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Old 14th April 2008, 12:19   #1 (permalink)
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Default Vampires

Not a race, not a class, not a skill. Its a disease. Its something you can get, but to do so have severe implications.

Firstly, the rules of the disease.
  • You can get it if you are bitten by a vampire, both NPC and Player
  • You have 14 real days to get cured/purified (or whatever the historical cure is called)
  • After 14 days, you start to turn into a vampire. The process is slow, but once the process has started after those 14 days have passed, there is no going back. It is to late, hence the reason for a long incubation period, giving you enough time to get a cure. Its now a genuine lifestyle choice.
The advantages.
  • Increased strength
  • Increased agility
  • Night vision (toggleable)
  • Flight (over time, you will change deeper into a vampire form, eventually growing wings - although this is an advanced elder vampire)
  • Large buff after feeding on a player
The disadvantages.
  • Can only venture outside at night (between 18:00 - 06:00, else burn, burn, burn)
  • All factions become hostile when you are clearly a grown vampire
  • You must feed on a human player for every 24 hours logged in (else, massive debuff)
  • Will be damaged in an area when faced with usual vampire killing tools, garlic, crosses etc.
Basically, you get massive advantages for massive disadvantages. Vampires should be a choice, not a cool feature. Part of me thinks that a vampire should be one of the only classes to get permadeath if driven through with a stake by another player, but that is probably to much.

So, yes or no for vampires that are actually more than a paler texture with red eyes?
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Old 14th April 2008, 12:24   #2 (permalink)
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I loved being a Vampire in the Elder Scrolls. Was truly a fun part of the game. I don't really see it working in an MMO though. I see loads more advantages than disadvantages from what you've posted.

In the essence Vampires are strong and unkillable unless faced with the tools you mentioned, but I think it would make the game more a Rock, Paper, Scissors game. Comparing a Vampire to the Rock, other classes to the Scissors and lastly normal classes in possession of a Vampire killing tool is Paper.
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Old 14th April 2008, 12:44   #3 (permalink)
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I'm not so sure the advantages outweigh the disadvantages. You only get to play during the night, so potentially 50% less than a normal player. Also, you have to attack other players, if they have some garlic on them, or have chosen a god which happens to have a cross pendent, the vampire will be severely hurt by simply getting near that player.

I'd say the disadvantages outweigh the advantages, so you'll end up using all advantages just to survive, rather than other players who use their skills to gain materialistic things, increase their bank balance etc. Of course, I could be wrong, but then we know what the ultimate disadvantage could be.
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Old 14th April 2008, 12:51   #4 (permalink)
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Quote:
Originally Posted by Aiten View Post
I'm not so sure the advantages outweigh the disadvantages. You only get to play during the night, so potentially 50% less than a normal player.
First of all, if I had to play during the day I'd play another character. You will be able to play several as stated by the devs. Other than that, nighttime is exactly when I play the most, and when people play from all over the world they could just join a server where nighttime suits them the best.

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Also, you have to attack other players, if they have some garlic on them, or have chosen a god which happens to have a cross pendent, the vampire will be severely hurt by simply getting near that player.
This is basically the main point of this game. Killing others. I wouldn't mind some advantages, and in order for this to be useful in any way, anti vampire things shouldn't be something everyone can get a hold of easily.
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Old 14th April 2008, 13:08   #5 (permalink)
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First of all, if I had to play during the day I'd play another character. You will be able to play several as stated by the devs. Other than that, nighttime is exactly when I play the most, and when people play from all over the world they could just join a server where nighttime suits them the best.
I mean in-game night time.
& why shouldn't anti-vampire things be easy to get hold of? It makes it even more challenging for the vampire
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Old 14th April 2008, 13:11   #6 (permalink)
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Quote:
Originally Posted by Aiten View Post
I mean in-game night time.
I hoped it would be based on realtime systems, but ok, that works I guess.
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why shouldn't anti-vampire things be easy to get hold of? It makes it even more challenging for the vampire :)
Well, if they are easy to get a hold of it really ruins the whole point of being a Vampire, which again makes it a bad idea in my opinion. Will just be something unwanted/unneeded in the game I would think.
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Old 14th April 2008, 13:11   #7 (permalink)
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What about the fact that no MMO to date has an actual day/night system that actually follows the real cycle. WoW has one that is ok, but its still shorter than what you are talking about.
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Old 14th April 2008, 13:19   #8 (permalink)
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What about the fact that no MMO to date has an actual day/night system that actually follows the real cycle. WoW has one that is ok, but its still shorter than what you are talking about.
If you are refering to me, I've played lots of MMO's that has nightfall at something 6 PM and morning at 6 AM. It doesn't have to follow the exact time the sun goes up and down where I live, but you get the idea. I would still just play a different character during 'day'.
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Old 14th April 2008, 17:27   #9 (permalink)
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I think it's a good idea, but it will be extremely hard to make it balanced, but if they can do it, it would be really awesome, and since you can play more then one character I think it would be a pretty common choice to have a vampire character.
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Old 14th April 2008, 17:31   #10 (permalink)
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maybe, could be good but also totally suck ass.
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Old 14th April 2008, 18:37   #11 (permalink)
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Same as with werewolves. Once a month, at full moon, during the night period, you become super buffed with strength, stamina and agility. You are more or less immune to all weapons except silver weapons and fire, that do double damage. On day time during full moon period of the month you are vey weak due to exhaustion.

