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Old 19th April 2008, 13:59   #41 (permalink)
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Quote:
Originally Posted by Mats Persson View Post
Quote:
Originally Posted by Dane Juros
What platforms are you building the game for?

PC
By PC do you mean windows only?
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Old 20th April 2008, 12:11   #42 (permalink)
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Quote:
Originally Posted by Nox Vortem View Post
About zoning, c'mon, it runs on Unreal Engine! Just imagine your loading time if the zone is not divided into medium areas.
This answer you're looking for is asynchronous loading.

I seriously hope zoning and instances will be kept to a minimum. I sure don't want MO to end up like AoC.
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Old 20th April 2008, 13:27   #43 (permalink)
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<3
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KSEA: Achiever 33.33%, Explorer 53.33%, Killer 60.00%, Socializer 53.33%
KSEA players often seek out PVP in a game, but they are looking to socialize with and form alliances
with other players who are interested in doing the same.
They often seek out guilds or clans that organize formal PVP events, or work on group strategies and tactics.
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Old 21st April 2008, 17:31   #44 (permalink)
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thx alot for answering all those questions. =) nice info
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Old 22nd April 2008, 12:26   #45 (permalink)
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thank you, great answers to a lot of questions.
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Old 23rd April 2008, 09:20   #46 (permalink)
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Quote:
Originally Posted by Dingo View Post
I think that goes without saying, but lets hope the devs find a way to make it all work(something MMOs have yet to do) I did like what he said about the Arena though.It helps reduce lag.
I'm hoping that they use instancing to have different versions of zones depending on whether you've completed objectives or not (Quests). Honestly the best alternative to a dynamic world is one that seems dynamic--if you cleansed a dungeon of an evil force or something, whenever you enter it from then on it will be sparsely populated by vagrants and survivors leaving you free to explore deeper, hidden areas or something. Triggering another event could bring back the force (ie, effectively sending you to a third version of the dungeon) with harder mobs or something.
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Old 23rd April 2008, 09:28   #47 (permalink)
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Quote:
Originally Posted by Etwynn View Post
I'm hoping that they use instancing to have different versions of zones depending on whether you've completed objectives or not (Quests). Honestly the best alternative to a dynamic world is one that seems dynamic--if you cleansed a dungeon of an evil force or something, whenever you enter it from then on it will be sparsely populated by vagrants and survivors leaving you free to explore deeper, hidden areas or something. Triggering another event could bring back the force (ie, effectively sending you to a third version of the dungeon) with harder mobs or something.
Well I disagree with that. And apparently the devs too. They said that when a elite mob has been killed, it doesn't spawn again... for anyone. Extrapolating about this, I'm guessing they won't have instances for quest chains.
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Old 23rd April 2008, 10:10   #48 (permalink)
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Originally Posted by admiralnlson View Post
Well I disagree with that. And apparently the Dev's too. They said that when a elite mob has been killed, it doesn't spawn again... for anyone. Extrapolating about this, I'm guessing they won't have instances for quest chains.
but is this for elite content or all content? is this really a game free of any repeating quests and that sort?

is the decade long grind really over?
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Old 23rd April 2008, 17:37   #49 (permalink)
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Quote:
Originally Posted by Etwynn View Post
I'm hoping that they use instancing to have different versions of zones depending on whether you've completed objectives or not (Quests).
But how would that work if you enter as a group where one has cleansed the dungeon and the other not? I'm also not fond of the idea since if a cave is cleansed it is cleansed, it should be alternate realities for each person.
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Old 23rd April 2008, 18:47   #50 (permalink)
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Quote:
Originally Posted by Traceur View Post
but is this for elite content or all content? is this really a game free of any repeating quests and that sort?

is the decade long grind really over?
hehe let's hope so ^^
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Old 23rd April 2008, 19:32   #51 (permalink)
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I can see the shortcoming of making it so it's all or nothing, but hopefully a compromise can be made. Creature bosses should be kept to a minimum in my opinion. As for humanoid bosses I can easily someone trying to fill the void that his/her predecessor left either by living or dying.

I think it would undermine the success of any person or group who managed to kill a boss dragon if another just replaced it. If that's what the developers have that in mind then I hope they see how cheesy that can be.
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Old 24th April 2008, 03:07   #52 (permalink)
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Quote:
Originally Posted by Shrapnel View Post
But how would that work if you enter as a group where one has cleansed the dungeon and the other not? I'm also not fond of the idea since if a cave is cleansed it is cleansed, it should be alternate realities for each person.

If you the cave is cleared for you, then you don't lfg for that dungeon. Instead, you'd do the continuation of the chain or other stuff. Remember this wouldn't be for everything, just for some special quests/areas in the game.


