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#81 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,459
Rep Power: 6
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customizing options for avatar & armor, at list color & symbols, OR if the Dev's don't have the technology for it, then have nametegs for friends, but no friendly fire switch (not even the one i suggested :P ).
"o no, people will exploit the system to rob or fake armors & dress up like your own teammate in the middle of a well planned fight or to infiltrate enemy ranks..." people, when griefing become equal to real world tactics it stops being "exploits" and starts counting as strategy. yes, we might have to use our brains in this game, is this a problem? |
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#82 (permalink) |
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Member
Join Date: Apr 2008
Location: Canada
Posts: 130
Rep Power: 1
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Dont worry Traceur, if Team ROOMBA can easily spray paint a picture of a giant S@%# on the wall in TF2, in the future you should be allowed to spray paint a picture of a giant S@%# on your friend's back to id them
Well, maybe not that kind of picture but the point is, painting should be an option - a more "normal" way of tagging.
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#83 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 20
Rep Power: 1
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Vouching for FF as well.
Will make that caster have to choose his spells carefully when trying to peel you from that healer. Can help balance spells so that spells that are just big nukes don't end up being the standard choice over spells which pack less of a punch but are easier to target right. |
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#84 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4
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Should there is friendly fire in real battle why not in MO? "Friendly fire isn't so friendly" it's a tough fact of battle when there is a bunch of people fighting things tend to get fast which can lead to some mistakes.
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#87 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 30
Rep Power: 1
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Think about it. If it is a large battle (20 vs 20) half the time you would be hitting your own team because "someone" is too eager to fight, and jumps right in front of you as you swing your claymore/ shoot your bow. Also Battles are very confusing, and if I am stuck in such a battle, I shoot first and ask questions later, in other words, people tend to hit anything that moves if they feel as though they are surrounded.
A good solution would be to have 2 servers one with FF, one without. Also it would make spells like fireballs useless because you are too worried that you would hit your warrior buddy. Teaming up with another ranged char. would solve the problem up until the point that you get charged. An AOE heal would also suck because if there is FF, then there must be enemy-heal. I did not read all the posts, so if it is already said, then Too Bad...
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"This city is a melting pot, and all the scum floats to the top." - Vimes, city guard |
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#89 (permalink) | |
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Member
Join Date: Apr 2008
Location: Italy
Posts: 493
Rep Power: 1
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#90 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 161
Rep Power: 1
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ff on will not reduce the number of casters, but it will reduce the spamming of aoe dmg spells without thinking
of course, in an ambush you can go with your aoe until they're in melee range but then pls stop doing dmg to everyone ! clear vote: ff on |
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#91 (permalink) |
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Newbie
Join Date: May 2008
Location: California
Posts: 11
Rep Power: 1
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I think Ultima Online had a great system for PvP.
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PvP is what makes MMORPG's fun and worth playing. Without it, the game is not a real challenge. Contrary to popular belief killing the same mobs over and over by pushing the same several buttons does not take any skill. |
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#93 (permalink) |
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Member
Join Date: Apr 2008
Age: 24
Posts: 170
Rep Power: 0
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I don't get the point of question. If the game world is free and open, then its mechanics does not even consider such term as "guild" or "party". Alliance is a concept, and damage is calculated through physics, when an object hits another object. Physics see no ally and no enemy.
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#94 (permalink) |
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Newbie
Join Date: May 2008
Posts: 3
Rep Power: 0
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Definately Friendly fire should be on... It'll make it more skill-ish and less spam-ish as others have said.