The rest of the month you are pretty normal OR you gain a bloodlust self buff but on the other hand you are still alergic to silver weapons.
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Old 14th April 2008, 20:38   #12 (permalink)
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Quote:
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Same as with werewolves. Once a month, at full moon, during the night period, you become super buffed with strength, stamina and agility. You are more or less immune to all weapons except silver weapons and fire, that do double damage. On day time during full moon period of the month you are vey weak due to exhaustion.

The rest of the month you are pretty normal OR you gain a bloodlust self buff but on the other hand you are still alergic to silver weapons.
well i don't know about the stamina and agility, but the once a month thing being filled with rage and acting completely crazy sounds vaguely familiar....is it possible my girlfriend is a werewolf???
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Old 14th April 2008, 21:10   #13 (permalink)
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Actually CCP/Whitewolf are planning to make a MMO based on Whitewolf's IP : World of Darkness (Vampires, Werewolves, Mages).

So I think that would be redundant to have vampires or werewolves in MO, as Whitewolf would probably make them more interesting, having a game oriented on them.
It would be a shame to have to say "Yup, Vampires are lame in MO in comparison".

That's why I would prefer if MO didn't have vampires or werewolves, and tried to be focused on really original stuff.

Could have non-vampire "diseases" though. I like that concept, some kinda bad and other just for fun: "F***, I got the sniffles again. How am I gonna backstab my victims if they hear me... We need an alchemist in this guild!!"

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Old 14th April 2008, 21:36   #14 (permalink)
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Great idea... and good job at thinking outside of the box, but I really doubt that would happen.
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Old 14th April 2008, 21:48   #15 (permalink)
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I'm gonna roll a Holly Paladin/inquisitor named GothSlayer. If this goes in, that should keep me plenty occupied.
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Old 14th April 2008, 22:41   #16 (permalink)
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A great concept that as an impleted feature could make this MMORPG extremely fresh.
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Old 14th April 2008, 22:55   #17 (permalink)
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Quote:
Originally Posted by Brongle View Post
A great concept that as an impleted feature could make this MMORPG extremely fresh.
But at the risk of loosing it fans and player stances in pvp?
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Old 14th April 2008, 23:01   #18 (permalink)
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I liked it in Oblivion but, In an MMO it would be hard to play because you would be grouping with people that are not vampires. Its just so hard to get a group moving It would be light before you got to where you were going.

Do you really think anyone would hurry because you were going to die soon?

Do you think people would wait for dark so you could play with them?

If you were solo allot It would help but, what would be the point in playing an MMO solo?

