- Player Tavern Dream Scenario
- Probably the second biggest attraction (after PvP)
- In the begining
- About the bulletin boards..
- New Idea on Tradeskills
- Something about lumber
- Luck
- Trade Window
- Armour
- Office of Commissions
- Transferring Gold to another toon via mailbox?
- Insurance!
- Dyes
- Tailor made gear should be the Uber Gear
- Server Economy...
- businesses
- Cities
- Spell components
- Crafting and Player Owned Homes
- The Economy: Is it worth it?
- crafting vs our personal skills
- Making your own recepies
- Selling out your inventory
- Are the posting any pics?
- Trade: Gatherer to Crafter to Peddler
- Butchering
- Day & Night
- Work Orders -- Supplying the Army
- Trading, goods market ect
- Arcanic Writing
- Armor and Weapons, the real thing
- Crafting Specific Stats
- Brewery
- The Grand Armory (Suggestion of course :P)
- Blessed Items.
- Should rare components be everwhere or should they compete with rarer ingrediants?
- one word...."Mule"
- Vendor Trash "usless items"
- Breeding
- Cooking
- Mining
- How About A Appraise Skill.
- crafting player skills?
- Player Crafted Items > Drop Items
- Fishing, Swimming and Diving
- Item Durabilty?
- Amount of Skills a character can have?
- Mining and Gold.
- Trading Slaves?
- Macro vs Micro Crafting/harvesting
- Best Trade System
- Alchemy?
- Idea: Crafting Limitless Styles of Armor
- Player-run services
- Raw equipments to craftmanship
- EQs Gfay, AND WoWs Auction house....
- Boats
- (No) "Auction houses"
- Player Building Crafting
- ingenious item-loot system
- Masterwork
- I just want camps
- Gold Farmers
- Resources and finished goods containing different grades of quality
- Crafting Process
- Non-Universal Banks
- Shops
- Economics/resources
- Harvesting nodes
- Realistic Midevil Trade system
- Harvesting?
- Monetary system
- Hardcore PvP MMOs: A Crafter's Paradise?
- Crafting system
- Secure Trades
- Provides Services as well as Manufacturing
- Player Driven Market?
- Crafting Questions