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#81 (permalink) |
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I'm not a big one for telling people what they can do.
At the same time I am an RPer and one without vast amounts of patience. I can deal with names like "Kill Dagger" or "Fat Johnny" but I just can't stand names with numbers or strange symbols. I agree with Danach, how many people do you see walking around named "Jack43435" ? or "^ Urs" ? I guess what I want to know is why people enjoy having names like that? You don't have to be an RPer to have a plain name or even a clever nickname. Something even like "Johnny Cab" (a Total Recall reference) wouldn't really bother me. I just don't understand the hostilities between RPers and non-RPers. I completely agree with Rapier17. We aren't all a bunch of Buddy Holly frame wearing, pocket protector using eggheads with absurd amounts of acne who can't get a date. Yes, RP "nazis" have made standards that only their groups could possibly ever live up to. Those aren't the people that naming standards would be for. I don't even like them. They are no different than RP griefers. They seek groups of people who are doing something they think is wrong or stupid and they harrass them for it. Fun. I know I like to play games for the express reason of ruining it for others. |
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#83 (permalink) |
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This threads leads to nothing. Flaming back and forth is meaningless.
And the devs have allready decided how this is gonna be, or allready have an generall idea, since pretty much all new games have almost the same rules.
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#84 (permalink) | |
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Quote:
Regardless of how you spend your time in the game, whether you be RP or non-RP focused, your playstyle should not impact on anyone elses in an adverse way. This is a double edged sword, as RPers saying taht people can't name thier toons, 'cap'npwnz' is the same as a non-RPer griefing an RP event. Both are going out of their ways to inconvenience others. Especially considering that this game has no hovering names, it is very easy to avoid breaking RP by talking with cap'npwnz (as he/she will no doubt not be an RPer in the first place). |
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#85 (permalink) |
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Just prevent people from using numbers in their names. Problem solved, if someone wants to u\seriously use, "Tochma Buteh", let them.
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#86 (permalink) |
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I don't usually play on role-playing servers but sometimes it's nice to get away from the immature community that sometimes decides to step into your main server and play with some other cool individuals. I agree that names should be enforced to an extent, what I wouldn't want to see is every name needing a "Sir <random lore fitting name>" or something like that.
But I think it would be great to enforce names as long as it's not too lenient and not too strict. |
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#87 (permalink) |
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People using l337 names are good indicators of; how do i see an idiot, kid/adult with behavior of a 5 year old.
So yes, RP enforcement FTW. ( All servers)
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Player: type : anti pker / crafter Prefer: Crafting and warfare/politics What i do : Aiming to be a good crafter and to kick some pkers ass Attitude: An helpful dominant player. What do i hate? Carebears and griefers ,elitelists and adults who act like 12 year olds. What do i disgust: People with no respect My aim: To be a good crafter and have a place in the battlefields along with a player city/fotress to kick some butt against competive enemy guilds. |
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#88 (permalink) |
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I don't necessarily understand where people get the notion that simply for the fact that people pay for the game they should be allowed to do whatever they want...
If I go out and pay for a gun and bullets, that doesn't mean I am allowed to shoot it off wherever I want. If I go buy Monopoly I shouldn't be allowed to just take money from the bank whenever I want. Games have rules. If you play such a lore heavy game you should perhaps be expected to follow naming rules. Maybe not, but that is something that should be and is up to the developers. I personally would like to see no numbers or symbols (except, of course, hyphens and apostrophies). No excessive repeats on lettering would be nice but I wouldn't hold my breath on that one. |
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#89 (permalink) | |
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#90 (permalink) |
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They should definately enforce some sort of name ruleset. Have folks put a bit of effort into their characters and online identity.
Playing Darkfall now, and it's really disappointing in a fantasy realm to see Chuck N0rriZ and LegolURass running around. At least I can kill them and punish them for poluting the environment... Another thing to consider are the professional farmers, hackers and griefers. They will try to pick names very hard to report. We have ascii names in DF who are professional farmers using DamnCheaters hacks to grab gear/gold and sell it for real-life currency. Names like Ooo000oo 11llIII00oo are just as bad for this type of activity... |
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#91 (permalink) | |
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__________________
Currently playing: MO (Active Sub), StarCraft II, League of Legends "New topic: will i be able to pick lint from my belly button and if so will said lint have varying quality? Could I, for instance, find rare spidersilk in my belly button and craft a headband from it that gives me an INT bonus?" -Magnus27 |
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#92 (permalink) |
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Yes I hope they enforce RP names. But not too harsh, the question is where to dra the line. I was once(in EQ2) named Zathoz Archbastard and they changed it for me to something really lame. I didnt think it was a horrible name as my character was just that.
