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#1 (permalink) |
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Newbie
Join Date: Feb 2009
Rep Power: 1
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Will there be a global, and will there be seperate tabs for group searching, and what not. Only reason i ask AoC is the first MMO i have played, and at launch the global chat was not bad, ppl lvling and looking for groups, but now that most ppl that play have lvl cap char's global is more of a trash talking place, or even worse a place where ppl complain about politics and anything else not related to game. I have no problem with it, but i do notice a lot of new players looking for help, or groups. And any thing they put into global gets flushed down the waterfall faster than anyone can see. And i am sure that has driven some ppl from that game, and makes a gaming community look kind of stupid, even though it is about 5 of the 2000 ppl chating. Also i know that there is a ignore for those ppl, but every time i log in it is not something i want to have to do. so the question really is "is there going to be a chat tab were only questions, and group searches are allowed"
This might be a dumb question, or one already covered. But is one of the things that came to mind when i saw the the questions section in forum. |
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#3 (permalink) |
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Member
Join Date: Jan 2009
Age: 33
Rep Power: 4
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any form of "global/walkietalkie" chat will kill RP potential.
In my honest opinion ONLY local chat should be allowed. no /tell, no /guild, no /global channels please ohh, Conrad, if you want to join the discussion, here's the link: http://www.mortalonline.com/forums/4...nications.html
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I'm not root of myself |
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#5 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: England
Rep Power: 1
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Being able to whisper to someone a few kms away definately kills immersion, but this is a mmo, chat functions are going to be vital as Kalekin says. Just imagine having to run an hour to get to a guild meeting.
[Edit] I'm speculating that there will be some sort of 'Global' channel. Last edited by moarfuzz : 5th March 2009 at 12:05. |
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#8 (permalink) | |
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Member
Join Date: May 2008
Age: 22
Rep Power: 5
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Quote:
Leaving channels like that out of the game is only counter-productive since guilds and such will just use vent/TS. |
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#9 (permalink) |
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Newbie
Join Date: Mar 2009
Rep Power: 0
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First of all Hi to everyone i'm new to this community!!
Now back to the topic. In my opinion a say channel is a must for every mmorpg but when it comes to global chat or local chat i'm a little concerned. Such "global" chats often turn out to kill a lot of the atmosphere of a game. The only "global" chat function should be used to find groups or other players to quest with. |
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#11 (permalink) |
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Newbie
Join Date: Jan 2009
Rep Power: 2
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Personally i can live with a toggle-able global chat, however, something i sorely missed in the DF beta was chat bubbles.
Some people don't like them (for weird reasons imo) so i definitely think they should be optional but for me they go a long way toward being able to have conversations with the people that you randomly meet. I've never enjoyed simply looking at a chat interface when I'm actually standing face to face with the person im talking too. (its fine for guild banter and such, but physical meetings should be a little different imo). |
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#13 (permalink) | |
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Junior Member
Join Date: Feb 2009
Rep Power: 1
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Quote:
Not only that but it would hinder the RP community in the long run because they'd have a harder time organizing shit.
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#14 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: United States
Rep Power: 0
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Global chat would be retarded and would be spammed with your 13 year nightmare kids.
Example: World of Warcraft There should be a say only for the "realistic" effect. Maybe some sort of messaging system (mail like they use to) for long distance, in which guilds could send mail to all members in advance of a meeting or crisis that is happening. |
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#15 (permalink) | |
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Junior Member
Join Date: Feb 2009
Rep Power: 1
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Quote:
And making design decisions based on a fear of 13 year old nightmare kids or "realistic" effect is pretty silly in a game where half the people will eventually set up macro systems to stand next to a wall and level up their skills or run around towns naked yelling about pwning noobs.
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#16 (permalink) | ||
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Member
Join Date: Jan 2009
Age: 33
Rep Power: 4
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Quote:
And how about macro...i've read posts stating: Quote:
So basically, if something you don't like is used...."Banhammer"... ...if it's something you like..."It's ABSOLUTELY NECESSARY"? If developers will leave global chat out, isn't using a 3rd party chat program something like "illegal"? If developers will give us a macro system, isnt' using a 3rd party macro program something like "legal"? Maybe my thoughts are "flawed", but i don't really see anything wrong...enlight me please...
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I'm not root of myself |
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#17 (permalink) | |
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Member
Join Date: May 2008
Age: 22
Rep Power: 5
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#18 (permalink) |
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Junior Member
Join Date: Aug 2008
Location: Spain
Rep Power: 2
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Dont allow /tell have no sense, it breaks the RP? Well, dont use it, disable the chat, dont whisper and not answer anyone.
