Just want to say that this:
Quote:
If you still crash and you using Win7 or Vista go to control panel > administrative tools > Event Viewer > Windows Logs > Applications. and paste the error you get.
Error type from Event Viewer, you will see it as the faulting module:
Kernel32.dll or Kernelbase.dll: General windows error, this error means you have a problem in your system, it could be either bad drivers, bad hardware, hardware collision, lack of compatibility etc.
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Is not true. Kernel32.dll functions are the basic building blocks of just about everything. Basic things like "CopyMemory", closehandle/openhandle, globallock/globalunlock all are here. If a poorly initialized CopyMemory is called and the exception not handled anywhere in the chain, Kernel32.dll will be the 'faulting module', when in fact, it is the application who is at fault.
Here's what I tried to fix the crash, and what eventually worked:
1. Tried to lower LOD settings. (Failed to fix crash )
2. Disabled PhysX on GPU ( NVIDIA control panel -- Failed to fix crash )
3. Lowered Screen resolutions and set all video settings to MIN ( Fixed crash, game IMO looks better, lol ).