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Old 28th April 2008, 10:06   #81 (permalink)
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customizing options for avatar & armor, at list color & symbols, OR if the Dev's don't have the technology for it, then have nametegs for friends, but no friendly fire switch (not even the one i suggested :P ).

"o no, people will exploit the system to rob or fake armors & dress up like your own teammate in the middle of a well planned fight or to infiltrate enemy ranks..."

people, when griefing become equal to real world tactics it stops being "exploits" and starts counting as strategy. yes, we might have to use our brains in this game, is this a problem?
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Old 28th April 2008, 15:23   #82 (permalink)
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Dont worry Traceur, if Team ROOMBA can easily spray paint a picture of a giant S@%# on the wall in TF2, in the future you should be allowed to spray paint a picture of a giant S@%# on your friend's back to id them
Well, maybe not that kind of picture but the point is, painting should be an option - a more "normal" way of tagging.
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Old 4th May 2008, 00:54   #83 (permalink)
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Vouching for FF as well.

Will make that caster have to choose his spells carefully when trying to peel you from that healer. Can help balance spells so that spells that are just big nukes don't end up being the standard choice over spells which pack less of a punch but are easier to target right.
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Old 4th May 2008, 06:20   #84 (permalink)
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Should there is friendly fire in real battle why not in MO? "Friendly fire isn't so friendly" it's a tough fact of battle when there is a bunch of people fighting things tend to get fast which can lead to some mistakes.
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Old 4th May 2008, 10:34   #85 (permalink)
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If people don't want Friendly Fire, then I don't want FFA in PvP. Simple as that.
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Old 4th May 2008, 15:14   #86 (permalink)
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FF at all times. I hope there is a lot of realism. I agree AoE spells should effect the caster. No carebear servers with no FF, no guild affiliation warning, deeper realism.
Realism FTW!
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Old 5th May 2008, 03:54   #87 (permalink)
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Think about it. If it is a large battle (20 vs 20) half the time you would be hitting your own team because "someone" is too eager to fight, and jumps right in front of you as you swing your claymore/ shoot your bow. Also Battles are very confusing, and if I am stuck in such a battle, I shoot first and ask questions later, in other words, people tend to hit anything that moves if they feel as though they are surrounded.

A good solution would be to have 2 servers one with FF, one without.

Also it would make spells like fireballs useless because you are too worried that you would hit your warrior buddy. Teaming up with another ranged char. would solve the problem up until the point that you get charged.

An AOE heal would also suck because if there is FF, then there must be enemy-heal.

I did not read all the posts, so if it is already said, then Too Bad...
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Old 9th May 2008, 17:48   #88 (permalink)
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FF on.

This could limit the amount of casters in the game. Because people that aren't good casters will be afraid to upset there teammates by AoE'ing them.
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Old 9th May 2008, 17:51   #89 (permalink)
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Quote:
Originally Posted by Echoman View Post
FF on.

This could limit the amount of casters in the game. Because people that aren't good casters will be afraid to upset there teammates by AoE'ing them.
Definately a good reason to have FF on.
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Old 9th May 2008, 18:21   #90 (permalink)
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ff on will not reduce the number of casters, but it will reduce the spamming of aoe dmg spells without thinking

of course, in an ambush you can go with your aoe until they're in melee range but then pls stop doing dmg to everyone !


clear vote: ff on
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Old 9th May 2008, 20:57   #91 (permalink)
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I think Ultima Online had a great system for PvP.
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Old 10th May 2008, 14:20   #92 (permalink)
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Quote:
Originally Posted by The Last Spartan View Post
If people don't want Friendly Fire, then I don't want FFA in PvP. Simple as that.
Agreed. Friendly fire must be on, and must be dangerous! Otherwise, PvP will just be a spamfest, mashing buttons with no intelligent thought put into the consequences.
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Old 10th May 2008, 15:03   #93 (permalink)
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I don't get the point of question. If the game world is free and open, then its mechanics does not even consider such term as "guild" or "party". Alliance is a concept, and damage is calculated through physics, when an object hits another object. Physics see no ally and no enemy.
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Old 11th May 2008, 00:47   #94 (permalink)
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Definately Friendly fire should be on... It'll make it more skill-ish and less spam-ish as others have said.

And I also agree with AoE attacks hitting the caster for the most part, such as a mage casting a firball that explodes at his feet or some such thing. However, If it's an AoE that starts where the caster is, such as a blast wave(or the nova spell from Diablo 2 as a basic example), then it really shouldn't hurt him. Any friendlies should get hit in the area.

Edit: And about blocking spells, some spells don't make sense to be blocked. For example, trying to block a lightning bolt with a metal shield doesn't make any sense. A wooden shield, however, might make more sense...

And this leads to different types of spells having different levels of effectiveness on different types of armor, along with different types of melee attacks(blunt, slashing, stabbing, etc) having an effect on different armors. Sounds like an interesting, though maybe complicated idea to me. It'd diversify the spellcasting, as well so we don't see the same spell being casted because it's the "best spell" Just a thought.

Last edited by Kortobowden : 11th May 2008 at 01:17.
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Old 11th May 2008, 01:07   #95 (permalink)
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Friendly fire is a must.. for many excellent reasons listed above, realism being one of them.