There are other people that not have 8 hours per day to play and be searching for his frends in the world for example, so that people that play 2 hours, dont want to be alone because they cant speak with his friends. Well, they can use messenger to talk with their friends, the Alt+Tab its much more inmersive than a wishper-chat... PS: Im supposing that you could separate the differents chat´s windows like in others games, having a window only for whispers, other for combat etc, if you take the whisper`s window and adjust his opaccy to 0%, voilá! No whispers in your game. Last edited by Manorothh : 6th March 2009 at 10:35. |
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#19 (permalink) |
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Member
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No to Global chats, but yes to Guilds, local, squads, also say chat. If there is not going to be these chats, maybe it will be more immersive, but people REALLY will be pissed off about this game, so I think the trade is not worthy a price (people will use other communication tools anyway). Also I prefer Voice chat over text, but there should be both.
Oh, and about tell "chat", I would like more system like forums PM messages, in roleplaying manner it would mean letters. It looks immersive and realistic for roleplayers, in the same time satisfying simple folk. This worked in UO, but if in MO there is going to be Voice chat, then I don't know how this could work...
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction Last edited by Stump : 6th March 2009 at 11:52. |
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#20 (permalink) |
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Member
Join Date: Jan 2009
Location: Finland
Rep Power: 10
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I have said this once, maybe twice, and i will say it again.
A /say channel with a certain radius is a must have. Without it, there wont be much grounds for RP. The rest of the chats are a necessity in order to be able to interact with others. Sure if RP for you means to "be IC all the time" then just turn of the chats. I am a social gamer who basically keeps on chatting on all channels available while im doing stuff. Id dare to say that RP also needs people who just sit and watch the sea, or some stranger loitering at an alley corner. You see, those are people like me, and the way they can do that is because they have tonnes of people to chitchat OOCly while they do so. Taking of guild chat etc. wont really change much since people will anyway put up Ventrilo and TS servers. Heck, the current server i am playing on in AoC has a public vent server for anyone who wants to use (purchased by a community memeber). I know some people, especially RPers think VoIPs are the bane of RP but there are also people who have no trouble RPing well even though they might be chitchatting on an vent, quite the contrary it can sometimes be very fun to have a laugh OOCly when the characters end up acting in way the players themselves didn't really expect.
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In the arena of logic i fight unarmed - Someone on a T-shirt Disclaimer! My opinions are my own. The Old Corinthians rarely support my words and views. |
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#21 (permalink) |
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Member
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Meos, from your post I understand that you are for Global chat. I can prove that Global chat is Evil. First of all, in other MMORPG's when you need to buy something, you just watch the global chat and write what you need. Where the hell is market, player interaction? In old days of Ultima Online, when it was beter, when crafters meaned alot, there was no global chat at all, only the text appeared over your character head. People walked and speaked to each other to get items "face to face". If you need an armor you always know that in that blacksmith shop you can almost always find John Smith selling his items, or if you need reagents just go to that house near the city, you can find alchemist Benny Weed who is willing to make some money there. What I mean, that it makes economy more interesting, more player interaction and such.
I am for limiting all chats as much as POSSIBLE. Not adding the Guild chat would be fail, same as private messages.
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction |
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#23 (permalink) | |
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Member
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Quote:
And we take 3rd party programs as necesserity, something that all will use and if you don't - you are at the big disadvantage. It's internet!
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction |
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#24 (permalink) | |
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Member
Join Date: Jan 2009
Age: 33
Rep Power: 4
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Quote:
Note: this is a sarcastic comments clearly...I'm just pointing out that if you use something "out" of the game, you're kinda "overwriting" unwritten rules. Even if you're just using a 3rd party chat program.
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I'm not root of myself |
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#25 (permalink) | |
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Member
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Quote:
Or I just don't get what you want to say.
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction |
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#26 (permalink) |
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Member
Join Date: Jan 2009
Location: France
Rep Power: 2
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I think that guilds, group, say chat are binding. For the global chat, I don't think it's a good idea, or maybe like WoW just in capitals.
For the tell, I would like exist but just with players put in our friend list. (To be in contact eveywhere even if we aren't in the same guild). If we stop all chat, all players will not to be equal. Certains use another software (TeamSpeak,..) and others player nothing. |
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#27 (permalink) | |
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Member
Join Date: Jan 2009
Age: 33
Rep Power: 4
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Quote:
__________________
I'm not root of myself |
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#28 (permalink) | |
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Junior Member
Join Date: Feb 2009
Rep Power: 1
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Quote:
Just because UO didn't do it doesn't mean its how it should be.
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#29 (permalink) |
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Member
Join Date: Jan 2009
Age: 33
Rep Power: 4
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MO is heavily inspired by UO...
...and many times devs said: "Think out of the box" This means that "important" things, as you call them, could be not so important as the "mainstream game industry" wanna you make believe. Or are you saying? "WoW, AoC and WAR has those...MO needs to have them too!"
