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| Trading, Crafting and Economy Discussions about Trading, crafting and Economy |
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#1 (permalink) |
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Member
Join Date: Apr 2009
Rep Power: 1
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So everybody, will there be shipbuilding in this game, and if so, what other information do we have?
Personally I would love this, seeing as DFO has the system in place that people can pirate your ship, and sail anywhere they want and can attack with ships cannons, along those lines Any additional external site links to anything on this matter would be nice. If this has been indeed announced link please |
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#2 (permalink) |
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Member
Join Date: Nov 2008
Location: Jacksonville, Florida
Age: 20
Rep Power: 7
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I believe boats wont be in for launch however they are putting the idea on the back burner so we may see it sometime in the future.
Again don't quote me on this though I may be wrong and this may have changed recently. |
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#3 (permalink) |
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Member
Join Date: Feb 2009
Location: England
Rep Power: 12
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I am very positive that at some point MO will have ships and whatnot
I thnk that building a ship should take quite some time and should be a job for many men. Just think of all the wood that needs to be collected! |
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#4 (permalink) |
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Member
Join Date: Mar 2009
Rep Power: 1
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I honestly don't see much point. I don't think the game will ever be able to simulate ship combat very well and I think it'll take resoueces away from the main aspects of the game. I mean I do think ship building is a nice idea but I just don't think it can be implanted very well as a "side feature".
If they can make it work I'm all for it as it be cool to have to pay a ship captain so he'll transport you to another continent. It also be awsome to get payed to guard a merchant vessel to fight off possible pirates. Dug up a quote from the infomation summary thread Last edited by NoneSuch : 5th April 2009 at 21:39. |
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#5 (permalink) | |
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Junior Member
Join Date: Mar 2009
Location: Pearland, Texas.
Rep Power: 2
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Quote:
The combat doesn't have to be perfect. As long as it can be fun, the added bonus of extra merchant routes and more opportunity for thief-type players will make ships a great addition to MO. What I would really like to see is the ability to catch fish, shrimp, or other delicious creatures.
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"If tyranny and oppression ever come to this land, it will be under the guise of fighting a foreign enemy." --James Madison "An error doesn't become a mistake until you refuse to correct it." --John F. Kennedy |
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#7 (permalink) |
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Member
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Having ships would add a whole new layer to the economy. And provide a new layer of income for people who would choose to take up that skill. And like orangeblood said, it does not have to be perfect as long as it's fun
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#8 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: Moscow, Russia
Rep Power: 1
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Boats will probably be some sort of expansion, or game update so who knows.
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"Religious suffering is, at the same time, the expression of real suffering and a protest against real suffering. Religion is the sigh of the oppressed creature, the heart of a heartless world, and the soul of soulless conditions. It is the opium of the people." -Karl Marx |
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#9 (permalink) |
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Member
Join Date: Mar 2009
Location: Poland, far far away
Age: 19
Rep Power: 3
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Ships ? i think ship will be in game since launch :/ It will be great if we could siege fortress also from sea side
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"Sex, drugs, and Rock an... err... BATTLE!!" FRC is recruiting! Apply Today! FRC Bible Last edited by Damerial : 10th April 2009 at 19:49. |
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#10 (permalink) |
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Member
Join Date: Nov 2008
Location: Jacksonville, Florida
Age: 20
Rep Power: 7
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Are you planning on implementing marine warfare?
This will probably have to wait until after release, I don't think we'll manage player-controlled ships for release. But they're planned. Source: http://www.mortalonline.com/forums/1...n-summary.html |
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#14 (permalink) |
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Junior Member
Join Date: Apr 2009
Rep Power: 1
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If they do implement boats I hope they do so in a way that makes them useful.