However, we should keep in mind that this is a game and should consider fun to be just as important as realism. Specifically in regards to a way of identifying friend and foe. Considering that magic is present, there should be ways of 'tagging' people you consider friendly, possibly highlighting them with a colored aura, but basically making it a bit easier for ranged people to not accidentally kill their team mates.

Of course, if such a system is implemented, it should only give you the advantage of knowing where friendly units are. For example, you should not be able to 'tag' enemy units with an aura/glow/etc.. as that would give you more of an advantage than merely 'tagging' friendly forces.

I'm planning on being a melee fighter myself, but I definitely see the importance of having some way of quickly and relatively easily identifying friend and foe. Magic gives you your explanation of how this is possible.
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Old 17th May 2008, 14:45   #96 (permalink)
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One more pro for having FF on:

Since zergs of PBAE-spammers are no longer effective tactic, devs can increase raw power of AE-spells, while still keeping things balanced.

Casters rejoice!
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Old 17th May 2008, 15:34   #97 (permalink)
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Quote:
Originally Posted by Camper View Post
Think about it. If it is a large battle (20 vs 20) half the time you would be hitting your own team because "someone" is too eager to fight, and jumps right in front of you as you swing your claymore/ shoot your bow. Also Battles are very confusing, and if I am stuck in such a battle, I shoot first and ask questions later, in other words, people tend to hit anything that moves if they feel as though they are surrounded.

A good solution would be to have 2 servers one with FF, one without.

Also it would make spells like fireballs useless because you are too worried that you would hit your warrior buddy. Teaming up with another ranged char. would solve the problem up until the point that you get charged.

An AOE heal would also suck because if there is FF, then there must be enemy-heal.

I did not read all the posts, so if it is already said, then Too Bad...

It's already been said that there will be PvP servers, with FF on I asume. Again, if there's no Friendly Fire, then it'll just be a teaming game..so no FF = Alot of people will be pissed, against a minority of people who just don't want to take the time to aim and fire their spells.
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Old 17th May 2008, 17:54   #98 (permalink)
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No Friendly Fire ~= RvR

RvR < FFA PVP
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Old 17th May 2008, 17:57   #99 (permalink)
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What about Hardcore PvP don't people get? It would only make sense to have it in here especially since its is FPS not like WoW where you auto target and you have homing bullets/arrows so if your ally is in the way...well that sucks for him.
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Old 18th May 2008, 10:11   #100 (permalink)
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Of course there should be friendly fire and team kills. What kind of fake bullshit physics system would it be if it didn't? If I throw a fireball at someone and I miss my target that doesn't mean the fireball just disappears into thin air. It will continue to travel until it hits something. If that happens to be a friend so be it, my bad, sorry.

If your friend damages you and he pisses you off, just kill him and feel better. But absolutely no kind of switch. If something can deal damage it should deal damage. Even if you do it by accident maybe you'll be careful next time.
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Old 18th May 2008, 12:12   #101 (permalink)
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Definately FF on because it adds alot more realism to the real world, where choices can change your destiny, there should be a severe punishment for it.
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Old 18th May 2008, 17:14   #102 (permalink)
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MO should have very few AoE spells, if you ask me.
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Old 18th May 2008, 17:17   #103 (permalink)
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IT's a matter of realism. Look at this game! Full PvP, One time unique encounters... there's no question that even in a team battle you will have the ability to harm your comrades. Just like reality: Just because you have the same uniform doesn't mean you can repel their bullets.
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Old 18th May 2008, 18:49   #104 (permalink)
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I cannot understand why this is still under debate from all of you..
It's pretty simple. They said full PvP, meaning anyone can hurt anyone else.

I don't see how the developers will make it unable to attack i.e a guildmember (I cannot come to think anything else that should be considered friendly since the game doesent know itself you consider another player a friend) So i think there will be FFA PVP FF ON..

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Old 18th May 2008, 18:56   #105 (permalink)
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I think it's ok to be a bit paranoid. It's not that far-fetched to imagine developers coming up with some arbitrary rules that prohibit attacking for example your team mates, even if it's supposed to be FFA-environment (see Age of Conan).
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Old 25th May 2008, 05:34   #106 (permalink)
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Quote:
Originally Posted by ViolentWhisper View Post
I cannot understand why this is still under debate from all of you..
It's pretty simple. They said full PvP, meaning anyone can hurt anyone else.

I don't see how the developers will make it unable to attack i.e a guildmember (I cannot come to think anything else that should be considered friendly since the game doesent know itself you consider another player a friend) So i think there will be FFA PVP FF ON..
simple: by allowing you to tag people as friends, and then having a no friendly fire switch which would disable the affect of your attacks on tagged people when "on".

I'm just proposing a possible implementation of no-FF in an FFA PvP. I'm not in any way advocating for it, I'm all for FF...
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Old 25th May 2008, 08:59   #107 (permalink)
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Quote:
Originally Posted by Mirth View Post
I don't get the point of question. If the game world is free and open, then its mechanics does not even consider such term as "guild" or "party". Alliance is a concept, and damage is calculated through physics, when an object hits another object. Physics see no ally and no enemy.
Well said. Read the explanation above and lets move on with life.
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Old 25th May 2008, 09:07   #108 (permalink)
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Teamers won't like Friendly Fire, this is an Open FFA PvP world. No Friendly Fire = Teamers just spam spells while Meleers chop people up and archers just fire random arrows and hope they hit.
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Old 25th May 2008, 16:52   #109