and many times devs said: "Think out of the box"

This means that "important" things, as you call them, could be not so important as the "mainstream game industry" wanna you make believe.

Or are you saying?
"WoW, AoC and WAR has those...MO needs to have them too!"
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Old 6th March 2009, 17:16   #30 (permalink)
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Quote:
Originally Posted by mrmr View Post
If the game will not have any "global" chat (aka walkie talkie, of /guild and /tells), if you use a program to have a "walkie talkie", you're affecting one of the game mechanic in a way devs didn't want to.
Probably. But what I meaned is not gameplay, but the game itself, as software. So maybe you are using the vent for discussion of other things, like politics and you have game turned on in the same time. These two programs does not affect each other, so devs cannot say no to this.
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MO is heavily inspired by UO...
...and many times devs said: "Think out of the box"

This means that "important" things, as you call them, could be not so important as the "mainstream game industry" wanna you make believe.

Or are you saying?
"WoW, AoC and WAR has those...MO needs to have them too!"
I actualy think it means that Devs got inspired to create their own game while they were playing UO.
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Old 6th March 2009, 17:19   #31 (permalink)
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If the game will not have any "global" chat (aka walkie talkie, of /guild and /tells), if you use a program to have a "walkie talkie", you're affecting one of the game mechanic in a way devs didn't want to.
Exactly. And what can the devs do about it? Nothing. Conclusion: It's stupid not having /guild, /tell, /party because guilds/players using ventrilo or Teamspeak will have an even bigger advantage.
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Old 6th March 2009, 17:27   #32 (permalink)
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People, understand that devs just have no right to ban such things. Even in the License Agreement, because they doing unfair things by demotivating people to use other companies products. Also they have no reasons to not allow people to use such programs while playing the game. It just makes no sense looking from completely neutral position.

Ofcourse people will use these programs to chat with each other, and we cannot avoid it, so stop discussing about it because it will change nothing. Get off from your principless and start thinking. People will use such local chats for guilds, this is one of the necessary parts for every sucessfull guild out there. So why piss off people about the game because they have to alt+tab?
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Old 6th March 2009, 18:04   #33 (permalink)
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Exactly. And what can the devs do about it? Nothing. Conclusion: It's stupid not having /guild, /tell, /party because guilds/players using ventrilo or Teamspeak will have an even bigger advantage.
well, they could do the same they'll do to avoid "bots" and "hacks"...

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Originally Posted by Stump View Post
People, understand that devs just have no right to ban such things. Even in the License Agreement, because they doing unfair things by demotivating people to use other companies products. Also they have no reasons to not allow people to use such programs while playing the game. It just makes no sense looking from completely neutral position.

Ofcourse people will use these programs to chat with each other, and we cannot avoid it, so stop discussing about it because it will change nothing. Get off from your principless and start thinking. People will use such local chats for guilds, this is one of the necessary parts for every sucessfull guild out there. So why piss off people about the game because they have to alt+tab?
ahah, this made me "lol" in real life...really

by the way, as we don't know what're the in-game chat policies, I'll not comment on this anymore till release cause you people seem to fail seeing my point.
If those "channels" will not be in game, I'll continue with my nonsense.
simple as that...

/me returns quiet on the "chat" arguments
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Last edited by mrmr : 6th March 2009 at 18:08.
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Old 6th March 2009, 18:07   #34 (permalink)
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well, they could do the same they'll do to avoid "bots" and "hacks"...
Which is?
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Old 6th March 2009, 22:44   #35 (permalink)
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Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
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Old 6th March 2009, 22:49   #36 (permalink)
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Global/Zone specific channels are a no-no. Firstly they will contain a lot of trash(see barrens chat), secondly people will use it for selling stuff(which I think is bad an real time trade should be used) and lastly it will potentially uncover PKs and other possible action and i think it shouldnt be that way.

Guild/Alliance/Party channels should be in, imho. Grouped up people will end up using voice programs anyway, so hindering chat and forcing them to use 3d party programs is quite bad. Party chat should be somewhat distance limited.

There should be say/yell modes. You should say and hear says in short distance and yell and hear yells in a long distance. One thing I liked about WoW is how they implemented /yell with longer distance hearing and red color of the text.

/tell should be in, but there should be several "tell" modes. The simple command /tell should only work in very, very short distance between characters, maybe even requiring stand next to each other. For long distance tells there should be mail services/some kind of pigeon messaging/etc. Vent/TS argument doesnt work there since organized people will already be in same guilds/alliances.

Hmm, guess I covered everything, mind it's my personal opinion.

Edit: wow, just noticed Mats replied before me and I'm glad to hear the answer
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Old 6th March 2009, 22:52   #37 (permalink)
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That seems like a pretty interesting compromise. The pigeon's will take some getting used to, but it seems pretty fair. I'm wondering how much of a delay there is going to be. 1 minute? 5 minutes? 10 minutes? Based on distance between two players?

Oh, and as for /whispers, that seems pretty cool. Oh, and WtF Lip-Reading skill?! I can't help but imagine that the skill list will be huge if there is lip-reading. Is that useful for any situation other than /whisper? I have a feeling it could be a useless skill if a lot of people use 3rd party programs. But anyway, sounds great. (can be moved to answered questions.)
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Old 6th March 2009, 23:03   #38 (permalink)
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Originally Posted by Mats Persson View Post
Sorry, haven't got time to read the whole thread. I will, later.

-There will be no global chat or channel.
-There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same.
-There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed.
-There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
The whispers will be overheard part... now that, is frikken awesome! Talk about realism! /me dies.
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Old 6th March 2009, 23:21   #39 (permalink)
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Originally Posted by Stump View Post
Meos, from your post I understand that you are for Global chat. I can prove that Global chat is Evil. First of all, in other MMORPG's when you need to buy something, you just watch the global chat and write what you need. Where the hell is market, player interaction? In old days of Ultima Online, when it was beter, when crafters meaned alot, there was no global chat at all, only the text appeared over your character head. People walked and speaked to each other to get items "face to face". If you need an armor you always know that in that blacksmith shop you can almost always find John Smith selling his items, or if you need reagents just go to that house near the city, you can find alchemist Benny Weed who is willing to make some money there. What I mean, that it makes economy more interesting, more player interaction and such.

I am for limiting all chats as much as POSSIBLE. Not adding the Guild chat would be fail, same as private messages.
Now this was a good piece of argument and i must say i will fall into the favour of no global chat after hearing that. I never gave a thought to the economical perspective (possibly since in AoC selling things over global chat is a bit troublesome due to all the spamming gong on, yes its my fault). Sure people can chitchat in other ways but global chat can as you said be used as a powerful tool to gain an upper hand in trading in certain cases and that sounds to me like a big enough negative effect (apart form the horrific flaming that they end to bring) for me to vote for not having one (all other chats i still think should be in) especially tells, god would i die without tells.

Thus i am happy that there wont be a global chat, instead of being disappointed by that we lack the strengthening effect it has on community.

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Last edited by Meos : 6th March 2009 at 23:55. Reason: Gawd dangd typso!
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Old 7th March 2009, 11:07   #40 (permalink)
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But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
Nice!
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