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Old 17th December 2011, 04:51   #1 (permalink)
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Default Population since expansion?

What is the population since the Territorial Control expansion?

Are we seeing more new players try out MO or is it still the same players?
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Old 17th December 2011, 12:28   #2 (permalink)
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Some new players in Fabernum today, but in general the population seems to go down.
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Old 17th December 2011, 14:26   #3 (permalink)
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In our guild we have like 7 new peeps since TC. So on our part we´ve seen a increase. Dunno bout the rest of Nave, although I seem to run into more peeps now then 6 months before TC. So I actually think it´s going up some. But that´s just how it feels for me.
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Old 17th December 2011, 14:36   #4 (permalink)
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actually it is up but people left non-guarded towns to live in other towns and keeps.
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Old 17th December 2011, 16:10   #5 (permalink)
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With 151 views there are definitely some old players checking to see about the game, can someone confirm the population please since the territorial control expansion?
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Old 17th December 2011, 16:12   #6 (permalink)
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I can say that the population within red guilds have increased, as for the blue population, Fabernum always seems to be filled.
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Old 17th December 2011, 17:42   #7 (permalink)
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population is up.
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Old 17th December 2011, 17:52   #8 (permalink)
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If you dont notice it in the game, then I can tell you that it is going up, a huge different in login actions per day as well.
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Old 17th December 2011, 18:13   #9 (permalink)
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well i dont know anything of the sort all i do know is i am new was on 5 mins and was killed five times one time whe i reported the bugger my comp sudenly shuts off and when i reboot and log on all my cntrls are chainged so im think wow is this fun nt realy do i want to play this hmnn is it worth the grief
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Old 17th December 2011, 18:37   #10 (permalink)
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If you dont notice it in the game, then I can tell you that it is going up, a huge different in login actions per day as well.
To Henrik, i think the player interaction from the DEVS is fantastic, i am also wondering if you advertise MO or you just let people join from word of mouth?

Seb is a old time hero he always used to communicate.

Also making new players all start at Fabernum is great as my friend just started out and he says he has made many friends after only 4 days in game and now has a basic understanding of the game from asking people in the active city.

He tried it over 1 year ago and new players were placed so spread out that it was hard or nearly impossible to learn the game or interact with another newbie.
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Old 17th December 2011, 18:51   #11 (permalink)
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To Henrik, i think the player interaction from the DEVS is fantastic, i am also wondering if you advertise MO or you just let people join from word of mouth?

Seb is a old time hero he always used to communicate.

Also making new players all start at Fabernum is great as my friend just started out and he says he has made many friends after only 4 days in game and now has a basic understanding of the game from asking people in the active city.

He tried it over 1 year ago and new players were placed so spread out that it was hard or nearly impossible to learn the game or interact with another newbie.
They haven't really advertised. I don't think they will advertise till the game is up to standard.
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Old 17th December 2011, 19:29   #12 (permalink)
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To Henrik, i think the player interaction from the DEVS is fantastic, i am also wondering if you advertise MO or you just let people join from word of mouth?

Seb is a old time hero he always used to communicate.

Also making new players all start at Fabernum is great as my friend just started out and he says he has made many friends after only 4 days in game and now has a basic understanding of the game from asking people in the active city.

He tried it over 1 year ago and new players were placed so spread out that it was hard or nearly impossible to learn the game or interact with another newbie.
Im happy to hear your friend is easier getting into the game and meeting other players, thats the plan to improve on that area.

Right, we have not done any marketing at all, and would like the game to have all core features in place before we expand on marketing. What we lack right now before we would like to to marketing is the AI and GUI content, since it gives the real polish on the game that is needed on the controls and information to the players. Also its most fluent and better performance. And the AI pretty much speaks for it self, the game requires better AI more PVE content for more players to enjoy the game. At the same time we want to keep the players busy and interested in the game, and of course slowly increase player helps the game and us to have more resources, so we dont deny help with spreading the game for those interested.

Thanks
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Old 17th December 2011, 19:49   #13 (permalink)
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I found out about the game accidentally. I'm in my third week and in just three weeks so much work has been implemented by SV. The dedicated effort of all those involved is very promising and gives the players a lot of confidence in respect to Mortal's future.

Comparing this game to others, the growth activity and the perceived timeline of progress toward a finished product gives the impression that the devs are not burned out and the community will grow from this close knit band of enthusiasts to a greater cult of medieval warfare.
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Old 17th December 2011, 20:05   #14 (permalink)
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I found out about the game accidentally. I'm in my third week and in just three weeks so much work has been implemented by SV. The dedicated effort of all those involved is very promising and gives the players a lot of confidence in respect to Mortal's future.

