Mortal Online Forums

 

Go Back   Mortal Online Forums > General Mortal Online Discussions > Trading, Crafting and Economy
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Trading, Crafting and Economy Discussions about Trading, crafting and Economy

Reply
 
LinkBack Thread Tools
Old 20th August 2008, 02:11   #41 (permalink)
Junior Member
 
melanko's Avatar
 
Join Date: Jul 2008
Posts: 82
Rep Power: 1 melanko is on a distinguished road
Default

I had the same idea in another thread. If you do take down epic raid style monsters with your guild, there is a reward of uber loot and it can be taken and used by individual players, but the more wise decision is to take it back to your crafters to be re-created and mass produced. Since your guild was the first and last to take this creature down, the items you make are one of a kind and are going to be worth a fortune to other players and guilds.

Same goes for the raid monster itself. You kill the dragon, you also get the use of its bones, blood, scales etc. to make never before seen armor, weapons, and potions.

The bottom line is, raid loots should be more about economic stimulis and making your guild famous.
__________________
Melanko's Gamer Blog.

"See you down in Arizona Bay... " -B. Hicks/MJK
melanko is offline   Reply With Quote
Old 20th August 2008, 02:25   #42 (permalink)
Junior Member
 
Zenir's Avatar
 
Join Date: Aug 2008
Location: Germany
Posts: 124
Rep Power: 1 Zenir is on a distinguished road
Default

Quote:
Originally Posted by Mats Persson
Will there be item decay? (Can items be lost permanently through use?) Yes.
Items can be lost if you use them.
If you get an rare itme you have 2 choices:
- Use it till it vanishs
- Or study it and try to understand it so your able to recreat it if you have the components

Quote:
Originally Posted by Mats Persson
There will be powerful items to be found in the world that you cannot make - until you have found one and tried to understand the design and the components needed to be able to make one yourself (and sharing the secret is of course up to you).
Also, as the resources to make an item is found in the world, let's say Algoron Hide for making a great leather-type armor, you will find "powerful resources" in the game world that can make for a "powerful item", not necessarily the item itself.
If the item vanishes we have no problem at all anymore.

If you try to understand it, it will be recreated. Try means porbably not every1 can understand it.

If it will be recreated sooner or later some1 else will get the hand on one of the items and it can be re-created (mass produced). But there comes the part with the powerful resources. The ressources will limit the item.

My suggest would be a limited resource which somewhen ends or a resource you only get from "raid bosses". That will make the item vanish and it could be made again if the ressource is fnd again.


Btw. if raids are not the "npc raid boss" raids, what name have the "raid bosses", i mean to all them strong mobs feels wrong for me they are more...
__________________
Wherever you go, go.
Zenir is offline   Reply With Quote
Old 20th August 2008, 08:43   #43 (permalink)
Newbie
 
Join Date: Apr 2008
Posts: 11
Rep Power: 1 telmehow is on a distinguished road
Thumbs up

that sounds awesome. seriously. 10 thumbs up!
telmehow is offline   Reply With Quote
Old 21st August 2008, 02:04   #44 (permalink)
Member
 
1reaver1's Avatar
 
Join Date: Jul 2008
Age: 38
Posts: 116
Rep Power: 0 1reaver1 is an unknown quantity at this point!!
Default

i am assuming the sweet stuff would take some really rare element. I really adore the concept but i'll throw this out there. What if to understand it, you had to rip the original one apart? There might even be a chance you would fail.

Might keep some from trying and allow the option while limiting those who try on really rare items.
1reaver1 is offline   Reply With Quote
Old 25th August 2008, 16:29   #45 (permalink)
Newbie
 
Join Date: Jul 2008
Location: cowboy land -- yee hah
Posts: 9
Rep Power: 0 tisch28 is on a distinguished road
Thumbs down

Quote:
Originally Posted by Blixa View Post
What do you think of the item-loot system that is announced up to now?
I think its pretty ingenious due it envolves full-loot, makes crafting important as well as raiding in instances.

You need to raid to get a very rare item - as it was stated; some items are really just once in the world to drop, but - and here comes the really awesome part - you can learn from the item you got, how you can craft it. So even if the item gets destroyed or lootet out of your body, you're still able to craft it. Many people here cried about full-loot makes raiding and item-decay not worth the effort, but the opposite is the case. It aproves the crafting, trading and the bounty hunters alot. People will pay a lot for weapons since you can craft them as many times as you want to once learned (that's what I assume to the answered questions), they'll even hire bounty hunters to get some exotic items.
Full-loot and decay will increase the need of items and so the crafters will get lots of customers.