You should not be able to get to certain islands without a boat or not be able to carry anything while you are swimming there. If you can swim there, perhaps have people drown if they run out of stamina, or provide sharks and undercurrents to kill people. Basically you would have to make it so that a group of people would sink resources into it and use it together, as opposed to simply swimming together. Id like to see people open up chartering companies charging gold per head (youd have to have alot of guards onboard) to sail people back and forth between two cities, but that can only be done if boats are implented and work. Boatcrafting should be worthwhile. |
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#16 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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The boat idea is always fun in games if they put it in right like when a pirate ship has to get onto the other ship to steal, rob, and kill and say ARRRRRG all the way. But I was just wondering if those giant fish would attack the ships to, I mean im pretty sure they could sink a smaller ship and if they attack together they could take out a larger ship but the crew would have to throw spear and kill them to stop them.
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#19 (permalink) |
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Member
Join Date: Mar 2009
Location: Cake Town (brush your teeth)
Rep Power: 2
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Truthfully, if the game had a deep enough experience with fishing then I would pay a subscription fee for that alone... I was paying a sub just for LotRO's music system for a hot one. If this game had first-person view vistas, background music, and a fishing game that had moving schools of fish and mouse controlled and motion-driven casting... dude...
Call me lame or w/e, that's infinite endgame. |
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#20 (permalink) |
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Junior Member
Join Date: Apr 2009
Location: Canada
Rep Power: 0
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Once the building and use inter face problems are adressed the true impacts on the economy would be seen. All i want to see is proper crafter builder type system for boats, then a simple but complex user intaction system when using the boat it self. I say complex just cuz it may be simple using the boat, but have interactive weather the possibilities are endless. I wonder if the Devs will actully put it in, if they do, it will probably dominante no mater how crazy it is, just dont make it for guilds or clans only, individuals in MMO's have rights too
POWER TO THE PEOPEL |
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#21 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: Pearland, Texas.
Rep Power: 2
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Spelling: the difference between clapping and laughing.
__________________
"If tyranny and oppression ever come to this land, it will be under the guise of fighting a foreign enemy." --James Madison "An error doesn't become a mistake until you refuse to correct it." --John F. Kennedy |
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#22 (permalink) |
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Senior Member
Join Date: Apr 2008
Location: Toronto, Ontario
Rep Power: 28
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I would like to bring to everyone's attention this thread:
http://www.mortalonline.com/forums/3...rofession.html It talks exactly about this
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#23 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: Perth, Australia
Age: 40
Rep Power: 2
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How freaking long with a hand axe is it going to take me to build the 20,000 tonne battleship, just to deal with the fish, sod going out in a rowing boat you would look like a cracker with a nice bit of cheese on.
Need a new thread, the viabilty of depth charges and what skill set would they come under.
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There is NO Heaven or Hell, There is No Angels or Demons, There is only US, isnt that bad enough, for man is capable of the greatest Evil and the greatest Good, sometimes in the same day. |
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#24 (permalink) |
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Junior Member
Join Date: Apr 2009
Location: Canada
Rep Power: 0
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LOL CHEESE ON A CRACKER
What an awsome point to make, has any one consider the marine wildlife. I guess they have with those picture but By the way the winged spica looks like a LIng Cod, any one feel like fish and chips? |
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#25 (permalink) | |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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Quote:
I think the developers of any MMO that plans on having ships would be doing good by looking at PotBS. The allocation of resources in PotBS keeps people moving around and pvping. |
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#26 (permalink) |
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Junior Member
Join Date: Apr 2009
Location: Canada
Rep Power: 0
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Pirates of the burning sea was grate naval combat, but i wouldnt say they nailed it. they nailed cannon gally ship fighting but if tryriems or non gunpowder units are your focal point thats a lot more difficult and a whole nother ball game. The scale and realism in this game really make u wonder what could happen. as long as they keep attention to detail with all the environment things, i could care less if it works 100% or even if its not too realistic. Physics is always hard in games, swaying ships in the water, wind, fire if all the peices are medeoker but complete, i think that would be perfect.
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#27 (permalink) |
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Member
Join Date: Mar 2009
Rep Power: 1
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Well personally I think we'll never see anything as near to complex as Pirates of the burning sea combat system. I suspect we'll just get the ability to control the direction of the ship and a few types of ballistic weapons to fire at each other. I'm going to guess the main tactic will be boarding more than actually sinking the enemy ship with weaponary.