Comparing this game to others, the growth activity and the perceived timeline of progress toward a finished product gives the impression that the devs are not burned out and the community will grow from this close knit band of enthusiasts to a greater cult of medieval warfare.
always great to see a new face who is prepared to accept the risk vs reward aspect of MO and also notice the dedication of the development team and the potential mo has.
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Old 17th December 2011, 21:25   #15 (permalink)
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If you really like the game, the potential and the community; get ready and settle in for the long haul
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Old 19th December 2011, 15:31   #16 (permalink)
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I THINK the poblation are up, but i think, is low, the game need pve, with pve the poblation i think up 50%.
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Old 19th December 2011, 22:27   #17 (permalink)
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I THINK the poblation are up, but i think, is low, the game need pve, with pve the poblation i think up 50%.
And PVE/AI/GUI is what comes next, so you are right on that one, a lot of people are waiting on this kind of update.
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Old 19th December 2011, 22:30   #18 (permalink)
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And PVE/AI/GUI is what comes next, so you are right on that one, a lot of people are waiting on this kind of update.
a lot of ppl waiting when u fix nodeline,prediction, optimization
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Old 20th December 2011, 01:17   #19 (permalink)
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And PVE/AI/GUI is what comes next, so you are right on that one, a lot of people are waiting on this kind of update.
Me for one.
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Old 20th December 2011, 08:47   #20 (permalink)
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And PVE/AI/GUI is what comes next, so you are right on that one, a lot of people are waiting on this kind of update.
a lot of ppl waiting when u fix nodeline,prediction, optimization
Me for both.
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Old 20th December 2011, 20:28   #21 (permalink)
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Exclamation Wake Up !!

ooh boy Mr Henrik.
what about those trading tools ??
how can you run a player base economy without some trading tools ???
this is by far the most essential feature that is missing from your game.
it exists on any crappy game out there…but yours.
do you really expect players to yell-sell their stuff ..and do not give them any means to offline trade.
WAKE UP Henri…no trading tools..no economy..no offline trading..no nothing..your game dies a slow death.
Players have been saying this for such a long time, and you did nothing about it.
WOW…such a short sighted from your part…I am shocked !!
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Old 20th December 2011, 20:33   #22 (permalink)
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ooh boy Mr Henrik.
what about those trading tools ??
how can you run a player base economy without some trading tools ???
this is by far the most essential feature that is missing from your game.
it exists on any crappy game out there…but yours.
do you really expect players to yell-sell their stuff ..and do not give them any means to offline trade.
WAKE UP Henri…no trading tools..no economy..no offline trading..no nothing..your game dies a slow death.
Players have been saying this for such a long time, and you did nothing about it.
WOW…such a short sighted from your part…I am shocked !!
Well, in his defence we have mail now that allows for a minimum of offline trading.

But yes, we are still expected to yell in town or most commonly use the meta-game such as IRC and forums to actually try to have an economy and price discovery.

Maybe one day...
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Old 20th December 2011, 20:52   #23 (permalink)
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WAKE UP Henri…no trading tools..no economy..no offline trading..no nothing..your game dies a slow death.
cheats and noboby banned for it
exploits
bugged nodeline, textures,hitboxes and other bugs this is slow death
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Old 20th December 2011, 21:10   #24 (permalink)
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Exclamation economy for dummies

I am glad Rankar is here.
I urge you , Mr Henrik, and your all-knowing-what’s-good-for-the-game , Mr Sebastian, to read this amazing post, understand it, memorize it , and ofc make it happen:
http://www.mortalonline.com/forums/6...nomy-nave.html
without a running economy , and a healthy one , your game is non relevant what so ever.
it seems that you guys are just lacking the appropriate knowledge or education to really understand what economics are all about.
you simply can not design a sanbox without economic tools. it just like designing a car without a motor, or a computer without a power supply ,or a network without packets….you get it already.
FIX IT ASAP…and we can start talking about more subs…
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Old 20th December 2011, 21:28   #25 (permalink)
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I am not really sure if you are trying to troll or not but since this is a subject that is dear to me I will feed you :P

Its not a priority for them and as such do not expect anything meaningfull about those things in the next 6 months. Even when it comes I would expect some weird features in the name of being "hardcore" just for the sake of it instead of having some form of free market.

About that early post I made although at the time Black Opal apparently gave some feedback to SV it was all of it ignored back then and I would assume it is meant to be kept that way. Some of things are even outdated really like what I said about the rate of money printing in this game. The population has, for the most part, already adjusted to the inflated prices and going back now would probably do more harm than good. I would still raise the prices of consumables (bandages, pots, arrows, etc.) but for the rest I would have to revisit everything I wrote there. The issue had to be contained at its origin but since it was ignored it would need a complete new aproach now.