I'm really suprised how simple and efficient this system sounds.
What do you think of that?

its a good idea in simplicity but u have to take in mind the unknown variables of the game
ie. how hard is it to craft said item
ie. how hard is it to get the materials to make said item

and so on so forth

in general itll fail cause the systems flawd and someone will end up taking advantage say contrl the land for said items
tisch28 is offline   Reply With Quote
Old 16th September 2008, 00:50   #46 (permalink)
Junior Member
 
WonkoZSane's Avatar
 
Join Date: Sep 2008
Posts: 85
Rep Power: 1 WonkoZSane is on a distinguished road
Default

Quote:
Originally Posted by aztuitseb View Post
this recreate system has an imbanes in it .
if you get a unique and rare wepon you can start crafting it and sharing it with the rest of the players .
the "learning how to craft it" method may be gained after you were kill - like an inlightment , meaning after you get killed and that unique weapon gets stolen from you , you can start crafting it. But crafting should have a limit - 1 time per life span that item should be crafted so it wont imbalance the system.

And add a chance in learning to craft that item - give some sadic pleasure to gangers )
Quote:
Originally Posted by Insanemus View Post
Sorry. I dislike the idea. It would make the winner of any rare once only item immensely rich. I would prefer who is rich and who is not, be determined by anything other than random chance. Unless it's very restricted as others have said.
I don't think that this will be a problem. From my reading (which I admit might not be 100% accurate) items require components that aren't insanely difficult to find but are rare enough that you aren't likely to part with them if you are wise. So if you find a rare item and determine its 'formula' odds are you aren't going to be crafting them for all your guild mates. And if you share the recipe with a friend he/she will have to craft it themselves or trade a similar item/recipe to you. Sounds ideal to me. Guess will see,

WZS

Last edited by WonkoZSane : 16th September 2008 at 01:17.
WonkoZSane is offline   Reply With Quote
Old 22nd September 2008, 04:07   #47 (permalink)
Member
 
OMGPIE's Avatar
 
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4 OMGPIE is on a distinguished road
Default

The system they have is awesome no need to change it.
__________________
OMGPIE is offline   Reply With Quote
Old 22nd September 2008, 07:23   #48 (permalink)
Member
 
Arxon Havenloft's Avatar
 
Join Date: May 2008
Location: Myrtle Beach, South Carolina USA
Age: 26
Posts: 1,005
Rep Power: 3 Arxon Havenloft is on a distinguished road
Send a message via ICQ to Arxon Havenloft Send a message via AIM to Arxon Havenloft Send a message via Yahoo to Arxon Havenloft
Default

Quote:
Originally Posted by WonkoZSane View Post
I don't think that this will be a problem. From my reading (which I admit might not be 100% accurate) items require components that aren't insanely difficult to find but are rare enough that you aren't likely to part with them if you are wise. So if you find a rare item and determine its 'formula' odds are you aren't going to be crafting them for all your guild mates. And if you share the recipe with a friend he/she will have to craft it themselves or trade a similar item/recipe to you. Sounds ideal to me. Guess will see,

WZS

I really hope that nothing is all too difficult to craft. I mean what is the point of being a blacksmith if I cannot supply a mass amount of people with items? Nobody cares about the weak shit, they wall want the best. So allow me to make it for them and pronto!?!
__________________

Quote:
Originally Posted by Sebastian Persson View Post
Ya, if you love UO, then you are in the right place dude.
Arxon Havenloft is offline   Reply With Quote
Old 23rd September 2008, 12:17   #49 (permalink)
Junior Member
 
WonkoZSane's Avatar
 
Join Date: Sep 2008
Posts: 85
Rep Power: 1 WonkoZSane is on a distinguished road
Default

Quote:
Originally Posted by Arxon Havenloft View Post
I really hope that nothing is all too difficult to craft. I mean what is the point of being a blacksmith if I cannot supply a mass amount of people with items? Nobody cares about the weak shit, they wall want the best. So allow me to make it for them and pronto!?!
I don't think the problem will be crafting the equipment although the quality will depend on your skill and the materials you have on hand. The problem is that with full loot you will have to keep enough supplies to ensure you have decent equipment. If you supply a mass amount of people with items you risk not having the items for yourself.