The question is what should be allowed and what shouldnt. |
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#93 (permalink) | |
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#95 (permalink) | |
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The chat system was very similar to Mortal Online's. No global chat, whispering only if the two people were very close, and nearby people with the Listening skill had a chance to overhear select bits of the conversation. The point is, in order to talk to them, you'd have to use "/whisper green-eyed" until they told you their actual name or alias (which was amusing if you gave them a false name, they'd know you were lying but couldn't do anything about it in-character). I'd much rather see people's default names be a short description, or even just "Unknown," before I'd want them to show up as "P23164". It seems like it would be pretty immersion breaking. |
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#96 (permalink) |
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best way to solve is 2 ways
1. No numbers or sybols 2. Only the first letter may be capitalized to prevent names like this "FiRsT nAmE" (If last names are permitted then the 1st letter of the last name may be capitolized. This will fix alot but not everything. If someone wants a dumb name you cant really stop em. But you can at least prevent rediculous spelling
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#97 (permalink) | |
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In Devs we trust... Some fan art from me http://www.mortalonline.com/forums/a...d-wood-elf.jpg http://i204.photobucket.com/albums/b...allproject.jpg |
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#98 (permalink) | |
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Ignoring the fact that people will want to pick their own names and have those names be known to others, I don't think this would work very well. How do you respond to someone's trade offer, for example, if they can't be called by name? Simply contacting someone would be made difficult by the simple fact that you couldn't see their name. However maybe people should be required to tell others their name before you can actually see it, given that such a thing would be more realistic. However the more restrictions you add, the harder it will be for someone to break into the community. As far as naming goes, let me preface my comments by saying that I'm currently a guild leader for another upcoming MMO and when I started my guild, I set what I thought were pretty simple naming standards. Basically I just asked that people chose actual names. No numbers, symbols, words, or multiple words strung together. Preferably I was looking for Greco/Roman names (which are very easy to find) but was willing to take any name that didn't offend the basic idea of choosing an actual name. To my great surprise, many people had trouble with this simple request. I got applications from people that included all manner of violations of my naming rules, though only a small number refused to change their names at my request. One of those people explicitly told me that he wouldn't change his name because he thought it was funny to have someone read "You were killed by Fairyflower" and get irritated as a result. That's not the mindset I wanted, so his application ended up being rejected. Choosing a name says a lot about who you are and how seriously you take the game, and like it or not, having a name like "Pwnstar" or "IluvDots" or "ChckNorisFTW" is the quickest way to destroy immersion for other people. And that's why people name themselves such things. They just want to goof off and intentionally bother other people because they think it's funny. I've never understood that mentality myself, but it's quite prominent in almost every other MMO. Note also that I say immersion and not roleplay, which are two different things. Someone not interested in roleplay might still enjoy the atmosphere created by roleplayers or simply by an atmosphere populated by people with names that fit the game world's lore, and if they're really lucky, freedom from exposure to the latest Chuck Norris jokes. The good news with MO is that someone who goes around acting like a jackass might quickly find himself dead and stripped naked of his belongings while the rest of us look the other way. I don't think it's requesting much that people choose an actual name for their characters. Frankly, forcing people to adopt actual names (for which there are millions, if not billions of possibilities) is doing them and others a favor. How you implement something like this is another issue, but I very much like the idea of forcing people to pick actual names as part of an overall forcus on creating a more mature atmosphere. People aren't going to give up on playing MO just because they can't name themselves something ridiculous, but I know plenty of people who've stopped playing other MMOs for no other reason than the atrocious community. |
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#99 (permalink) |
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I really don't like these "Leet" names, as you call them, but I have to say that some people like their name like that.
If they will be an RP enforced server then fine, no "Leet" names as a rule. But on normal servers I think it's perfectly okay. Don't like seeing the name? Think it spoils your immersion? I guess it's really realistic to want to find out everyones name anyway... |
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#100 (permalink) | |
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I would be willing to compromise with such a set-up, but that just depends on how many servers they intend to run. Seeing a "l33t" name does spoil my immersion quite a bit. Maybe instead of banning these names, the gods could act disfavorably towards such people, encouraging them to "change their name" by visiting misfortune upon them? Maybe the gods get "confused" and flag them as murderers while they are around lots of people.... |
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#101 (permalink) |
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I like the notion Connacht, but where do you draw the line? Suddenly, you have a name the GMs don't like and they can flag you a murderer. Who is playing this game, anyways?
