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Old 24th December 2011, 03:06   #1 (permalink)
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Default Map Of Nave Released

UPDATED: Replaced small "twitter" map with Paratus' map posted below.
Spoiler for Henrik's Version 1 (Old) Map of Nave:


It looks like the world extends further east after say JAWA's keep, assuming the jungle is along the Coral Sea. Also, Morin Khur seems to far south and the waterfall to far north on this map than actuality, am I right? Furthermore, the ocean adjacent to Toxai seems nonexistent.

Below I've posted Deathshroud's edit to the map in an attempt to make it more current and solve the water-fall issue. Multiple SV members have said that this is old, so hopefully his new map is similar to the actual one being used by SV, assuming they've redrawn it.
Spoiler for Deathshroud's Proposed New Map:
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Originally Posted by bbihah View Post
Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.

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Old 24th December 2011, 03:10   #2 (permalink)
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Dosnt make sense and it dosnt explain shit rly. They have changed alot of shit since then. Just look at how myrland looks now and then compare it to how it looks on the map.
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Old 24th December 2011, 03:40   #3 (permalink)
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As many changes as there are; there are even more similarities. Herabalter, the Sunken Isles, the Land bridge from Meduli. There is more information there than a first glance gives.
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Old 24th December 2011, 03:52   #4 (permalink)
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As many changes as there are; there are even more similarities. Herabalter, the Sunken Isles, the Land bridge from Meduli. There is more information there than a first glance gives.
Well we all knew about those things and no there arent more simalarities.

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Old 24th December 2011, 03:59   #5 (permalink)
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It's not about whether you knew that they existed, but to know their relative positions to one another; this gives you hints and anchors to which you can frame all existing lore to.
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Old 24th December 2011, 05:08   #6 (permalink)
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I've spoken with Discord and we wanted to post a slightly better quality version of the map. It's the same map, but Henrik's was taken with his camera phone so it's not quite the same quality.

Spoiler for Here be the map:
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Old 24th December 2011, 05:10   #7 (permalink)
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Can you still comment on the Toxai sea or the position of Morin Khur/Toxai and the Plains? They don't seem right imo. Other than that, all of this is very interesting.
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Originally Posted by bbihah View Post
Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.
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Old 24th December 2011, 05:13   #8 (permalink)
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Can you still comment on the Toxai sea or the position of Morin Khur/Toxai and the Plains? They don't seem right imo.
This map is the FIRST drawn (by Henrik himself I think) way back in the day. It's the first draft of Nave, and because of this there are some things which were changed before we got what we have now in-game. So, like Henrik said, while there are some differences, the differences in the world's structure overall (Myrland aside) is still mostly accurate.
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Old 24th December 2011, 05:26   #9 (permalink)
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So will Lykia and Herabalter become new continents?

Also there's no waterfalls on the other side of the continents?!? This implies that the water on the other side is slanted somehow but doesn't drop.. which is impossible.
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Old 24th December 2011, 06:09   #10 (permalink)
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Looks kinda like europe to me
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Old 24th December 2011, 06:09   #11 (permalink)
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Originally Posted by MeduliMadness View Post
So will Lykia and Herabalter become new continents?

Also there's no waterfalls on the other side of the continents?!? This implies that the water on the other side is slanted somehow but doesn't drop.. which is impossible.
Or maybe that the upper half of Nave is at a higher altitude..?
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Originally Posted by bbihah View Post
Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.
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Old 24th December 2011, 13:34   #12 (permalink)
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I am really interested in what the Flow of Ponios and Mouth of Thalassa are.
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Old 24th December 2011, 13:43   #13 (permalink)
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Lykia and Herabalter isnt actually ingame rightnow right?
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Old 24th December 2011, 13:51   #14 (permalink)
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Originally Posted by sunshiner View Post
Lykia and Herabalter isnt actually ingame rightnow right?
We are in Myrland now
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Old 24th December 2011, 14:52   #15 (permalink)
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Originally Posted by MeduliMadness View Post
Also there's no waterfalls on the other side of the continents?!? This implies that the water on the other side is slanted somehow but doesn't drop.. which is impossible.
Curious about this too
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Old 24th December 2011, 14:58   #16 (permalink)
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there should be terra incognita too. a little bit of land which can be found by players and be named by players as long as it fits in the lore. but interesting map though
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Old 24th December 2011, 21:56   #17 (permalink)
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Originally Posted by Paratus View Post
This map is the FIRST drawn (by Henrik himself I think) way back in the day. It's the first draft of Nave, and because of this there are some things which were changed before we got what we have now in-game. So, like Henrik said, while there are some differences, the differences in the world's structure overall (Myrland aside) is still mostly accurate.
can we get a high resolution? i want this to be my desktop wallpaper!
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Old 24th December 2011, 22:59   #18 (permalink)
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Quote:
Originally Posted by MeduliMadness View Post
So will Lykia and Herabalter become new continents?

