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#41 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 19
Rep Power: 1
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anyone who isn't for FF is automatically the ever so annoying carebear lets just be honest. You can not honestly be a hardcore gamer and be afraid of friendly fire. The two go hand and hand with out saying.
" O but what if I launch an AoE spell and it kills my guildies?!!" then like i said earlier choose your spells appropriately for the situation this is pure fuckin LOGIC. If you do not think that you have the ability as a player to do that then you need to go back to WoW. This game is skill based there should not be the cancelation of FF because the game favors players actually using their skill. The devs would have no business lowering the level of play for the folks that should've never wondered out of the WoW forums in the first place. AIM and TIME your spells ftw |
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#42 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 35
Rep Power: 1
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Sure, FF should always be enabled.
Why shouldn't it? The whole issue of AoE is rather small factor. I wouldn't think that you would run around as a caster, being in front or in a large group, if there is realistic physical properties (i.e. bumping into eachother and such). And for the love of a chocolate fish, why would you decide to use an AoE attack at that point? [SIDENOTE] What types of communication should be in the game? I'm thinking some type of built-in voice software that would allow for grouped members to talk with eachother as long as they are in a close proximity to eachother. This would of course go for enemies being able to hear them as well! [/SIDENOTE]
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Only after one has lost everything, can one be free to gain anything! |
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#43 (permalink) |
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Member
Join Date: Apr 2008
Location: Canada
Posts: 130
Rep Power: 1
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Ok, if FF is on and there are gonna be carebears, most likely the dev. will use the following items to prevent the carebears from crying:
- guild tabards with different colors and/ or icons and MAKE SURE YOU WEAR IT - armbands. - a large Japanese style flag on your back (I don't know what's the name but if you know Japanese culture, you will know what's I am talking about) - paint and dye, seriously easy to be able to paint you shield/ dye your clothes -> make guild members look uniform and organized - AoE indicator for team member The rest is up to you. And stop crying fail.
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#44 (permalink) |
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Junior Member
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FF is the thing to do. If your dumb enough to aim an AoE over all your friends that's your problem, or theirs, if they didn't wait for you to cast it.
There's always a strategy where, well, you know, you wait so you don't get owned with your enemies. FF FTW |
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#45 (permalink) |
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Member
Join Date: Apr 2008
Location: Ohio
Age: 18
Posts: 294
Rep Power: 1
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Friendly fire I'm all fore, it just make sense if you launch a massive fire attack or volley of arrows, not everyone is immune...HOWEVER
The self-injuring AoE still doesn't make sense to me. It'd be completely useless if it not only hurts your friends, but YOU? That might be pushing it, I vote that at lower skilled magic - your AoE hurts you, but at the higher levels - lore wise, you've learned to control them well enough to avoid your self - and maybe even at some point your teammates, but that would be like a "Mastery" perk.
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#46 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 35
Rep Power: 1
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Full and total friendly-fire enabled PLEASE! Anything else is simply dumbing the game down by removing variables and things you need to take into account.
NOTHING is as stupid as indiscriminate MASS AOE-spamming. By removing friendly fire, you effectively reduce one of the most strategical type of spells you can have into a truly "dumb" spell which requires no more than pressing a button over and over. Can you imagine playing BF2 or Crysis without friendly-fire enabled? Welcome to grenade-spam hell! To deal with the inevitable accidental FF kills, have a simple forgive system aka BF2. For tohse that aren't familiar with that system, when you die you can decide to forgive the person who killed you and not let the game apply the normal punishment, like a murder count (for example you are pretty sure it was accidental and he is in your guild), or you can let the game apply the normal punishment for the kill. This is by far the most accurate system for deciding what is accidental and what is not - because its the humans involved that get to decide. Of course you can abuse the system to a very slight degree by choosing to punish your friends for kills that were accidental, but if you keep doing that then they won't stay friend/grouped/guilded wiht you for very long, so that will balance itself out -Stigma |
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#47 (permalink) |
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Member
Join Date: Apr 2008
Posts: 198
Rep Power: 0
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You can attack/kill everyone in this game. So its impossible to make friendly fire off, without changing the system.
The system cannot know, in what situation you are, so FF must be on. Who says there is no situation where i wanna kill my "friends" ? maybe i wanna fight together with them against a dragon, and at the end of the fight i stop healing and kill both, my "friends" and the dragon. More loot, and no diskussion about how to share it :P |
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#48 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,454
Rep Power: 6
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your in the middle of a big battle, everyone's running around, you pull out your sword to strike your enemy, and...
there are a dozen players who look almost exactly like one [or two] of your team. there is one of the enemies team who looks like five or six people of your team. all the knights are wearing the exact same best-on-the-line armor, or worst, helmets! who do you strike? possibility 1: there are enough customization options for head, body & armor, and this situation never happens in the first place. possibility 2: you can tag people as friends and switch your "no friendly-fire" switch on. possibility 3:there are names above people's heads. not only will you have to look above their heads instead of focusing on what everyone is doing in the midst of combat, but stealth-play gets ruined as a result. option 1 is ideal. but i think we need to be papered to the possibility option 1 isn't going to be case - it isn't in most games. so do we have a friendly fire switch (option 2) or name tags (option 3)? which is the lesser evil? |
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#49 (permalink) |
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Member
Join Date: Apr 2008
Posts: 198
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Enough customization would be cool. In the situation you discribe its really usefull, and it just looks good.
