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Old 7th January 2012, 13:42   #1 (permalink)
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Default Crashing in Meduli

Sounds like the name of a film

Seriously, I got three chars, two in Vadda and one in Meduli. I can play either of the ones in Vadda, no problem for hours on end.

However, there seems to be periods when I can play the one in Meduli fine, but there are also periods where I start the game and play the Meduli char and the game will just stop and vanish, mainly a few moments after starting up in Meduli, but also a few times at later times.
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Old 7th January 2012, 15:39   #2 (permalink)
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your system specs?
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Old 7th January 2012, 16:42   #3 (permalink)
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Quote:
Originally Posted by Kuroi View Post
your system specs?
Somehow I always manage to forget to include those

This was really just seeing if anyone else had experienced the problem - bug report would have been next

However....
  • Motherboard: Gigabyte GA-890FXA-UD5
  • Processor: AMD Phenom II X6 1075T
  • Memory: Kingston PC-2400 DDR3 4Gb
  • Video Card: EVGA GeForce GTX550 Ti
  • Sound Card: Sound B laster X-Fi Xtreme Audio
  • Sysem: Windows XP SP3, DirectX 9.0c

I would have attached my dxdiag file, but it too big

Also, FYI in case there's any relevance, when I turn my computer on and start MO for the first time, after a few moments, the MO graphics will collapse into colour smears and artifacts, sometimes with text floating in them. If I then exit and restart MO, then I can play MO for hours, stopping and starting it at will. Until I reboot the PC, when I have to do this additional first start again. Now there is no bug report for this since this also applies to other games such as Eve Online - and I can do the first failed start in either Eve or MO, then be able to play either Eve or MO fine until next reboot. Just mentioned in case it has any bearing on the Meduli crashing problem

Thanks for any help!
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Old 8th January 2012, 18:51   #4 (permalink)
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Further info - I ran the Meduli char from Meduli to Vadda, and the game crashed again while I was crossing the desert(?), but since I got beyond that point (on the live map, I guess it would be around the border of the yellow region and the green one) I've had no crashes at all with the Meduli char, and the other two Vadda ones are as fine as they ever were. Would this tie in perhaps with moving from an area controlled by one server to one controlled by another server?
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Old 8th January 2012, 21:55   #5 (permalink)
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if you can, upgrade to windows 7 x64, you're wasting your 4gb ram with win xp...
it may really help imho
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Old 9th January 2012, 09:13   #6 (permalink)
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Quote:
Originally Posted by Kuroi View Post
if you can, upgrade to windows 7 x64, you're wasting your 4gb ram with win xp...
it may really help imho
Are you suggesting that it may be running out of memory, or just that Win XP is pants for gaming?

You're probably right that I should up to Win 7 64. Three reasons holding me back

1. Can't really afford at this moment (which will change)
2. All those things I'm going to have to reinstall!
3. What about the upcoming (whenever that might be) Windows 8?

I suppose I could do a dual boot - there must be decent boot managers available and I do have a few hundred unassigned GB on my boot drive
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Old 9th January 2012, 09:18   #7 (permalink)
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It is about memory, I kept crashing in meduli all the time until I switched to a 64 bit Windows. Another thing you could try is lower your graphics settings and see if that removes the crashing. I think it helped me, been a while though.
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Old 9th January 2012, 23:10   #8 (permalink)
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Quote:
Originally Posted by leosuth View Post
Are you suggesting that it may be running out of memory, or just that Win XP is pants for gaming?

You're probably right that I should up to Win 7 64. Three reasons holding me back

1. Can't really afford at this moment (which will change)
2. All those things I'm going to have to reinstall!
3. What about the upcoming (whenever that might be) Windows 8?

I suppose I could do a dual boot - there must be decent boot managers available and I do have a few hundred unassigned GB on my boot drive
yea i feel you (i had to do it from vista x86) but it's a very nice update...
if you can't afford it, i guess there's a way which everyone can *coff*

things get reinstalled easily, think about all the useless programs you probably have :P and about MO, back up your patches into dvd or external harddisk and you're ok!

about win8, we don't even know if MO will support it instantly
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Old 10th January 2012, 00:29   #9 (permalink)
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x64 and another 4g of memory and you would probably be happy. Figure each client you run takes about 2g of memory
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Old 10th January 2012, 02:33   #10 (permalink)
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Quote:
Originally Posted by leosuth View Post
[*]Sysem: Windows XP SP3, DirectX 9.0c
Thanks for any help!
Bingo. I used to crash all the time in MK on the bridge to the mining camp. When I first switched to Win7 because others told me it was rock stable, I had similar graphic crashes you describe to the point I died from crashing outside the GZ all the time, but it was all about updating everything even things that I thought were already updated. Took some debugging but now it is rock stable. Take the first step and upgrade the OS, I think everything you have is supported in WIN7. Only graphic issue now is when I dual account two clients I need to run in low graphics - have an older Pentium dual, same video card as you so I think I am CPU bound as it lags horribly.

