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| Trading, Crafting and Economy Discussions about Trading, crafting and Economy |
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#41 (permalink) |
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Junior Member
Join Date: Jul 2008
Posts: 82
Rep Power: 1
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I had the same idea in another thread. If you do take down epic raid style monsters with your guild, there is a reward of uber loot and it can be taken and used by individual players, but the more wise decision is to take it back to your crafters to be re-created and mass produced. Since your guild was the first and last to take this creature down, the items you make are one of a kind and are going to be worth a fortune to other players and guilds.
Same goes for the raid monster itself. You kill the dragon, you also get the use of its bones, blood, scales etc. to make never before seen armor, weapons, and potions. The bottom line is, raid loots should be more about economic stimulis and making your guild famous. |
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#42 (permalink) | |
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Junior Member
Join Date: Aug 2008
Location: Germany
Posts: 124
Rep Power: 1
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Quote:
If you get an rare itme you have 2 choices: - Use it till it vanishs - Or study it and try to understand it so your able to recreat it if you have the components Quote:
If you try to understand it, it will be recreated. Try means porbably not every1 can understand it. If it will be recreated sooner or later some1 else will get the hand on one of the items and it can be re-created (mass produced). But there comes the part with the powerful resources. The ressources will limit the item. My suggest would be a limited resource which somewhen ends or a resource you only get from "raid bosses". That will make the item vanish and it could be made again if the ressource is fnd again. Btw. if raids are not the "npc raid boss" raids, what name have the "raid bosses", i mean to all them strong mobs feels wrong for me they are more...
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#44 (permalink) |
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Member
Join Date: Jul 2008
Age: 38
Posts: 116
Rep Power: 0
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i am assuming the sweet stuff would take some really rare element. I really adore the concept but i'll throw this out there. What if to understand it, you had to rip the original one apart? There might even be a chance you would fail.
Might keep some from trying and allow the option while limiting those who try on really rare items. |
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#45 (permalink) | |
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Newbie
Join Date: Jul 2008
Location: cowboy land -- yee hah
Posts: 9
Rep Power: 0
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Quote:
its a good idea in simplicity but u have to take in mind the unknown variables of the game ie. how hard is it to craft said item ie. how hard is it to get the materials to make said item and so on so forth in general itll fail cause the systems flawd and someone will end up taking advantage say contrl the land for said items |
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#46 (permalink) | ||
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Junior Member
Join Date: Sep 2008
Posts: 85
Rep Power: 1
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Quote:
Quote:
WZS Last edited by WonkoZSane : 16th September 2008 at 01:17. |
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#48 (permalink) | |
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Member
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Quote:
I really hope that nothing is all too difficult to craft. I mean what is the point of being a blacksmith if I cannot supply a mass amount of people with items? Nobody cares about the weak shit, they wall want the best. So allow me to make it for them and pronto!?! |
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#49 (permalink) | |
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Junior Member
Join Date: Sep 2008
Posts: 85
Rep Power: 1
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Quote:
WZS |
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#50 (permalink) |
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Member
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Well of course. That is the point of a blacksmith, isn't it? You'll rarely see a blacksmith running around with armor on. We are craftsman, not warriors.
Yes, I could be engaged in battle during a mining run or while gathering materials, but I'm prepared for that. I obviously wont be able to hold my ground but that is the way of things and I know that I can get right back into the game as soon as I revive myself. |
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#51 (permalink) |
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Newbie
Join Date: Sep 2008
Location: Indiana
Age: 38
Posts: 32
Rep Power: 1
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I like the idea of having your name branded onto your work.
Also the only way anything should make someone better " just slightly " maybe is if for instance: Joe has a rusty non master crafted dagger of noobness and Mike has a Runic Storm Hammer made from a rare item crafted by a Mastercrafted Dwarf smithy that required a rare from an epic mob. The difference in weapons is blatently there. I really dont wanna see any uber sword/ armor of This & that start falling of even epic mobs. Make all item that fall have to be crafted into something nice, but not +1000 in stats. Stats and such seem to get carried away at end game, then every one starts arguing. Hope this makes since I am up and down from my desk at work, took me about an hour to do this lol. |
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#52 (permalink) |
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Member
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As long as that "runic epic item" has a durability and will eventually break, is able to be looted, and has a chance to fail upon it's creation therefore losing ingredients, I'd be slightly okay with the thought that it is a little stronger than a noob weapon that was picked up by a poor gypsy warrior or something. But if I go to a pile of my Grand Master crafted Iron War Hammers and pick one up I better be able to stand up to it assuming our skill sets are of equal training.
What I'm really worried about is that gathering materials is going to be something boring and stupid like in WoW.. What I'm hoping for a is a resource gathering system as close to how it was in UO as it is possible with today's gaming engines. It seems as if we've gone backwards in technology here. I'm also worried that some items will just be too strong and that only those in great guilds will be able to accumulate them. I'm worried about them implementing even better items in the future that will beat those and so on and so on. When you make something stronger than something else, everyone wants it. Once they get it, they want to be even stronger.. I don't want another itemized game. |
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#53 (permalink) |
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Newbie
Join Date: Sep 2008
Location: Indiana
Age: 38
Posts: 32
Rep Power: 1
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And see imo that would be the perfect steps for weapons/armor
Vendor / and or non master crafted weapons/armor. Mastercrafted / rares of named in Dungeons, take the rare and to a masterrcrafter to adorn or make somethinh nice - not epic or raid. Then rares from epic/raid mobs that can be crafted only by the highest mastercrafts into maybe something like tier 3 weapons / armor. Also all 3 tiers I suggested only improves slightly over the other. |
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