But insert systems, that solve the "lack of playerskill" of some players, i think is the wrong way. They say ATM there is a system that you see player names when you taget them. This shuld be enough. I like the idea, that a player who cannot seperate Friend of Enemy, starts attacking his friends in stressfull situations. Its a Problem that real warriors had two... |
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#50 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,454
Rep Power: 6
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hmm, here's an option 4:
what if you could tag your team mates and have some persistent visual affect on their bodies only you can see? something subtle but noticeable throughout battle? this way even if their aren't enough customization options you don't need name tags or friendly-fire switches. |
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#52 (permalink) | |
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Senior Member
Join Date: Apr 2008
Posts: 2,454
Rep Power: 6
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Quote:
what player skill do you have to actually solve that? your telepathically links to the server database? |
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#54 (permalink) | |||
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Member
Join Date: Apr 2008
Location: Canada
Posts: 130
Rep Power: 1
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Quote:
Quote:
Quote:
More loot w/o questioning??? Oh man, can't way to see your face when a bounty is up.
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#57 (permalink) | |
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Senior Member
Join Date: Apr 2008
Posts: 2,454
Rep Power: 6
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Quote:
it even encourages social stealth and stealing the enemy's armor and stuff like that... yep, armor dye - i go with that. maybe even symbols. |
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#58 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 198
Rep Power: 0
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Quote:
and little tip: I sayed this, just cause it shuld be possible. Not cause i wanna do it all the time.. The game isnt out, i didnt deceite which way i go :P maybe good, maybe evil.. EDIT: This is a sandbox game. Clothing and freeness in your outfit is verry important. |
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#59 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 66
Rep Power: 1
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Yay for friendly fire. If someone in my group starts acting up, then there's an easy way to kick them out!
But I think that some sort of tagging system would be a good idea... like someone mentioned it should be subtle though. The craziness of the movement in a big fight would make things difficult enough, so i would be for something to make the gameplay more manageable. Though something like this game hasn't really been done before, so a lot of testing would need to be done to find the best way. Here's hoping to the dev's finding it! |
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#60 (permalink) |
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Junior Member
Join Date: Apr 2008
Location: Brisbane , Australia
Posts: 146
Rep Power: 1
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Since the game is going to be in fps. Then yes ff should be on on spells and melee for that matter. This would bring a whole nother level of tactical fighting. E.g in group pvp actually sending different people who have different weapons to different places. E.g send in 4 2h axe users all spaced apart who wont get in each others way as a shock rush. Then charge in with cavalry. However cavalry has the ability to be very tight together without big chance of FF. Catching my drift here.
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#61 (permalink) | |
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Member
Join Date: Apr 2008
Location: Canada
Posts: 130
Rep Power: 1
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Quote:
Hell yeah, with FF on, we can even trick the opponents to firring into each other!
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#63 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 29
Rep Power: 1
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As far as identifying friendlies. I would love to see a system that would let you dye all your armor and put your guild symbol on the chest and on a cape (livery) and no HUD aids at all. There are only so many colors to go around, but adding symbols to the color should help diversify the options.
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- Vae Victis |
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#64 (permalink) | |
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Junior Member
Join Date: Apr 2008
Posts: 158
Rep Power: 1
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Quote:
Now think, did you ever read in any fantasy book that mage cast aoe at a group where his friend are fighting or a fireball form pointblank range ?? no they always do this in range to not get hit my their own spells . |
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#65 (permalink) | ||
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Junior Member
Join Date: Apr 2008
Posts: 17
Rep Power: 1
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Quote:
2. Stupid and shouldn't be in the game. The only "tag" people should have is a guild tag. 3. See number 2. And try to remember what your guild name is. Stealthing is hiding, why hide during the fight? Stealth combat is something that the wowtards invented, and doesn't really exist. Quote:
As far as the original topic. There's no friendly fire in MMOGs, there's only fire. If you're dumb enough to use AOE's in the middle of a large fight and your guild loses I guess you need some training. It's called selective guild recruiting, I know alot of the wow people are going to see this as a totally foreign concept, but it works! |
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#66 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 71
Rep Power: 1
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Friendly Fire is essential... Without it is just another blehg of a game...
I'm so sick of seeing fireballs explode over an area and half the people don't even take damage. If you cast a fireball on an area, everyone in that area should burn, PERIOD! Even the caster... If you fire a bolt off at someone and accidentally hit your healer instead, bummer for you, that fool should drop dead the same as your victim would have... This carebear crap where people are protected by artificial barriers, be the limits on PVP, or lack of FF, Zones, or Instances is all just that, CRAP!
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