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#1 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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I searched around a bit, but couldn't find a thread devoted to weapons alone. Saw a thread about throwing weapons, or archery, but that's all pretty specific and also talks a lot about how to implement this ingame. This thread is simple: What weapon(s) do you really want in MO? I'll start easy:
Katana: Fast and powerfull! Would be great if Dual wielded katana's would be an option. Draw attack would also be very nice. Wait for the opponent till he's close with your katana sheated. And then strike like a lightning bold! Should cost a lot of stamina. |
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#3 (permalink) |
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Member
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i am hoping the crafting system is VERY diversed and also allows you to create weapons and armor with unique designs thought up by the player and shapes....but thts just hoping....realistically i think just about every weapon known will be in here...considering the Khurites are "Steppe" people/asian nomads...however, katanas MAY not be in...just depends really is asian nomads were able to create katanas >.<
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#4 (permalink) |
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Member
Join Date: Apr 2009
Location: In your toaster, eating your toast!
Age: 25
Rep Power: 6
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A range of rapiers, from the heavy, short bladed early ones of 1490s-1570s, to the longer bladed and lighter rapiers of 1560s-1660s, to the long-bladed stiletto bladed rapiers that modern fencing weapons & the small-sword developed from.
Rapiers are very thrust thrusting weapons, and despite popular opinion, absolutely lethal, precise weapons. You can place a rapier point through a compact square of hay, not an easy task. Not so good against heavy armour, they can pierce leather/light armour (especailly the stiletto bladed ones, where the diamond shaped blade is a lot stronger than the flatter bladed earlier rapiers), and are highly, highly manouverable. |
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#5 (permalink) |
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Junior Member
Join Date: Feb 2009
Location: Holland (netherlands)
Age: 31
Rep Power: 2
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I'm hoping for weapons that do fit in the world of MO.And i like a wide variety of different types of weapons with it advantages and disadvantages.
For instance: With a short bow you will be able to shoot faster than a long bow. However with a long bow you can shoot from greater distances and with greater power. Same goes for daggers and sword etc. |
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#9 (permalink) |
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Junior Member
Join Date: Apr 2009
Location: Canton, Ohio
Rep Power: 0
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Mentioned this in another post but.....
Would love to have weapons like Whips, Nets, Lasso, Caltrops, etc put into the game. Weapons that wouldnt so much cause damage as they would screw with the opponents attacks and movement. |
__________________
Hey, he may look like an idiot & talk like an idiot, but don't let that fool you. He really is an idiot. Outside a dog a book is mans best friend, Inside a dog its too dark to read. |
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#10 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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Short summary:
- katana (dual wielded) - Dai-Katana = 2 handed katana (please correct me if I'm wrong) - Rapiers (Heavy/Light/Short/Long/Flat/Diamond shaped) - Short Bow/Long Bow - Katars (shredder from tmnt!!!) - Whip - Net - Lasso - Caltrop List of weapons, more will surely be added |
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#13 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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I'd also like to see Warhammers, Maces, Flails, short spears, wakizashi (short katana) and tanto (dagger like katana) Especially wearing the katana in combination with the wakizashi would be awesome! (dual wield)
keep em comming! in the end I'd like to see a huge list with all kinds of weapons on it |
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#15 (permalink) | |
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Member
Join Date: Mar 2009
Rep Power: 4
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Whips, chains, flails, double-bladed swords.
Quote:
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#17 (permalink) |
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Member
Join Date: Apr 2009
Location: In your toaster, eating your toast!
Age: 25
Rep Power: 6
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Thought of another I'd love to see;
Polehammer: 8/9 foot long stave, compact steel hammer head with flute on reverse (for balance) and a wickedly sharp spear point. Great for knocking foes out of saddles, knocking armoured opponents over, caving in helms, stabbing with the spear point or piercing the armour with the sharp flute. |
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#19 (permalink) |
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Newbie
Join Date: Mar 2009
Location: Virginia, U.S.
Age: 24
Rep Power: 1
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I would love to see a game allow various spears to be used to thier full potential rather than just being a stabbing weapon. Glavies and other types of slashing spear types that use not only the blade but the full length of the weapon as an offensive and defensive weapon.
