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Old 11th May 2008, 01:39   #41 (permalink)
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Quote:
Originally Posted by sushibandit View Post
I'm actually hoping for a single server (or one for USA, one for europe), similar to EvE Online.
i would love that, but as a general rule of hype, when a company plans on a single-server game, it's screamed in bolded underlined italic full caps.

starvault on the other hand said they'll probably have local servers, and even mentioned localization based on languages, meaning server-per-country rather then per-continent, at list for our side of the pond.
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Old 12th May 2008, 19:33   #42 (permalink)
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Per country? Isn't that a bit excessive?
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Old 12th May 2008, 20:02   #43 (permalink)
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It is too early to give accurate information about our server types.
As Mortal Online is very much player skill based on real time, ping time is important. This will only give us some choices when it comes to server solutions. Unreal Engine 3 provides us with excellent frame rate with amazing graphics but as ping time is one of the most important factor, region based servers looks the best way to go. We don’t want lag to make you miss when striking at an enemy do we? More information about this will come later.
the U.K and American servers will not be different from each other, originally. But as time passes and people in the different worlds choose different paths, the worlds will be affected and thereby (most likely) end up different.
and this is officially the last time i post a dev' quote. note my sig.
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Old 12th May 2008, 20:21   #44 (permalink)
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I don't think there's any such thing as a MMORPG. They're really MMOs. Far too many players are disinterested in character development in MMOs, turning them into console games. I still love the genre for the mechanics and the occasional RP, though, so I keep plunking my $15 down every month to continue starving in a so-called MMO"RPG".

It's a sad commentary that I've had my best RP experiences with GMs while *reporting* name violations on RP servers, as the GMs RPed the entire experience...

I have resigned myself to playing my well-developed RP characer alongside characters named "Tron", "ChuckNorris", "Urgaylol", etc.

Thankfully, I'm old enough to enjoy "pen and paper" RPGs, so I know where to go to get my real RP gaming experience...though I still dream of a true MMORPG. I'd be a customer for life.
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Old 12th May 2008, 23:42   #45 (permalink)
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Originally Posted by STRYPE View Post
Thankfully, I'm old enough to enjoy "pen and paper" RPGs, so I know where to go to get my real RP gaming experience...though I still dream of a true MMORPG. I'd be a customer for life.
Here here!
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Old 16th May 2008, 00:05   #46 (permalink)
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Your generic, stereotyped RPer complains too much. I know this because I am a heavy RPer, and have the... pleasure (?) of interacting with some of the most high maintenance, controlling and generally inflamed folk on the internet.

Now, I'm chill. Take that for what it is, it doesn't make me better than anyone, or worse. Also, I may be sending this in the wrong direction... so bear with me.

It's always been my philosophy that RPing is about existing without control. Just like life. You put a character in the world, and they are suddenly forced along a path, or placed into a circumstance against their will, etc. This freaks ALOT of RPers out, since everyone loves their characters and no one is ABOUT to permakill their work until it has achieved its purpose (...whatever that means. Don't ask, it's a direct quote.)

Half of you have probably read the above and are posting, "This has nothing to do with the topic, STFU." You're probably right. Trying to be philosophic about things while inebriated's never a good choice.

REGARDLESS, all you RPers out there need to STOP. WORRYING. ABOUT IT. Look at the forums Star Vault's set up. They obviously have some RP plans in mind. With their vision of an MMO I don't think they're about to let someone name themself "xXSephiroth7Xx." They seem to have the intention of investing a good deal of time in the lore of their game, and any team that does such a thing will care for its RP community. As they've said, they are an independent company so they can do what they want to do, which includes running things the way they should be run.

I don't know where I was going with this, but it was fun. I'll sum it up with saying HAVE A LITTLE FAITH!