WZS
WonkoZSane is offline   Reply With Quote
Old 23rd September 2008, 20:28   #50 (permalink)
Member
 
Arxon Havenloft's Avatar
 
Join Date: May 2008
Location: Myrtle Beach, South Carolina USA
Age: 26
Posts: 1,005
Rep Power: 3 Arxon Havenloft is on a distinguished road
Send a message via ICQ to Arxon Havenloft Send a message via AIM to Arxon Havenloft Send a message via Yahoo to Arxon Havenloft
Default

Well of course. That is the point of a blacksmith, isn't it? You'll rarely see a blacksmith running around with armor on. We are craftsman, not warriors.

Yes, I could be engaged in battle during a mining run or while gathering materials, but I'm prepared for that. I obviously wont be able to hold my ground but that is the way of things and I know that I can get right back into the game as soon as I revive myself.
__________________

Quote:
Originally Posted by Sebastian Persson View Post
Ya, if you love UO, then you are in the right place dude.
Arxon Havenloft is offline   Reply With Quote
Old 24th September 2008, 03:38   #51 (permalink)
Newbie
 
Join Date: Sep 2008
Location: Indiana
Age: 38
Posts: 32
Rep Power: 1 Hardwire is on a distinguished road
Default

I like the idea of having your name branded onto your work.
Also the only way anything should make someone better " just slightly " maybe is if for instance: Joe has a rusty non master crafted dagger of noobness and Mike has a Runic Storm Hammer made from a rare item crafted by a Mastercrafted Dwarf smithy that required a rare from an epic mob.
The difference in weapons is blatently there.
I really dont wanna see any uber sword/ armor of This & that start falling of even epic mobs. Make all item that fall have to be crafted into something nice, but not +1000 in stats.
Stats and such seem to get carried away at end game, then every one starts arguing.

Hope this makes since I am up and down from my desk at work, took me about an hour to do this lol.
Hardwire is offline   Reply With Quote
Old 24th September 2008, 03:51   #52 (permalink)
Member
 
Arxon Havenloft's Avatar
 
Join Date: May 2008
Location: Myrtle Beach, South Carolina USA
Age: 26
Posts: 1,005
Rep Power: 3 Arxon Havenloft is on a distinguished road
Send a message via ICQ to Arxon Havenloft Send a message via AIM to Arxon Havenloft Send a message via Yahoo to Arxon Havenloft
Default

As long as that "runic epic item" has a durability and will eventually break, is able to be looted, and has a chance to fail upon it's creation therefore losing ingredients, I'd be slightly okay with the thought that it is a little stronger than a noob weapon that was picked up by a poor gypsy warrior or something. But if I go to a pile of my Grand Master crafted Iron War Hammers and pick one up I better be able to stand up to it assuming our skill sets are of equal training.

What I'm really worried about is that gathering materials is going to be something boring and stupid like in WoW.. What I'm hoping for a is a resource gathering system as close to how it was in UO as it is possible with today's gaming engines. It seems as if we've gone backwards in technology here.

I'm also worried that some items will just be too strong and that only those in great guilds will be able to accumulate them. I'm worried about them implementing even better items in the future that will beat those and so on and so on. When you make something stronger than something else, everyone wants it. Once they get it, they want to be even stronger.. I don't want another itemized game.
__________________

Quote:
Originally Posted by Sebastian Persson View Post
Ya, if you love UO, then you are in the right place dude.
Arxon Havenloft is offline   Reply With Quote
Old 24th September 2008, 16:23   #53 (permalink)
Newbie
 
Join Date: Sep 2008
Location: Indiana
Age: 38
Posts: 32
Rep Power: 1 Hardwire is on a distinguished road
Default

And see imo that would be the perfect steps for weapons/armor

Vendor / and or non master crafted weapons/armor.

Mastercrafted / rares of named in Dungeons, take the rare and to a masterrcrafter to adorn or make somethinh nice - not epic or raid.

Then rares from epic/raid mobs that can be crafted only by the highest mastercrafts into maybe something like tier 3 weapons / armor.

Also all 3 tiers I suggested only improves slightly over the other.
Hardwire is offline   Reply With Quote
Reply



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 23:29.


Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0