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#42 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
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Quote:
I seriously hope zoning and instances will be kept to a minimum. I sure don't want MO to end up like AoC. |
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#43 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Gothenburg, Sweden
Posts: 37
Rep Power: 1
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<3
__________________
KSEA: Achiever 33.33%, Explorer 53.33%, Killer 60.00%, Socializer 53.33% KSEA players often seek out PVP in a game, but they are looking to socialize with and form alliances with other players who are interested in doing the same. They often seek out guilds or clans that organize formal PVP events, or work on group strategies and tactics. |
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#46 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 19
Posts: 169
Rep Power: 1
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I'm hoping that they use instancing to have different versions of zones depending on whether you've completed objectives or not (Quests). Honestly the best alternative to a dynamic world is one that seems dynamic--if you cleansed a dungeon of an evil force or something, whenever you enter it from then on it will be sparsely populated by vagrants and survivors leaving you free to explore deeper, hidden areas or something. Triggering another event could bring back the force (ie, effectively sending you to a third version of the dungeon) with harder mobs or something.
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#47 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 771
Rep Power: 2
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#48 (permalink) | |
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Senior Member
Join Date: Apr 2008
Posts: 2,571
Rep Power: 8
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Quote:
is the decade long grind really over? |
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#49 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Lund
Age: 29
Posts: 23
Rep Power: 1
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But how would that work if you enter as a group where one has cleansed the dungeon and the other not? I'm also not fond of the idea since if a cave is cleansed it is cleansed, it should be alternate realities for each person.
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#51 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 58
Rep Power: 1
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I can see the shortcoming of making it so it's all or nothing, but hopefully a compromise can be made. Creature bosses should be kept to a minimum in my opinion. As for humanoid bosses I can easily someone trying to fill the void that his/her predecessor left either by living or dying.
I think it would undermine the success of any person or group who managed to kill a boss dragon if another just replaced it. If that's what the developers have that in mind then I hope they see how cheesy that can be. |
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#52 (permalink) | |
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Junior Member
Join Date: Apr 2008
Age: 19
Posts: 169
Rep Power: 1
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Quote:
If you the cave is cleared for you, then you don't lfg for that dungeon. Eventually in the chain, the dungeon could be repopulated and you'd be sent back to the original zone with different objectives. |
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#61 (permalink) |
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Junior Member
Join Date: Apr 2008
Age: 19
Posts: 169
Rep Power: 1
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For a game economy without bind on pickup/bind on equip to work, items would have to be destroyed or decreased in quality after time. I'm interested in hearing how they handle this. You should post your question in the subforum for posting questions, though.
__________________
"My God, it's full of stars!" |
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#63 (permalink) |
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Newbie
Join Date: May 2008
Posts: 2
Rep Power: 0
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Hello there.
I've been reading through the various forums here and I personally will be looking at the PVP aspect of this game. I believe the main issue with PVP nowadays is that it is primarily level based and results in the high levelled characters picking on the lower levelled characters. Now to my question, which may be a good solution to this PVP problem, and may also be a nice touch to the PVE game aswell. Would the developers consider looking at the skill system previously used in the game Starwars Galaxies, before it moved to a level based advancement system. In my opinion the advancement in the Vanilla Starwars Galaxies was the best method I have seen for class advancement and skills mastery. It wasn't a case of pick a warrior, or a healer, or an assassin. You could cherry pick what you wanted to suit your play style. Would somethign like this be considered for Mortal Online? It would mean the PVE and PVP elements of the game would not be restricted to level based encounters, and will instead come down to the personal choice of skills and talents a player decides to invest in. Thanks for your time. Warforge. |
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#67 (permalink) |
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Junior Member
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i have a couple questions an i read all the answered above sorry if i repeat somthing i may have forgotten,
1. will mounts be bought or found possibly wandering around in heards 2. will their mount restrictions or just any animal or beast large enough to mount an be tamed 3.for skills like archery an casting spells will their be a cross hair FPS style aim an shoot or will it be lock onto a target an auto shoot style( will you have to aim your shots) also will it be the same for melle 4.will players have direct impacts on the eviroment, someone gets in a fight in a forest an burns half of it down etc. 5. will pvp combat be entirly up to players or will it be specified by certain areas an zones 6. will their be severing of limbs ex/ whilst fighting a dragon a warrior with a great sword cleaves off its tail 7. can we exspect an gameplay trailer any time soon? I would like to apoligize again if any of these are answered else were an i just have not looked hard enough. |
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#68 (permalink) |
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Junior Member
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i have a couple questions an i read all the answered above sorry if i repeat somthing i may have forgotten,
1. will mounts be bought or found possibly wandering around in heards 2. will their mount restrictions or just any animal or beast large enough to mount an be tamed 3.for skills like archery an casting spells will their be a cross hair FPS style aim an shoot or will it be lock onto a target an auto shoot style( will you have to aim your shots) also will it be the same for melle 4.will players have direct impacts on the eviroment, someone gets in a fight in a forest an burns half of it down etc. 5. will pvp combat be entirly up to players or will it be specified by certain areas an zones 6. will their be severing of limbs ex/ whilst fighting a dragon a warrior with a great sword cleaves off its tail 7. can we exspect an gameplay trailer any time soon? I would like to apoligize again if any of these are answered else were an i just have not looked hard enough. |
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