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#1 (permalink) |
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Community Moderator
Join Date: Apr 2008
Posts: 222
Rep Power: 8
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Here you'll find answers to frequently asked questions about the game in general. If you can't find an answer to your question, feel free to post it in this section and we will do our best to answer it.
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#2 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 11
Rep Power: 1
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Why do you say it's more skillbased with First Person ? I'm not convinced that it's fun to play in first person, because you only see your weapon, and I think I would get a headache when there's many people on the screen.
I don't say it's not going to be a good game, I'm only saying I'm not convinced about the first person. All other Features in the game I think are awesome and very good next gen. And ofcourse it's a bonus that it's from Sweden Please comment this!! |
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#3 (permalink) |
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Developer
Join Date: Apr 2008
Posts: 109
Rep Power: 8
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I cannot really elaborate on the specifics on first person. But there are benefits and drawbacks on both modes. Coming from 3rd person background myself (from once they started with 3d mmorpgs) I do understand.
I suggest you stay around and watch the progress. There will probably be both sides of the coin and as a developer you cant really please everyone. But we are doing what we can to create a fun and exciting game. -D |
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#5 (permalink) |
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Member
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First person involves alot more skill, that is obvious when you play any First Person Shooter,
I only need to say Counter-strike, Wolfenstein, Halo 3, Call of Duty for this to be completely obvious, these games were ALL very popular and the reason they are so popular is because the Skill of the players themselves is sooo completely ranged. Have a Pro and a Newb play eachother in any FPS and the Pro will go 50-0, now do that in 3rd person shooter like Gears of War and it will be more like 40-10.. even as a newb you stand a chance.. Now make a MMO in a Midievil style based as a FPS and I will go 50-0 because everytime I shoot and arrow or throw an axe it will be at your head. First Person games are harder making those that are better alot better proving there is more skill involved.. I might be wrong but thats the best way I can explain it, its a huge subject that only a gamer could really understand. |
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#6 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 3
Rep Power: 0
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In short, how do you plan to handle player deaths?
The long version: Since this will be a PvP game, I plan to die alot! However, this is where a pvp game either gets too easy or too annoying (usually). If you have no death penalitys (wow) pvp becomes boring and unimportant. If you have too heavy penalitys players will get very frustrated. Especially if a fight doesnt last more then 20-30 seconds, and your loss will take hours to compensate. Im curious as to see wich side of the coin you choose, or if you guys manage to pull of some magic and balance the coin on its side. |
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#7 (permalink) | |
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Member
Join Date: Apr 2008
Location: Estonia
Age: 21
Posts: 864
Rep Power: 3
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Quote:
Furthermore, it adds a lot more realism and makes the game more immersing, since you'll be playing as if you are the character. |
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#8 (permalink) | |
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Member
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Quote:
WoW is not the style to go, if they go this style I will not play the game, it's that simple, death should be a penalty in its own, you shouldnt have to DOT me to fake that. I think on Death all items should be able to be looted, now, this seems harsh, but if you make armor not TO hard to achieve then it isnt that hard, I mean if you want bronze armor, go to a player merchant or npc merchant and buy that armor.. OR even go kill an NPC that has armor and that his armor.. If you do something like this it makes it completely balanced. No one wants to die but no one cries when they die.. well most wont cry. I honestly dont think you should have to die alot just because its a PvP game, hopefully this isnt going to be like current MMORPG's that just include a PvP server where everyone just runs around, dies, runs around, dies, runs around, dies.. cause if it is I wont be playing it.. The world should be big enough that to actually get into a battle would take 10-20 minutes to find if you actually wanted to find one.. But finding a battle and fighting shouldnt be the base of the game. you should be going on with your ingame life and battles just happen.. You should not be able to get revenge on someone after you die, if you die, it should take 30 minutes to get back to that battle.. 1st.. you need armor, 2nd.. you should maby get some help to be able to kill the guy and not die like a moron again, then 3rd.. travel there. Last edited by Shawk : 10th April 2008 at 00:19. |
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#9 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 115
Rep Power: 1
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Quote:
But... we never know, could easily get used to it...
__________________
- FAQ: This is the rules of Mortal Online's official forums. English is the only language prohibited.
