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Old 3rd December 2008, 09:38   #21 (permalink)
Aftrmath0
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I recall running a casino in Ultima Online, I hired employees (real people) to take and distribute the money received, in Golden chests locked down behind the counters. We ensured that at the end of the night. whomever s station made money the worker behind the counter would receive 25% ... so in some cases we would be bringing in millions of dollars behind the counter in which our casino staff would make 25% of. as long as they were being payed and I didn't catch them stealing money.. then we were able to run it as a trustworthy business... the cool thing was ... the customers would be trusting enough to put the million in my employees bag prior to rolling the dice or before throwing the darts.

My point is... It becomes more about a relationship and trust with that customer. and that is what makes this type of game unique. Players decipher what type of environment they make for themselves. (Genius!)
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Last edited by Aftrmath0 : 3rd December 2008 at 09:41.
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