There is no reason to get mad at the game or the developers though. We all go trough that part I guess when we love a game, I went there too but then you realize its just a game and it all turns out to simple disapointment of what it could have been and what it really turned out to be. Eventually the only thing that matters is if you are having fun or not and if you aren't just take a break and come back 2 or 3 patches from now to see if the game has gone in the direction you wanted.
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Old 20th December 2011, 21:29   #26 (permalink)
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First they need to keep players long enough to give em a chance of participating in any economy.
Right now it's a quit after 5 minutes of fighting with the GUI.
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Old 20th December 2011, 21:36   #27 (permalink)
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AI and GUI are more important than anything else. Are there other things to work on? Hell yes. However if you think that something else will have a larger impact than AI and a good GUI you are delusional, a troll, or an idiot.
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Old 20th December 2011, 21:51   #28 (permalink)
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AI and GUI are more important than anything else. Are there other things to work on? Hell yes. However if you think that something else will have a larger impact than AI and a good GUI you are delusional, a troll, or an idiot.
I love it how you treat people so dearly. I especially love the irony when those kind of sentences come from the guy that 2 weeks ago was complaining that noobs were leaving the game because they couldn't find a butcher. I'm guessing AI and GUI will make butchers pop out of thin air.
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Old 20th December 2011, 21:55   #29 (permalink)
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I'm guessing AI and GUI will make butchers pop out of thin air.
Actually... If people stay long enough in game, to know you can butcher stuff...
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Old 20th December 2011, 22:15   #30 (permalink)
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I'm guessing AI and GUI will make butchers pop out of thin air.
Calm down, mon. GUI will probably give the much needed trading tools, ya know, like, notice boards and planes and stuff, together with TC citizenship or something, ya know what i am sayin'.
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Old 20th December 2011, 22:38   #31 (permalink)
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Exclamation Wake Up !!

i am not trolling or expecting any miracles from SV.
but I am surely fed up with devs who think they know better than us gamers.

imo the only way to succeed as an indie game developer is to communicate with some leading intelligent gamers , which play their game , and are passionate about it.

Ignoring your post about the economy , Rankar , but chatting with some idiots about non issues , is like not communicating at all.

Using your personal knowledge and ideas about the game’s economy (for free of course) is being a wise developer, ignoring it is just being stupid / arrogant.

PVE in a sandbox is more important than a running player economy ??
a better GUI is more important than sandbox tools ??

If I want some fun pve with a flashy-fancy gui, I will play Rift , TOR , Guild-Wars….

MO is about creating your own virtual world with the tools at hand. How can we do it when we do not even have some basic trading tools ???
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Old 20th December 2011, 22:55   #32 (permalink)
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If they were to focus on new interfaces for trade tools, they would just have to redo them all again for the new UI.
They probably already have backend systems in place for trading/economy, but don't wont to waste time/money building a UI for them, only to scrap it for the new one in a few months.

Unfortunately in this case we will have to wait and see, although I agree some dev communication on whats included in the new UI would be great.
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Old 20th December 2011, 23:02   #33 (permalink)
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i am not trolling or expecting any miracles from SV.
but I am surely fed up with devs who think they know better than us gamers.

imo the only way to succeed as an indie game developer is to communicate with some leading intelligent gamers , which play their game , and are passionate about it.

Ignoring your post about the economy , Rankar , but chatting with some idiots about non issues , is like not communicating at all.

Using your personal knowledge and ideas about the game’s economy (for free of course) is being a wise developer, ignoring it is just being stupid / arrogant.

PVE in a sandbox is more important than a running player economy ??
a better GUI is more important than sandbox tools ??

If I want some fun pve with a flashy-fancy gui, I will play Rift , TOR , Guild-Wars….

MO is about creating your own virtual world with the tools at hand. How can we do it when we do not even have some basic trading tools ???
i knew a troll when i see one and your posts aren't trolls.
the texts is good too.
(as always i stand on the side that wants local AH).
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Old 20th December 2011, 23:10   #34 (permalink)
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I love it how you treat people so dearly. I especially love the irony when those kind of sentences come from the guy that 2 weeks ago was complaining that noobs were leaving the game because they couldn't find a butcher. I'm guessing AI and GUI will make butchers pop out of thin air.
I will treat people how they deserve to be treated. Has it occurred to you that a revamped GUI might actually help the economy, and allow them to do what you are asking?
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Old 20th December 2011, 23:26   #35 (permalink)
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I will treat people how they deserve to be treated. Has it occurred to you that a revamped GUI might actually help the economy, and allow them to do what you are asking?
Of course I do not ignore many of the problems can be fixed with a better GUI. I have been asking for GUI to be a prio for a long time, even before they made peeing horses a priority. If you even bother to revisit that old economic thread you will see that I specify a new GUI at least twice as a way to solve specific economy related issues.