The only real option would be to play in a vampire clan. Now that would be cool.
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Old 15th April 2008, 02:31   #19 (permalink)
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I like it to be honest. I think it would be neat to have Vampires and Werewolves in the game. But that's me. Nice post.
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Old 15th April 2008, 15:55   #20 (permalink)
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The thing about most vampires is that you shouldn't be able to tell that they are even a vampire at first glance...meaning they should generally look like humans, have the ability to intereact and group with humans and travel amongst their cities. This would require the game timeline to be a bit slow though to give you enough time to try to find groups during the game's night time. Or, as mentioned, find a vampire clan. Also give the vampires some underground,indoor content, or very shaded zones in which they can still interact with things when the sun is up.
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Old 15th April 2008, 16:16   #21 (permalink)
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Cool idea but the devs would have to be extremely careful implementing it. There would have to be ways to get out of vampirism after the 14 days, and being a vampire should have extra features, (both positive and negative) but nothing that overpowers gameplay.
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Old 15th April 2008, 17:13   #22 (permalink)
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Since nothing of the likes of these, Vamps and wolves, have been seen or heard of none of us should expect to see them as playable.
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Old 15th April 2008, 17:32   #23 (permalink)
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Ridiculous suggestion imo. If you want Vampires wait for WoD Online mate .

And honestly everyone would be a vampire just to get the PvP bonuses. I dont see it working honestly.
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Old 15th April 2008, 18:00   #24 (permalink)
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Quote:
Originally Posted by Aiten View Post
Not a race, not a class, not a skill. Its a disease. Its something you can get, but to do so have severe implications.

Firstly, the rules of the disease.
  • You can get it if you are bitten by a vampire, both NPC and Player
  • You have 14 real days to get cured/purified (or whatever the historical cure is called)
  • After 14 days, you start to turn into a vampire. The process is slow, but once the process has started after those 14 days have passed, there is no going back. It is to late, hence the reason for a long incubation period, giving you enough time to get a cure. Its now a genuine lifestyle choice.
The advantages.
  • Increased strength
  • Increased agility
  • Night vision (toggleable)
  • Flight (over time, you will change deeper into a vampire form, eventually growing wings - although this is an advanced elder vampire)
  • Large buff after feeding on a player
The disadvantages.
  • Can only venture outside at night (between 18:00 - 06:00, else burn, burn, burn)
  • All factions become hostile when you are clearly a grown vampire
  • You must feed on a human player for every 24 hours logged in (else, massive debuff)
  • Will be damaged in an area when faced with usual vampire killing tools, garlic, crosses etc.
Basically, you get massive advantages for massive disadvantages. Vampires should be a choice, not a cool feature. Part of me thinks that a vampire should be one of the only classes to get permadeath if driven through with a stake by another player, but that is probably to much.

So, yes or no for vampires that are actually more than a paler texture with red eyes?
You should mention that none of those ideas are yours ,that you took them from elder scrolls oblivion.Tbh,vampire might become pre-CU SWG jedi,wich isnt good,alpha classes are never good in a mmog.
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Old 15th April 2008, 18:23   #25 (permalink)
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I'd drop the wings idea, flying is uber gay, and adds nothing of consequence to the game while causing lots of problems. (its a balancing nightmare)

Beyond that I'd allow them to walk around during the day, but make them significantly weaker... Its an mmo, it would be pretty lame to login for the only hour you have to play and not be able to do anything just because its daylight.
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Old 15th April 2008, 18:37   #26 (permalink)
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Quote:
Originally Posted by Jangang View Post
I'd drop the wings idea, flying is uber gay, and adds nothing of consequence to the game while causing lots of problems. (its a balancing nightmare)

Beyond that I'd allow them to walk around during the day, but make them significantly weaker... Its an mmo, it would be pretty lame to login for the only hour you have to play and not be able to do anything just because its daylight.
I agree. Reading this thread I could only think of a few negatives, one being that flying would be exploited and overpowered, and the other being the fact that vampires could only be played during the night. This seriously limits player options.

My suggestions would be:

Impose a combat debuff while the Sun is up

Remove power to infect other players during the day

Create some sort of DoT debuff when the Sun is up (this could also be applied to the use of garlic, relics, etc by players)
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Old 15th April 2008, 19:30   #27 (permalink)
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Vampires would not be good on ORPGs becuse people mostly play on the middle of a day.. Not night. Vampires would die if they would be in sunlight
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Old 16th April 2008, 12:14   #28 (permalink)
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Quote:
Originally Posted by Suomidude View Post
Vampires would not be good on ORPGs becuse people mostly play on the middle of a day.. Not night. Vampires would die if they would be in sunlight
That why I said in game night, you know, the usual four hour day/night cycle.
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