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#11 (permalink) | |
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Junior Member
Join Date: Apr 2008
Location: Forumfall
Posts: 75
Rep Power: 0
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Sorry for all of the following questions but I simply have to know a little more about the game. As far as I can see know this game is like Darkfall except minor differences. So here I start with "a few" of my questions:
Will we need Windows Vista to play MO? (Direct X 10) Which races will you add? Will you be able to play Mortal Online on an other plattform than the PC? If so, on which one(s)? Will be we able to customize our UIs? If so, with downloadable Addons, with a fully enhanced intern customization or are we just able to move some actionsbars? What about the crafting? We already know one player will not be able to learn all crafting-arts, but how many professions is one player able to learn? Source: Quote:
How important will equipment (Weapons+Armor+Trinkets) be? How many classes will there be (please don't just give us a number - much rather give us a list of them) and will we be able to combine them (GuildWars-Style)? Are there "instances"? I guess not, cause you claim the world to be "an open believable world", but I can't be sure. Is there a "tracking-system" or are there even names flying above our heads? If the tracking-system is in, please explain how it works What about lore? Is there a "main-story" we should/have to go after? Quests... are they in? If yes, please explain. This is pretty much everything I'd like to know for now. Last edited by Blixa : 11th April 2008 at 08:19. |
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#12 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: UK
Posts: 31
Rep Power: 1
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Agree with you, although Im starting to hope this FPS talk plays out like condemned2 as that seems to work well especialy melee.
__________________
Playing Currently: CoH, Hellgate, DAoC, Condemned2-360, R6V2-360, Gears Of War-360 Waiting for: Conan http://www.theeminence.org/ and WAR, Gears of War 2 and now Mortal Online!!! Eating: CAKE! |
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#13 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 11
Rep Power: 0
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I really only have one question. Now I know you can build keeps and houses, but are there only specific places you can build them? And I would like to know what exactly trading is.
Sorry for bogging you down with questions. |
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#14 (permalink) |
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Member
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Oh, haha I made the forum mistake #1, "I didin't look at the stickies"
http://www.mortalonline.com/forums/288-ways-thief.html Link to thread I posted with questions etcetra discussion, how the " newborn community" feels about stealthy characters. |
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#19 (permalink) | |
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Junior Member
Join Date: May 2008
Location: Romania,Turda
Age: 19
Posts: 35
Rep Power: 1
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Quote:
If you have a first person view its much more realistic and it's really easy to just feel like you are there,having the battle...Although I really find it a good idea that you should be able to see your feet for example if you look down,as it's more realistic. So,even if until now I have only played MMOs with higher camera view(one of those being Lineage2) I completely understand why the Devs want to make it frst person...At a very large scale pvp,if you don't have a first person view the game looses a lot of feeling... Anyway,this is just my opinion,but I really love the Devs idea of making it first person. |
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#20 (permalink) |
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Newbie
Join Date: Jun 2008
Posts: 2
Rep Power: 0
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Hi, I just saw a web link about this game today by luck. I wanted to see, if there were any gaming companies taking advantage of the new gaming engines such as unreal 3 and crytek 2.
Nonetheless, I happened to find this game... My honest opinion on graphic lighting 7/10, (Reminded me of 300 the movie- lighting on your treaser which I liked) Music 8/10 , texturing 5/10 game Models 4/10 (because I felt that the game engine wasn't being pushed hard enough, Not enough detail I think for human npc are too simple, try using Zbrush for more detail and use Spec maps, normal maps (of couse) with additional dirt maps with blood stains. Sorry to be picky but yeah the characters like too clean and the metal isn't believeable maybe its just cause i'm in the industry could be the problem), but wasn't excited about the first person view stuff... I have played elder scroll and kings field's (cough GARBAGE) and others. YEAH so I'm waiting to see what you guys have to offer. I read mostly all the comment an actually agree with what ppl were saying like knallsanne, Shawk and etc. Ok the think about the fps like Halo 3 (Awesome Game) is fps just better fp and not third person, but I personally think third person view is good... if there's something worth seeing like the characters are maneuvering like doing a backfilp or running on the wall or something, like in "Army of two" it's looks awesome to see 2 players interact with each other like giving one a lift over a wall or draging a player as he shoots etc. Here a perfect explain if "God of War" or "Devil May Cry" was first person it wouldn't be as successful as it was on their sales. But this game "Mortal Online" is in first person view which I'm hoping changes my opinion on first person mmorpg (crosses fingers) because if its not simply similiar but better then "Dark "Messiah of Might & Magic" gameplay wise, then this game isn't going to be heading in the right direction. Hmmm really these game don't really ever grab my full attention like an fps does, to where I truly