MO needs some sort of hide feature pretty bad, along with a counter feature of some sort, much in the way of Ultima Online. The reason being that...
About 4k, made almost entirely through lumberjacking.
Steven, go away, no one likes you, and you are making a fool of yourself.
I would have replied with an opposing opinion if you had said something intelligent.
Alright, so, I'm totally out of the loop, not subbed and haven't even been checking the forums much. However. I thought it would be hilarious if...
I have a fine grasp of how combat works in both MO and Eve. What you don't understand is that I'm just spit-balling ideas to start a discussion, not...
How is that impossible? Eve Online has a similar feature that brings up a dialog before doing something illegal. In MO, if you turn it on, perhaps...
An option should be added to disallow turning yourself grey. Either some sort of warning you can silence in the future, or even an option that just...
Once my new HD arrives, I will be spending some time on getting a little reacquainted with the game -- and will come update this thread then!...
Man, aside from just stat changes that Diph suggests, changes to Thursar flagging, for storyline reasons, is one of the best ideas I've heard in a...
I actually think this is a very interesting idea! A race that has optimal stats but is simply always red. I like the idea, flavorwise, of a...
Ol' Burzag here can type and spell better than half the forum, lol. EDIT: Best part of my post is that I had to fix a typo in it... groan.
I never played when that login screen with the water was in. That alone would make me sub if I had never played the game. It hints at a lot of...
I made a post about all this a while back as well. My idea was that we need to have all stats affect combat in some way, so the relative power...
Oh, mostly because I haven't been subscribed in a while and this post was created before Tindrem existed :)
I didn't necessarily mean to derail the thread into talking about how fast skills increased. What I was getting at is that if skills are more...
The point is that if you don't need to max skills, the grind is mitigated by just doing the things you want to do. If theres not a huge difference at...
Go play something else, you obviously don't even understand the vision SV has for this game.
I've been saying this stuff since the first time I played MO! We need diminishing returns, but also slow down skill increases... I think it should...
What Mortal should be, in my opinion, is a fantasy/medieval world simulation. "Human things" should happen, in a game as such... cooperation and...
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