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Old 16th May 2008, 01:00   #47 (permalink)
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Originally Posted by Lector View Post
REGARDLESS, all you RPers out there need to STOP. WORRYING. ABOUT IT. Look at the forums Star Vault's set up. They obviously have some RP plans in mind. With their vision of an MMO I don't think they're about to let someone name themself "xXSephiroth7Xx." They seem to have the intention of investing a good deal of time in the lore of their game, and any team that does such a thing will care for its RP community. As they've said, they are an independent company so they can do what they want to do, which includes running things the way they should be run.
That's not the point. The point of pre-release forums are to discuss things that we would like to see in the game. Do people in the race/classes forums stop talking about potential races because star vault obviously has some races in mind? No. The whole point is to debate amongst ourselves and hope that the Devs see it and get some extra viewpoints.

Also, in terms of the permadeath thing, I have no problems with my character dying as long as it's not an arbitrary death. Every roleplayer I've ever played with, about 75 solid ones or so, has had the same philosophy. Not really on topic, but a point I wanted to respond to.

Something else is that we've already said in this thread how it's not up to us, and how we're just arguing amongst ourselves. Honestly, if forced to play on a regular server, I'll do it. I won't complain because I won't have a choice in the matter. So, I think that you saying that we're complaining too much because we want to have a certain server-type in game to support our game style isn't exactly a well-based claim.

EDIT: To reinforce my points, I have found the perfect example of a player I would like to avoid on a normal server:

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Originally Posted by B1GF00T1SREAL View Post
I belive in the axe and the sword and any other crude object used to inflict pain srry but i'mma goin to have to kill your god (lolz i hope so that would be sweet)
Lolz my god is chuck norris
That's a direct quote from the Veritas thread in this forum. There's plenty of people in exactly the same mindset, or worse.

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Old 16th May 2008, 09:26   #48 (permalink)
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Touche, my good man.

However, there is a difference between speculating on new races and doubting the dedication of Star Vault's dev team. One is purely fantastical, while the other is purely critical. It's not really a matter of what they will and won't implement here. The first post made the assumption that the dev team itself and the server moderators would be apathetic to RPers. That doesn't really seem to be along the same vein as a discussion about races or classes.

As for an actual RP server... that would be detrimental to the PvP aspect of the game, and would require them to reqrite portions of the world due to that. I'm reading a desire to have the choice whether or not to PvP... which is against the point of a "Full PvP" game. In addition to that, it has ALWAYS been impossible to completely regulate a servers' population based on RP. WoW, Ultima, and LOTRO are all examples of this. There will always be griefers, trolls and the like.

And yes, I did see the post you were talking about. It frightens me, but again, we can't prevent players like that from joining a server.
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Old 16th May 2008, 23:49   #49 (permalink)
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You're apparently not reading my points, or are misinterpreting them. I think it's more the latter, as you seem like an intelligent guy. Now, onto your points!

1) In terms of the critical aspects, I'm merely debating the usefulness of RP servers and how they aren't entirely pointless. I have full faith in the abilities of the dev team, or else I wouldn't be on these forums right now. I understand that Star Vault has plans for roleplaying in the game, I'm merely hoping that they have plans that extend to roleplaying servers, and their proper moderation/regulation.

2) How would a RP server be detrimental to a PvP game? Are you in the group that thinks all roleplayers are carebear type players who only like PvE? I know you say you roleplay yourself, but if you think this, then you haven't roleplayed with very many people. I mean this only because all of the roleplayers I have played with have been very gung-ho when it comes to PvP, and are the first to jump at the opportunities of player combat.
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Old 17th May 2008, 00:34   #50 (permalink)
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When I drink, I become the Devil's Advocate. It's a great job with great perks, but tends to lead to lots of nonsense :P

What I meant by an RP server being detrimental to a PvP game was that alot of people that RP do fights through posting, not actual fighting. Then again, this has a high probability of changing as the combat system in Mortal Online is far more inventive than say, WoW, where equipment means everything and it has little to do with skill. So this point may be moot for this new frontier.

