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Old 25th December 2011, 17:17   #161 (permalink)
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Quote:
Originally Posted by Fatcamp View Post
just make this
guardzone = no 10 sec logout for blues.
troll or is it?
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Old 25th December 2011, 18:04   #162 (permalink)
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They need to map out "guard" zones for red cities too so people can't place towers in those cities. Honestly there is alot of different things that can be done with "guard" zones connected to cities. Look forward to what they do with them.
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Old 27th December 2011, 10:50   #163 (permalink)
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Little bump for:
So? How is the project going?
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Old 27th December 2011, 11:10   #164 (permalink)
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Little bump for:
So? How is the project going?
they will start it when there are more players in MK.

also i am also interested in this so?
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Old 27th December 2011, 14:04   #165 (permalink)
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question is why would there be more players in MK all of a sudden...I've been there for almost a year and there never were any people. Guardzone on or off won't change that.

AQ you could "socialize" it right now (even with the guardzone on) just by offering benefits to players (trade hub, services, guides for new players etc.). You could get Jawa to help you since they already have a plan on making a trading city...stop thinking so benile about MK (just PP) AQ. Just waiting for more people to magically come will not work...
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Old 27th December 2011, 14:48   #166 (permalink)
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Can't wait to see how this turns out, this is how i always imagined Kranesh when i first started the game
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Old 15th January 2012, 02:53   #167 (permalink)
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AQ took Morin Khur again. not more than 1h by when this post was made.
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Old 15th January 2012, 03:14   #168 (permalink)
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interesting ....

wait ...

my subs ran out ... so ...

not interesting ^^
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Old 15th January 2012, 05:00   #169 (permalink)
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lies!
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Old 15th January 2012, 05:18   #170 (permalink)
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Okay ... 2 of 3 ran out xD

Thanks for the fight @ AQ & company
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Old 15th January 2012, 05:38   #171 (permalink)
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WTF? no waffles!!!!
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Old 15th January 2012, 15:07   #172 (permalink)
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this is the best troll AQ has ever done.
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Last edited by jjmc00 : 15th January 2012 at 15:28.
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Old 16th January 2012, 18:34   #173 (permalink)
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Quote:
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this is the best troll AQ has ever done.
meh, towns are not worth taking at this point.
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Old 16th January 2012, 18:44   #174 (permalink)
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meh, towns are not worth taking at this point.
so you dint hear the update then.

Hotfix 13/01/2012

this^^.

so is this thing still on?
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Old 16th January 2012, 19:23   #175 (permalink)
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you still loose pp by the balls
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Old 16th January 2012, 19:53   #176 (permalink)
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how many pp do you need now, to control a city?
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Old 16th January 2012, 20:09   #177 (permalink)
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you still loose pp by the balls
ofc you lose pp... its fucking morin khur, the ghost town.
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Old 16th January 2012, 20:15   #178 (permalink)
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ofc you lose pp... its fucking morin khur, the ghost town.
maybe it will get upgrade in next big patch so it will be full of people.(it is a big city and it is perfect for mining)
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Old 17th January 2012, 12:51   #179 (permalink)
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maybe it will get upgrade in next big patch so it will be full of people.(it is a big city and it is perfect for mining)
Define perfect. The only thing it has other cities don't is the attractor and furnace inside town. Still it doesn't pay for the hassle that it is to live in MK. If I made a living out of Granum I would rather live in Bakti or Fabernum than MK.
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Old 17th January 2012, 14:02   #180 (permalink)
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Quote:
Originally Posted by Dsn View Post
so you dint hear the update then.

Hotfix 13/01/2012

this^^.

so is this thing still on?
loosing less PP or even gaining a little bit isn't much of an incentive to claim a city.
money or materials would be. concrete benefits are what this game needs and not just punishments for anything you do.
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Old 17th January 2012, 15:20   #181 (permalink)
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Quote:
Originally Posted by Retepet View Post
loosing less PP or even gaining a little bit isn't much of an incentive to claim a city.
money or materials would be. concrete benefits are what this game needs and not just punishments for anything you do.
This.
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Old 20th January 2012, 20:36   #182 (permalink)
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this is the way sandbox should be. not those fucking insta whack themepark guards
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Basically, for a 40 cent discount you can let all of your friends know you're a loser.
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Old 20th January 2012, 20:38   #183 (permalink)
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question to AQ: how will you deal with thiefs. like lets say im at the bank doing my shizz and some thief comes up and steals something and i notice it and im chasing him down and chopping him up. how will you know im killing a thief and not ganking nakeds.
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Basically, for a 40 cent discount you can let all of your friends know you're a loser.
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Old 20th January 2012, 20:40   #184 (permalink)
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question to AQ: how will you deal with thiefs. like lets say im at the bank doing my shizz and some thief comes up and steals something and i notice it and im chasing him down and chopping him up. how will you know im killing a thief and not ganking nakeds.
he would be gray and his loot too.
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Old 20th January 2012, 20:50   #185 (permalink)
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Quote:
Originally Posted by Angarato View Post
question to AQ: how will you deal with thiefs. like lets say im at the bank doing my shizz and some thief comes up and steals something and i notice it and im chasing him down and chopping him up. how will you know im killing a thief and not ganking nakeds.
Things like this make player run law making quite vulnerable to mistakes. Personally in this situation I would probably go up to them and demand to know what is going on. If both are too busy to reply I would probably keep trying but let it take its course, but it all really comes down to what is happening at that moment in time. For example if a red I didn't know was in town killing a low dex dwarf I would assume he was pk'ing and might even kill him, but if he was chasing a high dex veela I would be more likely to assume that the veela is a thief.