feel like the character... I mean, I have the whole 7.1 surround sound and hd monitor and still first person mmorpg just doesn't cut it. ****HUGH TIPS FOR STAR VAULT ON MORTAL ONLINE**** I hope Mortal Online as great interaction not only with pvp but also player interacting with the environment to their advantage, like climbing or cutting down trees and burning them to making a wall of fire or something like that even using ice magic to create a path between pits to across and melting the path as enemies try to cross it and watch as they fall to their deaths... even breaking windows outside homes, just to steal items to keep or later sale to pawn shops..lol. What my main problem with first person mmorpg is the players doesn't have much freedom to wonder off and just have fun. It like the game Fable the fun moment were when I had been just messing around kicking chickens and marrying the major's daughter or getting drunk throwing up hitting on women or kill an entire town and claim it your owns...killing guards and more... that's fun and its even better if you could get the items that the npc as on and they drop where after you kill them like Shawk mentioned to get armors from npc that's a great idea. There should be fun quest not just kill pvp it gets boring after sometime or it me that's I gets tired of killing people and them not giving me any credit and just calling me the noob...how foolish w/e they're losers anyways. But yeah what about clans... I hope you guys allow ppl to create their own clan symbols in photoshop and place it in the game not your standard stuff with colors and I hope there a good character customization... yes I want to see my character (Be clever about it, have the players wash their face when very close in a lake or even see their reflection on a mirror, window or even their weapons, it is first person. Wow as I'm typing I'm getting disappointed with the games and these companies are coming out with as well as movies, watch my ideas not be used... I can't wait to make my own game in do time ppl. I'll get a team of ppl and make a game the world will enjoy and thank me for with the word's "It's about time a great games as been made". Only if I could seat down with the game developers and and talk to them and exchange ideas. Well anyways good luck to Studio Star Vault, I would hope you guys do well and actually listening to what ppl are saying and actually make a great game. Personally I hope you guys don't make the huge mistake of making a game for yourself instead of a game meant for the in demand of the people, because at the end of the day after working your butts off the people are the ones to make your success as a game studios rise or fall...THAT MY HONEST OPINION...AND THE ONLY REASON WHY MY POSTING IS YOU GUYS SEEM TO BE A UPCOMING GAME STUDIO AND YOUR AT A PERFECT TIME TO ACTUALLY TAKE A HUGE RISK SO DO SO, DON'T RUSH THE GAME EITHER...WELL GOOD LUCK PEACE BE WITH YOU. =D (Corrected Version....YEAHH Last edited by JustHearMeOut : 3rd June 2008 at 23:41. |
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#22 (permalink) | |
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Newbie
Join Date: Jun 2008
Posts: 2
Rep Power: 0
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Quote:
That's like you telling an immigrant that's unenglish speaking and moves to the U.S and come across you asking a questioning, you ignore them an saying "Speak proper english, you idiot!". I hope you know, you yourself most likely can't speak proper english or either write it. Why don't you write a paper give it to college english professor and tell me if they don't find any flaws. Hmm, notice it took an english professor an actual masters degree in literature just to get proper english down to a science. Well enough of me explaining myself to just people as yourself, Sorry, for the wall of text and the improper english... I didn't think I was going to be analyzed by a genius such as yourself... So perfect we should envy your godly like abilities...NOT!!! Personally, I think you and me could have more education...But I got my BA from college which was very expensive, BUT IF YOUR WILLING TO PAY FOR MY MASTERS, I'M UP FOR IT WHY NOT IT'S FREE Last edited by JustHearMeOut : 3rd June 2008 at 23:42. |
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#23 (permalink) |
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Junior Member
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No but it makes it much easier to read, and thus understand when it's not a huge block of text.
No one is asking for perfect English with spelling and grammar, as not everyone has English as their first language. However no one wants to read a block of text, which then makes all the points, which could be very valid for discussion, get skipped over and ignored. I recommend that you at least go back and edit the previous post and try to break it up for legibility sake.
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#24 (permalink) | ||||||
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Junior Member
Join Date: May 2008
Location: Romania,Turda
Age: 19
Posts: 35
Rep Power: 1
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[quote=JustHearMeOut;29703]even breaking windows outside homes, just to steal items to keep or later sale to pawn shops..lol. [quote] What windows lol,it's the Dark Ages we are talking about,there are no glass windows then Quote:
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#25 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 551
Rep Power: 2
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[quote=Amazing;29840]I think these ratings of your are made for a single player,huh?Remember,this is a MMORPG,it can't have today's graphics... Are you serious?Again,this is a MMO!Do you even know the difference between a single player and a MMO?You can't have these things implemented in a MMO because the lag would be too terrible(if more than 10 players would play on the server). [quote=JustHearMeOut;29703]even breaking windows outside homes, just to steal items to keep or later sale to pawn shops..lol. Quote:
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