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#28 (permalink) |
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Member
Join Date: Apr 2009
Age: 19
Rep Power: 0
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As in old days it was more valuable to actually leave the enemy ship still floating because ships actually costed a lot believe it or not.
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"Blood alone moves the wheels of history." Benefactor of The Sock Society |
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#31 (permalink) |
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Junior Member
Join Date: Oct 2008
Location: West Midlands, UK.
Age: 32
Rep Power: 2
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The Fish look awesome!
About Shipbuilding. In DFO ship building is next to broken by mechanics limiting construction to player cities with harbours and shipyards, which are expensive in the extreme. This should be avoided in MO. Smaller to Medium sized ships should be buildable without shipyards or harbours which should only be required for the medium to large vessels. |
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#32 (permalink) |
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Member
Join Date: Mar 2009
Location: Austria
Rep Power: 1
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I think fisherman wouldn't have a long life, at all ^^
Would love to sail out with the whole clan and with ships with the equilant value of a whole city and come back with 10 guys and a little boat. But all the casualties would be forgotten at the grill party (Man, think of grilling one of those giant things!!) afterwards |
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#33 (permalink) | |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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Quote:
When the Darkfall world map was first leaked all my hopes and dreams for the game went down the drain. It was the least creative thing I had ever laid my eyes on....until the actual game came out. |
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#34 (permalink) | |
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Junior Member
Join Date: Feb 2009
Location: California
Rep Power: 2
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Quote:
Edit: Q: How large is the game world going to be? Will it take a long time to go from one end to the other? A: The first continent we are launching is about 64km2, not including undergrounds and dungeons. It’s pointless to compare "scale" to other games if you don’t know their speed and means of travel, but in MO, jogging from one end to the other (horizontally across) in a straight line, if that was possible, would take you approximately.. 40 minutes? And although it’s hard to say how large the world will feel until it’s filled with real players, right now it feels very big. The 64km2 is currently entirely seamless and has no instances, something we really hope we will be able to keep for release. The rest of the documented world consists of 5 more continents of similar size. From http://www.gamesnafu.com/readarticle.php?ArticleID=180
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Last edited by Neutral : 16th April 2009 at 20:40. |
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#36 (permalink) |
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Junior Member
Join Date: Apr 2009
Location: Argentina, Buenos Aires
Rep Power: 1
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Just like mine!
![]() Couldn't resist. Back on topic: Ship battling seems rather complicated IMO, maybe using ships just to go from one island to the other, maybe adding some sort of random instanced challenge each time you go on ship. Something like; you get on board>Loading screen>ship gets attacked by pirates>defend it!; if you succeed to defend it you get to the other side safe and sound, if you don't well...you die |
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#37 (permalink) |
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Senior Member
Join Date: Mar 2009
Location: My Imagination
Rep Power: 19
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I would like to see rafts/boats/ships in the game at release. They don't have to be battleships/warships or the like. Maybe in the 'Age' we enter the game, naval warfare isn't widespread.
The mechanics for naval combat could always be added later, and in the meantime boats/ships would just move on water and have storage. This way players can get some kind of seafaring experience without a buggy naval combat system. Bigger ships with various types of weapon options and more specialized fioshing boats could be added later.
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#38 (permalink) |
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Newbie
Join Date: Apr 2009
Location: Alaska
Rep Power: 1
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I like the idea....but PLEASE no cannons! I think it would ruin the whole feel of the game to add gunpowder based weapons. Why not have boats with ramming capabilities. For ranged you could have everyone on deck either with a bow or maybe even magic (flaming arrows anyone?
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A man can no more diminish God's glory by refusing to worship Him than a lunatic can put out the sun by scribbling the word, 'darkness' on the walls of his cell. -C.S. Lewis Explorer-80% Socializer-60% Killer-47% Achiever-20% |
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#39 (permalink) |
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Member
Join Date: Oct 2008
Location: California
Rep Power: 7
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A rowboat and a handthrown harpoon will work just fine. Spear yourself a platefish and watch as it drags you all over the coastline, it'll bleedout eventually then you can harvest it for fishoil and stinky platefish plate mail.
Nantucket Sleigh ride FTW. |
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