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View Full Version : Trading, Crafting and Economy


  1. Player Tavern Dream Scenario
  2. Probably the second biggest attraction (after PvP)
  3. In the begining
  4. About the bulletin boards..
  5. New Idea on Tradeskills
  6. Something about lumber
  7. Luck
  8. Trade Window
  9. Armour
  10. Office of Commissions
  11. Transferring Gold to another toon via mailbox?
  12. Insurance!
  13. Dyes
  14. Tailor made gear should be the Uber Gear
  15. Server Economy...
  16. businesses
  17. Cities
  18. Spell components
  19. Crafting and Player Owned Homes
  20. The Economy: Is it worth it?
  21. crafting vs our personal skills
  22. Making your own recepies
  23. Selling out your inventory
  24. Are the posting any pics?
  25. Trade: Gatherer to Crafter to Peddler
  26. Butchering
  27. Day & Night
  28. Work Orders -- Supplying the Army
  29. Trading, goods market ect
  30. Arcanic Writing
  31. Armor and Weapons, the real thing
  32. Crafting Specific Stats
  33. Brewery
  34. The Grand Armory (Suggestion of course :P)
  35. Blessed Items.
  36. Should rare components be everwhere or should they compete with rarer ingrediants?
  37. one word...."Mule"
  38. Vendor Trash "usless items"
  39. Breeding
  40. Cooking
  41. Mining
  42. How About A Appraise Skill.
  43. crafting player skills?
  44. Player Crafted Items > Drop Items
  45. Fishing, Swimming and Diving
  46. Item Durabilty?
  47. Amount of Skills a character can have?
  48. Mining and Gold.
  49. Trading Slaves?
  50. Macro vs Micro Crafting/harvesting
  51. Best Trade System
  52. Alchemy?
  53. Idea: Crafting Limitless Styles of Armor
  54. Player-run services
  55. Raw equipments to craftmanship
  56. EQs Gfay, AND WoWs Auction house....
  57. Boats
  58. (No) "Auction houses"
  59. Player Building Crafting
  60. ingenious item-loot system
  61. Masterwork
  62. I just want camps
  63. Gold Farmers
  64. Resources and finished goods containing different grades of quality
  65. Crafting Process
  66. Non-Universal Banks
  67. Shops
  68. Economics/resources
  69. Harvesting nodes
  70. Realistic Midevil Trade system
  71. Harvesting?
  72. Monetary system
  73. Hardcore PvP MMOs: A Crafter's Paradise?
  74. Crafting system
  75. Secure Trades
  76. Provides Services as well as Manufacturing
  77. Player Driven Market?
  78. Crafting Questions