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#161 (permalink) | |
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#162 (permalink) | |
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I don't even know how to respond to this.. Targeting? Umm.. No. |
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#164 (permalink) |
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Junior Member
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1reaver1, why should there be no effect in a group or raid? And what if the limits the game puts on groups or raids are smaller than the number of players you want to team up with in order to do something epic, e.g. kill one of those Unique monsters?
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |
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#165 (permalink) |
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Newbie
Join Date: Aug 2008
Posts: 40
Rep Power: 1
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I'd like to put a backing behind FF. "friendlies" being players grouped with you.
It would increase the amount of skill involved in large battles and teamplay in general but will require reduced damage to teammates to stop people lagging and ruining a group or people ganking their team half way through a raid "for the lulz". |
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#166 (permalink) |
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Junior Member
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niblick, would you ever team up again with someone who's lagging consistently or prefers to blow his team to kingdom come half way through a raid (not that there is any PvE raiding of note, and in PvP raiding I doubt anyone wants to be kicked from your guild "for the lulz")?
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |
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#167 (permalink) | |
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Newbie
Join Date: Aug 2008
Posts: 40
Rep Power: 1
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As for lag I've played many times with people online who's flatmate has come online and started to raep their connection. I wouldn't like that to happen during a decent battle but this is more of a general problem. |
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#168 (permalink) | |
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Member
Join Date: Jul 2008
Age: 38
Posts: 116
Rep Power: 0
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I personally just don't think you will see people you are grouped with in in a raid with at the moment being allowed to hit you. Been in to many dungeons where things are cramped and people are dropping AE's all over the place. You will have tanks in close taking agro and atthe same time people sdropping AE's or causing splash damage all over the place. One of two things are going to happen. 1. Tank is going to drop like a paper doll 2. You just cut everyones spells and splash damage attacks out of and group or raid attack. either way i think you have a major issue. Just an opinion though |
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#169 (permalink) |
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Member
Join Date: Jul 2008
Location: Kansas
Age: 24
Posts: 444
Rep Power: 1
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I would honestly be all for taking friendly fire. It would make the combat more tactical instead of a mindless spam of skills and spells to accomplish something.
Would you seriously launch a catapult into a group of your friends? No, you either have a plan before hand, or you communicate with them so they can clear out. Usually emphasized in FPS games with the signal of "GRENADE!!!" being shouted. |
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#170 (permalink) |
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Junior Member
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Fair enough 1reaver1; you forgot to answer the second question though
And what if the limits the game puts on groups or raids are smaller than the number of players you want to team up with in order to do something epic, e.g. kill one of those Unique monsters? How is the game going to decide whether the second group/raid is friendly or hostile in a FFA PvP?
__________________
Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |
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#172 (permalink) | |
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Member
Join Date: Jul 2008
Posts: 210
Rep Power: 1
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#173 (permalink) |
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Junior Member
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But ccoa, in that case your raid leader is basically deciding whether you can kill someone 'accidentily' or not; how are you gonna know if he's not in your raid whether he's Friendly?
And please keep in mind that ALL Friendlies need to be flagged and tracked by the server, in order to ensure any damage modifiers are applied correctly. For example, if you are in the middle of one or multiple areas of effect while shielded by something that works against one type of damage, the damage modifier IS applied when the source is hostile but ISN'T when it's friendly. But what happens when a friend causes an avalanche and you get caught in it? Or he fires a catapult? When does the damage stop being FF and start being environmental?
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Common sense is not so common. -Voltaire Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |
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