I agree that enforcing a naming policy is better than not. You are never going to get rid of Chk Nor Is. Unless you have all names reviewed by the GMs. Which I don't want and I don't think anyone else wants. I intend to RP. I am a member of Kindred Rising, the Half-Orc RP guild. My characters name will be Zoddreg Mol. His nickname will therefore be "Zod." Suddenly my name is now in danger of being passed over because it contains a Superman II villains name in it. So, I don't want GMs to review names. Still, if I can possibly avoid seeing II||!!11 walking around the streets of Vica Mercato, I would prefer a letter based naming policy. Vanth, I considered your idea and it would be likeable except for the fact that you'd still have people telling others that there name is Chuck Norris. You'd also see a random assortment of numbers designating a character on a server everytime you walked up to someone new. That is possibly a worse immersion killer than leet names... |
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#102 (permalink) | |
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When faced with the opportunity to integrate, to breach that wall we have put up, we realize that doing so invalidates the very reason why the wall was put up in the first place - To establish an environment where one can be valued and have a meaningful role amongst his and her peers and to surround ourselves with a certain standard of conduct. If that goal cannot be met without the wall, does integrating for the sake of getting along have any value? For what value do we have if we cut out what seperates us? I would imagine asking an rp'er to integrate non-rp into their game would be not unlike asking an exclusive guild to open its doors to all invites. Sort of defeats the purpose for its existence. But perhaps you already understand this, and only meant to comment on the futility of trying to get along. In which case, I agree. |
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#103 (permalink) | |
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Honestly, I would be happy if people could not put numbers or symbols in their names and could only capitalize the first letter in their names. Sure they might name themselves something like Pwnerman, but that's much less offensive to me than "PWNERMAN1!1!" Where do you draw the line? I'm not sure. Maybe the best thing to do would be to offer an RP server where players could report names that didn't fit with the lore and let community RP reps decide if a name violates a naming policy. From what I understand, however, you will only be able to see the names of people in your immediate vicinity and only on your screen when your targeting reticle is put over their avatar. So that might take a lot of the frustration away by simply not having to see floating names of people. |
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#104 (permalink) |
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IMO any game that aims to create a believable world that doesn't require believable names is shooting itself in the foot. The design of any game requires you to choose from a set of races, features, clothing, weapons and skills that have finite limits which fit into the world in a sensible manner. For some reason the tradition in games has been to allow the players to completely break all of that carefully crafted continuity by choosing any random set of characters for their name.
This is not simply an RP issue, it is an overall design choice. If the designers really want an immersive and consistent world then they need to put controls on naming the same way that they do any other aspect of character creation. There are plenty of databases of typical RL and fantasy racial names out there, I think the designers should decide which ones are most appropriate for the different MO races and use them. At character creation a person should have a choice of 1,000 or so appropriate first names for any given race along with some smaller choice of optional appropriate family/clan names. Why spend the time crafting a work of art only to let punks spray graffiti all over it? Last edited by Rhombus : 28th April 2009 at 23:52. |
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#105 (permalink) |
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I am in for the name restriction thing to a point. I guess you would have to take it on a case by case basis.
I make it a point to not help anyone with a "leet" name and will typically join in the fun of beating them stupid all over the game world when the opportunity presents. Given a choice and the availability, I would prefer to have a RP server to play on. I can avoid the "leets" of the world and they can avoid me. Presenting an RP only server will go along ways to appease both sides of the issue. |
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#106 (permalink) |
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Nicely said Rhombus. I like the last line especially.
