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#1 (permalink) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Developer
Join Date: Apr 2008
Posts: 172
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Disclaimer: The following post deals with what we are planning, working on and testing for Mortal Online. There is no guarantee the features discussed here will be included in the final game. Please read the Features or FAQ page at www.mortalonline.com where features will be listed one by one as they make it to the game.
Ok, here's some answers to the questions asked in the previous thread "Answers to your questions". Feedback is really appreciated, but please ask any new question in the related forum section: http://www.mortalonline.com/forums/s...uestions-here/ Quote:
When for example entering a city or a cave, a short loading time (and zone-splitting) gives us the opportunity to create really unique content for that zone, both visually and gameplay-wise. It could be specific buildings, creatures, mechanics and so on. This would benefits both PvP and PvE. However, if there are zones the transition must be handled very carefully as to not ruin the everyday PvP. Border-ganking is one of those issues. Another issue is of course that loading time (even as little as say 20 seconds) tends to spoil the feeling of a seamless world. We are of course trying our best to avoid them. I personally feel that instancing is totally ok when it can be motivated in the game. To give you an example, Arena Fatalis, the large gladiator court in the capital city of Tindrem, will most likely be an instance. In role-playing terms, the arena will simply be "full" when enough people participate and/or spectate. I simply don't think it's necessary for a player to find out that it is "full" by walking in and watch it lag, and possibly spoil the ongoing fights. However, more info on this later. Quote:
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Yes. We also have weapons only usable on certain Mounts. Quote:
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Also, as the resources to make an item is found in the world, let's say Algoron Hide for making a great leather-type armor, you will find "powerful resources" in the game world that can make for a "powerful item", not necessarily the item itself. Quote:
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First of all, I'm not even sure what a "RAID" is, outside "that game". Where I come from, a "raid" is when you gather people from all around to sack a village, make a sudden attack on an enemy and so on. And yes, you will of course be free to to that. But I definitely can't see "raiding" in Mortal Online as the type of establishment it has become in other games. PvE becomes very different in a PvP (or, PtP, Player-to-Player) game. Let's say your goal is to become a great history writer. The writing itself is very much a solo-thing, but you couldn't do your writing without a lot of PtP-interaction. Or say you'd like to become a master smith. When you sell weapons to other players (PtP), you'll undoubtedly become involved in their PvP conflicts. You'd probably want other people to help out in gathering and refining resources for you as well. Another example is if you (and your guild) is out on a "quest" to rescurrect some ancient creature for this or that reason. Your actions will affect other players (rescurrecting the creature might upset the balance of the Gods), and therefore other people might try to stop you or help you. I can think of few examples where end-game PvE won't affect the PtP/PvP, so I'm really not sure where to draw the line. Quote:
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All Skills are connected to (based on) your main Attributes. When you train a Skill, you also train your Attributes. When gaining in an Attribute, so will your Skills connected to that Attribute. When you want to learn a new Skill, you'll have to meet the prerequisites (mostly Attributes and Skills) and buy a book or find somenoe willing to tutor you. On some occasions, you can also discover and learn Skills by just.. ..doing things. Quote:
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Otherwise no. You could argue that there are spells/scrolls you can tweak to get a similar effect (i.e. Raise Steed), but for that to work you'll need a dead horse or such (perhaps an eaten one?). But that's more of a special case. Quote:
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Also, it's a matter of what you mean by balance and diversity. A warrior-class character is naturally focused on warfare, and won't have a very "balanced" fight against a trader-class character focused on commerse. Quote:
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In short, you will have to choose for your character whether to become the world's greatest herbalist or swordmaster, as it can't be both. (And yes, there will be crafting-specific classes.) Items are divided into groups where possible (i.e. 1-Hand Swords may consist of Arming Sword, Rapier, Falchion, Light Claymore, Falcata, Gladius etc.) both for crafting- and skill purposes. There will be powerful items to be found in the world that you cannot make - until you have found one and tried to understand the design and the components needed to be able to make one yourself (and sharing the secret is up to you). Also, as the resources to make an item is found in the world, let's say Algoron Hide for making a great leather-type armor, you will find "powerful resources" in the game world that can make for a "powerful item", not necessarily the item itself. Quote:
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More about if and how penalties will affect you later on. Quote:
No, they will not be different from each other, originally. But as time passes and people in the different worlds choose different paths, the worlds will be affected and thereby (most likely) end up different. Quote:
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#5 (permalink) |
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Member
Join Date: Apr 2008
Location: Norway
Age: 20
Posts: 346
Rep Power: 1
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*reminisces a great Simpsons moment*
*applauds* Great post! A lot of things I was wondering about has taken form from your ideas. Keep up the good community work, we love it! ^^
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"The pictures are always so blurry..."
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#7 (permalink) |
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When your body dies, your soul is set loose and steps halfway into a plane called the Ether World. As a disincarnate soul existing in both worlds at the same time, you have no physical belongings (they're left behind with your body) and you are very limited in what you can see, hear, and do. The same goes for people in the real world, as they have difficulties interacting with you. The Ether World is a very dangerous place for a Mortal Soul with rules of its own, and you will probably want to get back to your normal self as quickly as possible. To reincarnate, essentially get your body back, you must find a spirit channeler of some sort willing to help you.
More about if and how penalties will affect you later on. This sounds really sweet, I love it. Now to add all this into my FAQ... Thanks again for keeping us updated |
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#10 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 80
Rep Power: 1
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WOW! Thanks a lot for answering all of our questions I mean that is quite impressive. About the pocketable mounts, I was asking if you magically had mounts poof out of nowhere. Example, you have a mount icon in your bag and you click it then your mount appears. That's what I meant by pocketable mounts even though I don't think pocketable is a word. I think it might be more immersive if you have to leave your mount at a stable or tie it to a tree when you get off it.
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#11 (permalink) |
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Ill need to hear more about it before I can really hate it or not.. It sounds like they dont like what is considered an Instance in most games but they are trying to use that technology to make it alot better.
Instance technology is good, the way it's put into games today, isnt. |
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#14 (permalink) | |||
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Newbie
Join Date: Apr 2008
Posts: 13
Rep Power: 1
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Yea really nice answers.
Can you specify this: Quote:
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#17 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 29
Rep Power: 1
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I'm happy that irreversible item decay is in, and hell I'm REALLY happy with these fast and specific Dev responses. Keep up the good work.
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Eve Online name: Templar Adun Also waiting on Darkfall |
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#19 (permalink) |
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Member
Join Date: Apr 2008
Location: no-were
Posts: 245
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Wow developers answering questions. I'm just not accustomed to it.
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Please allow me to introduce myself I'm a man of wealth and taste I've been around for a long, long year Stole many a man's soul and faith |
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#20 (permalink) |
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Member
Join Date: Apr 2008
Posts: 137
Rep Power: 1
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Answer my question about Zero Sum Economies! I want to know if |