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#4 (permalink) |
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Junior Member
Join Date: Apr 2009
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Age: 30
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http://www.mortalonline.com/files/news/clerus.jpg
the only one so far.. but I bet you found it already ^^
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#5 (permalink) | |
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Join Date: Jan 2011
Posts: 408
Rep Power: 2
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#7 (permalink) |
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Junior Member
Join Date: Nov 2009
Posts: 188
Rep Power: 0
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yes pls SV more screeeens!!
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[AQ]Afterlife|afk****You know, when you get tired of this game again and all quit of boredom, nothing will save your assets, nothing. Every single little members of ES will loose their houses, mark my words. |
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#11 (permalink) | |
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Member
Join Date: Jun 2010
Location: Somewhere below standards
Posts: 807
Rep Power: 2
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.... not really there's just nothing to interact with really (yeahi, chairs .... ), nothing to explore but static landscape, buildings etc ... lets dont start that again, I guess SV knows that weakness, but there are way more important things to do first. |
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#13 (permalink) | |
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Member
Join Date: Aug 2010
Location: The mighty jungle
Posts: 1,435
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No players, no NPCs, just a beautiful empty city. It feels not like you are in the capitol of the Khurites in a living world but that just dig an archeological site discovering the remains of ancient civilization long gone. |
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#22 (permalink) |
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Join Date: Nov 2010
Location: USA
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^ Henrik said he was making Tindrem his personal project so I imagine he's finished much more of Tindrem than posted above. Hopefully.
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Yuurt ||| Guild: [FEAR]Merc ||| Former Guilds: The Black Sect, [ASC]Reign
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#23 (permalink) | |
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Junior Member
Join Date: Apr 2009
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Quote:
---- nice post from henrik at twitter: @teratoma001: What will make Tindrem special? What about it will make people want to leave all those villages and towns to see the city? @HenrikWNystrom tindrem will be opened along with dynamic npc traveling doing their own business, you could affect them, things going on itself sounds like it could be "alive"
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#24 (permalink) |
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Member
Join Date: Aug 2011
Location: Businesman
Age: 19
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Tindrem should have a Blast furnace too or so i read in the wiki.(and we get new metals with that maybe)...
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I am friendly to any and all players... and i am not part of any alliance.
Boats and Goods Transport Carriages. Town policy / The book of the Beginning RP: The church of Mortals guide:Dsn's small guide to Nave + Random tips and warnings. |
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#25 (permalink) |
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Join Date: Nov 2010
Location: USA
Posts: 738
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GK has a blast furnace... 2. It's the most efficient and really the only viable extractor to use in making Oghmium.
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Yuurt ||| Guild: [FEAR]Merc ||| Former Guilds: The Black Sect, [ASC]Reign
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#26 (permalink) |
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Member
Join Date: Apr 2009
Location: Boston
Posts: 529
Rep Power: 3
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Houses in controlled cities should be as functional as any normal place-able house, given that they are not owned by a npc. Guilds could then have housing for their members or sell them out. It would give more of an incentive for territory control, and would stop MO's homeless population. It would make cities feel more "alive", and could promote trade in a hotspot if they have the same functionality (shop addons). Being a citizen of a town could mean so much more, but they would have to make the doors open able and own able, as well as balancing any exploits such as sneaking in through the roof. which I wish could work somehow but people will always complain about their house being pillaged. Maybe a combination of spell-wards, guarding pets, locks, traps, would be enough but who knows that would be far off. If they are not own able by players then they should all have npc's or tables. Having a colossal city with open houses would just pissoff players and breaks immersion.
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#28 (permalink) |
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Member
Join Date: Aug 2011
Location: Businesman
Age: 19
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Rep Power: 1
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hah we do get BF in Tindrem was said in TS.
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I am friendly to any and all players... and i am not part of any alliance.
Boats and Goods Transport Carriages. Town policy / The book of the Beginning RP: The church of Mortals guide:Dsn's small guide to Nave + Random tips and warnings. |
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#29 (permalink) | |
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CEO
Join Date: Apr 2008
Posts: 922
Rep Power: 15
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Lol, you dont you think that was my intention?
The city structures are finished, what is being worked on now is overall propping and npc behavours, giving the city life. I dont want to spoil to much yet, I did show almost finished screen on the magic towers, but without npcs. Even though they would be hard to spot on that distance. When Im a bit more finished with the layout of the npcs I may be able to take either a screen or a frap. Not promising anything though. Quote:
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#31 (permalink) |
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Join Date: Nov 2010
Location: USA
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I know but you said "and we get new metals with that maybe". No new metals will come from an additional blast furnace unless you know something about new materials/the attractor that I don't.
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Yuurt ||| Guild: [FEAR]Merc ||| Former Guilds: The Black Sect, [ASC]Reign
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#35 (permalink) |
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Veteran Member
Join Date: Apr 2008
Location: Toronto, Ontario
Posts: 5,208
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Winterhold - Large portion sunk into the ocean, and is the center of Magic.
Tindrem - Large protion sunk into the ocean, and is the center of Magic. Therefore: Winterhold = Tindrem. Therefore: Skyrim = Mortal Online Therefore: We are all Dovahkiin. ![]()
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#37 (permalink) | |
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Banned
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Quote:
http://img819.imageshack.us/img819/5407/tindrem3.jpg |
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#38 (permalink) | |
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Junior Member
Join Date: Sep 2009
Location: mOon
Posts: 174
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Quote:
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#39 (permalink) | |
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Veteran Member
Join Date: Aug 2009
Location: UK
Age: 28
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Quote:
Tindrem oh so does have a Blast Furnace - won't behave in the same way at the GK one tho! Exciting!
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there's two types of MMO, innovators and imitators. Last edited by GM Theia : 17th January 2012 at 17:52. |
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