I don't agree with limiting which names people can choose at all though. Yes, it would solve the problem in question, but it would also kill player individuality. I already have a name chosen for my character and doubt it would make your 1000 name list (by race). It isn't offensive nor would it break immersion and so I see NO reason why I shouldn't be able to use it. I'd almost rather see "Ch'Ucknor Ris" than have to pick off a list... |
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#107 (permalink) | |
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The idea of picking from name lists is something that I would have balked at once too. Playing AoC is actually what changed my mind on that. Cimmerians are based on Celtic culture, Aquilonians - Roman, Stygian - Egyptian. Instead of doing my usual thing of making up a name I went to the name lists available on the web and picked race appropriate names that mean the thing I wanted to name my characters. Rather than limiting me it opened up a huge new source of much more interesting names than I had ever thought of on my own. And those names show respect for the world I am playing in. But I can certainly see both sides of the argument here. However they choose to do it, a level of control over names is critical for the world they build if they intend to maintain it's Quality. |
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#108 (permalink) |
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Yes, you went to a third party webpage and researched your name, though. You did it, not the devs of AoC. See what I mean?
I want to see immersion saving full character names too, but I don't think that people's names should be dictated to them. Its an ultimate dilemma. Not even from 1000 possibilities. |
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#109 (permalink) |
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just dont allow Numbers and alt Random Characters and a specific length on your main name and create a last name system that allows characters and numbers and Spaces for sake of people putting The 3rd or something so people can have a name if u are going to start sending a Tells Gorst but last name so they can have everyone know that They are Gorst The pwner
overall my only issue with names is when u are just talking and the name is like Ÿetaž or something along those lines that and is u try to talk to them or friend them or invite them or anything with the name u gotta go through all the trouble of figuring out what special combination is gonna allow u to create that symbol besides that pwner or 1337 is no problem I laugh at it. hell ive made a character named lololololololol just for the hell of it cause I was bored just cause there is those people that get butthurt by names... which really mean nothing I just think trading or interacting and such will be harder with names like XxXšuckahXxX Last edited by Vorgarag : 30th April 2009 at 11:08. |
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#110 (permalink) |
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The problem is some ppl don't have enough creativity to come up with original names so they copy write or use leet names, I for one know that one of my friends that's gunna play with me is gunna use a leet name cos he doesn't have a creative bone in his body
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#111 (permalink) |
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hm i think if someone decide to play on a rp realm he has to accept all the rules there, so if he wants to play a character named "shadowkiller" and "bottleofbeer" he has to play on a normal server.
i think there is just no argument for players which wants to play on rp servers but doesen´t wants to accept the rules. so i realy hope there are name restritcions like they are in lord of the rings online and not restrictions like in wow |
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#112 (permalink) |
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The name i have always tried to use for any game is Hobo992. I do not flame or anything more then aniything I'm a lone wolf most of the time. I just made it up one day, that's all. No trying to be leet(I made it before I knew what leet was). Not everyone with numbers in there name is going to me a jerk. I'll deal with anything they stop me from useing it to play the game and it's what were here for everything else is just extra.
(I'm not trying to be a jerk or anything so sry if this post upsets you.) |
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#113 (permalink) |
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I really hope they do not enforce names (within reason), I am not a rp at all I just enjoy the game for the aspects (sort of like uo). Why must my lack of imagination be punished because my name is normal? As long as the name is clean I see no harm in having non rp names...
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#115 (permalink) | |
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#116 (permalink) | |
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It is kindof a bogus argument, mate. You can go online and find 50 name generators. You can probably find 50 RP safe name generators. Lack of creativity or inspiration isn't a good excuse. You don't RP. Okay. I know alot of people in the real world who don't RP and they have regular names and surnames. Why do you think that is? People, generally, take naming things seriously (unless you are Frank Zappa). I, for one, would physically assault my parents if they named me "Moonunit." If I was alive back in 1831 and discovered some mountain or river in the American West, I wouldn't name it 1337 Creek or Mount Pwnzb!tchz. Creativity has almost nothing to do with it. Use a real name. John Smith. Jeff Carlisle. Maxine LeFleur. Brent Dachlund. C.J. O' Hanna....or even a descriptive nickname: Fast Max, Quick-Draw Frank, Ironhands. You know English. Take a plain first name and put two freakin words together. George Ironforge. Felix Goodspeed. Carnie Applebottom. I personally have always ENJOYED naming my characters anything that actually means something. Something to do with your guild. Something to do with your bloodline. Something that your friend said at school. It just isn't hard at all to do. You don't have to RP to have a regular name. Why does it have to be RP with "Jonathan Coranander" or non-RP with "SuprKllBot666?" |
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#119 (permalink) | |
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For instance, in my games my 2 most common names are Manestone and t0nk Now neither of these names are "real" names but I think either of them would be acceptable in MO *assuming t0nk was changed to Tonk* |
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#120 (permalink) | |
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peace
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