Eventually in the chain, the dungeon could be repopulated and you'd be sent back to the original zone with different objectives.
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Old 24th April 2008, 04:05   #53 (permalink)
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Wwo about every question is rapped up and the weather stuff sounds alot like aeon...
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Old 24th April 2008, 06:17   #54 (permalink)
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Quote:
Originally Posted by Etwynn View Post
Eventually in the chain, the dungeon could be repopulated and you'd be sent back to the original zone with different objectives.
That I don't want.
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Old 24th April 2008, 15:52   #55 (permalink)
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This game is sound excellent so far! Plenty of time to ellaberate and expand on the design as well!
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Old 25th April 2008, 13:57   #56 (permalink)
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Default great FAQ

WOw, I am impressed at hot only how well the info was laid out, but also at the variety of info. you answered a lot of my questions already. Imust say great job, kudos

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Old 25th April 2008, 14:03   #57 (permalink)
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when will the next wave of info land on us?
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Old 25th April 2008, 14:46   #58 (permalink)
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Originally Posted by zanzalazh View Post
when will the next wave of info land on us?
I,too, wanna know.
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Old 25th April 2008, 22:50   #59 (permalink)
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Quote:
Originally Posted by Sarkon View Post
Quote:
Originally Posted by zanzalazh
when will the next wave of info land on us?

I,too, wanna know.

From the press release:

Quote:
Each month we will release as much information as we are able to.
This came out about the middle of April, if I remember right.
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Old 26th April 2008, 14:25   #60 (permalink)
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All sounds sweet. Only thing im abit sketchy on is the zones , hopefully 95% of the world wont be zoned or instanced.
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Old 28th April 2008, 04:30   #61 (permalink)
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Quote:
Originally Posted by TimTheSkeeter View Post
I got a question. I know you answered that your armor has a durabililty and eventually will be destroyed, but can you repair it or not?
For a game economy without bind on pickup/bind on equip to work, items would have to be destroyed or decreased in quality after time. I'm interested in hearing how they handle this. You should post your question in the subforum for posting questions, though.
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Old 29th April 2008, 23:22   #62 (permalink)
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This is some great feedback, i'm still concerned about the instancing stuff but thus far things look good.
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Old 1st May 2008, 00:20   #63 (permalink)
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Default I have a question

Hello there.

I've been reading through the various forums here and I personally will be looking at the PVP aspect of this game. I believe the main issue with PVP nowadays is that it is primarily level based and results in the high levelled characters picking on the lower levelled characters.

Now to my question, which may be a good solution to this PVP problem, and may also be a nice touch to the PVE game aswell.

Would the developers consider looking at the skill system previously used in the game Starwars Galaxies, before it moved to a level based advancement system.

In my opinion the advancement in the Vanilla Starwars Galaxies was the best method I have seen for class advancement and skills mastery. It wasn't a case of pick a warrior, or a healer, or an assassin. You could cherry pick what you wanted to suit your play style.

Would somethign like this be considered for Mortal Online? It would mean the PVE and PVP elements of the game would not be restricted to level based encounters, and will instead come down to the personal choice of skills and talents a player decides to invest in.

Thanks for your time.

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Old 1st May 2008, 08:23   #64 (permalink)
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Quote:
Originally Posted by Hampo View Post
All sounds sweet. Only thing im abit sketchy on is the zones , hopefully 95% of the world wont be zoned or instanced.
If it's based on the unreal engine it'll be zoned.
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Old 1st May 2008, 09:59   #65 (permalink)
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Quote:
Originally Posted by Insanemus View Post
If it's based on the unreal engine it'll be zoned.
The Unreal Engine supports seamless worlds.
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Old 2nd May 2008, 12:12   #66 (permalink)
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Quote:
Originally Posted by dipse View Post
By PC do you mean windows only?
yeh will MO be supporting Linux or other OS or just window?
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Old 5th May 2008, 00:26   #67 (permalink)
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i have a couple questions an i read all the answered above sorry if i repeat somthing i may have forgotten,
1. will mounts be bought or found possibly wandering around in heards
2. will their mount restrictions or just any animal or beast large enough to mount an be tamed
3.for skills like archery an casting spells will their be a cross hair FPS style aim an shoot or will it be lock onto a target an auto shoot style( will you have to aim your shots) also will it be the same for melle
4.will players have direct impacts on the eviroment, someone gets in a fight in a forest an burns half of it down etc.
5. will pvp combat be entirly up to players or will it be specified by certain areas an zones
6. will their be severing of limbs ex/ whilst fighting a dragon a warrior with a great sword cleaves off its tail
7. can we exspect an gameplay trailer any time soon?

I would like to apoligize again if any of these are answered else were an i just have not looked hard enough.
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Old 5th May 2008, 00:27   #68 (permalink)
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i have a couple questions an i read all the answered above sorry if i repeat somthing i may have forgotten,
1. will mounts be bought or found possibly wandering around in heards
2. will their mount restrictions or just any animal or beast large enough to mount an be tamed
3.for skills like archery an casting spells will their be a cross hair FPS style aim an shoot or will it be lock onto a target an auto shoot style( will you have to aim your shots) also will it be the same for melle
4.will players have direct impacts on the eviroment, someone gets in a fight in a forest an burns half of it down etc.
5. will pvp combat be entirly up to players or will it be specified by certain areas an zones
6. will their be severing of limbs ex/ whilst fighting a dragon a warrior with a great sword cleaves off its tail
7. can we exspect an gameplay trailer any time soon?

I would like to apoligize again if any of these are answered else were an i just have not looked hard enough.
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Old 10th May 2008, 10:26   #69 (permalink)
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Had alot of questions, but not anymore. Just wanted to say great thread and alot of nice info to get this early. Alot of worries were put to rest.
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Old 10th May 2008, 12:09   #70 (permalink)
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