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#1 (permalink) |
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Senior Member
Join Date: Apr 2008
Posts: 2,912
Rep Power: 8
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how will the game handle collision detection (between bulky targeting boxes to polygon-level)?
will the game use a physics engine? will it be in use for projectile and falling-object calculations only, or will it calculate object's blunt impact based on it's weight surface area and speed (and resulting damage)? will momentum impact damage? does the engine feature destructible environments? if so, will it be just for magic or can we log down the wooden foundation of a shack? will the game use a procedural animation engine (of the sorts you see in euphoria)? if it does, in what ways will you exploit it to improve upon gameplay? when you look down, can you see your feet, or do we play as floating points in space? |
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#6 (permalink) |
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Developer
Join Date: Apr 2008
Location: Malmö Sweden
Age: 24
Posts: 528
Rep Power: 9
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I guess this is kinda my field, I'll see if I can answer some of these questions in the next "answer to your questions"-topic.
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Important Programmer dude. Dear MacGuyver, Enclosed is a rubber band, a paper clip, and a drinking straw. Please save my dog. |
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#9 (permalink) |
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Member
Join Date: Apr 2008
Location: USA
Posts: 174
Rep Power: 1
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As I see many people say what is the Engine like and how do the character builds work here it is (Unreal Engine 3)
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#11 (permalink) |
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Member
Join Date: Apr 2008
Location: Omnipresent
Posts: 1,506
Rep Power: 4
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Basically just look up any videos of gears of war 2 or unreal tournament 3 like on gametrailers.com. Gears of War 2 uses the same engine so it will be kind of like that.
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