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#83 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,454
Rep Power: 6
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something small I'd like to see:
paper. blank paper. it's a simple item, commonly used for writing and drawing. it is a very useful item IMO, which for some weird reason games tend to disregard. i would like to have paper for writing on it in the game, being able to give it to others, put it on billboards and signposts, and who knows, maybe even drawing. |
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#84 (permalink) | |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 740
Rep Power: 2
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Seconded Maybe books too, that you can sell/give to other players? Would be awesome. |
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#85 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 17
Rep Power: 1
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Ambient sounds that are not just a repeating soundtrack to provide a more immersive experience. Only needs to be for the big things though, like water rushing near a river, or the ring of axes as you approach an operating mine.
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#86 (permalink) |
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Junior Member
Join Date: May 2008
Location: Arizona
Age: 21
Posts: 21
Rep Power: 1
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in WoW when u called the animal back it would just be facing the opposite direction and then automaticaly be facing u and be running back without even turning around. i think it would be cool if the animal had to actualy turn and then run back to u. and also when the animal got stuck in WoW it just automaticaly appeared next to u. you should have to find him and get him out.
also i really enjoyed this thread it was a lot of fun reading about it and it had some interesting ideas taht i thought that would be awesome in a game Last edited by GetAngry : 2nd May 2008 at 03:07. |
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#87 (permalink) |
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Junior Member
Join Date: May 2008
Location: Arizona
Age: 21
Posts: 21
Rep Power: 1
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1 more thing... Tree Houses. or like houses on the side of mountains or up the cliff a little so its not so vulnerable or maybe houses out in the middle of the lake on wooden polls elevated above the water or have something like a boat house. this is probably a big change but it would be cool to see
Last edited by GetAngry : 2nd May 2008 at 03:10. |
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#88 (permalink) |
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Member
Join Date: Apr 2008
Posts: 111
Rep Power: 1
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I'd love to see dyeable clothes and armor.
more then one set of certain armor (5-6 diffent plate, leather so on) even though the stats are the same.
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#89 (permalink) |
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Newbie
Join Date: May 2008
Posts: 14
Rep Power: 1
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Simple request, you would think. If Im going to, for the first beginning steps of my grand adventure, wear and/or use shoddy, beat up equipment, then by all means, I think it should look and act it. I know that it wont matter much later, really, but some cosmetic changes to damaged or otherwise shoddy or overused items would be an awesome touch. something very lacking in many games I see...Seriously, who doesn't want to see that haft break as that awesome guy with the halberd gets cut up by that crazy swordsman?...
If its broken, I want a friggin 90 degree angle on the blade..or a chunk ripped out.. could apply to heavily near death character models too. lemme see how busted up Im getting as you all run me amuck in PvP...
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Just my two half pence...and a quarter pence.... seeing as the title system wont allow for it... Bjen Lurker |
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#90 (permalink) | |||||||||||||||
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Newbie
Join Date: May 2008
Posts: 12
Rep Power: 1
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Everyone shouldn't be a "diplomat" and it should be a set "subclass". (along with miners, blacksmiths, alchemists, etc) That's not to say regular players shouldn't be able to learn another race's language but diplomats would receive bonuses(quicker recognition of new languages) and perhaps discounts to potential language books(should be extremely expensive). Speaking in another race's language could be as simple as changing a chat tab or typing a prefix "%Swedish Hi" and seeing Name(Language) says "Hello farmer". Foreign languages could also be variations of the clients native language ie dumbass = ssabmud or sdsuamb(last letter then first, 2nd then 2nd last and so on) only being seen as what they truly are as a diplomat. Quote:
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That's all I have right now. Looking forward to MO. Edit: Here are a couple smaller things. Quote:
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-User created guild emblems- I'm sure this is possible since it was done in Lineage 2 which uses the UT2.0 engine. Hopefully these emblems would be visible on banners throughout a city that a guild owns or hung on the side of a house that is set as a guild HQ. Quote:
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Last edited by ptr : 14th May 2008 at 08:06. |
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#91 (permalink) |
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Member
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Bugs. For example, you are in the marsh or other wet place, and lots of bugs flying arround your head.