I completely agree that RP servers aren't pointless. Not at all. But I have a feeling that all servers will be moderated the same in a good way. I read a post recently where someone said that abuse is abuse no matter the context, so with this in mind all servers will have appropriate naming restrictions, etc... I am sure the Dev's will be going to great lengths to assure their work is not taken for granted.
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Old 17th May 2008, 01:08   #51 (permalink)
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Quote:
Originally Posted by Lector View Post
I completely agree that RP servers aren't pointless. Not at all. But I have a feeling that all servers will be moderated the same in a good way. I read a post recently where someone said that abuse is abuse no matter the context, so with this in mind all servers will have appropriate naming restrictions, etc... I am sure the Dev's will be going to great lengths to assure their work is not taken for granted.
Ok, now we're on the same page. For me, it's less about the moderation than it is about the premise behind the seperation of the playerbase.
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Old 17th May 2008, 03:29   #52 (permalink)
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Well, the premise itself is a wonderful ideal. However, it cannot function. There's simply not a way to fully screen casual PvPers from RP PvPers and other groups of players. It's been attempted, and usually fails. If they could achieve that, though... that would be something.
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Old 17th May 2008, 03:58   #53 (permalink)
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Well, I don't necessarily mean banning casual gamers and suchwhat from the server, I just mean a server that is focused and caters to roleplayers. That's all I want to see. Somewhere where us roleplayers are in charge and are the majority instead of the minority.
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Old 17th May 2008, 18:16   #54 (permalink)
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That would be nice. Unfortunately, I don't think there are enough of us, compared to non RPing PvPers to make us a majority.
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Old 20th May 2008, 08:43   #55 (permalink)
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Aye ive been around the block and the idea of RP servers is a good one. Im somewhat tired of it not feeling like another world and just a game.
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Old 24th July 2008, 20:45   #56 (permalink)
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I agree to a certain degree. I think people should have freedom to name whatever it is what they want, but at the same time I think there should be some sort of monitoring. For example I am in a party with a couple other guys, (my brothers playing online at their houses) and we need a warrior for a group. We look to see who is available, and the only one we can find is "aŠŠluvr".

True story. I say this shouldn't be allowed.
But Sushibandit makes an excellent point:
"A single server means that your name is your name, or more accurately your name is your reputation. Obnoxious players are quickly noted as such and tend to be excluded from the more mature player base. Or hunted down repeatedly, depending on who it was that they pissed off."

If Mortal has as many cool people on it as I think it will, the name thing shouldn't be a problem.
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Old 4th September 2008, 01:00   #57 (permalink)
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Imo it would be a very odd choice NOT to have any rp servers... I mean why not?! The none rpers would just break the mood for everyone who does want to RP. Try to rp in normal servers, they will think youre weird and ruin the experience in some way.
If not rp servers I'd be a sad puppy
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Old 17th September 2008, 21:08   #58 (permalink)
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In my opinion it would be amazing if mortal was confined to an Asia, Europe, and America servers. I was not a fan of WOW's many server set up...
Squeze the mortal fans into one large community, would be an optimal option for rp gameing.
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Old 19th September 2008, 00:29   #59 (permalink)
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RP in public servers isn't so bad. Many outsiders enjoy your presence, and some even attempt to join in and RP with you. It can be very entertaining. I don't know if MO has the fanbase to consider a separate RP server.
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Old 23rd September 2008, 12:14   #60 (permalink)
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*** My apologies for the crosspost but I didn't want to rewrite part of a post that had essentially been already written. ***

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One's ability to RP is gauged by how rapidly they can adapt to an "OC" enviornment. People don't go to RP servers to kill RPers, they go there to annoy RPers specificaly, as can be seen from the WoW Funeral raids. It's done for the sole reason to hear RPers squirm.

You want a safe enviornment to practice what you want? Take up the sword and drive the barbarians out. Someone offended you? Stick a blade in their back. All of those things can be done without a single touch from the developers. What makes RPers such a special group that so much resources have to be spent in order to police their play ground?

Why can't RPers do that themselves? If you promote a mature enviornment, then you won't have trouble with "OC" charachters, if you on the other hand start screaming foul every single time you hear "lol" or "Chuck Norris", you just promote the said behaviour.

