Quote:
Originally Posted by Archaaz
My understanding was that there would not be rare items in MO, that that was a major selling point in its superiority over other games, though I could be mistaken.
At any rate, this is an interesting notion. The way I would like to see it implemented is perhaps including a large building resembling an arena, or an enclosed field within the city, or some (any) other area outside of it, in which people could reasonably hold a sparring match or small (or large) skirmish. Maybe in some cities, maybe in all, maybe even culturally-based. Then people could use it to fight (or not), could hold matches in it (or not), could take bets on those matches if they so desired (or join in, or dance, or auction off their goods, or whistle Dixie, etc).
My idea for auctions is somewhat similar, but I think "market" would be a better word. These would be structured like empty tracts of space in the town proper, or outside of it, or pretty much anywhere a few players decided to get together and make one. Then the players could advertise wares for sale, take money from other players for said items, and give the items to the respective buyers.
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Well, I dont think everyone will run around with same quality items, there's always the best crafter, crafting better items than others, and think about selling our property like ships, houses..
I think there should be market too, with auction houses they could form trading districts. Markets for regular stuff, but if there's a famous trader/crafter with items that more than few people want, he could rent that auction hall. And simple system implemened for registering and holding auctions is always good to bring in more order to those things. And it doesnt mean you cant rush in the auction house, kill all people there and try to take selling stuff..