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I'm not root of myself Last edited by mrmr : 6th March 2009 at 16:40. |
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#30 (permalink) | ||
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Member
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Quote:
Quote:
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction |
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#32 (permalink) |
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Member
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People, understand that devs just have no right to ban such things. Even in the License Agreement, because they doing unfair things by demotivating people to use other companies products. Also they have no reasons to not allow people to use such programs while playing the game. It just makes no sense looking from completely neutral position.
Ofcourse people will use these programs to chat with each other, and we cannot avoid it, so stop discussing about it because it will change nothing. Get off from your principless and start thinking. People will use such local chats for guilds, this is one of the necessary parts for every sucessfull guild out there. So why piss off people about the game because they have to alt+tab?
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Zenir: 1 cookie for Stump, you'll get it when we meet ingame and if there are cookies. Never forget that your weapon is made by the lowest bidder. "Every unnecessary expenditure of time, every unnecessary detour, is a waste of power, and therefore contrary to the principles of strategy." - Carl von Clausewitz Damage with "weapon" in your hands Unomat/my idea of 24/7 problem solving Construction |
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#33 (permalink) | ||
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Member
Join Date: Jan 2009
Age: 33
Rep Power: 4
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Quote:
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by the way, as we don't know what're the in-game chat policies, I'll not comment on this anymore till release cause you people seem to fail seeing my point. If those "channels" will not be in game, I'll continue with my nonsense. simple as that... /me returns quiet on the "chat" arguments
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I'm not root of myself Last edited by mrmr : 6th March 2009 at 18:08. |
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#35 (permalink) |
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Developer
Join Date: Apr 2008
Rep Power: 24
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Sorry, haven't got time to read the whole thread. I will, later.
-There will be no global chat or channel. -There will be guild-chat channels, once you have the appropriate "collective conscious"-upgrade for your guild-stone. It doesn't matter if you like it or not, as every other third-party communication-program will give you the same. -There will be messaging (like sending a message to your friend to arrange a meeting) by sending a pigeon, but the pigeon will have a delay, making it worthless in battle or when quick communication is needed. -There will be /whisper/tell to people nearby. But /whispers/tells may be overheard by people with good hearing skill or lip-reading skill.
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"Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting?" -Archaaz |
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#36 (permalink) |
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Member
Join Date: Sep 2008
Location: Stavanger, Norway
Age: 19
Rep Power: 5
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Global/Zone specific channels are a no-no. Firstly they will contain a lot of trash(see barrens chat), secondly people will use it for selling stuff(which I think is bad an real time trade should be used) and lastly it will potentially uncover PKs and other possible action and i think it shouldnt be that way.
Guild/Alliance/Party channels should be in, imho. Grouped up people will end up using voice programs anyway, so hindering chat and forcing them to use 3d party programs is quite bad. Party chat should be somewhat distance limited. There should be say/yell modes. You should say and hear says in short distance and yell and hear yells in a long distance. One thing I liked about WoW is how they implemented /yell with longer distance hearing and red color of the text. /tell should be in, but there should be several "tell" modes. The simple command /tell should only work in very, very short distance between characters, maybe even requiring stand next to each other. For long distance tells there should be mail services/some kind of pigeon messaging/etc. Vent/TS argument doesnt work there since organized people will already be in same guilds/alliances. Hmm, guess I covered everything, mind it's my personal opinion. Edit: wow, just noticed Mats replied before me and I'm glad to hear the answer
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He, who holds no pride in his birth, since as a Thursar, he wasn't meant to be born in the first place. |
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#37 (permalink) |
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Junior Member
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That seems like a pretty interesting compromise. The pigeon's will take some getting used to, but it seems pretty fair. I'm wondering how much of a delay there is going to be. 1 minute? 5 minutes? 10 minutes? Based on distance between two players?
Oh, and as for /whispers, that seems pretty cool. Oh, and WtF Lip-Reading skill?! I can't help but imagine that the skill list will be huge if there is lip-reading. Is that useful for any situation other than /whisper? I have a feeling it could be a useless skill if a lot of people use 3rd party programs. But anyway, sounds great. (can be moved to answered questions.)
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#38 (permalink) | |
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Junior Member
Join Date: Mar 2009
Location: England
Rep Power: 1
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Quote:
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#39 (permalink) | |
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Member
Join Date: Jan 2009
Location: Finland
Rep Power: 10
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Quote:
Thus i am happy that there wont be a global chat, instead of being disappointed by that we lack the strengthening effect it has on community. Wise men know not right, wise men know whey they wrong.
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In the arena of logic i fight unarmed - Someone on a T-shirt Disclaimer! My opinions are my own. The Old Corinthians rarely support my words and views. Last edited by Meos : 6th March 2009 at 23:55. Reason: Gawd dangd typso! |
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