__________________
Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. |
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#20 (permalink) |
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Member
Join Date: Mar 2009
Rep Power: 4
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I'm not really familiar with japanese martial arts, but katana is like a bastard sword, primarly a two-hander, but can be used in one hand, though more often from a horse.
One of the japanese styles - Iaido - studies the art of drawing strikes, which, by definition, are attacks that can be delivered with one hand only. |
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#21 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 1
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Ow i almost forgot, the Bokken. A wooden sword used to practise. Would be great to be able to spar with a m8 while using wooden swords for training. ofcourse it should only be possible to train with a wooden sword to a certain level. (like the dummies in UO)
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#22 (permalink) |
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Junior Member
Join Date: Mar 2009
Location: Slovakia, Denmark
Age: 33
Rep Power: 2
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Realistically looking weapons and only of those types which can be explained by lore. If the game has an early medieval setting then rapiers are probably too advanced for it. If I'm correct, main reason why people started to use fencing weapons like rapiers was because they also started to use less body protection. Full body armours become obsolete with rise of firearms. If gunpowder wouldn't be invented there would be no rapiers. So, if there are no firearms in MO, the rapiers also should not have their place in it. Otherwise it is just an anachronism. I will be really disappointed with MO design if I see full plated knights fighting with slender rapiers in their hands in the game.
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#23 (permalink) |
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Newbie
Join Date: Mar 2009
Rep Power: 2
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I would love the game to have samurai swords, and would love them to be a very high level crafted weapon. Would love the durability of the sword to be quite variable to, as when making a sword the difference between a sword which is tough and one which would have low durability is a fine line.
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#24 (permalink) | |
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Member
Join Date: Apr 2009
Location: In your toaster, eating your toast!
Age: 25
Rep Power: 6
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Quote:
Time goes on, light weight, slender blades became the fashion - easy to carry due to light weight, easier for the average person to use, once again the lighter weight means it requires less strength, and also they could be decorated as ceremonial/fashionable accessories. That the weapon is light, graceful and elegant it became the 'Gentlemans' weapon, as it didn't have a big thick cleaver of a blade. As far as armour & rapiers go, your day-to-day Gentleman in a town, would not wear armour to go about his business. On the battlefield, a weapon more akin to a longsword/bastard sword/falchion would be preferred due to its heavier weight (more crushing power) and higher durability. Perhaps only a General, commanding from the rear, would take a rapier into battle, because against armour, proper plate armour, they are rubbish. They can pierce light armour, split links in mail armour, not a problem. When it comes to plate armour, you might as well just thump them with the hilt of the rapier for all the effect it would have. The reduction in use of armour was centred mainly around the evolution of the firearm and the change in tactics over time, where the shieldwall became replaced by blocks of pikemen. To make sure the Pikemen had some protection but were able to move quickly on foot, they would at most wear a back & breast plate, a helm and perhaps some leading arm/leg armour. With the appearance of these huge blocks of masses of pike points, the 'chilvaric' cavalry of the medieval periods became redundant, as its very hard to persuade a horse to charge at a hedge of sharp, shiny points of metal. Horsemen began wearing lighter armour, carried pistols and swords and by the 1610-50s would ride up to pike blocks, discharge their pistols and gallop away to reload and do the same again. Although I must admit, in a low/early medieval setting it might be a bit odd to see a C17th Rapier, with long quillions, pappenheimer guard, stilleto blade with a length of 4 foot +. Might be able to get away with the thicker bladed, ugly guarded late 1400s ones though... Last edited by rapier17 : 25th April 2009 at 19:57. |
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#25 (permalink) | |
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Junior Member
Join Date: Apr 2009
Location: Canton, Ohio
Rep Power: 0
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Quote:
Let me correct something here..... Katana CAN be used as a one handed weapon (some Samurai have done this), however most Samurai never did so because of how much the cutting was effected. The way that a Katana is used, and how it really does its damage cutting isnt by some simple slash straight into something, that just ends up doing a minimal amount of damage (relatively speaking). Where the real damage from a katana comes from is its curve, and pulling that sword curve through a cut. This "pull" is done by the wielders offhand (left hand for righties, vice versa for lefties) which is at the lowest part of the pommel, and literally is used to pull the sword back toward the wielder while the swing is being performed. The advantage in doing this being, that instead of just a single area of a sword contacting the target, possibly up to half the blade or more can make contact and perform the cut. If you understand what I'm saying here, then you should also be able to see how not having that other hand on the Katana would pretty much ruin its performance, and why most all samurai used it as a two-handed weapon. So you might say that, yes you can use a Katana one handed, but its a pretty stoopid thing to do. |
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Hey, he may look like an idiot & talk like an idiot, but don't let that fool you. He really is an idiot. Outside a dog a book is mans best friend, Inside a dog its too dark to read. Last edited by Kasper : 26th April 2009 at 00:33. |
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#26 (permalink) |
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Junior Member
Join Date: Apr 2009
Location: Canton, Ohio
Rep Power: 0
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Oh and why hasnt anyone mentioned the Horseman's Pick (also known as a Spiked War-hammer).