Forge your own space out with your sweat and blood...
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Plus, servers are not cheap. One could feasibly argue that spending significant extra sums of money to support a niche-within-a-niche part of the community is a bad idea.
But I'm not going to Mortal to enforce my playstyle on others. I don't want to go there and have to constantly struggle to make space so I can enjoy myself. And I don't want to have an insular little click that attacks on sight as soon anything isn't RPed exactly as they like it. I play online to socialize, explore and role play and it would be nice if I could go from one end of the world to the other and find similar players. I don't want to carve out a niche, I want to play it all. (ok... unrealistic but I can dream, can't I?) If enforcing your will on others is your thing then carve our a region and enforce your policies. But personally I find that anti-social and that's exactly the opposite of what a RP server should be. If there isn't an RP server I will still play mortal and enjoy it... but certainly not as much as if there was. But I don't see the what the huge opposition to this is... if you assume that the number of GMs and computers is roughly proportional to the population on a server I can't see this sucking up a lot of extra resources from the devs... for the most part they just have to reallocate a number of resources for an RP server that they would've had to allocate to the main server anyway if the RP server didn't exist. (Devs please disabuse me of this notion if it's wrong.) We aren't asking for rule or code changes and I'm happy if the devs say that the community has to police itself. There are more than enough consequences we can dish out on violators if they continually choose to log on just to annoy others... not something you find in other MMORPGs. So I'm still hoping...

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Originally Posted by Lector View Post
That would be nice. Unfortunately, I don't think there are enough of us, compared to non RPing PvPers to make us a majority.
Quote:
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RP in public servers isn't so bad. Many outsiders enjoy your presence, and some even attempt to join in and RP with you. It can be very entertaining. I don't know if MO has the fanbase to consider a separate RP server.
Quote:
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Adding additional servers, regardless of intention, will only spread out a playerbase.
But I don't think that there will be a lot of people drawn to the RP server and I expect its population will be much smaller to the main server. So I can't see that an RP server having a big impact on the population of the main server. And I don't think most RPers want a huge population... in fact a smaller, more tight-knit community would be preferable to us. (At least that is true of me.)

Quote:
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I am not an RPer and I don't want RP servers. RP servers tend to suck out a lot of mature players out of the normal servers. Plus I like the immersion that RPers bring to the game.
Well if you like the immersion and feel of RPers then you'd be welcome on the RP server. Just keep denote OOC comments as such. You can RP as much or as little as you like.

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Old 23rd September 2008, 14:57   #61 (permalink)
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RP in public servers isn't so bad. Many outsiders enjoy your presence, and some even attempt to join in and RP with you. It can be very entertaining. I don't know if MO has the fanbase to consider a separate RP server.

Are you crazy? once they start advertize this game people will go berserk who needs darkfall when the real deal is comming?
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Old 23rd September 2008, 20:35   #62 (permalink)
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What I meant to say is that I don't think that MO has more than 10,000 RPing fans yet. Are there enough to warrant a separate server?
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Old 23rd September 2008, 21:08   #63 (permalink)
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yet? probebly not but certainly closer to release. A lot of players want to rp and can easily fill at least one server. 10k rpers? you really think the server cap will be that many? won't probebly more than around 3k
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Old 24th September 2008, 02:19   #64 (permalink)
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yet? probebly not but certainly closer to release. A lot of players want to rp and can easily fill at least one server. 10k rpers? you really think the server cap will be that many? won't probebly more than around 3k
Not sure if they are taking the whole Darkfall approach to the way they are doing servers or not. DFO servers are capable of holding 10k simultaneous subscribers..
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Old 24th September 2008, 02:35   #65 (permalink)
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Not sure if they are taking the whole Darkfall approach to the way they are doing servers or not. DFO servers are capable of holding 10k simultaneous subscribers..

10k? >< I wouldn't want that... the world would have to be HUGE HUGE if it's not to be way overcrowded and the latency/fps would go crazy with so many players probebly, if they dont instance the world which I don't want =/
even 4k would be swell
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