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#41 (permalink) |
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Oh. Uhm.
Ok, I've no idea how that map ended up here, but that's one of the very first maps I did for MO many years ago, according to Henriks initial layout. Believe it or not, some of the features are actually still accurate Some of you may know how much I hate to publish lore outside of the actual game, especially if that lore doesn't have an "author" and is taken out of context (I'm not speaking of commonly known lore though such as generic cultural/racial backgrounds etc. Those should have been up there ages ago.). But it's possible I find this even worse; behind-the-scenes material from past work-in-production, that is no longer correct. Especially if there's no updated, official version of the material in question. I mean, if there was such a thing as a published official map of Nave (maybe of Tindremic origin), then this map could perhaps be interesting from a real-world production perspective i.e. "how we developed Mortal Online". But as it is now, it is only confusing and may even spoil certain aspects of the lore. To be perfectly clear: no in-game character has ever drawn a map like this one. Therefore it isn't even correct from an in-game historical perspective, i.e. "this is how a certain civilization used to think Nave looked like at one point in time". The "author" issue is especially apparent in the naming convention. When naming stuff in MO for publishing, I usually consider using one or more out of four “naming layers”:
The rules are not set in stone, and I wouldn't want them to be because I like to be flexible. But this also means an NPC could be saying things like “I've heard there's a lot of Gold and Cuprum near the Great Cave in Gabaria”. Which of course really doesn't make any sense from a language perspective. My best suggestion for a solution to this is imagining characters and players in-game to have an “international auxiliary language” or common tongue. However this language is considered rather dirty and lowbrow, similar to Vulgar Latin. Most people speak this relatively new language (of which all the words are automatically translated to English for us players) good enough to communicate, but mix it with native and/or “finer” words to sound more educated, authoritative etc. Oh.. sorry, I got really side-tracked there. Map names! Anyway. The names on the map are not canonized in any way (according to the above) as the map has no author, and several of them are placeholders. Not to mention huge parts of the geography have moved around and transformed quite a bit. Main changes are of course: Spoiler for Separation:
And among other major things, the name Lykia doesn't exist anymore. Or rather, the problem is that the name Lykia does exist, in the real world. Which could make for a great tie-in/connection, if it wasn't for irl Lykia having nothing to do with the in-game continent whatsoever. Furthermore, the Alvarin language wasn't really developed at that point. So a lot of renaming have been going on in that region, as a few of you have noticed. If possible, I will return with a few scraps on the sea-fall and other things later. And yes, as some of you have pointed out, yes, the in-game sky is still a placeholder.
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GK isn't some nice calm peaceful place to just sit around and extract stuff all day. We don't load characters up with carcass and rocks to the brim to where you have to push them around to the tables to work. - Anticules Mortal Online is a placeholder for Mortal Online. -SV - Airfell Is it the sparkling, canned dialog supplied by the NPC when you click on the little talk icon that makes it so interesting? -Archaaz Last edited by Mats Persson : 14th January 2012 at 16:14. |
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#46 (permalink) |
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Thank for the info Mats. The original picture actually came from Henrik's twitter. BTW what do you mean when you say Lykia exists in game but not irl?
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Yuurt ||| Guild: [FEAR]Merc ||| Former Guilds: The Black Sect, [ASC]Reign
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#48 (permalink) | |
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Quote:
"the problem is that the name Lykia does exist, in the real world." edit: just found this: " Turchia - Lykia " "Lyija, Likija, la Turchia" Turchia is the italian word for Turkey (the country ofc lol)
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22/july/09
first log in cool memories <3 Last edited by Kuroi : 14th January 2012 at 18:28. |
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#49 (permalink) |
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I think you should link up branth (nordveld) with the left side of herabalter sealing in the inner sea and fixing the obvious issues with the different ocean levels. I made a quick map as an example.
![]() regarding the issue with a seperation in oceans, i would then create a series of shelves at tactons fault that eventually rach the lower ocean, with a harbour city atop tactons fault used for docking and transfering goods from a ship at the inner sea to one at the outer sea using cranes and pullys similar to gk mines regarding lykia or whatever it will be called, i would make the northen side to steep to access the continent and instead have a long rope bridge from the stairs of echidna to the north west corner of lykia. This would turn the myrland jungle into an expressway for people headed to and from lykia. Players would then either use this passage or travel by boat from toxai to larien.
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there's two types of MMO, innovators and imitators. Last edited by deathshroud : 16th January 2012 at 19:18. |
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#56 (permalink) |
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Since you agree that a lot of the cultural lore on the races should have been released "Ages Ago", can you please at least comment on some of the speculation going on in this thread. Even though you don't like to "reveal" anything, I think that we are long overdue for some proper lore injections.
The last official updates toward any sort of MO literature where a very long time ago. Never mind that your post effectively discredits the map as any sort of hard hinge for any type of lore, making it irrelevant in the long term. The only use that map gets now, is to try and draw out conjecture out of it based on the current development process.
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#58 (permalink) |
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....wait.... this game has lore ? :P
just kidding ... but really, there's simply not enough lore in-game ... I don't really care for textwalls on the website tbh, lore in-game makes atmosphere, not somewhere in a forum |
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#62 (permalink) | |
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#63 (permalink) | |
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#64 (permalink) |
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I think this crazy complicated shit is too crazy and complicated lol I get the lore aspect but damn idk any game that can stuff like that perfectly.
Just work and myrland as a whole first. Continents/Moons/Lunar Pull/ Ocean Flow can allll wait till later.
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#65 (permalink) |
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The map looks rather good, I hope they add an in-game skill Cartography that will allow players to craft these maps out of different materials like plain paper, cloth and leather versions that require low to medium Cartography skill and wall-mountable wooden and marble ones chiselled by highly-skilled artisan cartographers. The paper, cloth and leather maps, though requiring relatively low Cartography skill to create, have correspondingly low durability and degrade each time they are used by the player. So, the paper map would probably degrade after being used several dozen times, while the leather map would have several hundred uses in durability, and so on. The wooden and marble maps would have very high durability and last several thousand times of use before wearing down.
By the way, are they planning to do away with the current in-game compass and replace it with player-craft-able ones? It seems I've heard from somewhere long ago that the current compass is just a temporary placeholder until they implement the skill that will allow players to craft compasses as an in-game item rather than having them as part of the default UI as it is now. Last edited by rs3080 : 17th January 2012 at 09:45. |
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#66 (permalink) |
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If only there was lore in-game... Never saw any books... Well besides skill books.
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#67 (permalink) |
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well soon we can write our own lore, hopefully the best books wirtten by the community will be available at the library at some point.
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there's two types of MMO, innovators and imitators. |
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#70 (permalink) |
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Well all of Europe IS missing, except for Russia/Herabalter of course. Don't think RUS will take too kindly to being compared to risars ;D
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