Now I sure do miss the gamma bump that XP had when your char sheet was up, I thought that was a feature because my toons are Alvarin (nocturnal night vision) ! Or maybe it was the older Radeon I had.
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Old 24th January 2012, 21:21   #11 (permalink)
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Just as additional info, I've found the game crashes fairly often - at least over the last week or two - and it does seem to appear that it happens mostly after I've just interacted with a PC (bank, vendor, postman)
Thought people would like to know
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Old 25th January 2012, 15:58   #12 (permalink)
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leosuth, have you tried to lower all textures to the lowest in launcher option?
a 32 bits os should be able to run the game on lowest texture settings without these crashes. Also make sure win and graphic are up to date, they affect this as well.
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Old 25th January 2012, 20:06   #13 (permalink)
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Quote:
Originally Posted by Henrik Nystrom View Post
leosuth, have you tried to lower all textures to the lowest in launcher option?
a 32 bits os should be able to run the game on lowest texture settings without these crashes. Also make sure win and graphic are up to date, they affect this as well.
Hiya Henrik
Yeah, I've made the decision that I'm going to get Windows 7 64bit plus more memory anyway - everyone seems to agree that is a much more stable OS for MO.
I was just adding some info that the crashes seemed to occur around the time of doing interactions - maybe there is a memory usage surge there (or a memory leak). Just though it might be useful is all
BTW definitely waiting impatiently for the next big update!
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Old 25th January 2012, 20:16   #14 (permalink)
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Quote:
Originally Posted by leosuth View Post
Also, FYI in case there's any relevance, when I turn my computer on and start MO for the first time, after a few moments, the MO graphics will collapse into colour smears and artifacts, sometimes with text floating in them.
Thanks for any help!
Sounds like your graphiccard is faulty.

Another thing. Have you tryed to update your drivers and like netframe and direct x? i used to crash before to then i had old versions of them.

PLus having it on 2048 on textures etc is to high for 3 Gb of ram. Try at best 512 or 1024.
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Old 26th January 2012, 01:35   #15 (permalink)
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Bad karma from helping other people.

Now MY my stable game started crashing after months of WIN7x64 stability. Though I took a Skyrim break in that time I was stable all month until last week. My butcher/hunter dual account took 3hr to kill, handover, and butcher what should have took 20m, because of repeated crashes. I literally cannot leave town because I crash.

It is not from multitasking or hi-rez, as lo-rez single client crashes. I tried client sanity check, various Nvidia drivers, tried disk sweeping/defragging, finally redownloaded the game, and need to make sure all the other extras did not revert to old versions (.net, C++, directX etc) and will cross my fingers as I am out of ideas if that does not work since I did all that the first time around to get it stable in the first place.

Only thing I could think of is the prior defrag was about the same time problems started so maybe something got corrupted. Also my OS drive had less than 8GB left so maybe windows started paging on my game drive. Win update only did required security patches, anything recent there that can impact the game?
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Old 27th January 2012, 10:38   #16 (permalink)
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yarnevk, probably you have changed your video driver or sound card driver. try with different system drivers for those, and change one thing at a time.
hope this helps.
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Old 28th January 2012, 16:01   #17 (permalink)
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Thought it might be that since I had upgraded to the beta Nvida driver when Skyrim came out, but even with that it had been stable all this month until recently. Went back to OCT WHQL driver same problem, ran driver cleaner to get all the little bits before changing driver.

Redownload game, reinstall same problem (though I realize now I did not uninstall first I just renamed the old install). I suspect it is the lack of page space - I had problems before I got the SSD OS drive, the game seems to time out and crash if paging does not respond in a timely manner. I have 8GB mem and 8GB swap but <8GB left on my OS drive, seems the game starts swapping at 1GB mem used. Did the best I could to clean it up, now I see/hear the game and sound pause and sometimes it crashes sometimes it keeps going, whereas before it seemed to crash every time. That is my likely suspect as it could be the only thing changed over time.

My plan is now to try another computer as the next step up in SSD capacity is expensive. I made the mistake of thinking Win7 would fit on 40GB SSD....
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Old 29th January 2012, 16:21   #18 (permalink)
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Not sure if it helps OP, but watch your HD lite. Convinced my problems were the OS drive running out of swap space, MO gets starved for resources it crashes when it ought to just freeze momentarily. Since MO is a sandbox world rather than instanced there is a lot it needs to load.

quad core CPU, 80GB OS HD, and 8GB DDR3 MEM solved my problems, before it was dual core CPU, 40GB OS SSD, and 8GB DDR2 MEM. Knock on Black Wood....
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Old 15th February 2012, 08:50   #19 (permalink)
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OK a quick installation of Windows 7 x64 did the trick - no more crashes! Also 8Gb RAM helps - currently when I run MO, it uses as much memory now as about the same maximum available to XP, so obviously was using plenty virtual memory
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Old 15th February 2012, 19:10   #20 (permalink)
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SV also just patched to use less texture mem which helps run even two clients smoothly now.
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