Also there's no waterfalls on the other side of the continents?!? This implies that the water on the other side is slanted somehow but doesn't drop.. which is impossible.
Lykia, yes it has to become seperate from Myrland, however Herabalter is still connected to Myrland through a land-bridge. You can see the separation between Herabalter and Myrland on the weather maps posted a long time ago. In-game this is seperated by huge gates which have a Risar camp in front of them; indicating that the Risar spill over from Herabalter.

What this map does, is frame each of the regions in Myrland and explains why certain "artifacts" are found where. I would keep a close eye on this map when any lore is released, as knowing the geographic origin and location of any conflict makes it a lot easier later on to frame everything else.
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Old 24th December 2011, 23:10   #19 (permalink)
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Just this map gives me hope
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Old 24th December 2011, 23:15   #20 (permalink)
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can we get a high resolution? i want this to be my desktop wallpaper!
here you go

http://mortal.mmogitalia.com/nave_wallpaper.jpg
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Old 27th December 2011, 01:16   #21 (permalink)
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Where is the continent of Urmothâr?????????????
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Old 27th December 2011, 01:29   #22 (permalink)
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Where is the continent of Urmothâr?????????????
that's what i wondered as well, i think it's the Lykia one with a different name... you can see it's made especially of jungles and forests, so maybe it's the alvarin homeland
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Old 27th December 2011, 02:08   #23 (permalink)
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If this game becomes what is actually meant to be... i wanna play now more than ever... communities... wars and killing that actually matters.... Cmon SV do it....
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Old 27th December 2011, 02:09   #24 (permalink)
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Myrland by itself is hollowed out; I would expect to find a honeycomb of caves and tunnles underneath Myrland; I wouldn't be surprised to find that entire nations are found under there and not just the Huergar.
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Old 4th January 2012, 22:53   #25 (permalink)
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just make an update where Toxai's sea is actually a lake, and other than the lake, make the map like this map, couse this map is just perfect. or a month to redesign the west part of the map, but im talking in about 6-7 months. too few players for a new continent
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Old 5th January 2012, 15:52   #26 (permalink)
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Originally Posted by Paratus View Post
This map is the FIRST drawn (by Henrik himself I think) way back in the day. It's the first draft of Nave, and because of this there are some things which were changed before we got what we have now in-game. So, like Henrik said, while there are some differences, the differences in the world's structure overall (Myrland aside) is still mostly accurate.
any concept art for any of the other areas (besides myrland) ?
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Old 5th January 2012, 16:44   #27 (permalink)
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If I am not misstaking, it seems to be some waterfalls (or what I believe is referred to as "seafall") left of Tindrem. Outta curiosity, could someone enlighten me how the concept of "seafall" works? I mean, we can see that all seas are connected, so they should have even water level, meaning a waterfall would be impossible.
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Old 5th January 2012, 21:02   #28 (permalink)
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any concept art for any of the other areas (besides myrland) ?
for example @0:55? (not really concept art)

http://www.youtube.com/watch?v=sisR0IrmQ8o
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Old 6th January 2012, 00:55   #29 (permalink)
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If I am not misstaking, it seems to be some waterfalls (or what I believe is referred to as "seafall") left of Tindrem. Outta curiosity, could someone enlighten me how the concept of "seafall" works? I mean, we can see that all seas are connected, so they should have even water level, meaning a waterfall would be impossible.
There are two factors with this; first is the giant moon that Nave has, it has the impact of turbo charging the tidal forces acting on the planet. The second would have to be the two "Mouth, and Flow" of whatever labeled on the map. We don't really know what they are, but it could be a giant underground river, or something else entirely that pumps water from one end of the planet to the other.

When designing things like this; Mats and Company have the tendency of taking a look a the real world and turbo charging the mechanism to the point where they are almost ludicrous. Don't forget MO's world does have magic, and it impacted the course of the world along with direct intervention of the gods; who are more like the Roman and Greek gods, as in they didn't mind descending, and having a bastard child or three.
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Old 6th January 2012, 01:58   #30 (permalink)
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Quote:
Originally Posted by Shinzon View Post
There are two factors with this; first is the giant moon that Nave has, it has the impact of turbo charging the tidal forces acting on the planet. The second would have to be the two "Mouth, and Flow" of whatever labeled on the map. We don't really know what they are, but it could be a giant underground river, or something else entirely that pumps water from one end of the planet to the other.