For those who dont know it...... Its a weapon that has a hammer head on one half, a downward curving spike (just like a pick-axe) on the other half, and a long straight spike on the top of it (most people know what it is even if they dont know the name). This is one of those weapons that makes armor pretty much meaningless, because the spikes on it will blow straight through even plate armor. Its one of the most destructive weapons out there, right up there with the lance and longbow.
__________________
Hey, he may look like an idiot & talk like an idiot, but don't let that fool you. He really is an idiot. Outside a dog a book is mans best friend, Inside a dog its too dark to read. |
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#27 (permalink) |
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Member
Join Date: Jul 2008
Location: Naples, Italy
Age: 22
Rep Power: 0
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I just don't want anything that doesn't belong in this era. The era which seems to be primarily Medieval. I'd really rather we left it up to the devs to decide.
__________________
Death - What you have been waiting for your whole life... Concerns about skill system |
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#29 (permalink) |
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Junior Member
Join Date: Apr 2009
Rep Power: 2
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Crossbows would be sick for an assassin type character.
Catapults would be the ideal siege weapon. I'd also like to see throwing weapons such as javelins. The most important thing is I would like to see archery being a lot more useful in MO than it is in UO. First person has the potential to achieve this. Almost forgot, EXPLOSION POTS! Hand grenades in MO would actually fit because it's first person, explosion pots could work just like a hand grenade in a typical FPS game. |
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#31 (permalink) | |
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Member
Join Date: Apr 2009
Rep Power: 10
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Quote:
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#32 (permalink) | |
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Junior Member
Join Date: Apr 2009
Location: Canton, Ohio
Rep Power: 0
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Quote:
Historically it sort of fits, knights did take small very thick walled ceramic pots, stuff it with gunpowder add a quick fuse and sealed the top. When lit and thrown it ended up being the equivalent of a modern day hand grenade. The problem however is that one word, Gunpowder. If you have that in the game then your talking about guns also, which I'm pretty sure no one wants. If its somehow possible without gunpowder then people might get behind it, otherwise.....
__________________
Hey, he may look like an idiot & talk like an idiot, but don't let that fool you. He really is an idiot. Outside a dog a book is mans best friend, Inside a dog its too dark to read. |
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#36 (permalink) |
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Junior Member
Join Date: Apr 2009
Location: sweden
Age: 22
Rep Power: 1
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I want to be able to summon weapons from corpses, having a bloodied spine and the skull form a flail. of course this would only be a temporal weapon so it'd be dissapearing when the "spell" or whatever fades. weapon lvl increases when the skill in that magic increases
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#37 (permalink) |
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Newbie
Join Date: Feb 2009
Rep Power: 0
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i want to see the big ass steal bal;l with spike on the end of chain weapon, from kill bill. would be comedy seeing some one running around with that! you get creative with the attacks wouyld be frikkin awesome... (oops just jizzed myself in excitement there)
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#39 (permalink) |
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Newbie
Join Date: Apr 2009
Rep Power: 0
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I was thinking something like a smoke screen (king of like the explosion pot). You would throw it down, and a second or two later it would start releasing some sort of gas that diminishes the view for a quick escape or strategic maneuver.
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