Also a harvest system, which depends on the summer, winter cycles. For example, if you want to seed (I think thats the valid word) some crops and if you seed them in the deep winter, they will nor grow. Srry for my bad English |
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#92 (permalink) | |||||
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Newbie
Join Date: May 2008
Posts: 12
Rep Power: 1
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100% damage to head - death. 100% to torso - death. 100% to arm - player drops weapon or switches it to other arm. 100% to leg - decreased movement speed/unable to jump. Also, a limb at 100% would cause the other areas to decrease more than usual with each hit. Armor would play a role in this as well. Quote:
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-Face Paint- Ties in with tattoos. Face paint should be customizable too. Last edited by ptr : 14th May 2008 at 08:06. |
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#93 (permalink) |
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Newbie
Join Date: May 2008
Posts: 8
Rep Power: 0
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- Customisable GUI. I hate having to be restricted in to what some playtester / designer thinks best;
- No 'banking' system. I hate it how items mysteriously appear thousands of kilometers away. If ppl want to move stuff, let them arrange transport; - Single, or extremely limmited ammount of servers. 'winning' in a sandbox game means nothing if people just go and play in another sandbox. - Player driven economy, aim to make everything that you need craftable by players; - Diplomacy options for Guilds (declarations of war, alliances, non-aggression, tribute - Allow casual / new players to be usefull from day 1, even in fights with players that have been playing for years. Wether it's a Navy Seal with a sniper rifle or a Korean highschool-student wielding a pistol, you still gonna die when shot good. - Range of inner-Guild options, like: last date/time online of member, location, class, level, Guild Roles granted (like who can build / expand guild-buildings, managing guild-funds, etc). |
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#94 (permalink) |
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Junior Member
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I'd like to see the ability to create camps, with stones to sit on, a campfire that one can make food over, and perhaps a tent to hide from the rain.
I'd also like to see well made character animations (running, walking, jumping). We're all experts in how humans move, if it feels wrong, we'll notice right away. |
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#95 (permalink) | |||
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Newbie
Join Date: May 2008
Posts: 12
Rep Power: 1
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Last edited by ptr : 14th May 2008 at 18:48. |
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#97 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,504
Rep Power: 4
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I LOVE this idea! I want to disguise myself like this I think it would be so cool to go into a tavern or something like in the matrix. Just be like oh ya I'm normal...NOT RAAAR *battle scene*.
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#98 (permalink) |
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Newbie
Join Date: May 2008
Posts: 25
Rep Power: 1
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Herbalism:
-Herbs should grow in the wild, or be cultivated at a players house (if they have the knowledge). -If a player is wounded they could just use easily found herbs to heal themselves. Herbs with relatively low healing factor can easily be used by all players, but others with more knowledge can use more potent herbs. -Let different kinds have different effects. A PC could get a boost in strength with one herbal mix, and be able to take more damage with another. For the former example the game could describe the effect as "a feeling of euphoria and bloodthirst", and the latter with "prevents massive bleeding" (the chracter would bleed less, making cuts less effective). -Effect depending on race. One herb would heal an orc better than a human, while another would almost completely heal a human and do barely anything for an orc. Mounts: -Earlier in the thread people mentioned that not every item should fit in a player's pocket/backpack/whatever. Why not let your mount carry it? -The mount in the teaser looked like it could defend itself with those horns. Pretty useful for when the player is exploring a place where the mount can't come. -Make it possible to name them. |
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#102 (permalink) |
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Member
Join Date: Apr 2008
Location: Sophia-Antipolis Guild: Aegis Imperium
Age: 26
Posts: 740
Rep Power: 2
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It would be more about mixing gene pools to get animals with interesting characteristics (fast or resistant or brutal, etc...) and selling them to players.
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#103 (permalink) | ||
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Junior Member
Join Date: Apr 2008
Posts: 245
Rep Power: 1
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Having dynamic mounts instead of static animals that may as well be cars, for all the growth they experience, would also be a nice feature. Something as simple as riding longer leading to eventual movement speed increases could be implemented without too much hassle (I think), and would give players incentives to keep mounts alive longer. If my mount that I've ridden for a day dies, I won't care as much as if my mount of months were to be stolen away from me, after I had progressed it to a much greater speed than an original mount. The things that makes a game great go beyond gameplay, graphics, or lore, but how attached you are to the things on your screen. In single-player games, attachment occurs through progression of a story, but in a game where you can't have an in-depth story, the little things that sometimes seem insignificant can have the greatest impact.
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#104 (permalink) |
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Junior Member
Join Date: May 2008
Posts: 56
Rep Power: 0
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1. When you kill someone you can take there head and keep it for a trophy.
2. No giant unrealistic weapons made out of purple crystals, a greatsword weighed about 6-10lb not 30-60lb most game have giant weapons that no 1 would ever be able to use. 3. You cant swim a river in full plate. |
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