But what the hell? Why am I reasoning with you? Isn't this about calling people idiots and trolls?
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Old 21st December 2011, 00:02   #36 (permalink)
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Of course I do not ignore many of the problems can be fixed with a better GUI. I have been asking for GUI to be a prio for a long time, even before they made peeing horses a priority. If you even bother to revisit that old economic thread you will see that I specify a new GUI at least twice as a way to solve specific economy related issues.

But what the hell? Why am I reasoning with you? Isn't this about calling people idiots and trolls?
Then there is really nothing to argue about here, since we agree. We need the GUI update first.

However let me get the peeing horse out of the way; it costs the programmers nothing to implement an extra animation. Since they were working on this code already in Dawn, adding something like that adds no extra development time. Never mind that the actual time investment in a peeing horse is on the animator. It's along the same difficulty to implement as the old /lick "Tastes Just Like Rasins" in beta.

So you didn't you get peeing horses"Instead" of anything, you got the peeing horses as a bonus. Please understand the cost required of any single thing that you wish to see or is already in the game, before bitching and moaning about it.
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Old 21st December 2011, 00:49   #37 (permalink)
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Then there is really nothing to argue about here, since we agree. We need the GUI update first.

However let me get the peeing horse out of the way; it costs the programmers nothing to implement an extra animation. Since they were working on this code already in Dawn, adding something like that adds no extra development time. Never mind that the actual time investment in a peeing horse is on the animator. It's along the same difficulty to implement as the old /lick "Tastes Just Like Rasins" in beta.

So you didn't you get peeing horses"Instead" of anything, you got the peeing horses as a bonus. Please understand the cost required of any single thing that you wish to see or is already in the game, before bitching and moaning about it.
I'm quite sure it costed more time to do an animation than it would take to change the variable that determines how much the deposit is for a transport task and if it changed it would let us to have something closely resembling a market until we can get something better.
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Old 21st December 2011, 00:51   #38 (permalink)
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Originally Posted by Henrik Nystrom View Post
Im happy to hear your friend is easier getting into the game and meeting other players, thats the plan to improve on that area.

Right, we have not done any marketing at all, and would like the game to have all core features in place before we expand on marketing. What we lack right now before we would like to to marketing is the AI and GUI content, since it gives the real polish on the game that is needed on the controls and information to the players. Also its most fluent and better performance. And the AI pretty much speaks for it self, the game requires better AI more PVE content for more players to enjoy the game. At the same time we want to keep the players busy and interested in the game, and of course slowly increase player helps the game and us to have more resources, so we dont deny help with spreading the game for those interested.

Thanks
exactly what I wanted to hear
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Old 21st December 2011, 04:03   #39 (permalink)
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The economic tools are missing from the game a lot. Was the reason i left for 4-5 months and will be the reason that i'll maybe leave again.

I'm not trying to threat anyone i'm just saying that they were making my way of playing the game (casual unguilded player) really hard.

But i think they know the problem.

Got some answers from Henrik's Twitter Account.


1)
scalpel87 M
@HenrikWNystrom Sorry, if i didn`t see it, but is there an anwser to the trading tools request?Could they be added with the GUI patch?
15 Decin reply to ↑

@HenrikWNystrom Henrik Nyström
@scalpel87 I can't say for sure if trading tools will come in the same package as the GUI update, but it sure opens up for it! And we needit


2)
D_JW_D DDavies
@HenrikWNystrom Will AI and GUI be released at the same time, or separately when each is done? Is there a tentative time frame for either?
16 Decin reply to ↑

@HenrikWNystrom Henrik Nyström
@D_JW_D not 100% yet GUI is getting about done, but there's a lot polishing left so may be that it comes with the ai package More info later


3)
TeroMRuuskanen Tero Ruuskanen
@HenrikWNystrom Do you think u might be ready with AI before next summer? Game will get bit boring in month or two eaven with TC :/
17 Decin reply to ↑

@HenrikWNystrom Henrik Nyström
@T3rooo ai pve GUI will be finished before the summer so oh yes! Prob sooner than most ppl think.
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Old 21st December 2011, 16:05   #40 (permalink)
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Quote:
Originally Posted by Raknar View Post
...change the variable that determines how much the deposit is for a transport task and if it changed it would let us to have something closely resembling a market until we can get something better.
The argument against trading tools is it requires a new flashy GUI otherwise they have to toss the old one that replaced the older one - wasted effort.

Well guess what the transport tool can be used to place ads asking for 'transport' to the same town as the ad. It is already the local billboard written in the new flashy GUI rather than old UE3 GUI. The problem is it requires a huge deposit - so nobody ever uses it. It literally does indeed require nothing but changing that deposit to tiny silver amount rather than large gold amount, basically a tiny claim on that contract.

Going for broke in the all or nothing solution is exactly what will happen. SV will go broke because all the traders that could have been supplying all the TC PVPers will have long left the game. It will become all for nothing then.

Last edited by yarnevk : 21st December 2011 at 16:08.
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