And I also agree with AoE attacks hitting the caster for the most part, such as a mage casting a firball that explodes at his feet or some such thing. However, If it's an AoE that starts where the caster is, such as a blast wave(or the nova spell from Diablo 2 as a basic example), then it really shouldn't hurt him. Any friendlies should get hit in the area. Edit: And about blocking spells, some spells don't make sense to be blocked. For example, trying to block a lightning bolt with a metal shield doesn't make any sense. A wooden shield, however, might make more sense... And this leads to different types of spells having different levels of effectiveness on different types of armor, along with different types of melee attacks(blunt, slashing, stabbing, etc) having an effect on different armors. Sounds like an interesting, though maybe complicated idea to me. It'd diversify the spellcasting, as well so we don't see the same spell being casted because it's the "best spell" Just a thought. Last edited by Kortobowden : 11th May 2008 at 01:17. |
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#95 (permalink) |
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Junior Member
Join Date: May 2008
Location: USA
Posts: 36
Rep Power: 1
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Friendly fire is a must.. for many excellent reasons listed above, realism being one of them.
However, we should keep in mind that this is a game and should consider fun to be just as important as realism. Specifically in regards to a way of identifying friend and foe. Considering that magic is present, there should be ways of 'tagging' people you consider friendly, possibly highlighting them with a colored aura, but basically making it a bit easier for ranged people to not accidentally kill their team mates. Of course, if such a system is implemented, it should only give you the advantage of knowing where friendly units are. For example, you should not be able to 'tag' enemy units with an aura/glow/etc.. as that would give you more of an advantage than merely 'tagging' friendly forces. I'm planning on being a melee fighter myself, but I definitely see the importance of having some way of quickly and relatively easily identifying friend and foe. Magic gives you your explanation of how this is possible. |
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#97 (permalink) | |
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Member
Join Date: Apr 2008
Posts: 551
Rep Power: 2
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Quote:
It's already been said that there will be PvP servers, with FF on I asume. Again, if there's no Friendly Fire, then it'll just be a teaming game..so no FF = Alot of people will be pissed, against a minority of people who just don't want to take the time to aim and fire their spells. |
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#99 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4
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What about Hardcore PvP don't people get? It would only make sense to have it in here especially since its is FPS not like WoW where you auto target and you have homing bullets/arrows so if your ally is in the way...well that sucks for him.
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#100 (permalink) |
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Member
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Of course there should be friendly fire and team kills. What kind of fake bullshit physics system would it be if it didn't? If I throw a fireball at someone and I miss my target that doesn't mean the fireball just disappears into thin air. It will continue to travel until it hits something. If that happens to be a friend so be it, my bad, sorry.
If your friend damages you and he pisses you off, just kill him and feel better. But absolutely no kind of switch. If something can deal damage it should deal damage. Even if you do it by accident maybe you'll be careful next time. |
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#103 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 51
Rep Power: 1
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IT's a matter of realism. Look at this game! Full PvP, One time unique encounters... there's no question that even in a team battle you will have the ability to harm your comrades. Just like reality: Just because you have the same uniform doesn't mean you can repel their bullets.
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#104 (permalink) |
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Community Moderator
Join Date: Apr 2008
Posts: 480
Rep Power: 8
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I cannot understand why this is still under debate from all of you..
It's pretty simple. They said full PvP, meaning anyone can hurt anyone else. I don't see how the developers will make it unable to attack i.e a guildmember (I cannot come to think anything else that should be considered friendly since the game doesent know itself you consider another player a friend) So i think there will be FFA PVP FF ON.. BIG NOTE HERE: This are my own s p e c u l a t i o n s <--- !!
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#105 (permalink) |
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Junior Member
Join Date: Apr 2008
Posts: 46
Rep Power: 1
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I think it's ok to be a bit paranoid. It's not that far-fetched to imagine developers coming up with some arbitrary rules that prohibit attacking for example your team mates, even if it's supposed to be FFA-environment (see Age of Conan).
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#106 (permalink) | |
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Senior Member
Join Date: Apr 2008
Posts: 2,459
Rep Power: 6
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Quote:
I'm just proposing a possible implementation of no-FF in an FFA PvP. I'm not in any way advocating for it, I'm all for FF... |
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#107 (permalink) | |
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Member
Join Date: Apr 2008
Location: Italy
Posts: 493
Rep Power: 1
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Quote:
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#109 |