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#1 (permalink) |
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Member
Join Date: Apr 2008
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Not a race, not a class, not a skill. Its a disease. Its something you can get, but to do so have severe implications.
Firstly, the rules of the disease.
So, yes or no for vampires that are actually more than a paler texture with red eyes? |
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#2 (permalink) |
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Location: Norway
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I loved being a Vampire in the Elder Scrolls. Was truly a fun part of the game. I don't really see it working in an MMO though. I see loads more advantages than disadvantages from what you've posted.
In the essence Vampires are strong and unkillable unless faced with the tools you mentioned, but I think it would make the game more a Rock, Paper, Scissors game. Comparing a Vampire to the Rock, other classes to the Scissors and lastly normal classes in possession of a Vampire killing tool is Paper.
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#3 (permalink) |
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I'm not so sure the advantages outweigh the disadvantages. You only get to play during the night, so potentially 50% less than a normal player. Also, you have to attack other players, if they have some garlic on them, or have chosen a god which happens to have a cross pendent, the vampire will be severely hurt by simply getting near that player.
I'd say the disadvantages outweigh the advantages, so you'll end up using all advantages just to survive, rather than other players who use their skills to gain materialistic things, increase their bank balance etc. Of course, I could be wrong, but then we know what the ultimate disadvantage could be. |
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#4 (permalink) | |
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Quote:
This is basically the main point of this game. Killing others. I wouldn't mind some advantages, and in order for this to be useful in any way, anti vampire things shouldn't be something everyone can get a hold of easily.
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#5 (permalink) | |
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Quote:
& why shouldn't anti-vampire things be easy to get hold of? It makes it even more challenging for the vampire |
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#6 (permalink) |
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Join Date: Apr 2008
Location: Norway
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I hoped it would be based on realtime systems, but ok, that works I guess.
Well, if they are easy to get a hold of it really ruins the whole point of being a Vampire, which again makes it a bad idea in my opinion. Will just be something unwanted/unneeded in the game I would think.
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#8 (permalink) |
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Join Date: Apr 2008
Location: Norway
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If you are refering to me, I've played lots of MMO's that has nightfall at something 6 PM and morning at 6 AM. It doesn't have to follow the exact time the sun goes up and down where I live, but you get the idea. I would still just play a different character during 'day'.
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#11 (permalink) |
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Junior Member
Join Date: Apr 2008
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Same as with werewolves. Once a month, at full moon, during the night period, you become super buffed with strength, stamina and agility. You are more or less immune to all weapons except silver weapons and fire, that do double damage. On day time during full moon period of the month you are vey weak due to exhaustion.
The rest of the month you are pretty normal OR you gain a bloodlust self buff but on the other hand you are still alergic to silver weapons. |
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#12 (permalink) | |
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Quote:
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#13 (permalink) |
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Senior Member
Join Date: Apr 2008
Location: Sophia-Antipolis, France
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Actually CCP/Whitewolf are planning to make a MMO based on Whitewolf's IP : World of Darkness (Vampires, Werewolves, Mages).
So I think that would be redundant to have vampires or werewolves in MO, as Whitewolf would probably make them more interesting, having a game oriented on them. It would be a shame to have to say "Yup, Vampires are lame in MO in comparison". That's why I would prefer if MO didn't have vampires or werewolves, and tried to be focused on really original stuff. Could have non-vampire "diseases" though. I like that concept, some kinda bad and other just for fun: "F***, I got the sniffles again. How am I gonna backstab my victims if they hear me... We need an alchemist in this guild!!" Last edited by admiralnlson : 14th April 2008 at 21:24. |
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#18 (permalink) |
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Join Date: Apr 2008
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I liked it in Oblivion but, In an MMO it would be hard to play because you would be grouping with people that are not vampires. Its just so hard to get a group moving It would be light before you got to where you were going.
Do you really think anyone would hurry because you were going to die soon? Do you think people would wait for dark so you could play with them? If you were solo allot It would help but, what would be the point in playing an MMO solo? The only real option would be to play in a vampire clan. Now that would be cool.
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#19 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Guild: A'a Netjer Guild Type: PvP~PK~PvE Character Name: Neith Character Race: TBD
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I like it to be honest. I think it would be neat to have Vampires and Werewolves in the game. But that's me. Nice post.
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#20 (permalink) |
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Newbie
Join Date: Apr 2008
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The thing about most vampires is that you shouldn't be able to tell that they are even a vampire at first glance...meaning they should generally look like humans, have the ability to intereact and group with humans and travel amongst their cities. This would require the game timeline to be a bit slow though to give you enough time to try to find groups during the game's night time. Or, as mentioned, find a vampire clan. Also give the vampires some underground,indoor content, or very shaded zones in which they can still interact with things when the sun is up.
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#21 (permalink) |
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Junior Member
Join Date: Apr 2008
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Cool idea but the devs would have to be extremely careful implementing it. There would have to be ways to get out of vampirism after the 14 days, and being a vampire should have extra features, (both positive and negative) but nothing that overpowers gameplay.
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#24 (permalink) | |
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#25 (permalink) |
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I'd drop the wings idea, flying is uber gay, and adds nothing of consequence to the game while causing lots of problems. (its a balancing nightmare)
Beyond that I'd allow them to walk around during the day, but make them significantly weaker... Its an mmo, it would be pretty lame to login for the only hour you have to play and not be able to do anything just because its daylight.
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#26 (permalink) | |
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Newbie
Join Date: Apr 2008
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Quote:
My suggestions would be: Impose a combat debuff while the Sun is up Remove power to infect other players during the day Create some sort of DoT debuff when the Sun is up (this could also be applied to the use of garlic, relics, etc by players) |
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