It's difficult to judge and mistakes will be made but as long as discretion is used and reparations are made in the wake of mistakes I think people will be happy.

Also another important part of it is building the community. Players that hang around become known quickly and soon it becomes easy to judge whether the majority are decent people, thieves or griefers etc, making the whole process simpler. There will always be flaws when it comes to newcomers though.

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he would be gray and his loot too.
You think real guards kill people based on their flag? I think not
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Old 20th January 2012, 22:21   #186 (permalink)
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That is why I'm the Magistrate!! I'll judge you
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Old 23rd January 2012, 18:09   #187 (permalink)
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You do not loose PP by holding the cities anymore, untill, we are further working the cities, awakening is bringing us patroling guards, no insta tele whacking guards anymore you know..

So as long as you bring people to stay in the cities now you do generate PP to the controling guild. Selling goods within the city will also bring profit to the controling guild, with Awakening that is.
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Old 23rd January 2012, 20:01   #188 (permalink)
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You do not loose PP by holding the cities anymore, untill, we are further working the cities, awakening is bringing us patroling guards, no insta tele whacking guards anymore you know..

So as long as you bring people to stay in the cities now you do generate PP to the controling guild. Selling goods within the city will also bring profit to the controling guild, with Awakening that is.
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Old 23rd January 2012, 21:41   #189 (permalink)
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Achilles + Henrik = Bromance on the next degree.
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Old 23rd January 2012, 22:22   #190 (permalink)
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Achilles + Henrik = Bromance on the next degree.
So much beefcake
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Old 24th January 2012, 23:30   #191 (permalink)
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Quote:
Originally Posted by Henrik Nystrom View Post
You do not loose PP by holding the cities anymore, untill, we are further working the cities, awakening is bringing us patroling guards, no insta tele whacking guards anymore you know..

So as long as you bring people to stay in the cities now you do generate PP to the controling guild. Selling goods within the city will also bring profit to the controling guild, with Awakening that is.
Interesting...
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Old 24th January 2012, 23:41   #192 (permalink)
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Guess that is why guards are off now

Interested in seeing what will happen with this government proposal.
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Old 25th January 2012, 01:04   #193 (permalink)
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Guess that is why guards are off now

Interested in seeing what will happen with this government proposal.
Guards were set off cause we needed to buy food from the vendor xD

The plans are not set in motion yet.
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Old 25th January 2012, 01:07   #194 (permalink)
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Guards were set off cause we needed to buy food from the vendor xD
Carebears!
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Old 25th January 2012, 01:45   #195 (permalink)
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Guards were set off cause we needed to buy food from the vendor xD

The plans are not set in motion yet.
Pigs!

No, really, kill pigs and get yourself some raw bacon, everyone knows that's where it's at. Even the devs.
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Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.
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Old 25th January 2012, 02:21   #196 (permalink)
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Pigs!

No, really, kill pigs and get yourself some raw bacon, everyone knows that's where it's at. Even the devs.
Why farm pigs when you can kill the vendor and get pigs+rye.
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Old 25th January 2012, 02:30   #197 (permalink)
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Quote:
Originally Posted by Aezreal View Post
Why farm pigs when you can kill the vendor and get pigs+rye.
They drop stuff? WTF?
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Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.
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Old 25th January 2012, 05:28   #198 (permalink)
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They drop stuff? WTF?
*facepalm*
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Old 25th January 2012, 06:26   #199 (permalink)
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*facepalm*
I've killed vendors before but not gotten anything. Beesh you have 4 posts don't you know I'm red and don't live in towns?
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Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.
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Old 25th January 2012, 06:26   #200 (permalink)
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according to AQ you still lose PP for controlling a town
they took the zone down for awhile today but back up it went
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