1.Flameing arrwos In battles you will often see arrows that are on fire (especially at night). These arrows are used to set enemies on fire. This can also happen to ballista arrows, catapult rocks, and various other projectiles. Even if there is no sane reason for them to be on fire. Fire is just cool. Though arrows can still get even cooler, especially if shot en masse in a Rain Of Arrows. In real life, flaming arrows were seen on medieval battlefields, though to get them to burn reliably one had to wrap them in flammable material and light them first, making them heavier and reducing their range. Also, wrapping a cloth around the pointy bit of your arrow might affect its ability to, you know, kill people; wrapping the cloth behind the arrowhead, as was mostly done in real life, would allow it to penetrate a target. There is therefore nothing mockable about them being used en masse to attack wooden buildings or to try to panic a civilian population, but the trope gets taken to extremes when they are always used in night battles even in situations where the lighting-things-on-fire factor would be a non-factor, such as when attacking a stone castle (except when the attacking army is in a position to shoot over the walls and there are wooden buildings on the inside—which there usually are—in which case it's justified). In addition, no one cares if your enemies are suitably flaming torches. Flaming arrows, however, do give the advantage of letting you see where your arrow lands during the night, so you can correct your shot. They are also very useful as signals in a society with that level of technology. Storming the peasant village has never been easier with flaming arrows! Honestly this is a rather simple undertaking. All you need is a good cheap arrow and some kind of paper or cloth piece that you can wrap right up under the tip. There are many flammable substances you can use for this too. I.E. gas, kerosene, lighter fluid, citronella, magnesium tape , etc. http://www.youtube.com/watch?v=jO62JGX8Y6w&feature=related My Suggestion is to add a secondary skill to the archery that lets you convert normal arrow(s) into flameing arrow(s) in yust a few seconds in wich it consumes a flammable material and normal arrow(s) that was equiped to player. Skill description : This skill is used to convert normal arrow into flameing arrow(s) useing the equiped arrow(s) and a small amount of flammable material. Flameing arrows are used to burn down wood buildings and scare off wild animals but greatly reduses the dmg and lowers the range of the arrow . A higher skill greatly reduses the time needed to convert the arrow and improves the dmg and rage. This is a good way to burn down wood buildings like homes and towers(controltowers) over a short time about 3 to 10 h depending on the material used to make the building (the more wood the faster it burns also more arrows the faster it burns).The burning can be stoped with enough watter or other useable material. Also a small chanse of seting players and animals on fire. The arrows already set on fire would have 10 s to 2 min(depending on the material used) of time before they die out (or dmg the player if unskilld and make him unable to use another in the next few min). Torch need is optional. Also a max of 5 to 25 pre prepared arrows in equipment(max 5) + inv. Max of 1 (one) equiped arrow to burn at a time. 2.Poisoned arrows Arrow poisons are used to poison arrow heads or darts for the purposes of hunting. They have been used by hunter-gatherer peoples worldwide and are still in use in areas of South America, Africa and Asia. Notable examples are the poisons secreted from the skin of the poison dart frog and curare (or 'ampi'), a general term for a range of plant-derived arrow poisons used by the indigenous peoples of South America. Poison arrows were used by real peoples in the ancient world, including the Gauls, ancient Romans, and the nomadic Scythians and Soanes. Ancient Greek and Roman historians describe recipes for poisoning projectiles and historical battles in which poison arrows were used. Alexander the Great encountered poisoned projectiles during his conquest of India (probably dipped in the venom of Russell's viper) and the army of the Roman general Lucullus suffered grievous poison wounds from arrows shot by nomads during the Third Mithridatic War (1st century BC). Plant based poisons and Animal-based poisons are the two main tipes. My Suggestion is to add a secondary skill to the archery that lets you convert normal arrow(s) into poisoned arrow(s) in yust a few seconds in wich it consumes a poisonus material (like spider mat,poisonus mushroom, or as primary mat a poisoned potion(default)) and normal arrow(s) that was equiped to player. Skill description : This skill is used to convert normal arrow into poisoned arrow(s) useing the equiped arrow(s) and a small amount of poisonus material. Poisoned arrows are used to poison a player or npc. The less hp the target has the more effect it has(chanse of self poisoning if unskilld). A higher skill greatly reduses the time needed to convert the arrow and improves the dmg, also reduces the chanse of the effect being undone by spell or potion. NO effect on blood less target and reduced chanse of poisuning if target has full armor(arrow blocking one not letter, silk or fur) and high hp. It is a grate way to kill low hp players and kill off animals. Some poisons have slow down and(or) knock out effect. Ps : it could be used to heal player if healing potion is added (50/50 on this idea). Pss: sorry for bad the english.