When designing things like this; Mats and Company have the tendency of taking a look a the real world and turbo charging the mechanism to the point where they are almost ludicrous. Don't forget MO's world does have magic, and it impacted the course of the world along with direct intervention of the gods; who are more like the Roman and Greek gods, as in they didn't mind descending, and having a bastard child or three.
I can see that. Just look at the name of the whirlpool-looking feature on the southern sea; "Mouth of Thalassa". And then where the water would supposedly flow to account for the change in sea level over Tecton's Fault; out of the "Flow of Pontos".

To account for the missing waterfalls/currents on the eastern and western borders of the map (assuming SV didn't include RAGING, MYTHICAL SEAS as part of Nave's geography), I can imagine that the moon's gravitational pull counteracting the immense flow of water that should result, assuming the moon rises in the south and sets in the north. Someone should take the time to try and confirm the direction of the moon's orbit of Nave (or rather the direction of Nave's rotation about it's own axis, which would cause satellites to rise and set in certain directions). In fact I'll log in right now and FRAPS the moon/sun rise/set.

The dots have now been connected by QUADRUPLE BONDS. Enjoy.

EDIT: Sadface
I found the moon in the east.
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Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.

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Old 6th January 2012, 11:34   #31 (permalink)
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Isn't our sky a work in progress? I mean...is there supposed to be only one moon?
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Old 6th January 2012, 11:43   #32 (permalink)
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Isn't our sky a work in progress? I mean...is there supposed to be only one moon?
The answer should be in the composite image of the count-down timer from long ago; it displayed the Solar System in which Nave is located; as well as the number of moons for each planet.

Edit: After a little bit of digging; here we go:





Nave has 3 moons? O.o;;

Looks like I need a refresh course in MO Lore

So we have one giant ass moon, and then two others that we don't know the relative size of, so seems like this going to get more and more complicated.
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Old 6th January 2012, 20:50   #33 (permalink)
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Glad to be of service. Rememberancer signing off.
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Old 6th January 2012, 22:48   #34 (permalink)
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So the planet further from the star and on the opposite side of the asteroid belt from Nave is Thalassa. I wonder what that means about the Mouth of Thalassa, as it can't always be opposite of Thalassa considering it and Nave should have different year lengths; the south of Nave will not always point towards Thalassa.

With respect to the multiple moons, maybe my theory isn't kapoot. Another question to ask on Mortal Pulse: when will a 3-moon dynamic sky make a reappearance?
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Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.
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Old 7th January 2012, 00:50   #35 (permalink)
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Could be one main satellite for Nave with a few sub-satellites that orbit around that. May explain the weird shapes you can see on the moon.
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Old 7th January 2012, 00:58   #36 (permalink)
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From the picture it looks like the sub-satellites would crash into Nave if they were to orbit Nave's moon, though they might not orbit along that plane. It is very possible they could orbit around a plane almost perpendicular to that of Nave's moon, therefore becoming sub-satellites. Very cool idea.
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Just like here on earth compared to what else there is on the planet we're small fry. Magnify that by the amount of penis rock formations there are in the game and you get the magnitude of danger in Myrland.
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Old 7th January 2012, 03:14   #37 (permalink)
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Take a look a the names; both the mouth and flow are named after the planets in the star system. Pontos has 8 small moons, Thalassa has one large moon.

Spoiler for Sunna System:

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Old 7th January 2012, 03:18   #38 (permalink)
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just to throw in my silly 2 cents...feels a bit like pre release.
I remember that as well, and a well welcomed memory is that.
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Old 7th January 2012, 03:23   #39 (permalink)
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My biggest gripe right now is that supposedly items relevant to the lore of the game are given out based on PvP tournaments; now I don't know about anyone else, but I find that exceptionally stupid, and frustrating. If they want to get 500 more subs; then the way to do it would be to attract players that were interested in this kind of stuff in the first place, not give out the PvP'ers another hand out.

If they can make this lore vital in-game and it's knowledge a requirement, then they would gain another 2000 subs; not just the 500 of those that begrudgingly left because MO turned out to be specifically PvP centered arena, and lore is something that is a luxury that is sprinkled on top to make sure that whatever few people remain from that group don't die out all together.

I enjoyed the time when everyone was trying to figure out how to refine into steel; and how rare it was. I enjoyed the introduction of the Oghmium vendor, and the riddles that came with it, and we enjoyed the hunt for the red crystals with the black tower. Believe it or not; a lot of people expected this kind of thing to be common place in MO, not once a year moments.

What are the PvP centered guilds going to do? Whack each other over the head with supposed lore artifacts? Oh wait... Now I know that's not a fair statement, however I'm just expressing my general frustration with what I have seen occurring.
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Old 7th January 2012, 04:54   #40 (permalink)
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The pvp e peen is strong, and thus it pulls the star vault twards it's grasp, unknowingly heading to it's own demise.
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